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Assignment 3.2:
Games, Simulations
and Virtual Worlds
By: Jake Gordon
Purpose of Games &
Learning


The purpose of using games
with learning is to examine the
current movement toward using
games and game design to
enhance teaching and learning.



There are promises and pitfalls
to using games with learning
Promises to Games &
Learning


Allows students to use
perspective (orthographic
view, first and third person
moving into the game, point-ofview)



Involves narrative (Quest, Hero’s
Journey)



Interactivity
The Quest, A Hero’s Journey
Games allow students to go on a quest and learn about the
points in, A Hero’s Journey. The Hero’s Journey is widely
studied and important for students to understand. It is seen
in thousands of stories.
Closer, Simple Look at A
Hero’s Journey
WATCH: A Hero’s Journey


http://www.youtube.com/watch?v=Hhk4N9A
0oCA
Promise of Games &
Learning


Games and learning allow for
cognitive framework for problemsolving




Back story = scenario



The Quest = framework

Cut scenes = unlocking the
narrative
Quests
Quests allow students to do problem-based
learning, project-based learning, case-based learning and
WebQuests Design
Game Design


Game design allows for
interactivity. Games are series of
choices that student/people
make.



Having a choice allows for:





Engaged learning
Motivation studies
Critical thinking
Good vs. Bad
Good



Good aspects of bringing games
and play into the classroom:






Peer mentoring
Role reversal
Insight about students

Mirthful experience

Bad



Bad aspects of bringing games
and play into the classroom:






Conflict
Resistance to “play”
Game dynamics in classroom
Too much insight…
Multi-user Virtual
Environments (MUVEs)


Interactive computer simulations



Teaching projects that can use
3D multi-user environments to
immerse children/students



Can be used to foster writing
skills for certain grades



EcoMUVEs – develop a multiuser virtual environment
(MUVE)-based ecosystem
science curriculum for students.
Educational MUVEs


The virtual assessment project is
intended to develop and study
the feasibility of using immersive
technologies to assess students’
science inquiry learning

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Jake Gordon - Edp332 3.2 Games & Learning

  • 1. Assignment 3.2: Games, Simulations and Virtual Worlds By: Jake Gordon
  • 2. Purpose of Games & Learning  The purpose of using games with learning is to examine the current movement toward using games and game design to enhance teaching and learning.  There are promises and pitfalls to using games with learning
  • 3. Promises to Games & Learning  Allows students to use perspective (orthographic view, first and third person moving into the game, point-ofview)  Involves narrative (Quest, Hero’s Journey)  Interactivity
  • 4. The Quest, A Hero’s Journey Games allow students to go on a quest and learn about the points in, A Hero’s Journey. The Hero’s Journey is widely studied and important for students to understand. It is seen in thousands of stories.
  • 5. Closer, Simple Look at A Hero’s Journey
  • 6. WATCH: A Hero’s Journey  http://www.youtube.com/watch?v=Hhk4N9A 0oCA
  • 7. Promise of Games & Learning  Games and learning allow for cognitive framework for problemsolving   Back story = scenario  The Quest = framework Cut scenes = unlocking the narrative
  • 8. Quests Quests allow students to do problem-based learning, project-based learning, case-based learning and WebQuests Design
  • 9. Game Design  Game design allows for interactivity. Games are series of choices that student/people make.  Having a choice allows for:    Engaged learning Motivation studies Critical thinking
  • 10. Good vs. Bad Good  Good aspects of bringing games and play into the classroom:     Peer mentoring Role reversal Insight about students Mirthful experience Bad  Bad aspects of bringing games and play into the classroom:     Conflict Resistance to “play” Game dynamics in classroom Too much insight…
  • 11. Multi-user Virtual Environments (MUVEs)  Interactive computer simulations  Teaching projects that can use 3D multi-user environments to immerse children/students  Can be used to foster writing skills for certain grades  EcoMUVEs – develop a multiuser virtual environment (MUVE)-based ecosystem science curriculum for students.
  • 12. Educational MUVEs  The virtual assessment project is intended to develop and study the feasibility of using immersive technologies to assess students’ science inquiry learning