SlideShare una empresa de Scribd logo
1 de 15
Descargar para leer sin conexión
Case study: e-Learning for Kids
Giorgio Sironi (Nest Group)
Description
• Service: series of self-contained
  applications
  – developed independently
  – categorized by subject and student's grade
    (K12)
  – Game-based, continuous interaction to
    foster attention
• Target users: low grade students
• Main actors: game developers,
  students, teachers (for selection)
Description
• Didactive objectives
  – Treat non-classroom subjects
  – Availability as additional work for best students
  – Differentiates the experiences of students
• Business model
  – Donations and research grants
  – Volunteering
  – Redistribution by partners
Browsing the website:
     homepage
Browsing the website:
        homepage
• Starts with customization
  – Access to the various thematic channels
  – Selection of the student's grade
• Leads to filtered lists
Browsing the website:
     games list
Browsing the website:
        games list
• Topics            The subjects list
  – math            complements
  – language        K12 education: it
  – science         is also oriented
  – computer        to topics that are
  – environmental   not treated in
  – health          the classroom
  – life skills
  – laundry
Browsing the website:
   game example
Browsing the website:
      game example
• Flow of information in multiple
  channels
  – Audio, video
  – Text
  – Animations
• Interaction with standard devices
  – Mouse
  – Keyboard
Browsing the website: in-
    game navigation
Browsing the website: in-
     game navigation
• Glossary
• Audio controls
  – Audio is not strictly necessary, fallback
    to text
• Game play movement
  – Back/forward to skip and repeat scenes
  – Pause/replay
Browsing the website:
    completion
Browsing the website:
       completion
• Game completion certificate
  – Reward for the student
  – Printable or exportable
  – Customizable with the student's name
• Does not tie-in with other games or
  the rest of the platform
  – Lack of integration between games
Strengths & weaknesses
• Cost model
 – One-time production of content, little
   maintenance
 – Freely available, redistributable for
   royalties
• Lack of integration between games
  should be addressed
 – Experience ends with each game
 – Children are not tracked between
   sessions
Conclusions & take-aways
• Game-based interactions are
  attractive for children
• Multiple units (e.g. games) allow to
  parallelize development
  – multiple domains: science, math,
    literature...

Más contenido relacionado

Similar a E learning for kids

Approaches in Educational Design
Approaches in Educational DesignApproaches in Educational Design
Approaches in Educational Design
Lisa L Galarneau
 
Case study: e-Learning for Kids
Case study: e-Learning for KidsCase study: e-Learning for Kids
Case study: e-Learning for Kids
Giorgio Sironi
 
ELLSA Conference - Presentation by Lada Martinez Benesova
ELLSA Conference - Presentation by Lada Martinez Benesova ELLSA Conference - Presentation by Lada Martinez Benesova
ELLSA Conference - Presentation by Lada Martinez Benesova
MsBenesova
 
Technology Integration
Technology IntegrationTechnology Integration
Technology Integration
lxshelby
 

Similar a E learning for kids (20)

Learning & Teaching with Animations and Games
Learning & Teaching with Animations and GamesLearning & Teaching with Animations and Games
Learning & Teaching with Animations and Games
 
Serious Games Network
Serious Games NetworkSerious Games Network
Serious Games Network
 
Approaches in Educational Design
Approaches in Educational DesignApproaches in Educational Design
Approaches in Educational Design
 
Applying learning analytics in serious games
Applying learning analytics in serious games Applying learning analytics in serious games
Applying learning analytics in serious games
 
Koos de Beer and Theo Bothma - Designing gameful experiences using alternate ...
Koos de Beer and Theo Bothma - Designing gameful experiences using alternate ...Koos de Beer and Theo Bothma - Designing gameful experiences using alternate ...
Koos de Beer and Theo Bothma - Designing gameful experiences using alternate ...
 
Case study: e-Learning for Kids
Case study: e-Learning for KidsCase study: e-Learning for Kids
Case study: e-Learning for Kids
 
E-Learning trends & issues
E-Learning trends & issuesE-Learning trends & issues
E-Learning trends & issues
 
Engage Project: Sharing Experience from Game Based Learning Dissemination Wor...
Engage Project: Sharing Experience from Game Based Learning Dissemination Wor...Engage Project: Sharing Experience from Game Based Learning Dissemination Wor...
Engage Project: Sharing Experience from Game Based Learning Dissemination Wor...
 
ELLSA Conference - Presentation by Lada Martinez Benesova
ELLSA Conference - Presentation by Lada Martinez Benesova ELLSA Conference - Presentation by Lada Martinez Benesova
ELLSA Conference - Presentation by Lada Martinez Benesova
 
E adventure serious games as open reusable content ocwg
E adventure   serious games as open reusable content ocwgE adventure   serious games as open reusable content ocwg
E adventure serious games as open reusable content ocwg
 
Fernandez manjon
Fernandez manjonFernandez manjon
Fernandez manjon
 
Technology Integration
Technology IntegrationTechnology Integration
Technology Integration
 
Engage Workshop Berlin09 Part1
Engage Workshop Berlin09 Part1Engage Workshop Berlin09 Part1
Engage Workshop Berlin09 Part1
 
GREAT Presentation @ FoE Austria
GREAT Presentation @ FoE AustriaGREAT Presentation @ FoE Austria
GREAT Presentation @ FoE Austria
 
WhoZNext - PDS 2012
WhoZNext - PDS   2012WhoZNext - PDS   2012
WhoZNext - PDS 2012
 
siLang
siLangsiLang
siLang
 
Online Learning Notes
Online Learning NotesOnline Learning Notes
Online Learning Notes
 
Edp 332 3.2
Edp 332 3.2Edp 332 3.2
Edp 332 3.2
 
Edp 332 3.2
Edp 332 3.2Edp 332 3.2
Edp 332 3.2
 
Teaching the Nintendo Generation
Teaching the Nintendo GenerationTeaching the Nintendo Generation
Teaching the Nintendo Generation
 

Más de METID-Politecnico di Milano (12)

Tutor.com
Tutor.com Tutor.com
Tutor.com
 
Teacheo
TeacheoTeacheo
Teacheo
 
Quest 2 learn
Quest 2 learn Quest 2 learn
Quest 2 learn
 
Oilproject
Oilproject Oilproject
Oilproject
 
Khan academy
Khan academyKhan academy
Khan academy
 
I tunes for k 12
I tunes for k 12I tunes for k 12
I tunes for k 12
 
Insegnalo
InsegnaloInsegnalo
Insegnalo
 
Innovascuola
InnovascuolaInnovascuola
Innovascuola
 
Chocolat 3 b
Chocolat 3 bChocolat 3 b
Chocolat 3 b
 
Wikicompetenze
Wikicompetenze Wikicompetenze
Wikicompetenze
 
Workshop of LUDUS conference
Workshop of LUDUS conference Workshop of LUDUS conference
Workshop of LUDUS conference
 
Innovation as a key factor-Ludus Conference
Innovation as a key factor-Ludus ConferenceInnovation as a key factor-Ludus Conference
Innovation as a key factor-Ludus Conference
 

Último

The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
heathfieldcps1
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
PECB
 

Último (20)

Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
PROCESS RECORDING FORMAT.docx
PROCESS      RECORDING        FORMAT.docxPROCESS      RECORDING        FORMAT.docx
PROCESS RECORDING FORMAT.docx
 
Role Of Transgenic Animal In Target Validation-1.pptx
Role Of Transgenic Animal In Target Validation-1.pptxRole Of Transgenic Animal In Target Validation-1.pptx
Role Of Transgenic Animal In Target Validation-1.pptx
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
Food Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-II
Food Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-IIFood Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-II
Food Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-II
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 

E learning for kids

  • 1. Case study: e-Learning for Kids Giorgio Sironi (Nest Group)
  • 2. Description • Service: series of self-contained applications – developed independently – categorized by subject and student's grade (K12) – Game-based, continuous interaction to foster attention • Target users: low grade students • Main actors: game developers, students, teachers (for selection)
  • 3. Description • Didactive objectives – Treat non-classroom subjects – Availability as additional work for best students – Differentiates the experiences of students • Business model – Donations and research grants – Volunteering – Redistribution by partners
  • 5. Browsing the website: homepage • Starts with customization – Access to the various thematic channels – Selection of the student's grade • Leads to filtered lists
  • 7. Browsing the website: games list • Topics The subjects list – math complements – language K12 education: it – science is also oriented – computer to topics that are – environmental not treated in – health the classroom – life skills – laundry
  • 8. Browsing the website: game example
  • 9. Browsing the website: game example • Flow of information in multiple channels – Audio, video – Text – Animations • Interaction with standard devices – Mouse – Keyboard
  • 10. Browsing the website: in- game navigation
  • 11. Browsing the website: in- game navigation • Glossary • Audio controls – Audio is not strictly necessary, fallback to text • Game play movement – Back/forward to skip and repeat scenes – Pause/replay
  • 12. Browsing the website: completion
  • 13. Browsing the website: completion • Game completion certificate – Reward for the student – Printable or exportable – Customizable with the student's name • Does not tie-in with other games or the rest of the platform – Lack of integration between games
  • 14. Strengths & weaknesses • Cost model – One-time production of content, little maintenance – Freely available, redistributable for royalties • Lack of integration between games should be addressed – Experience ends with each game – Children are not tracked between sessions
  • 15. Conclusions & take-aways • Game-based interactions are attractive for children • Multiple units (e.g. games) allow to parallelize development – multiple domains: science, math, literature...