20. ゲームで切り込む暗黙知的なスキルやノウハウ
飲⾷店の座席案内スキルの事例
1st Round
2nd Round
3rd Round
20
野中朋美, 清⽔⾹那, ⽔⼭ 元:
顧客の予測退店時刻を考慮した飲⾷店における動的な座席割当てシステム,
⽇本機械学会論⽂集, Vol.82, No.842, p.16-00166 (2016)
H. Mizuyama, A. Yoshida and T. Nonaka: A Serious Game for
Eliciting Tacit Strategies for Dynamic Table Assignment in a Restaurant,
Proc. of the 47th International Simulation and Gaming Association Conference:
ISAGA 2016, Sep. (2016)
⻄村⽂秀, 野中朋美, ⽔⼭ 元:
ゲームを⽤いた座席案内ノウハウの抽出,
2017年度⼈⼯知能学会全国⼤会, May (2017)
25. ゲームで切り込む暗黙知的なスキルやノウハウ
サプライチェーン運⽤スキルの事例
1st Round
2nd Round
3rd Round
25
T. Furukawa, T. Nonaka and H. Mizuyama: A GWAP Approach to Analyzing Informal Algorithm for Collaborative
Group Problem Solving, 4th AAAI Conference on Human Computation & Crowdsourcing: HCOMP 2016, (2016)
T. Furukawa, T. Nonaka and H. Mizuyama: Capturing Information Sharing Strategy in a Problem-Solving Team
Playing ColPMan Game, 5th AAAI Conference on Human Computation & Crowdsourcing: HCOMP 2017, (2017)
H. Mizuyama, T. Nonaka, Y. Yoshikawa and K. Miki: ColPMan: A Serious Game for Practicing Collaborative
Production Management, Simulation and Gaming in the Network Society, Springer, pp.185-197 (2016)
T. Nonaka, K. Miki, R. Odajima and H. Mizuyama: Analysis of Dynamic Decision Making Underpinning
Supply Chain Resilience: A Serious Game Approach, 13rd IFAC/IFIP/IFORS/IEA Symposium on Analysis,
Design, and Evaluation of Human-Machine Systems, Sep. (2016)
T. Furukawa, T. Nonaka and H. Mizuyama: A Framework for Mathematical Analysis of
Collaborative SCM in ColPMan Game, IFIP Advances in Information and Communication
Technology, Vol.514, Springer, pp.311-319 (2017)