The document discusses how the future is often imagined based on existing paradigms but hints of the future can come from surprising places like pop culture, subcultures, and new technologies. It questions where people are learning the most today and how the skills needed for the future can be developed, noting that learning often happens without meaning to, such as through social play and games which develop competencies around language, self-management, and relating to others. An example is given of an online game that provides opportunities to build these skills.