HORITA, F. E. A., ASSIS, L. F. F. G., CASTANHARI, R. E. S., ISOTANI, S., CRUZ, W. M., ALBUQUERQUE, J. P. (2014). A Gamification-based Social Collaborative Architecture to increase resilience against natural disasters. In X Simpósio Brasileiro de Sistemas de Informação, Londrina, Paraná, Brazil.
SECOND SEMESTER TOPIC COVERAGE SY 2023-2024 Trends, Networks, and Critical Th...
Presentation @ SBSI 2014
1. A Gamification-based Social
Collaborative Architecture to increase
resilience against natural disasters
Flávio E. A. Horita
Institute of Mathematics and Computer Science (ICMC) – University of São Paulo (USP) - Brazil
horita@icmc.usp.br
http://www.agora.icmc.usp.br | http://www.flaviohorita.com
5. Introduction Background
● Disasters in Brazil
EM-DAT – The International Disaster Database
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
1991-2000
2001-2010
2011-2013
Flood
Drought
Storms
Landslide
6. ● Numbers of Floods in Brazil
Introduction Background
Report 2013 of Brazilian Institute of Geography and Statistics (IBGE)
Communities Affected
5.570
cities
1.543
affected
9. Volunteer Geographic
Information (VGI)
However, the largely damages caused by the disasters:
• affects the coexistence of people,
• brings difficulties to the EAs, and
• delay the response processes.
That necessarily needs to be fast and reliable, because a
slow response based on incorrect data can lead to
serious consequences, such as loss of lives.
(Ostermann and Spinsanti, 2011; Erkine and Gregg, 2012)
10. Volunteer Geographic
Information (VGI)
"Volunteered Geographic Information (VGI) is
defined as a collection of digital spatial data produced
by individuals and non-formal institutions
using appropriate tools to gather and
disseminate their views and
geographical knowledge
on the web."
(Goodchild, 2007)
Volunteer
Information
11. Gamification
● “The use of game design elements in non-
game contexts”
● Restrict definition of elements of game: only
the most used (Deterding et al., 2011)
12. Related Work
● Ushaidi
o https://www.ushahidi.com/
● Pontos de Alagamento
o https://pontosdealagamento.crowdmap.com/
16. GSCA – Communication
● Synchronous and asynchronous chat (individual
or in group)
● Forums, groups and communities creation to
discussion of commom interest issues
17. GSCA – Profiles
Content recommendation according to profiles
● Click-stream
● Content creation
● Challenges/gameplay and volunteers retention
19. GSCA – Knowledge
● Disasters georeferencing
● Surveys
● Volunteers network
● Communities
● Georefenced elements creation
Improvements
in community
Citizens
knowledge
Cities mapping
20. Evaluation and Analysis
● Voluntary in Action
● Implementation of the GSCA
● Web platform to involve citizens with the prevention and
mitigation of natural disasters
26. Conclusions
● VGI present as an alternative to improve the quality
and amount of knowledge related with disasters.
● Gamification can improve the knowledge produced by
communities.
● The architecture of GCSA could help in this context.
27. Future Works
● Interface and usability analysis with users.
● Implement techniques of machine learning to improve the
“gamification” between the users.
● Identify new approaches to support the creation of
knowledge.
28. A Gamification-based Social
Collaborative Architecture to increase
resilience against natural disasters
Flávio E. A. Horita, Luiz F. F. G. Assis, Raul E. S. Castanhari, Seiji Isotani,
Wilmax M. Cruz, João P. de Albuquerque
Institute of Mathematics and Computer Science (ICMC) – University of São Paulo (USP)
- Brazil
29. A Gamification-based Social
Collaborative Architecture to increase
resilience against natural disasters
Flávio E. A. Horita
Institute of Mathematics and Computer Science (ICMC) – University of São Paulo (USP) - Brazil
horita@icmc.usp.br
http://www.agora.icmc.usp.br | http://www.flaviohorita.com