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MN GameDev Microtalks
Martin Grider

Michael Migliacio

Zach Johnson

Dev Jana & Ari Carrillo
Game Idea a Day by Martin Grider
Who am I?
• iOS Developer

* making apps since 2008

• AbstractPuzzle.com

* split between:

- contract / freelance

- my own apps & games

* 3+ years

• Game Developer

• Game Designer
• Perfect teeth? Pirate?!?
How did this start?
• Happened to write a new game
idea in my game design journal
on 1/1.

• Talking about “resolutions”,
later that day, I jokingly
suggested I only had 364 left
to write.

• For about a week, I kept
pretending it was a joke…
By the Numbers
• 16 weeks (so far) with blog
posts every Friday

• That’s over 112 entries!

• I only missed 2 days

• 42 pages of my ~70 page
game design gDoc

• 2 digital prototypes, at least 4
board games Number Puzzle

from 1/8
Benefits of writing
Idea Recaps
• Reminds me

* Wow! Did I even write this?

• Re-validates

* Any good?

* Better or worse than I 

remember?

* Worth more time/effort?

• Re-phrases

* Better articulates the idea.

* Clarifies the idea.

* Repairs the idea.

• Represents me

* I’d like to be known for my 

game design(s).
Line Combine

from 2/3, ~3-day prototype
Things I’ve spent (more)
time thinking about
• Abstract Strategy board games

• Pie in the sky game ideas

• Puzzles!

• VR Ideas

• Pitched Puzzle Prison at the “Big
Indie Pitch” at GDC

• Got me into the Steamworks
program, and they sent me a Vive
Pre (VR dev kit)!
Puzzle Prison

from 1/20, ~14-day prototype
Inspirations
• I’ve always been interested in
rapid prototyping

• 1 Game A Month

http://www.onegameamonth.com/

@1GameAMonth — #1GAM

• Experimental Gameplay Session
at Game Developer Conference

• Game A Week

http://ramiismail.com/2014/02/game-a-week/

• Global Game Jam

http://globalgamejam.org/

• Ludum Dare

http://ludumdare.com/
Future Goals for
Game Idea a Day
• More prototypes!!!

• More analysis:

• How many board games vs video
games vs mechanics?

• How many useless entries vs
“playable” ones? 

• How often do I revisit the same
ideas?

• More importantly:

• Keep it going.
@livingtech
http://chesstris.com/
http://abstractpuzzle.com/

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Game Idea A Day

  • 1. MN GameDev Microtalks Martin Grider Michael Migliacio Zach Johnson Dev Jana & Ari Carrillo
  • 2. Game Idea a Day by Martin Grider
  • 3. Who am I? • iOS Developer
 * making apps since 2008 • AbstractPuzzle.com
 * split between:
 - contract / freelance
 - my own apps & games
 * 3+ years • Game Developer • Game Designer • Perfect teeth? Pirate?!?
  • 4. How did this start? • Happened to write a new game idea in my game design journal on 1/1. • Talking about “resolutions”, later that day, I jokingly suggested I only had 364 left to write. • For about a week, I kept pretending it was a joke…
  • 5. By the Numbers • 16 weeks (so far) with blog posts every Friday • That’s over 112 entries! • I only missed 2 days • 42 pages of my ~70 page game design gDoc • 2 digital prototypes, at least 4 board games Number Puzzle
 from 1/8
  • 6. Benefits of writing Idea Recaps • Reminds me
 * Wow! Did I even write this? • Re-validates
 * Any good?
 * Better or worse than I 
 remember?
 * Worth more time/effort? • Re-phrases
 * Better articulates the idea.
 * Clarifies the idea.
 * Repairs the idea. • Represents me
 * I’d like to be known for my 
 game design(s). Line Combine
 from 2/3, ~3-day prototype
  • 7. Things I’ve spent (more) time thinking about • Abstract Strategy board games • Pie in the sky game ideas • Puzzles! • VR Ideas • Pitched Puzzle Prison at the “Big Indie Pitch” at GDC • Got me into the Steamworks program, and they sent me a Vive Pre (VR dev kit)! Puzzle Prison
 from 1/20, ~14-day prototype
  • 8. Inspirations • I’ve always been interested in rapid prototyping • 1 Game A Month
 http://www.onegameamonth.com/
 @1GameAMonth — #1GAM • Experimental Gameplay Session at Game Developer Conference • Game A Week
 http://ramiismail.com/2014/02/game-a-week/ • Global Game Jam
 http://globalgamejam.org/ • Ludum Dare
 http://ludumdare.com/
  • 9. Future Goals for Game Idea a Day • More prototypes!!! • More analysis: • How many board games vs video games vs mechanics? • How many useless entries vs “playable” ones? • How often do I revisit the same ideas? • More importantly: • Keep it going. @livingtech http://chesstris.com/ http://abstractpuzzle.com/