SlideShare una empresa de Scribd logo
1 de 12
Descargar para leer sin conexión
Mind Games
Cognitive Approaches to
Video Game Studies
Felix Schröter, University of Hamburg
felix.schroeter@uni-hamburg.de
!
AG Games Workshop

„Cutting Edges and Dead Ends“
April 11-12, 2014

Centre for Digital Cultures, Lüneburg
Introduction
http://www.stihi.ru/pics/2011/07/15/7199.jpg
Introduction
Claim
A cognitive approach to video game studies can be used
(1) as a theoretical framework for describing player’s
cognitive, emotional, and bodily responses to video
games, and can
(2) inform the analysis of video games as artifacts
designed to elicit such responses.
Cognitive… what!?
4
Gregersen, A. L. (2014): „Cognition“. In:
Wolf, M.J.P. / Perron, B. (Eds.): The
Routledge Companion to Video Game
Studies. New York: Routledge, pp. 417-426.
Cognitive… what!?
5
Cognitive Game Studies
Premise
Models of how we perceive, comprehend and emotionally
engage with media can inform their systematical analysis.
Cognitive Game Studies
Cognitive Games Studies
Cognitive Game Studies
!
• Emotions: Frome 2006, Grodal 2003, Perron 2012

• Embodiment: Klevjer 2007, Gregersen 2008, Gregersen/Grodal 2009

• Gameplay patterns: Lindley/Sennersten 2008, Betts 2011

• Game design: Lankoski 2010, Isbister 2006
Cognitive approaches to video games:
Five Arguments
• Ecological models of cognitive (film) theory are universal.

• Many models of cognitive media studies can tackle the video game‘s
interactivity.

• Cognitive theory can help explain character engagement and emotions.

• Bodily turn in cognitive theory coincides with game studies’ embodiment
discourse.

• Models of cognitive psychology / emotion theory are used in game design.
Thank you!
Felix Schröter
felix.schroter@uni-hamburg.de
@felixjs
www.felixschroeter.de
www.cognitivegamestudies.com
www.facebook.com/cognitivegamestudies
References
• Betts, Tom (2011): "Pattern
Recognition: Gameplay as Negotiating
Procedural Form". In: Proceedings of
Digra 2011 Conference: Think Design
Play.!
• Frome, Jonathan (2006): Why Films
Make Us Cry But Video Games Don’t:
Emotions in Traditional and Interactive
Media. Madison, WI, University of
Wisconsin-Madison, dissertation.!
• Gregersen, Andreas L. (2008): Core
Cognition and Embodied Agency in
Gaming: Towards a Framework for
Analysing Structure and Function of
Computer Games. Kopenhagen,
Kobenhavns Universitet, dissertation.!
• Gregersen, A. L. (2014): „Cognition“.
In: Wolf, M.J.P. / Perron, B. (Eds.):
The Routledge Companion to Video
Game Studies. New York: Routledge,
pp. 417-426.!
• Gregersen, Andreas L. / Grodal,
Torben (2009): "Embodiment and
Interface". In: Perron, Bernard / Wolf,
Mark J. P. (Eds.): The Video Game
Theory Reader 2. New York, NY:
Routledge, pp. 65–83.
17
• Grodal, Torben (2003): "Stories for
Eye, Ear, and Muscles: Video
Games, Media, and Embodied
Experiences". In: Wolf, Mark J. P. /
Perron, Bernard (Eds.): The Video
Game Theory Reader. New York,
NY: Routledge, pp. 129–155.!
• Grodal, Torben (2009): Embodied
Visions: Evolution, Emotion,
Culture, and Film. New York, NY:
Oxford University Press.!
• Isbister, Katherine (2006): Better
Game Characters by Design. A
Psychological Approach. San
Francisco: Morgan Kaufmann
Publishers.!
• Klevjer, Rune (2007): What is the
Avatar? Fiction and Embodiment in
Avatar-Based Singleplayer
Computer Games. PhD Thesis,
University of Bergen. Online: http://
folk.uib.no/smkrk/docs/
RuneKlevjer_What%20is%20the
%20Avatar_finalprint.pdf!
• Lankoski, Petri (2010): Character-
Driven Game Design. A Design
Approach and Its Foundations in
Character Engagement. Online:
https://www.taik.fi/kirjakauppa/
images/
05b242aa4f26a8e03f8499599462f5f2
.pdf. !
• Lindley, Craig A. / Sennersten,
Charlotte C. (2008): "Game Play
Schemas. From Player Analysis to
Adaptive Game Mechanics". In:
International Journal of Computer
Games Technology 2008, pp. 1–7.
Online: http://
downloads.hindawi.com/journals/ijcgt/
2008/216784.pdf.!
• Perron, Bernard (2012): Silent Hill.
The Terror Engine. Ann Arbor, MI:
University of Michigan Press.!

Más contenido relacionado

Similar a Mind Games. Cognitive Approaches to Video Game Studies

Apprendre par le jeu
Apprendre par le jeu Apprendre par le jeu
Apprendre par le jeu Antoine Taly
 
Games and persuasion: changing people’s behaviour for good?
Games and persuasion: changing people’s behaviour for good?Games and persuasion: changing people’s behaviour for good?
Games and persuasion: changing people’s behaviour for good?Vanissa Wanick
 
Geraldine shikora power point
Geraldine shikora power pointGeraldine shikora power point
Geraldine shikora power pointgshikora
 
Research Overview Mirjam P Eladhari August 2019
Research Overview Mirjam P Eladhari August 2019Research Overview Mirjam P Eladhari August 2019
Research Overview Mirjam P Eladhari August 2019Mirjam Eladhari
 
Designing Social Network Games with SoPlay Heuristics
Designing Social Network Games with SoPlay HeuristicsDesigning Social Network Games with SoPlay Heuristics
Designing Social Network Games with SoPlay HeuristicsRojola
 
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2..."Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...Sherry Jones
 
Lightning Bugs & Spectacle Cleaning
Lightning Bugs & Spectacle CleaningLightning Bugs & Spectacle Cleaning
Lightning Bugs & Spectacle CleaningKatrin Becker
 
Masters thesis presentation on Physical | Digital seminar
Masters thesis presentation on Physical | Digital seminarMasters thesis presentation on Physical | Digital seminar
Masters thesis presentation on Physical | Digital seminarVille Kankainen
 
Paratextual Studies and Video Games
Paratextual Studies and Video GamesParatextual Studies and Video Games
Paratextual Studies and Video Games_
 
effects of gaming on human lifes
effects of gaming on human lifeseffects of gaming on human lifes
effects of gaming on human lifesMayank Diwakar
 
Pamela Rutledge: Video games, Problem Solving and Self-Efficacy
Pamela Rutledge: Video games, Problem Solving and Self-EfficacyPamela Rutledge: Video games, Problem Solving and Self-Efficacy
Pamela Rutledge: Video games, Problem Solving and Self-EfficacyPamela Rutledge
 
Assessment 1- Short essayInstructionsEssay Topic U.docx
Assessment 1- Short essayInstructionsEssay Topic U.docxAssessment 1- Short essayInstructionsEssay Topic U.docx
Assessment 1- Short essayInstructionsEssay Topic U.docxgalerussel59292
 
Assessment 1- Short essayInstructionsEssay Topic .docx
Assessment 1- Short essayInstructionsEssay Topic .docxAssessment 1- Short essayInstructionsEssay Topic .docx
Assessment 1- Short essayInstructionsEssay Topic .docxgalerussel59292
 
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...Sebastian Deterding
 
Apprendre par le jeu diu ilumens 2016
Apprendre par le jeu diu ilumens 2016Apprendre par le jeu diu ilumens 2016
Apprendre par le jeu diu ilumens 2016Antoine Taly
 
"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N...
"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N..."Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N...
"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N...Sherry Jones
 
Defining games studies
Defining games studiesDefining games studies
Defining games studiesMarcus Leaning
 
Socio-emotional Agency in Machines: Building Human-Agent Playful Interactions
Socio-emotional Agency in Machines: Building Human-Agent Playful InteractionsSocio-emotional Agency in Machines: Building Human-Agent Playful Interactions
Socio-emotional Agency in Machines: Building Human-Agent Playful InteractionsRui Prada
 
An Introduction to Game Research
An Introduction to Game ResearchAn Introduction to Game Research
An Introduction to Game ResearchMirjam Eladhari
 

Similar a Mind Games. Cognitive Approaches to Video Game Studies (20)

Apprendre par le jeu
Apprendre par le jeu Apprendre par le jeu
Apprendre par le jeu
 
Games and persuasion: changing people’s behaviour for good?
Games and persuasion: changing people’s behaviour for good?Games and persuasion: changing people’s behaviour for good?
Games and persuasion: changing people’s behaviour for good?
 
Geraldine shikora power point
Geraldine shikora power pointGeraldine shikora power point
Geraldine shikora power point
 
Research Overview Mirjam P Eladhari August 2019
Research Overview Mirjam P Eladhari August 2019Research Overview Mirjam P Eladhari August 2019
Research Overview Mirjam P Eladhari August 2019
 
Designing Social Network Games with SoPlay Heuristics
Designing Social Network Games with SoPlay HeuristicsDesigning Social Network Games with SoPlay Heuristics
Designing Social Network Games with SoPlay Heuristics
 
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2..."Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
 
Lightning Bugs & Spectacle Cleaning
Lightning Bugs & Spectacle CleaningLightning Bugs & Spectacle Cleaning
Lightning Bugs & Spectacle Cleaning
 
E vita
E vitaE vita
E vita
 
Masters thesis presentation on Physical | Digital seminar
Masters thesis presentation on Physical | Digital seminarMasters thesis presentation on Physical | Digital seminar
Masters thesis presentation on Physical | Digital seminar
 
Paratextual Studies and Video Games
Paratextual Studies and Video GamesParatextual Studies and Video Games
Paratextual Studies and Video Games
 
effects of gaming on human lifes
effects of gaming on human lifeseffects of gaming on human lifes
effects of gaming on human lifes
 
Pamela Rutledge: Video games, Problem Solving and Self-Efficacy
Pamela Rutledge: Video games, Problem Solving and Self-EfficacyPamela Rutledge: Video games, Problem Solving and Self-Efficacy
Pamela Rutledge: Video games, Problem Solving and Self-Efficacy
 
Assessment 1- Short essayInstructionsEssay Topic U.docx
Assessment 1- Short essayInstructionsEssay Topic U.docxAssessment 1- Short essayInstructionsEssay Topic U.docx
Assessment 1- Short essayInstructionsEssay Topic U.docx
 
Assessment 1- Short essayInstructionsEssay Topic .docx
Assessment 1- Short essayInstructionsEssay Topic .docxAssessment 1- Short essayInstructionsEssay Topic .docx
Assessment 1- Short essayInstructionsEssay Topic .docx
 
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
 
Apprendre par le jeu diu ilumens 2016
Apprendre par le jeu diu ilumens 2016Apprendre par le jeu diu ilumens 2016
Apprendre par le jeu diu ilumens 2016
 
"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N...
"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N..."Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N...
"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N...
 
Defining games studies
Defining games studiesDefining games studies
Defining games studies
 
Socio-emotional Agency in Machines: Building Human-Agent Playful Interactions
Socio-emotional Agency in Machines: Building Human-Agent Playful InteractionsSocio-emotional Agency in Machines: Building Human-Agent Playful Interactions
Socio-emotional Agency in Machines: Building Human-Agent Playful Interactions
 
An Introduction to Game Research
An Introduction to Game ResearchAn Introduction to Game Research
An Introduction to Game Research
 

Más de Felix Schröter

Multimodal Metaphors and Game Character Design
Multimodal Metaphors and Game Character DesignMultimodal Metaphors and Game Character Design
Multimodal Metaphors and Game Character DesignFelix Schröter
 
Game Studies und Psychoanalyse
Game Studies und PsychoanalyseGame Studies und Psychoanalyse
Game Studies und PsychoanalyseFelix Schröter
 
'Just follow the meta, stupid!' Mathematische Spieltheorie und kompetitives M...
'Just follow the meta, stupid!' Mathematische Spieltheorie und kompetitives M...'Just follow the meta, stupid!' Mathematische Spieltheorie und kompetitives M...
'Just follow the meta, stupid!' Mathematische Spieltheorie und kompetitives M...Felix Schröter
 
Awesome! Video Game Aesthetics and the Moment of Awe
Awesome! Video Game Aesthetics and the Moment of AweAwesome! Video Game Aesthetics and the Moment of Awe
Awesome! Video Game Aesthetics and the Moment of AweFelix Schröter
 
The Game of Game of Thrones
The Game of Game of ThronesThe Game of Game of Thrones
The Game of Game of ThronesFelix Schröter
 
Affective Game Design. Stimmung, Affekt und das Vorbewusste beim Videospielen
Affective Game Design. Stimmung, Affekt und das Vorbewusste beim VideospielenAffective Game Design. Stimmung, Affekt und das Vorbewusste beim Videospielen
Affective Game Design. Stimmung, Affekt und das Vorbewusste beim VideospielenFelix Schröter
 
"I want to live!" Tech Demos für Videospielengines als Animationskurzfilme
"I want to live!" Tech Demos für Videospielengines als Animationskurzfilme"I want to live!" Tech Demos für Videospielengines als Animationskurzfilme
"I want to live!" Tech Demos für Videospielengines als AnimationskurzfilmeFelix Schröter
 
Simulierte Spielfiguren und/oder/als mediale Menschenbilder
Simulierte Spielfiguren und/oder/als mediale MenschenbilderSimulierte Spielfiguren und/oder/als mediale Menschenbilder
Simulierte Spielfiguren und/oder/als mediale MenschenbilderFelix Schröter
 
No World in Conflict? Konfligierende Menschenbilder im Computerspiel.
No World in Conflict? Konfligierende Menschenbilder im Computerspiel.No World in Conflict? Konfligierende Menschenbilder im Computerspiel.
No World in Conflict? Konfligierende Menschenbilder im Computerspiel.Felix Schröter
 
Zwischen Zufall und Kontrolle. Gaming Communities und das Spekulative des Spi...
Zwischen Zufall und Kontrolle. Gaming Communities und das Spekulative des Spi...Zwischen Zufall und Kontrolle. Gaming Communities und das Spekulative des Spi...
Zwischen Zufall und Kontrolle. Gaming Communities und das Spekulative des Spi...Felix Schröter
 
So ist richtig. Moralische Dilemmata in Videspielen.
So ist richtig. Moralische Dilemmata in Videspielen.So ist richtig. Moralische Dilemmata in Videspielen.
So ist richtig. Moralische Dilemmata in Videspielen.Felix Schröter
 
Die Figur im Spiel. Entwicklung eines nutzerorientierten Analysemodells für C...
Die Figur im Spiel. Entwicklung eines nutzerorientierten Analysemodells für C...Die Figur im Spiel. Entwicklung eines nutzerorientierten Analysemodells für C...
Die Figur im Spiel. Entwicklung eines nutzerorientierten Analysemodells für C...Felix Schröter
 
Die Figur im Spiel. Expose Masterarbeit
Die Figur im Spiel. Expose MasterarbeitDie Figur im Spiel. Expose Masterarbeit
Die Figur im Spiel. Expose MasterarbeitFelix Schröter
 

Más de Felix Schröter (13)

Multimodal Metaphors and Game Character Design
Multimodal Metaphors and Game Character DesignMultimodal Metaphors and Game Character Design
Multimodal Metaphors and Game Character Design
 
Game Studies und Psychoanalyse
Game Studies und PsychoanalyseGame Studies und Psychoanalyse
Game Studies und Psychoanalyse
 
'Just follow the meta, stupid!' Mathematische Spieltheorie und kompetitives M...
'Just follow the meta, stupid!' Mathematische Spieltheorie und kompetitives M...'Just follow the meta, stupid!' Mathematische Spieltheorie und kompetitives M...
'Just follow the meta, stupid!' Mathematische Spieltheorie und kompetitives M...
 
Awesome! Video Game Aesthetics and the Moment of Awe
Awesome! Video Game Aesthetics and the Moment of AweAwesome! Video Game Aesthetics and the Moment of Awe
Awesome! Video Game Aesthetics and the Moment of Awe
 
The Game of Game of Thrones
The Game of Game of ThronesThe Game of Game of Thrones
The Game of Game of Thrones
 
Affective Game Design. Stimmung, Affekt und das Vorbewusste beim Videospielen
Affective Game Design. Stimmung, Affekt und das Vorbewusste beim VideospielenAffective Game Design. Stimmung, Affekt und das Vorbewusste beim Videospielen
Affective Game Design. Stimmung, Affekt und das Vorbewusste beim Videospielen
 
"I want to live!" Tech Demos für Videospielengines als Animationskurzfilme
"I want to live!" Tech Demos für Videospielengines als Animationskurzfilme"I want to live!" Tech Demos für Videospielengines als Animationskurzfilme
"I want to live!" Tech Demos für Videospielengines als Animationskurzfilme
 
Simulierte Spielfiguren und/oder/als mediale Menschenbilder
Simulierte Spielfiguren und/oder/als mediale MenschenbilderSimulierte Spielfiguren und/oder/als mediale Menschenbilder
Simulierte Spielfiguren und/oder/als mediale Menschenbilder
 
No World in Conflict? Konfligierende Menschenbilder im Computerspiel.
No World in Conflict? Konfligierende Menschenbilder im Computerspiel.No World in Conflict? Konfligierende Menschenbilder im Computerspiel.
No World in Conflict? Konfligierende Menschenbilder im Computerspiel.
 
Zwischen Zufall und Kontrolle. Gaming Communities und das Spekulative des Spi...
Zwischen Zufall und Kontrolle. Gaming Communities und das Spekulative des Spi...Zwischen Zufall und Kontrolle. Gaming Communities und das Spekulative des Spi...
Zwischen Zufall und Kontrolle. Gaming Communities und das Spekulative des Spi...
 
So ist richtig. Moralische Dilemmata in Videspielen.
So ist richtig. Moralische Dilemmata in Videspielen.So ist richtig. Moralische Dilemmata in Videspielen.
So ist richtig. Moralische Dilemmata in Videspielen.
 
Die Figur im Spiel. Entwicklung eines nutzerorientierten Analysemodells für C...
Die Figur im Spiel. Entwicklung eines nutzerorientierten Analysemodells für C...Die Figur im Spiel. Entwicklung eines nutzerorientierten Analysemodells für C...
Die Figur im Spiel. Entwicklung eines nutzerorientierten Analysemodells für C...
 
Die Figur im Spiel. Expose Masterarbeit
Die Figur im Spiel. Expose MasterarbeitDie Figur im Spiel. Expose Masterarbeit
Die Figur im Spiel. Expose Masterarbeit
 

Último

Grade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxGrade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxChelloAnnAsuncion2
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptxmary850239
 
Science 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptxScience 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptxMaryGraceBautista27
 
Barangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptxBarangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptxCarlos105
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Mark Reed
 
ACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfSpandanaRallapalli
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parentsnavabharathschool99
 
Proudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxProudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxthorishapillay1
 
Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for BeginnersSabitha Banu
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxHumphrey A Beña
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...Nguyen Thanh Tu Collection
 
Roles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceRoles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceSamikshaHamane
 
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)lakshayb543
 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...JhezDiaz1
 
How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17Celine George
 

Último (20)

Grade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxGrade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
 
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptxYOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
 
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptxFINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx
 
Raw materials used in Herbal Cosmetics.pptx
Raw materials used in Herbal Cosmetics.pptxRaw materials used in Herbal Cosmetics.pptx
Raw materials used in Herbal Cosmetics.pptx
 
Science 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptxScience 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptx
 
Barangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptxBarangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptx
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)
 
ACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdf
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parents
 
Proudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxProudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptx
 
Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for Beginners
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
 
Roles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceRoles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in Pharmacovigilance
 
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
 
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptxLEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
 
How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17
 
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptxYOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
 

Mind Games. Cognitive Approaches to Video Game Studies

  • 1. Mind Games Cognitive Approaches to Video Game Studies Felix Schröter, University of Hamburg felix.schroeter@uni-hamburg.de ! AG Games Workshop
 „Cutting Edges and Dead Ends“ April 11-12, 2014
 Centre for Digital Cultures, Lüneburg
  • 3. Introduction Claim A cognitive approach to video game studies can be used (1) as a theoretical framework for describing player’s cognitive, emotional, and bodily responses to video games, and can (2) inform the analysis of video games as artifacts designed to elicit such responses.
  • 4. Cognitive… what!? 4 Gregersen, A. L. (2014): „Cognition“. In: Wolf, M.J.P. / Perron, B. (Eds.): The Routledge Companion to Video Game Studies. New York: Routledge, pp. 417-426.
  • 6. Cognitive Game Studies Premise Models of how we perceive, comprehend and emotionally engage with media can inform their systematical analysis.
  • 9. Cognitive Game Studies ! • Emotions: Frome 2006, Grodal 2003, Perron 2012 • Embodiment: Klevjer 2007, Gregersen 2008, Gregersen/Grodal 2009 • Gameplay patterns: Lindley/Sennersten 2008, Betts 2011 • Game design: Lankoski 2010, Isbister 2006 Cognitive approaches to video games:
  • 10. Five Arguments • Ecological models of cognitive (film) theory are universal. • Many models of cognitive media studies can tackle the video game‘s interactivity. • Cognitive theory can help explain character engagement and emotions. • Bodily turn in cognitive theory coincides with game studies’ embodiment discourse. • Models of cognitive psychology / emotion theory are used in game design.
  • 12. References • Betts, Tom (2011): "Pattern Recognition: Gameplay as Negotiating Procedural Form". In: Proceedings of Digra 2011 Conference: Think Design Play.! • Frome, Jonathan (2006): Why Films Make Us Cry But Video Games Don’t: Emotions in Traditional and Interactive Media. Madison, WI, University of Wisconsin-Madison, dissertation.! • Gregersen, Andreas L. (2008): Core Cognition and Embodied Agency in Gaming: Towards a Framework for Analysing Structure and Function of Computer Games. Kopenhagen, Kobenhavns Universitet, dissertation.! • Gregersen, A. L. (2014): „Cognition“. In: Wolf, M.J.P. / Perron, B. (Eds.): The Routledge Companion to Video Game Studies. New York: Routledge, pp. 417-426.! • Gregersen, Andreas L. / Grodal, Torben (2009): "Embodiment and Interface". In: Perron, Bernard / Wolf, Mark J. P. (Eds.): The Video Game Theory Reader 2. New York, NY: Routledge, pp. 65–83. 17 • Grodal, Torben (2003): "Stories for Eye, Ear, and Muscles: Video Games, Media, and Embodied Experiences". In: Wolf, Mark J. P. / Perron, Bernard (Eds.): The Video Game Theory Reader. New York, NY: Routledge, pp. 129–155.! • Grodal, Torben (2009): Embodied Visions: Evolution, Emotion, Culture, and Film. New York, NY: Oxford University Press.! • Isbister, Katherine (2006): Better Game Characters by Design. A Psychological Approach. San Francisco: Morgan Kaufmann Publishers.! • Klevjer, Rune (2007): What is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. PhD Thesis, University of Bergen. Online: http:// folk.uib.no/smkrk/docs/ RuneKlevjer_What%20is%20the %20Avatar_finalprint.pdf! • Lankoski, Petri (2010): Character- Driven Game Design. A Design Approach and Its Foundations in Character Engagement. Online: https://www.taik.fi/kirjakauppa/ images/ 05b242aa4f26a8e03f8499599462f5f2 .pdf. ! • Lindley, Craig A. / Sennersten, Charlotte C. (2008): "Game Play Schemas. From Player Analysis to Adaptive Game Mechanics". In: International Journal of Computer Games Technology 2008, pp. 1–7. Online: http:// downloads.hindawi.com/journals/ijcgt/ 2008/216784.pdf.! • Perron, Bernard (2012): Silent Hill. The Terror Engine. Ann Arbor, MI: University of Michigan Press.!