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Dhanya Geethanjali Sasidharan, Aarathy Iyer / International Journal of Engineering Research
               and Applications (IJERA) ISSN: 2248-9622 www.ijera.com
                   Vol. 3, Issue 1, January -February 2013, pp.1513-1516
  Comparison of Multipliers Based on Modified Booth Algorithm
                      Dhanya Geethanjali Sasidharan , Aarathy Iyer
  Department of Electronics and Communication Engineering Mahathma Gandhi University Kolenchery,India


Abstract
         In this paper comparison of different 16           will be given in section five in which provides a brief
x 16 and 4 x 4 multipliers based on booth                   summary of the proposed approach and discussion
algorithm has been presented. Different                     on scope of future extensions
variations of booth algorithm for recording
circuitry and the adder for final compression of           II. GENERAL STRUCTURE
partial products        are implemented.. The               A.Standard Design
proposed architecture was synthesized using                          In this section, we discuss basic MAC
Xilinx tool. Based on the theoretical and                   operation. Basically, multiplier operation can be
experimental estimation, analysis was carried on            divided into three operational steps. The first one is
results such as the amount of hardware resources            booth encoding to generate the partial products. The
and delay . Proposed multipliers can be used for            second one is adder array or partial product
high performance applications like signal                   compression and the last one is final addition in
processing, image processing.                               which final multiplication result is produced. If the
                                                            multiplication process is extended to accumulate the
Keywords—Booth        Algorithm,Carry        Save           multiplied result, then MAC consists of four steps.
Adder,Kogge Stone Adder ,Digitl Signal Processing
                                                                     General       multiplier    executes      the
I. INTRODUCTION                                             multiplication operation by multiplying input
          Multiplication is an important fundamental        multiplier X and input multiplicand Y. After that
 function in arithmetic operations. Multiplication-         current multiplication result is added to the previous
 based operations such as Multiply and Accumulate           multiplication result Z as accumulation step.
 (MAC) is used in many Digital Signal Processing
 (DSP) applications such as convolution, Fast Fourier       The N-bit 2‟s complement binary number X can be
 Transform (FFT), filtering and in the arithmetic and       expressed as
 logic unit of microprocessors[1]. In many DSP
 algorithms, the multiplier lies in the critical delay       𝑌 = −2 𝑁−1 𝑦 𝑁−1 +            𝑛−2 𝑖
                                                                                          𝐼=0 2    𝑦𝑖           (1)
 path and ultimately determines the performance of
 algorithm. The speed of multiplication operation is        If “Eq. (1)” is expressed in base-8 type redundant
 of great importance in DSP as well as in general           sign digit form in order to apply the radix-8 booth‟s
 processor. Since multiplication dominates the              algorithm,
 execution time of most DSP algorithms and                  it would be
 determines the speed of ALU, there is a need of high
                                                                     𝑁+1/3 −2
 speed multiplier[2].                                        𝑌=    𝑖=0
                                                                                   𝑑𝑖8𝑖                       (2)

          In general, a multiplier uses Booth‟s
algorithm and array of full adders (FAs), or Wallace         𝑑 𝑖 ∈ ±4, ±3, ±2, ±1,0                                  (3)
tree instead of the array of FAs., i.e., this multiplier
mainly consists of three parts: Booth encoder, a tree       If “Eq. (1)” is expressed in base - 4 type redundant
to compress the partial products such as Wallace            sign digit form in order to apply the radix - 4
tree, and final adder. To reduce the number of              booth‟s algorithm ,it would be
calculation steps for the partial products, MBA
algorithm has been applied mostly where Wallace                     𝑁
                                                                      −1
tree has taken the role of increasing the speed to add       𝑌=     2
                                                                   𝑖=0
                                                                            𝑑𝑖4𝑖                                    (4)
the partial products
          The rest of the paper is organized as              𝑑 𝑖 ∈ ±2, ±1,0                                     (5)
follows. In section two, an introduction to the
standard design is given . Section three deals with         Here di refers to the select signals for the partial
adders such as carry save adder and kogge stone             product. If “Eq. (2)” is used, then multiplication can
adder. Section four shows implementation result and         be expressed as
the characteristics of parallel multiplier based on
both of the booth encodings. Finally, the conclusion                         𝑁+𝐼/3 −2
                                                             𝑋 × 𝑌=        𝑖=0
                                                                                          𝑌𝑑 𝑖 23𝑖                  (6)



                                                                                                        1513 | P a g e
Dhanya Geethanjali Sasidharan, Aarathy Iyer / International Journal of Engineering Research
               and Applications (IJERA) ISSN: 2248-9622 www.ijera.com
                   Vol. 3, Issue 1, January -February 2013, pp.1513-1516
                                                                    TABLE II
If these equations are used, then multiplication                    RADIX-4 CODING ALGORITHM
accumulation result can be expressed as
                                                                B2i+1    B2i       B2i-1    Operation      Comments
                        𝑁+1/3 −2     3𝑖       2𝑁−1        3𝑖
 𝑃= 𝑋× 𝑌+ 𝑍=          𝑖=0
                                   𝑑𝑖2 +      𝑗 =0   𝑧𝑖2
(7)                                                             0        0         0        0              String of 0‟s

Here the MAC architecture implemented by “Eq.                   0        0         1        1              End of 1‟s
(7)” is called standard design.
                                                                0        1         0        1              A single 1
A.Booth Encoders
         The modified Booth‟s algorithm based on a              0        1         1        2              End of 1‟s
radix-4, generally called Booth-2 [7] is the most                                                          Beginning       of
popular approach for implementing fast multipliers              1        0         0        -2             1‟s
using parallel encoding [1]. It uses a digit set {0, ±1,
±2} to reduce the number of the partial products to             1        0         1        -1             A single 0
n‟= [(n+1)/ 2]. Radix- 4 encoding start by appending                                                       Beginning       of
a zero to the right of multiplier LSB. Triplets are             1        1         0        -1             1‟s
taken beginning at position x – 1 and continuing to
the MSB with one bit overlapping between adjacent               1        1         1        0              String of 1‟s
triplets
                                                                III. FINAL ADDER
     TABLE I                                                   A.Carry Save Adder
     RADIX-2 CODING ALGORITHM                                            There are many cases where it is desired to
                                                               add more than two numbers together. The
 a      b      b'i    Operation           Comments             straightforward way of adding together m numbers
                                                               (all n bits wide) is to add the first two, then add that
 0      0      0      0                   String of 0‟s
                                                               sum to the next, and so on. This requires a total of m
 0      1      +1     +Y                  End of 1‟s           − 1 additions, for a total gate delay of O(m.log n).
 1      0      -1     -Y                  Begin of 1‟s         Instead, a tree of adders can be formed, taking only
 1      1      0      0                   String of 1‟s        O(log m · log n) gate delays.
                                                                         Using carry save addition, the delay can be
         This recoding scheme applied to a parallel            reduced further still. The idea is to take 3 numbers
multiplier halves the number of partial products so            that has to be added together, X + Y + Z, and
the multiplication time and the hardware                       convert it into two numbers „carry + sum‟ (C + S)
requirements decrease. Radix-8 recoding [5], [7]               such that X + Y + Z = C + S, and do this in O(1)
applies the same algorithm as radix-4, but now in              time. In carry save addition, we refrain from directly
this we take quartets of bits instead of triplets. The         passing on the carry information until the very last
Booth-3 scheme is based on a radix-8 encoding to               step.
reduce this number to n‟ = [(n+1)/3].                                    The important point is that c and s can be
         All digit sets {0, ±1, ±2, ±3, ±4} are                computed independently, and furthermore, each Ci
obtained by simple shifting and complementary                  (and Si) can be computed independently from all of
operations, except generation of the multiple 3X,              the other C‟s (and S‟s). A carry save adder simply is
which is computed by an adding and shifting                    a full adder with the Cin input renamed to Z, and the
operation, 3X = 2X+X and -3X can be generated by               Cout output renamed to C
complement 3X. Table I depicts the partial product                       .
generating recording algorithm in case of Radix – 2
booth encoding and Table II corresponds to Radix -
4 booth encoding .




                                                                                                     1514 | P a g e
Dhanya Geethanjali Sasidharan, Aarathy Iyer / International Journal of Engineering Research
               and Applications (IJERA) ISSN: 2248-9622 www.ijera.com
                   Vol. 3, Issue 1, January -February 2013, pp.1513-1516
      Figure 1.4 bit carry save adder                   and Radix-4 booth encoding) and some final adders
                                                        (such as CSA adder and Kogge stone adder) is
B.Kogge Stone Adder                                     designed in Verilog and the functionalities of the
          KSA is a parallel prefix form carry look      algorithms are verified by XILINX ISE 13.2i .
ahead adder. It generates carry in O (log n) time and
widely considered as the fastest adder and is widely
used in the industry for high performance arithmetic
circuits. In KSA, carries are computed fast by
computing them in parallel at the cost of increased
area.

          The complete functioning of KSA can be
easily comprehended by analyzing it in terms of
three distinct parts :

      A = 1001          B = 1100        Sum = 10101

      A3 B3          A2 B2         A1 B1      A0 B0     Figure 3. Simulation result of Pipelined 16-bit MAC
       1 1            0 1           0 0        1 0      based on radix-4 modified booth encoder

                                                        TABLE III
                                                        PERFORMANCE COMPARISON OF 16 BIT
                                                        MULTIPLIERS


                                                             Performance          16 x 16 bit multiplier
                                                             Parameters
                                                                                                              radix
                                                                                   array        radix 2
                                                                                                           4
                                                                               multiplier   multiplier
                                                                                                           multiplier
    C3=1         C2=0          C1=0            C0=0       Supply      Power
Cin=0                                                                             42.10        42.10          42.10
                                                          (mW)
      Figure 2. 4 bit kogge stone adder
                                                          Number of 4 input
                                                                                  505          525            621
Pre processing: This step involves computation of         LUTs
generate and propagate signals corresponding too          Number          of
                                                                                  290          303            313
eachpair of bits in A and B. These signals are given      Occupied Slices
by the logic equations below:
pi = Ai xor Bi
gi = Ai and Bi

Carry look ahead network : This block differentiates
KSA from other adders and is the main force behind
its high performance. This step involves
computation of carries corresponding to each bit. It
uses group propagate and generate as intermediate
signals which are given by the logic equations
below:

Pi:j = Pi:k+1 and Pk:j
Gi:j = Gi:k+1 or (Pi:k+1 andGk:j )

Post processing: This is the final step and is
common to all adders of this family (carry look
ahead). It involves computation of sum bits. Sum
                                                        Figure 4 .Timing comparison of 16 X 16 multipliers
bits are computed by the logic given below:
Si = pi xor Ci-1

IV.      EXPERIMENTAL RESULTS
        The 16×16 bit parallel MAC based on both
the booth encodings (i.e. Radix-2 booth encoding


                                                                                            1515 | P a g e
Dhanya Geethanjali Sasidharan, Aarathy Iyer / International Journal of Engineering Research
               and Applications (IJERA) ISSN: 2248-9622 www.ijera.com
                   Vol. 3, Issue 1, January -February 2013, pp.1513-1516
TABLE IV                                          V. CONCLUSION
PERFORMANCE COMPARISON OF 4 BIT                                       Proposed multiplier architecture designs
MULTIPLIERS                                                  using radix-2 and radix-4 booth algorithm were
                                                             found to be faster with same amount of power
                                                             consumption as compared to ordinary multiplier
   Performance            4 x 4 bit multiplier               .Radix-4 MBA based multiplier is faster than radix-
   Parameters        Radix 2      Radix 4        Radix 4     2 multiplier .
                     Multiplie    Multipli       Multiplie
                     r   With     er With        r With                In the case of different adders used in the
                     Kogge        Kogge          Carry       final addition for multiplication kogge stone adder is
                     Stone        Stone          Save        found to be faster than ordinary carry save adder .
                     Adder        Adder          Adder       For high speed applications where little amount of
                                                             logic utilisation over head is permissible the
Supply      Power
                     42.10         42.10         42.10       proposed modified booth algorithm architectures
(mW)
                                                             can be considered.These          multipliers can be
Number of 4 input                                            incorporated into existing applications like filters,
                     34           24             62
LUTs                                                         MAC unit, etc. and the performance can be
Number          of                                           compared. This work can be utilized in any of the
                     19           12             35
Occupied Slices                                              following such as in DSP applications, Numerical
                                                             co-processor, Calculators (pocket, graphic etc),
                                                             Filtering, Modulation & Demodulation etc.

                                                             REFERENCES
                                                               [1]    Young-Ho Seo and Dong-Wook Kim, “A
                                                                      New VLSI Architecture of            Parallel
                                                                      Multiplier Accumulator Based on Radix-2
                                                                      ModifiedBooth Algorithm”, IEEE trans. on
                                                                      VLSI Systems, Vol.18 No. 2, Feb. 2010.
                                                                      R.J. J. F. Cavanagh, “Digital Computer
                                                                      Arithmetic”, New York: McGraw- Hill,
                                                                      1984.
                                                               [2]    F. Elguibaly, “A fast parallel multiplier–
                                                                      accumulator using the modified Booth
                                                                      algorithm”, IEEE Trans. Circuits Syst., vol.
                                                                      27, no. 9,
                                                               [3]    C. S. Wallace, “A suggestion for a fast
                                                                      multiplier”, IEEE Trans. Electron Comput.,
                                                                      vol. EC-13, no. 1, pp. 14–17, Feb. 1964
                                                               [4]    Fayed and M. Bayoumi, “A merged
                                                                      multiplier-accumulator for high speed
Figure 5 .Timing comparison of 4 X 4 multipliers
                                                                      signal processing application”, Proc.
                                                                      ICASSP, vol. 3, pp.3212–3215, 2002.
         From Table III ,it can be seen that for the
                                                               [5]    R. Cooper, “Parallel architecture modified
same supply power number of 4 input LUTs and
                                                                      Booth multiplier”, Proc. Inst. Electr. Eng.
the number of occupied slices is maximum for
                                                                      G, vol. 135, pp. 125–128, 1988.
Radix 4 multiplier . But from the Figure 4 , for
                                                               [6]    J.Fadavi-Ardekani, “M x N Booth encoded
timing analysis it can be inferred that Radix 4
                                                                      multiplier                         generator
multiplier has better performance than Radix 2
                                                                      usingoptimizedWallace trees,” IEEE Trans.
multiplier in terms of speed of operation
                                                                      Very Large Scale Integr. (VLSI)Syst., vol.
                                                                      1, no. 2, pp. 120–125, Jun. 1993.
         Considering 4 x 4 multipliers with
                                                               [7]    Marc Hunger and Daniel Marienfeld, “New
different adder ,it can be seen that multipliers with
                                                                      self checking booth multiplier”, Int. J.
kogge stone adder has better performance in terms
                                                                      Appl. Math, Comput. Sci., Vol.18, No.3,
of speed of operation than carry save adder. From
                                                                      319–328,2008
Table IV ,it can be inferred that multiplier using
carry save adder consumes more hardware than
than one using kogge stone adder.Here again from
figure 5, radix 4 booth multiplier with kogge stone
adder has the best performance comparing all the
other multipliers in terms of speed of operation.



                                                                                                  1516 | P a g e

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  • 1. Dhanya Geethanjali Sasidharan, Aarathy Iyer / International Journal of Engineering Research and Applications (IJERA) ISSN: 2248-9622 www.ijera.com Vol. 3, Issue 1, January -February 2013, pp.1513-1516 Comparison of Multipliers Based on Modified Booth Algorithm Dhanya Geethanjali Sasidharan , Aarathy Iyer Department of Electronics and Communication Engineering Mahathma Gandhi University Kolenchery,India Abstract In this paper comparison of different 16 will be given in section five in which provides a brief x 16 and 4 x 4 multipliers based on booth summary of the proposed approach and discussion algorithm has been presented. Different on scope of future extensions variations of booth algorithm for recording circuitry and the adder for final compression of II. GENERAL STRUCTURE partial products are implemented.. The A.Standard Design proposed architecture was synthesized using In this section, we discuss basic MAC Xilinx tool. Based on the theoretical and operation. Basically, multiplier operation can be experimental estimation, analysis was carried on divided into three operational steps. The first one is results such as the amount of hardware resources booth encoding to generate the partial products. The and delay . Proposed multipliers can be used for second one is adder array or partial product high performance applications like signal compression and the last one is final addition in processing, image processing. which final multiplication result is produced. If the multiplication process is extended to accumulate the Keywords—Booth Algorithm,Carry Save multiplied result, then MAC consists of four steps. Adder,Kogge Stone Adder ,Digitl Signal Processing General multiplier executes the I. INTRODUCTION multiplication operation by multiplying input Multiplication is an important fundamental multiplier X and input multiplicand Y. After that function in arithmetic operations. Multiplication- current multiplication result is added to the previous based operations such as Multiply and Accumulate multiplication result Z as accumulation step. (MAC) is used in many Digital Signal Processing (DSP) applications such as convolution, Fast Fourier The N-bit 2‟s complement binary number X can be Transform (FFT), filtering and in the arithmetic and expressed as logic unit of microprocessors[1]. In many DSP algorithms, the multiplier lies in the critical delay 𝑌 = −2 𝑁−1 𝑦 𝑁−1 + 𝑛−2 𝑖 𝐼=0 2 𝑦𝑖 (1) path and ultimately determines the performance of algorithm. The speed of multiplication operation is If “Eq. (1)” is expressed in base-8 type redundant of great importance in DSP as well as in general sign digit form in order to apply the radix-8 booth‟s processor. Since multiplication dominates the algorithm, execution time of most DSP algorithms and it would be determines the speed of ALU, there is a need of high 𝑁+1/3 −2 speed multiplier[2]. 𝑌= 𝑖=0 𝑑𝑖8𝑖 (2) In general, a multiplier uses Booth‟s algorithm and array of full adders (FAs), or Wallace 𝑑 𝑖 ∈ ±4, ±3, ±2, ±1,0 (3) tree instead of the array of FAs., i.e., this multiplier mainly consists of three parts: Booth encoder, a tree If “Eq. (1)” is expressed in base - 4 type redundant to compress the partial products such as Wallace sign digit form in order to apply the radix - 4 tree, and final adder. To reduce the number of booth‟s algorithm ,it would be calculation steps for the partial products, MBA algorithm has been applied mostly where Wallace 𝑁 −1 tree has taken the role of increasing the speed to add 𝑌= 2 𝑖=0 𝑑𝑖4𝑖 (4) the partial products The rest of the paper is organized as 𝑑 𝑖 ∈ ±2, ±1,0 (5) follows. In section two, an introduction to the standard design is given . Section three deals with Here di refers to the select signals for the partial adders such as carry save adder and kogge stone product. If “Eq. (2)” is used, then multiplication can adder. Section four shows implementation result and be expressed as the characteristics of parallel multiplier based on both of the booth encodings. Finally, the conclusion 𝑁+𝐼/3 −2 𝑋 × 𝑌= 𝑖=0 𝑌𝑑 𝑖 23𝑖 (6) 1513 | P a g e
  • 2. Dhanya Geethanjali Sasidharan, Aarathy Iyer / International Journal of Engineering Research and Applications (IJERA) ISSN: 2248-9622 www.ijera.com Vol. 3, Issue 1, January -February 2013, pp.1513-1516 TABLE II If these equations are used, then multiplication RADIX-4 CODING ALGORITHM accumulation result can be expressed as B2i+1 B2i B2i-1 Operation Comments 𝑁+1/3 −2 3𝑖 2𝑁−1 3𝑖 𝑃= 𝑋× 𝑌+ 𝑍= 𝑖=0 𝑑𝑖2 + 𝑗 =0 𝑧𝑖2 (7) 0 0 0 0 String of 0‟s Here the MAC architecture implemented by “Eq. 0 0 1 1 End of 1‟s (7)” is called standard design. 0 1 0 1 A single 1 A.Booth Encoders The modified Booth‟s algorithm based on a 0 1 1 2 End of 1‟s radix-4, generally called Booth-2 [7] is the most Beginning of popular approach for implementing fast multipliers 1 0 0 -2 1‟s using parallel encoding [1]. It uses a digit set {0, ±1, ±2} to reduce the number of the partial products to 1 0 1 -1 A single 0 n‟= [(n+1)/ 2]. Radix- 4 encoding start by appending Beginning of a zero to the right of multiplier LSB. Triplets are 1 1 0 -1 1‟s taken beginning at position x – 1 and continuing to the MSB with one bit overlapping between adjacent 1 1 1 0 String of 1‟s triplets III. FINAL ADDER TABLE I A.Carry Save Adder RADIX-2 CODING ALGORITHM There are many cases where it is desired to add more than two numbers together. The a b b'i Operation Comments straightforward way of adding together m numbers (all n bits wide) is to add the first two, then add that 0 0 0 0 String of 0‟s sum to the next, and so on. This requires a total of m 0 1 +1 +Y End of 1‟s − 1 additions, for a total gate delay of O(m.log n). 1 0 -1 -Y Begin of 1‟s Instead, a tree of adders can be formed, taking only 1 1 0 0 String of 1‟s O(log m · log n) gate delays. Using carry save addition, the delay can be This recoding scheme applied to a parallel reduced further still. The idea is to take 3 numbers multiplier halves the number of partial products so that has to be added together, X + Y + Z, and the multiplication time and the hardware convert it into two numbers „carry + sum‟ (C + S) requirements decrease. Radix-8 recoding [5], [7] such that X + Y + Z = C + S, and do this in O(1) applies the same algorithm as radix-4, but now in time. In carry save addition, we refrain from directly this we take quartets of bits instead of triplets. The passing on the carry information until the very last Booth-3 scheme is based on a radix-8 encoding to step. reduce this number to n‟ = [(n+1)/3]. The important point is that c and s can be All digit sets {0, ±1, ±2, ±3, ±4} are computed independently, and furthermore, each Ci obtained by simple shifting and complementary (and Si) can be computed independently from all of operations, except generation of the multiple 3X, the other C‟s (and S‟s). A carry save adder simply is which is computed by an adding and shifting a full adder with the Cin input renamed to Z, and the operation, 3X = 2X+X and -3X can be generated by Cout output renamed to C complement 3X. Table I depicts the partial product . generating recording algorithm in case of Radix – 2 booth encoding and Table II corresponds to Radix - 4 booth encoding . 1514 | P a g e
  • 3. Dhanya Geethanjali Sasidharan, Aarathy Iyer / International Journal of Engineering Research and Applications (IJERA) ISSN: 2248-9622 www.ijera.com Vol. 3, Issue 1, January -February 2013, pp.1513-1516 Figure 1.4 bit carry save adder and Radix-4 booth encoding) and some final adders (such as CSA adder and Kogge stone adder) is B.Kogge Stone Adder designed in Verilog and the functionalities of the KSA is a parallel prefix form carry look algorithms are verified by XILINX ISE 13.2i . ahead adder. It generates carry in O (log n) time and widely considered as the fastest adder and is widely used in the industry for high performance arithmetic circuits. In KSA, carries are computed fast by computing them in parallel at the cost of increased area. The complete functioning of KSA can be easily comprehended by analyzing it in terms of three distinct parts : A = 1001 B = 1100 Sum = 10101 A3 B3 A2 B2 A1 B1 A0 B0 Figure 3. Simulation result of Pipelined 16-bit MAC 1 1 0 1 0 0 1 0 based on radix-4 modified booth encoder TABLE III PERFORMANCE COMPARISON OF 16 BIT MULTIPLIERS Performance 16 x 16 bit multiplier Parameters radix array radix 2 4 multiplier multiplier multiplier C3=1 C2=0 C1=0 C0=0 Supply Power Cin=0 42.10 42.10 42.10 (mW) Figure 2. 4 bit kogge stone adder Number of 4 input 505 525 621 Pre processing: This step involves computation of LUTs generate and propagate signals corresponding too Number of 290 303 313 eachpair of bits in A and B. These signals are given Occupied Slices by the logic equations below: pi = Ai xor Bi gi = Ai and Bi Carry look ahead network : This block differentiates KSA from other adders and is the main force behind its high performance. This step involves computation of carries corresponding to each bit. It uses group propagate and generate as intermediate signals which are given by the logic equations below: Pi:j = Pi:k+1 and Pk:j Gi:j = Gi:k+1 or (Pi:k+1 andGk:j ) Post processing: This is the final step and is common to all adders of this family (carry look ahead). It involves computation of sum bits. Sum Figure 4 .Timing comparison of 16 X 16 multipliers bits are computed by the logic given below: Si = pi xor Ci-1 IV. EXPERIMENTAL RESULTS The 16×16 bit parallel MAC based on both the booth encodings (i.e. Radix-2 booth encoding 1515 | P a g e
  • 4. Dhanya Geethanjali Sasidharan, Aarathy Iyer / International Journal of Engineering Research and Applications (IJERA) ISSN: 2248-9622 www.ijera.com Vol. 3, Issue 1, January -February 2013, pp.1513-1516 TABLE IV V. CONCLUSION PERFORMANCE COMPARISON OF 4 BIT Proposed multiplier architecture designs MULTIPLIERS using radix-2 and radix-4 booth algorithm were found to be faster with same amount of power consumption as compared to ordinary multiplier Performance 4 x 4 bit multiplier .Radix-4 MBA based multiplier is faster than radix- Parameters Radix 2 Radix 4 Radix 4 2 multiplier . Multiplie Multipli Multiplie r With er With r With In the case of different adders used in the Kogge Kogge Carry final addition for multiplication kogge stone adder is Stone Stone Save found to be faster than ordinary carry save adder . Adder Adder Adder For high speed applications where little amount of logic utilisation over head is permissible the Supply Power 42.10 42.10 42.10 proposed modified booth algorithm architectures (mW) can be considered.These multipliers can be Number of 4 input incorporated into existing applications like filters, 34 24 62 LUTs MAC unit, etc. and the performance can be Number of compared. This work can be utilized in any of the 19 12 35 Occupied Slices following such as in DSP applications, Numerical co-processor, Calculators (pocket, graphic etc), Filtering, Modulation & Demodulation etc. REFERENCES [1] Young-Ho Seo and Dong-Wook Kim, “A New VLSI Architecture of Parallel Multiplier Accumulator Based on Radix-2 ModifiedBooth Algorithm”, IEEE trans. on VLSI Systems, Vol.18 No. 2, Feb. 2010. R.J. J. F. Cavanagh, “Digital Computer Arithmetic”, New York: McGraw- Hill, 1984. [2] F. Elguibaly, “A fast parallel multiplier– accumulator using the modified Booth algorithm”, IEEE Trans. Circuits Syst., vol. 27, no. 9, [3] C. S. Wallace, “A suggestion for a fast multiplier”, IEEE Trans. Electron Comput., vol. EC-13, no. 1, pp. 14–17, Feb. 1964 [4] Fayed and M. Bayoumi, “A merged multiplier-accumulator for high speed Figure 5 .Timing comparison of 4 X 4 multipliers signal processing application”, Proc. ICASSP, vol. 3, pp.3212–3215, 2002. From Table III ,it can be seen that for the [5] R. Cooper, “Parallel architecture modified same supply power number of 4 input LUTs and Booth multiplier”, Proc. Inst. Electr. Eng. the number of occupied slices is maximum for G, vol. 135, pp. 125–128, 1988. Radix 4 multiplier . But from the Figure 4 , for [6] J.Fadavi-Ardekani, “M x N Booth encoded timing analysis it can be inferred that Radix 4 multiplier generator multiplier has better performance than Radix 2 usingoptimizedWallace trees,” IEEE Trans. multiplier in terms of speed of operation Very Large Scale Integr. (VLSI)Syst., vol. 1, no. 2, pp. 120–125, Jun. 1993. Considering 4 x 4 multipliers with [7] Marc Hunger and Daniel Marienfeld, “New different adder ,it can be seen that multipliers with self checking booth multiplier”, Int. J. kogge stone adder has better performance in terms Appl. Math, Comput. Sci., Vol.18, No.3, of speed of operation than carry save adder. From 319–328,2008 Table IV ,it can be inferred that multiplier using carry save adder consumes more hardware than than one using kogge stone adder.Here again from figure 5, radix 4 booth multiplier with kogge stone adder has the best performance comparing all the other multipliers in terms of speed of operation. 1516 | P a g e