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Jay Vidyarthi
jay@interaXon.ca
@jayvidyarthi
Trevor Coleman
trevor@interaXon.ca
@trevorcoleman
Brain Sensing Technologies
Our Unique Challenges
Bright Ideas
Where	
  is	
  it	
  today?	
  
Examples	
  of	
  current	
  TCC	
  applica9ons	
  (Demonstrate	
  spectrum	
  of)	
  
1	
  Asimo	
  Robo9cs	
  
2	
  Matel	
  Gaming	
  /	
  Entertainment	
  
3	
  Sleep	
  Trainer	
  –	
  health	
  +	
  Wellness	
  
4	
  ….	
  
2.0(and beyond)
First Generation
Technology first
Possibilities
HW, Algorithm, App
all separate
Goal: advance
technology
Humans first
Real use cases
Holistic approach to
development
Goal: Improve lives
Core Values
Open
Responsible
Compassion
Human Focused
Inspiring
A new approach
to UX
Human-centered design is not about
technology, and it’s not about aesthetics.
It’s about empathy.
Define the following term in your own words.
Be casual and truthful. What do you really think?
Design
“Form ever
follows function.”
- Louis Sullivan, 1896
“If people are made
safer, more
comfortable, more
eager to purchase,
more efficient, or
just happier, the
designer has
succeeded.”
- Henry Dreyfuss, 1951
“Everyone designs who
devises courses of
action aimed at
changing existing
situations into
preferred ones.”
- Herbert Simon, 1969
Computer technology may be
strictly logical…
…but our irrational minds are in control
of these rational tools!
The human mind is irrational.
Logical Conclusions + Emotional State + Social
Circumstance + Perceptual Biases + etc.
= Decision / Attribution / Action
A good technological interface
connects irrational minds to logical
computers…
Logical
Symbol
Manipulator
Irrational
User
Interface Tailored to
Irrational Mind
Controls
“Usability” is all about
optimizing this interface.
Logical
Symbol
Manipulator
Irrational
User
Interface Tailored to
Irrational Mind
Controls
“Norman	
  Doors”	
  
Norman’s book is from 1988!
The old view of the “system”
CPU
Memory
etc…
Software
Display
(output)
Touchscreen
/ buttons (input)
A sample engineering problem…
CPU
etc…
Software
Display
(output)
Touchscreen
/ buttons (input)
ERROR
Memory
The holistic “system”
Irrational
User
CPU
etc…
Software
Display
(output)
Touchscreen
/ buttons (input)
Memory
A sample usability problem.
Irrational
User
CPU
Memory
etc…
Software
Display
(output)
Touchscreen
/ buttons (input)
ERROR
We can estimate, but we cannot truly predict
the behaviour of the irrational human mind...
We can estimate, but we cannot truly predict
the behaviour of the irrational human mind...
...how could we empathize without
feedback from our audience?
Usability Methodology:
Implement
Evaluate
Release
Validating usability was
only the beginning.
...it doesn’t capture the
real context of life.
Validating usability was
only the beginning.
Now we design
for experience.
User Experience (UX) :Ensuring our
application is not only
usable / functional, but also that it cultivates
certain subjective experiences in people.
P. Morville’s UX Honeycomb
Designing for “experience”
§  Motivations
Why people interact with your application
§  Expectations
How people think it should work
§  Perceptions
How the application influences their senses
§  Abilities
How able they are to interact with the product or the service
§  Context
Where and when do people engage with it? What’s on their mind?
§  Culture
Manners, language, behavioral norms, social norms, expectations, etc.
Designing for “experience”
Usability Methodology:
Implement
Evaluate
Release
SUCCESS
FAILURE
?
Implement
Evaluate
Release
Usability Methodology:
Usability evaluation isn’t enough, because
re-development can be costly.
User Experience Methodology:
Observe / Analyze
(Re)-Design
Wireframe / Prototype
Evaluate
Implement + Release
Good enough?
User Experience Methodology:
Observe / Analyze
(Re)-Design
Wireframe / Prototype
Evaluate
Implement + Release
COGNITIVE / PERCEPTUAL
PSYCHOLOGY
Good enough?
Good enough?
COGNITIVE / PERCEPTUAL
PSYCHOLOGY
User Experience Methodology:
Observe / Analyze
(Re)-Design
Wireframe / Prototype
Evaluate
Implement + Release
A FULL DESIGN PROCESS
BEFORE IMPLEMENTING
While the up-front research and design
seemed like the ideal approach...
It doesn’t account for the evolving
nature of real projects (pivots).
 
Sprint	
  #	
  1	
  
	
  
Sprint	
  #	
  2	
  
	
  
Sprint	
  #	
  3	
  
Etc....	
  
Agile
 
Sprint	
  #	
  1	
  
	
  
Sprint	
  #	
  2	
  
	
  
Sprint	
  #	
  3	
  
Agile UX
Etc....	
  
 
Sprint	
  #	
  1	
  
	
  
Sprint	
  #	
  2	
  
	
  
Sprint	
  #	
  3	
  
Agile UX
Design
Wireframe
Evaluate
Design
Wireframe
Evaluate
Design
Wireframe
Evaluate
Etc....	
  
 
Sprint	
  #	
  1	
  
	
  
Sprint	
  #	
  2	
  
	
  
Sprint	
  #	
  3	
  
Up-­‐front	
  User	
  Research	
  
w/	
  Med-­‐fidelity	
  Prototype	
  
Design
Wireframe
Evaluate
Design
Wireframe
Evaluate
Design
Wireframe
Evaluate
Etc....	
  
Empathic,	
  
Aspira4onal	
  
	
  
Informa4on	
  
Architecture	
  
+	
  	
  
Interface	
  
Design	
  
Our Unique Approach
How did we get here?
Human-centered design is not about
technology, and it’s not about aesthetics.
It’s about empathy.
Empathic,	
  
Aspira4onal	
  
	
  
Informa4on	
  
Architecture	
  
+	
  	
  
Interface	
  
Design	
  
	
  
Sprint	
  #	
  1	
  
	
  
Sprint	
  #	
  2	
  
	
  
Sprint	
  #	
  3	
  
Etc....	
  
Our Unique Approach
Up-­‐front	
  User	
  Research	
  
w/	
  Med-­‐fidelity	
  Prototype	
  
Design
Wireframe
Evaluate
Design
Wireframe
Evaluate
Design
Wireframe
Evaluate
Empathic human-centered
design should be skeptical of
technological marvels.
Be a skeptic.
Be empathic.
Champion
the people.
No Problem Is Unique
More Info:
www.findyourmuse.com
developers@interaxon.ca
Twitter: @interaxon
Hey Developers: We’re hiring!
http://interaxon.theresumator.com

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