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CCR.  Company Information Fiscal Year 2003: Q3 Jayne Yun Overseas Business Development CCR Corporation This report is strictly confidential.  It is made available by CCR on the strict understanding that it will not be shown, read or passed to any person who is not authorized.
The purpose of this presentation is to facilitate a discussion about CCR’s products and business. Interested prospective investor should contact Jayne Yun directly for more information.
CCR at a Glance
Fact Sheet Private Ownership 170 Number of R&D Employees Gangnam-gu, South Korea District & Country of Incorporation Online Game Development & Publishing Business Area Joon Seog Park Chief Operating Officer 262 Number of Employees USD 2.3 million (USD 1 = KRW 1,250) Capital March 10, 1995 Date Founded www.ccr.co.kr/english English Website URL Seok Ho Youn President & Chief Executive Officer +82 2 6246 2002 Fax Number +82 2 6246 2007 Main International Contact Number 13th Fl. Wonbang Bldg. 143-42 Samsung-dong, Gangnam-gu Seoul, South Korea 135-090 Address CCR Corporation Company Name
Corporate Bio CCR   established on March, 1995, as the business of having born the national game 'Fortress 2 Blue,' and is proud of 14million  subscribers , is going to become the leader of the online game industry.    CCR  is deploying the domestic and overseas character merchandising industry such as animation, publication, toys, having introduced the 'One source, Multi use' concept, and plans to develop as the professional entertainment company using both on- and offline in the future.  In 1999, CCR reached out further on a global scale by making its appearance at Comdex 2000, held in Las Vegas with its US patented technologies  X2Web  and  X2Search  where The US Wall Street Journal as well as MSNBC commended CCR by commenting that its advanced technology will help enable CCR to emerge as a new technology leader in the Korean economy.  In 2001, CCR has sought yet another success and recognition by launching its on-line game Fortress 2 Blue in South Korea with over 10 million subscribers and Avg. 150,000 concurrent users gained in the same year. Soon, CCR marked a critical milestone by successfully launching its paid service through PC Bangs, or Internet Café’s. This helped others in the industry to follow suit. Accordingly, CCR immediately secured its position as an industry leader. Recognized as one of world’s most successful online games next to NCSoft’s  Lineage ,  Fortress 2 Blue’s  popularity has also reached the rest of Asia-Pacific markets with its service launch in China, Japan, and Taiwan by partnering with Shanda Networking, Co. Ltd., China’s largest online game operator, Ban Dai of Japan, and Acer of Taiwan respectively. CCR is planning to list public on the tech-heavy KOSDAQ exchange in the third quarter of FY 2003.
Corporate Bio   CCR  offered the open better service of the 'Fortress 3 Conqueror Battle,' the next phase work of the 'Fortress 2 Blue,' from last December. Following it, it plans to debut 3 dimension RPG Online Game, 'RF Online,' and 'Search Eye Online Game 2,' which is the mistaken picture finding game, etc., in sequence. Through them, it may come to secure diversified game groups from casual games, which young or old can enjoy, to hard-core games the manias can enjoy.       Also,  CCR  has been playing the role of enhancing the possibility and prestige of the domestic online games advancing to the overseas markets such as Japan, China and Taiwan. At present, it is playing the pioneering role of Asianization of the domestic online game as 'Fortress 2 Blue' secured the paid  subscribers  of over 10 thousand at the advanced game country Japan, and established the record of breaking 10,000 thousand  subscribers  within the shortest period at Chinese mainland. 
Business Areas – 1 of 2 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],CCR’s mission is to make the internet a truly interactive environment through extensive research and development focused on mass-market oriented online/mobile interactive content.
Business Areas – 2 of 2 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],To further diversify CCR’s business, CCR began investing heavily in its online game publishing business as well as its online comics business, X2comix.
Online Game Business Description
Fortress 2 Blue Taking advantage of Korea’s highly praised internet infrastructure, CCR has emerged as one of the world’s top online game development and publishing companies. With over 50% of its workforce dedicated to research and development in online games such as ‘Fortress 2 Blue’, CCR plans to further extend its product line under its unrelenting pursuit of making internet a truly interactively entertaining medium. CCR firmly believes that the online game industry will witness an explosive growth worldwide in terms of its revenue and customer base in the next 5 years. CCR is determined to make its online games readily available for licensing as it is highly sought after by multiple game industry leaders worldwide. We believe that online games will be one of the most competitive yet profitable arena for digital entertainment businesses, fulfilling constant demand for interactivity by gamers as well as internet surfers. Overview
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],CCR’s flagship online game Fortress 2 Blue is now proving to be a global phenomena, dominating the Pan-Asian online games market with plans to further expand into the western hemisphere. Korea Taiwan Japan ,[object Object],China US $50,000 Nov. 8, 2001 AcerTWP Taiwan BandaiGV Japan Shanda Networking CCR Operator - Open Beta China US $3 million March, 2001 South Korea Avg. Monthly Revenue Began Charging Country
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Fortress 2 Blue, with its user-friendly controls and attractive characters combined with interactive chat function is a perfect online gaming experience for the mass.
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Fortress 2 Blue’s unique characteristics have brought the game three key revenue streams aside from the subscription based model.
Amicable characters of Fortress 2 Blue was certainly one of the major success factors that led the game to a Pan-Asian online game craze. The Characters Catapult Cross Bow Canon Carrot Tank Duke Tank Mine Lander Laser Tank Poseidon Multi-Missile Tank Sec Wind Missile Tank Super Tank Ion Tank
In the Pipeline or On Beta  1-1 With CCR’s heavy focus in online games, future development plans combined with strategic title acquisitions will provide CCR with the edge to become a leader in the online gaming industry. Rising Force Online (RF Online) Fortress 3: Siege Warfare (Open Beta) Digimon Online As CCR’s much awaited blockbuster MMORPG, Rising Force Online is expected to launch its closed-beta in June of fiscal year 2003. RF Online will target the hardcore RPG gamers at the same time luring them into a world of action, digressing from the redundant role-playing world of virtual life. RF Online will be a direct challenge to the world’s most profitable online game title, Lineage and its sequel Lineage II by NCSoft. To further serve the loyal Fortress followers, Fortress 3 will launch in the third quarter of fiscal year 2002. Developing the game from scratch, Fortress 3 will boast 3-D effects as well as other advanced online features. Type: MMORPG (Massively Multi-player Online Role Playing Game) Number of Players: Over 30,000 / 1 Server Group Genre: Sci-fi Type: MPOG (Multi-Player Online Game) Number of Players: 1 ~ 16 Genre: Action Arcade A fortress clone with Digimon characters being developed by BandaiGV, CCR’s joint venture with Bandai of Japan. BandaiGV will publish Digimon Online globally through Bandai’s subsidiaries worldwide.
In the Pipeline or On Beta  1-2 With CCR’s heavy focus in online games, future development plans combined with strategic title acquisitions will provide CCR with the edge to become a leader in the online gaming industry. Digimon Online . 'Digimon Online’ (<http://www.digimononline.com/>, as the online shooting game jointly developed with Bandai GV, Ltd. of Japan, started the open better service first on July 25 last year. The company ( CCR ) finished the upgrading as the 'Digimon Online v1.5' in 2003.     'Digimon Online v1.5' is the online shooting game produced reflecting the original work of the ‘Digimon,’ which is the popular TV animation series. Based on the character of Digimon become familiar worldwide, it is characteristic of easy operation and intimate character having been developed applying the game system of Fortress 2 Blue, the domestic representative online shooting game.  Especially, it drew the attention by applying the evolutionary system, which is the best characteristic of the Digimon, to the online game too. The evolutionary system is to be evolved into 3 phases of growth, maturing and completion, and characteristic of the change of the use of the weapons according to phases.    At present, 'Digimon Online v1.5' records members of about 1,000 thousand persons, and synchronous connectors of 10 thousand persons, and started the service as the title, called 'Digimon Battle Server,' in Japan too this February.
Other Game Titles 1-1 Along with CCR’s blockbuster game Fortress 2, a number of other games are being serviced on GV’s X2game online gaming/games news webzine portal. Travia Zemi Interactive (Representative, Woo Bin Hwang), the professional development company of new games, developed it as the newborn game, as the full 3D MMORPG game being serviced in closed-beta at present. Travia (www.travia.co.kr) is conquering the &quot;gamers&quot; putting forth solid planning ability, colorful 3D graphic and diversified game elements. 3D EAX Sound System too may grasp the locations of monsters of all around by the attraction and sound, and they may   absorb themselves more into the game by the strengthening of the sound of each according to the locations such as field, dungeon, cave, and room. Quest base, in which the growth system, scenario and establishment high in free degree combined with the items, levels and skills are melted naturally, is the strong point the &quot;Travia' only has .   Type: MMORPG (Massively Multi-Player Online Role playing Game) Number of Players: over xxxxx / 1 server Group Genre: ?????Casual Arcade????
Other Game Titles 1-2 Along with CCR’s blockbuster game Fortress 2, a number of other games are being serviced on GV’s X2game online gaming/games news webzine portal. Bad Ball Online Twin Hexa Online Search Eye Online BadBall is a HardBall clone with improved features and game-play action. The objective of the game is to clear blocks by returning a ball using an interceptor. Whoever misses the ball or clears the block first wins the game. Twin Hexa is an improved version of the traditional Hexa game. The objective of the game is to match three same-colored blocks vertically, horizontally, or diagonally, thereby clearing rows of blocks. Type: MPOG (Multi-Player Online Game) Number of Players: 2 Genre: Casual Arcade Type: MPOG (Multi-Player Online Game) Number of Players: 1 ~ 8 Genre: Casual Arcade Search Eye is a ‘Seek & Find’ type game where two seemingly congruent images are placed adjacent to each other for comparison by the users where the objective lies in finding disparities between the two images. Type: MPOG (Multi-Player Online Game) Number of Players: 1 ~ 8 Genre: Casual Arcade
Other Game Titles 1-3 Along with CCR’s blockbuster game Fortress 2, a number of other games are being serviced on GV’s X2game online gaming/games news webzine portal. Bad Ball Online Twin Hexa Online Search Eye Online BadBall is a HardBall clone with improved features and game-play action. The objective of the game is to clear blocks by returning a ball using an interceptor. Whoever misses the ball or clears the block first wins the game. Twin Hexa is an improved version of the traditional Hexa game. The objective of the game is to match three same-colored blocks vertically, horizontally, or diagonally, thereby clearing rows of blocks. Type: MPOG (Multi-Player Online Game) Number of Players: 2 Genre: Casual Arcade Type: MPOG (Multi-Player Online Game) Number of Players: 1 ~ 8 Genre: Casual Arcade Search Eye is a ‘Seek & Find’ type game where two seemingly congruent images are placed adjacent to each other for comparison by the users where the objective lies in finding disparities between the two images. Type: MPOG (Multi-Player Online Game) Number of Players: 1 ~ 8 Genre: Casual Arcade
Business Models Analysis
Online gaming industry in Korea is one of the most profitable industries, generating substantial revenue for its developers as well as publishers alike. Source: CCR, 2002 4 3 2 1 No. ,[object Object],[object Object],[object Object],Starcraft Operation Model (PC Package) ,[object Object],[object Object],[object Object],[object Object],Ultima Online Game Operation Model (PC Package) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Fortress Operation Model (Online) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Lineage Operation Model (Online) Consequences Characteristics Business Model
1. Lineage Operation Model – NCSoft, South Korea Gamer Developer/Publisher PC Bangs ISPs Gamers Gamers Gamers Game  Servers Free Game Software Free Game Software Pay-per-use Pay-per-use Prepaid Monthly ( Lineage’s operation model is currently the most profitable online gaming model in Korea. Critical Issues: ,[object Object],[object Object],[object Object],Money Flow Service Flow
2. Fortress Operation Model – CCR Gamer Developer/Publisher PC Bangs Gamers Gamers Game  Servers Free Game Software Pay-per-use ( As the second most profitable business model in Korea, Fortress boasts a monthly revenue of USD 3 million with content that is not as graphically stimulating as other leading games in Korea. Critical Issues: ,[object Object],[object Object],[object Object],[object Object],Money Flow Service Flow
3. Ultima Online Game Operation Model – Electronic Arts Retail Store Gamers Game Software Gamer Developer Game  Servers Publisher Critical Issues: ,[object Object],[object Object],[object Object],[object Object],One-time charge Monthly Subscription Below is a stereotypical model shared by most of American game developers.  This model forces Korean users to keep up with the American service with limited localized customer support in Korea. Money Flow Service Flow
4. Starcraft Operation Model – Hanbitsoft (Licensed by Blizzard) Retail Store Gamers Game Software Gamer Developer Game  Servers Publisher Critical Issues: ,[object Object],[object Object],[object Object],[object Object],One-time charge Below is a non-online multi-player business model which has been and will be successful only for Starcraft. Gamers Pay-per-use ( PC Bang One-time PC Bang bulk-rate Money Flow Service Flow
Various pricing models for different business models are in place. 4 3 2 1 No. Package – KRW 40,000 (Bulk-rate) Package – KRW 53,000 PC Bang Personal Starcraft Operation Model (PC Package) None Various (Avg. USD 20~40) PC Bang Personal American Online Game Operation Model (Online) KRW 210,000 / 40 Ips None PC Bang Personal Fortress Operation Model (Online) KRW 88,000 / IP KRW 29,700 / month KRW 22 / min. PC Bang Personal Lineage Operation Model (Online) Price Charging Options Business Model
Jayne Yun Publisher Account Manager Overseas Business Development  e-mail:  [email_address]   phone:  +82 2 6246 2007 fax:  +82 2 6246 2002 Contact As a Global Business Manager of Overseas Business Development operation at CCR, Seung has worked extensively to help CCR reach out further on a global scale.

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Ccr

  • 1. CCR. Company Information Fiscal Year 2003: Q3 Jayne Yun Overseas Business Development CCR Corporation This report is strictly confidential. It is made available by CCR on the strict understanding that it will not be shown, read or passed to any person who is not authorized.
  • 2. The purpose of this presentation is to facilitate a discussion about CCR’s products and business. Interested prospective investor should contact Jayne Yun directly for more information.
  • 3. CCR at a Glance
  • 4. Fact Sheet Private Ownership 170 Number of R&D Employees Gangnam-gu, South Korea District & Country of Incorporation Online Game Development & Publishing Business Area Joon Seog Park Chief Operating Officer 262 Number of Employees USD 2.3 million (USD 1 = KRW 1,250) Capital March 10, 1995 Date Founded www.ccr.co.kr/english English Website URL Seok Ho Youn President & Chief Executive Officer +82 2 6246 2002 Fax Number +82 2 6246 2007 Main International Contact Number 13th Fl. Wonbang Bldg. 143-42 Samsung-dong, Gangnam-gu Seoul, South Korea 135-090 Address CCR Corporation Company Name
  • 5. Corporate Bio CCR established on March, 1995, as the business of having born the national game 'Fortress 2 Blue,' and is proud of 14million subscribers , is going to become the leader of the online game industry.   CCR is deploying the domestic and overseas character merchandising industry such as animation, publication, toys, having introduced the 'One source, Multi use' concept, and plans to develop as the professional entertainment company using both on- and offline in the future. In 1999, CCR reached out further on a global scale by making its appearance at Comdex 2000, held in Las Vegas with its US patented technologies X2Web and X2Search where The US Wall Street Journal as well as MSNBC commended CCR by commenting that its advanced technology will help enable CCR to emerge as a new technology leader in the Korean economy. In 2001, CCR has sought yet another success and recognition by launching its on-line game Fortress 2 Blue in South Korea with over 10 million subscribers and Avg. 150,000 concurrent users gained in the same year. Soon, CCR marked a critical milestone by successfully launching its paid service through PC Bangs, or Internet Café’s. This helped others in the industry to follow suit. Accordingly, CCR immediately secured its position as an industry leader. Recognized as one of world’s most successful online games next to NCSoft’s Lineage , Fortress 2 Blue’s popularity has also reached the rest of Asia-Pacific markets with its service launch in China, Japan, and Taiwan by partnering with Shanda Networking, Co. Ltd., China’s largest online game operator, Ban Dai of Japan, and Acer of Taiwan respectively. CCR is planning to list public on the tech-heavy KOSDAQ exchange in the third quarter of FY 2003.
  • 6. Corporate Bio   CCR offered the open better service of the 'Fortress 3 Conqueror Battle,' the next phase work of the 'Fortress 2 Blue,' from last December. Following it, it plans to debut 3 dimension RPG Online Game, 'RF Online,' and 'Search Eye Online Game 2,' which is the mistaken picture finding game, etc., in sequence. Through them, it may come to secure diversified game groups from casual games, which young or old can enjoy, to hard-core games the manias can enjoy.      Also, CCR has been playing the role of enhancing the possibility and prestige of the domestic online games advancing to the overseas markets such as Japan, China and Taiwan. At present, it is playing the pioneering role of Asianization of the domestic online game as 'Fortress 2 Blue' secured the paid subscribers of over 10 thousand at the advanced game country Japan, and established the record of breaking 10,000 thousand subscribers within the shortest period at Chinese mainland. 
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  • 9. Online Game Business Description
  • 10. Fortress 2 Blue Taking advantage of Korea’s highly praised internet infrastructure, CCR has emerged as one of the world’s top online game development and publishing companies. With over 50% of its workforce dedicated to research and development in online games such as ‘Fortress 2 Blue’, CCR plans to further extend its product line under its unrelenting pursuit of making internet a truly interactively entertaining medium. CCR firmly believes that the online game industry will witness an explosive growth worldwide in terms of its revenue and customer base in the next 5 years. CCR is determined to make its online games readily available for licensing as it is highly sought after by multiple game industry leaders worldwide. We believe that online games will be one of the most competitive yet profitable arena for digital entertainment businesses, fulfilling constant demand for interactivity by gamers as well as internet surfers. Overview
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  • 14. Amicable characters of Fortress 2 Blue was certainly one of the major success factors that led the game to a Pan-Asian online game craze. The Characters Catapult Cross Bow Canon Carrot Tank Duke Tank Mine Lander Laser Tank Poseidon Multi-Missile Tank Sec Wind Missile Tank Super Tank Ion Tank
  • 15. In the Pipeline or On Beta 1-1 With CCR’s heavy focus in online games, future development plans combined with strategic title acquisitions will provide CCR with the edge to become a leader in the online gaming industry. Rising Force Online (RF Online) Fortress 3: Siege Warfare (Open Beta) Digimon Online As CCR’s much awaited blockbuster MMORPG, Rising Force Online is expected to launch its closed-beta in June of fiscal year 2003. RF Online will target the hardcore RPG gamers at the same time luring them into a world of action, digressing from the redundant role-playing world of virtual life. RF Online will be a direct challenge to the world’s most profitable online game title, Lineage and its sequel Lineage II by NCSoft. To further serve the loyal Fortress followers, Fortress 3 will launch in the third quarter of fiscal year 2002. Developing the game from scratch, Fortress 3 will boast 3-D effects as well as other advanced online features. Type: MMORPG (Massively Multi-player Online Role Playing Game) Number of Players: Over 30,000 / 1 Server Group Genre: Sci-fi Type: MPOG (Multi-Player Online Game) Number of Players: 1 ~ 16 Genre: Action Arcade A fortress clone with Digimon characters being developed by BandaiGV, CCR’s joint venture with Bandai of Japan. BandaiGV will publish Digimon Online globally through Bandai’s subsidiaries worldwide.
  • 16. In the Pipeline or On Beta 1-2 With CCR’s heavy focus in online games, future development plans combined with strategic title acquisitions will provide CCR with the edge to become a leader in the online gaming industry. Digimon Online . 'Digimon Online’ (<http://www.digimononline.com/>, as the online shooting game jointly developed with Bandai GV, Ltd. of Japan, started the open better service first on July 25 last year. The company ( CCR ) finished the upgrading as the 'Digimon Online v1.5' in 2003.    'Digimon Online v1.5' is the online shooting game produced reflecting the original work of the ‘Digimon,’ which is the popular TV animation series. Based on the character of Digimon become familiar worldwide, it is characteristic of easy operation and intimate character having been developed applying the game system of Fortress 2 Blue, the domestic representative online shooting game.  Especially, it drew the attention by applying the evolutionary system, which is the best characteristic of the Digimon, to the online game too. The evolutionary system is to be evolved into 3 phases of growth, maturing and completion, and characteristic of the change of the use of the weapons according to phases.   At present, 'Digimon Online v1.5' records members of about 1,000 thousand persons, and synchronous connectors of 10 thousand persons, and started the service as the title, called 'Digimon Battle Server,' in Japan too this February.
  • 17. Other Game Titles 1-1 Along with CCR’s blockbuster game Fortress 2, a number of other games are being serviced on GV’s X2game online gaming/games news webzine portal. Travia Zemi Interactive (Representative, Woo Bin Hwang), the professional development company of new games, developed it as the newborn game, as the full 3D MMORPG game being serviced in closed-beta at present. Travia (www.travia.co.kr) is conquering the &quot;gamers&quot; putting forth solid planning ability, colorful 3D graphic and diversified game elements. 3D EAX Sound System too may grasp the locations of monsters of all around by the attraction and sound, and they may   absorb themselves more into the game by the strengthening of the sound of each according to the locations such as field, dungeon, cave, and room. Quest base, in which the growth system, scenario and establishment high in free degree combined with the items, levels and skills are melted naturally, is the strong point the &quot;Travia' only has . Type: MMORPG (Massively Multi-Player Online Role playing Game) Number of Players: over xxxxx / 1 server Group Genre: ?????Casual Arcade????
  • 18. Other Game Titles 1-2 Along with CCR’s blockbuster game Fortress 2, a number of other games are being serviced on GV’s X2game online gaming/games news webzine portal. Bad Ball Online Twin Hexa Online Search Eye Online BadBall is a HardBall clone with improved features and game-play action. The objective of the game is to clear blocks by returning a ball using an interceptor. Whoever misses the ball or clears the block first wins the game. Twin Hexa is an improved version of the traditional Hexa game. The objective of the game is to match three same-colored blocks vertically, horizontally, or diagonally, thereby clearing rows of blocks. Type: MPOG (Multi-Player Online Game) Number of Players: 2 Genre: Casual Arcade Type: MPOG (Multi-Player Online Game) Number of Players: 1 ~ 8 Genre: Casual Arcade Search Eye is a ‘Seek & Find’ type game where two seemingly congruent images are placed adjacent to each other for comparison by the users where the objective lies in finding disparities between the two images. Type: MPOG (Multi-Player Online Game) Number of Players: 1 ~ 8 Genre: Casual Arcade
  • 19. Other Game Titles 1-3 Along with CCR’s blockbuster game Fortress 2, a number of other games are being serviced on GV’s X2game online gaming/games news webzine portal. Bad Ball Online Twin Hexa Online Search Eye Online BadBall is a HardBall clone with improved features and game-play action. The objective of the game is to clear blocks by returning a ball using an interceptor. Whoever misses the ball or clears the block first wins the game. Twin Hexa is an improved version of the traditional Hexa game. The objective of the game is to match three same-colored blocks vertically, horizontally, or diagonally, thereby clearing rows of blocks. Type: MPOG (Multi-Player Online Game) Number of Players: 2 Genre: Casual Arcade Type: MPOG (Multi-Player Online Game) Number of Players: 1 ~ 8 Genre: Casual Arcade Search Eye is a ‘Seek & Find’ type game where two seemingly congruent images are placed adjacent to each other for comparison by the users where the objective lies in finding disparities between the two images. Type: MPOG (Multi-Player Online Game) Number of Players: 1 ~ 8 Genre: Casual Arcade
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  • 26. Various pricing models for different business models are in place. 4 3 2 1 No. Package – KRW 40,000 (Bulk-rate) Package – KRW 53,000 PC Bang Personal Starcraft Operation Model (PC Package) None Various (Avg. USD 20~40) PC Bang Personal American Online Game Operation Model (Online) KRW 210,000 / 40 Ips None PC Bang Personal Fortress Operation Model (Online) KRW 88,000 / IP KRW 29,700 / month KRW 22 / min. PC Bang Personal Lineage Operation Model (Online) Price Charging Options Business Model
  • 27. Jayne Yun Publisher Account Manager Overseas Business Development e-mail: [email_address] phone: +82 2 6246 2007 fax: +82 2 6246 2002 Contact As a Global Business Manager of Overseas Business Development operation at CCR, Seung has worked extensively to help CCR reach out further on a global scale.