3. How Do You Explain What You Do?
Design is a profession based on conception: on helping to define
an opportunity, then developing a solution that will fullfill it.
(What Every Business Needs, AIGA)
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1. What The Project
2. Project Concepts
3. Final Concept
4. Finished Project
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Everyone’s a Designer
As nebulous as the procces is to most people, paradoxically,
almost everyone fancies him - or herself - to be a designer.
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But You’re The Expert
You also have to show yourself to be the expert:
Others may have opinions, but you have the actual working
knowledge to get things done correctly.
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What is Your Mission
It’s tough to explain what you do to others if you you’re not
quite sure yourself.
Take the time to develop a department “mission statement”
that aligns with the company’s mission statement.
Keep your mission statement simple and positive.
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Show and Tell
However you explain what you do, remember that the most people
are not as visual as you are.
Always provide images, even they are only basics sketches, in
color, if possible.
It may slow down your procces terribly to produce a tight comp,
but in the end, it may be worth to get an accurate reaction from
the client.
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How Do You Explain Your Tool?
While others believe it unnecessarily muddies the water, taking
the focus off of the ultimate goal: a succesfull design.
A common ground, it seems, is a brand standards manual.
However, modest this should lay out preapproved parameters-
color, typestyle, grid, and more-in a bibble-like form against
which most people won’t argue.
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You may not think your tools are all that confusing, but to the lay
person talking about “figure-ground reversal” is jargonism and
exclusionary.
Jargon
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Explain Your Work’s Value
Sometimes proving value in your work’s is a matter of
gaining respect among peer of satisfying internal.
Seeing actual value is also important to you too, as an individual,
to prevent burn-out and discouragement.
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How To Measure Value?
There Are Common Sense, Methode That Are
Convincing, However.
1. Just plain save them money
2. When you save the client money,
let everyone know through a
company newsletter or a quick
emailed note
3. Add up what the cost would have
been for specific assignment if
they had been sent to an outside
agency
4. Track project
5. Enter design competitions
6. Save thank-you notes or
other correspondence that
praises your work
7. Host your own show
8. Not every company can
be the market leader.
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• Trust
• Time
• Direct communication
• Space
• Adequate resource
How The Clients Obtains Value
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Securing Full Value The Designer’s Role :
1. Communication is crucial
2. Know as much as you can
about your company and its
bussines
3. In addition, in-house designers
must understand the emotional
and psychologycal needs of
their clients
4. Be extremely organized. Keep
excellent records. Be flexible
and patient
5. Respect the schedule, without fail
6. Be strategic
7. Offer training so that others
understand design better.
8. Those job can be done quickly
should be done quickly
9. Do what clients ask
15. Develop simple forms that gather the right kind of information.
Develop a Proactive Process
The ideal routing of such a form prior to reaching the designer’s
desk would be :
1. It is submitted through the head of the requesting outside
department.
2. The form is delivered to the design department director or traffic
manager directly to the designer.
3. The designer who will be handling the project give immediate
feedback to the client regarding the information on the form and
asking more question.
16. Face-to-face time is crucial after the form received, something
a form can’t replace.
The words great design almost never go together.
Established a brand review group that meets regulary to
review all creative or marketing pieces produced by the
company.
If you have the personal resource, set up your department.
Have the time table to which everyone can easily refer.
17. Don’t forget that design is a team efforts.
Have a point person for each project, a single individual with
whom you correspond.
When a project is complete, follow up with a quick
(emailed) survey that asks the client about his experience
and satisfaction.
19. Creative Strategies
It's necessary for the In House Designer to always have a quiver
full of strategies for designing. That's because, almost universally,
resources are notoriously short for this tribe-budget, people,
equipment, space and (always) time.
The strategies that are themselves creative have more to do with
demonstrating value and return on investment, negotiating and
comittee-proofing your work.
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The budget management system most commonly associated with
In House Design is charge backs, pure and simple those in the
company who use the in house design department are charged for
it, either in monies that are taken out of their budgets (usually
invisibly through the company's accounting system) or in hour units
that are substracted from allotments given to them.
Budget Management
21. The most important thing if you are not in control of determining
the budget is to try to get involved with advising
the person who does set it.
In that way, even if we are given a budget, we can say
straightaway if it is not enough, or, if the budget is small, we will
tell them it will limit what we can do.
Sometimes, it's frustrating and we are given.
22. Ideally, the cost should be as small as possible for the best possible
results. That outcome benefits everyone and is so dissimilar to the
cost mounted by an outside group, which needs to recover costs
plus gain a profit.
So to be considered as a serious partner in the budgeting process,
the designer must prove that he or she can actually effectpositive
change.
What Will It Costs ?
23.
24.
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Time Management
When it comes to time and In House Design, there are three
certainties :
1.There is never enough time
2.There needs to be a definite schedule
3.The schedule will change at a moments' notice
26.
27.
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Tyndale House Publisher
Tyndale house’s two-hour, weekly, mandatory design meeting has
specific guidelines for presenters and responders that help it succeed
consistently.
Its goals :
• Build excellent design through collaboration.
• Create team-building through affirmation and engagement.
• Provide presentation experience for designers in a safe
environment.
29. Regarding newly finished products :
• Review the product’s history and intended use.
• The presenter/designer should highlight one or two elements
of the design and acknowledge those who significantly helped
along the way.
• The responder should look for an element of the design to
celebrate.
30. Presenters of new or in-progress projects :
• State the nature of your presentation :
Already approved, in process, or brainstroming what you
want from the discussion.
• Give background to the project:
Synopsis,audience,purpose,author,format
• Give some personal identification with the project
• Mount comps and give print-outs whenever possible.
• Be openly responsive and teachable.
Admit when you are struggling with a design
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Responders :
• Thing before you talk; be relevant anfd concise
• Include positive feedback
• Keep criticism objective,never personal
• Practice giving feedback language like,”This works because…”instead of”like...”use “This
is stronger because…” instead of,” I agree with… “
• Remember that our team includes other departements
• Everyone’s opinion matter,s regardless of role
Things to evaluate :
• The quality of the idea,its originality,and appropriatenesss
• Image content and style
• Type style,grammar,and hierarchy
• Use of color,contrast,and space
• Flow and unity
• Visualizing the spiritual dimension
• The presentation itself
• Pushing to the next level
32. Resource Management
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Other effective ideas for resource management include :
• Work closely with HR to solicit resumes for every position in your
departement.
• Plan ahead for how your department will handle absences, such
as illnesses or maternity or paternity leave.
• Develop a good network of temps and freelancers who can help
for short periods of time when needed.
• Develop a similar network with outside agencies for large
projects.
33. • Develop a solid brand style guide that anyone -new employees,
temps, freelancers, outside, agencies, the CEO of your company -
can understand and use properly so that the work that is returned
is on the mark.
• Effective management of visual resources is a must.
The In-house Design staff at Tinemelk is developing an image bank
and media system that the whole company will be able to access
when it complete.
34. This Vita-Mix stand-up, flip-top recipe book was a 400-page project that
required extensive revisions.
“But with constant communications, we managed to produce it in about three
months. A large project like this, with a looming deadline,requires the team to
think as one.”
Elizabeth Schindelar, Manager of Creative Services
35. Negotiation
• Focus on the interest of everyone involved (including yourself),
not on their positions.
• Try to understand each stakeholder’s priorities. Get all of the
parties together, if possible. Where people may not have opinions
due to lack of information, provide the knowledge that they need.
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All the following are also crucial to the success of negotiating :
36. • Know ahead of time what you are willing to sacrifice or change.
Have a few legitimate options at the ready.
Always have a plan B.
It's like a lawyer going into court. Anticipate what they are going
to say before they even say it.
• Decide beforehand what you will do if no agreement can be
reached.
• Make sure everyone involved understands the process and
feels involved.
37. • Remember that the people involved in the negotiation (including
yourself) are only that-people and they all have different
perceptions.
Emotions, and ways communicating reactions may be personal and
even hurtful: continue to listen, though. And try to stay above the
tray, stay professional, and don’t take it personally.
“Designers must have a thick skin.
It’s imperative that we use our creativity to somehow work out an
acceptable arrangement for all parties involved.”
Ella Rue, publications manager for New Jersey City University
38. • Know ahead of time what sort of conclusion is needed and
communicate that to the other parties. Everyone involved must
have the same expectation.
For example :
“Today we need to select the point-of-purchase designs that will
be implemented in March.”
Perhaps absolute resolution is not need the sign-off of one
particular person in the room, know what success looks like.
39. Dali’s Mae West Lips sofa was an obvious
choice as the main image, but the designer had
to work hard to convince all stakeholders that
placing it in an unusual context would create a
much more powerful statement.
The design was a huge success: it was used
across a wide range of print and media
creations.
40. For the Out of the Ordinary exhibition
at the Victoria & Albert Museum, the
designer of this invitation was keen to
pursue a conceptual solution.
But this approach was rejected, so a
photograph of an existing work was
sourced and then digitally enhanced.
The results are beautiful, but it was still
a situation where not every battle can
be won.
41. There was some resistance to using an
ilustration instead of an photo on this
poster advertising a fashion exhibition at
the Victoria & Albert Museum.
The designer, however, believed that
working with the celebrated fashion
ilustrator David Downtown created a
unique look and feel for the campaign.
The design was an enormous success :
the exhibition attracted very high visitor
numbers and the image appeared all over
London.
It demonstrates the value of holding onto
an original idea and going with one’s
creative instincts.
42. Setting Benchmarks
From a purely practical standpoint, an in-House design department,
although it may not generate hard revenue unless it’s simply more
expedient for the organization to work with the in-house group-often
they’re in the same building which means less travel and hassle-and
the group can often respond quicker and with no mark-up.
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43. Case Study :
Rand McNally Strategic Positioning
“When I came here, this group was in a windowless room the bowels
of the bowels of the building. It was called ‘Art and Design’-no one
knew where it was. I moved the department up into a large area with
lost of light and no closed doors. There is a big table in the middle of
our area. We changed the name group to ‘design,’ and I gave a
presentation to all of the managers of the company to introduce all of
the changes.
“One thing that is now crucial to our group is that we are the hub of the
company. Everybody has to come to design sooner or later. I use that
to really position us strategically.”
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44. This packaging for a new cloth map product takes advantage of the nature of
the soft fabric on which the maps are printed.
“Rather than creating superflous packaging that would talk about the benefits
and characteristic of the product,we let the product speak for itself.
All that was needed was a simple cardboard tent to label and hang the product.
Sometimes less is truly more. And it did help with the budget.”
Rand McNally Design Director Joerg Metzner
46. Deliver what you promise, but always under-promise and
deliver more and better than expected.
That shows them that having rules helps you create great things,
not just design that is ‘good enough.’