SlideShare una empresa de Scribd logo
1 de 19
Why teach Game Making?


  21st century skills -

  Game making is an art form

  HOMAGO




                               More Resources at:
                                http://michelleaubrecht.net/eTech_Resources.html
Games are an Art Form


  Museums exhibit games too!

  The Art of Video Games at the Smithsonian American Art Museum
           Toledo Museum of Art in Toledo, Ohio (June 19, 2014–September 28, 2014)


  New York's Museum of Modern Art: permanent video game collection
           iconic titles released between 1980 and 2009, Pac-Man, Tetris, SimCity 2000, The
           Sims, EVE Online, Portal, Myst, Another World, vib-ribbon, Katamari Damacy, Dwarf
           Fortress, flOW, Passage and Canabalt.
Cory Arcangel
        Corey Arcangel




                         Japanese Driving game
I shot Andy Warhol
Eric Zimmerman




         Interference, a game in which
         you steal pieces from other players
Evan Meaney




     Epilogue: The Well of Representation
Pippin Barr




   Let's Play: Ancient Greek Punishment
HOMAGO

   Hanging Out

   Messing Around

   Geeking Out

                    Hanging Out, Messing Around, And Geeking Out
                    Kids Living and Learning with New Media
                      By Mizuko Ito

                    YOUmedia is a collaboration between
                    the Chicago Public Library and Digital Youth Network
HANGING OUT

• Support spontaneity.
• Be perceived as low-risk and non-judgmental.
• Feel like "neutral" territory for youth who might be
  coming from different places.
• Have flexible boundaries to allow coming and going.
• Actively support, reward, or
  foster collaborative activity.
• Accentuate visibility of further participation, through
  artifacts and activities, to encourage further
  exploration.
MESSING AROUND
•   Support self-directed, interest-driven activity.
•   Support and encourage low-commitment entry points, such as commenting or feedback.
•   Provide clear prompts for leveling up.
•   Support the display of relevant artifacts and provide performance platforms.
•   Create easy-access mechanisms for tinkering and making and doing.
•   Take advantage of natural draws, like technology that youth want to use.
•   Actively support, reward, or foster collaborative activity.
•   Provide opportunities for conversation.
•   Incorporate mentoring from adults with the expertise to provide encouragement and feedback.
•   Stimulate further exploration, through people or access to cross/multimedia.
•   Create convenient ways to connect to other related and interdisciplinary "messing around"
    opportunities.
•   Provide enough structure to make activities clear.
•   Allow for experimentation, with "no right answer."
•   Give youth some sense of ownership of what they did, through performance of physical artifacts or
    seeing how they contributed to a larger effort.
GEEKING OUT

• Allow youth to level up in their areas of interest.
• Involve guided instruction from trained mentors,
  institutional staff, or other media specialists.
• Offer hands-on workshops and projects centered
  around making and doing.
• Provide opportunities for focused dialogue and
  collaboration.
• Give youth avenues for performance and other ways of
  publicly displaying their work.
• Challenge youth to grow in their pursuits.
Students make games

 Kodu




             Game Salad
Students make games
   • Gamestar Mechanic (Mac or PC)
   • Kodu – 3D (PC only)
   • Atmosphir – 3D (mac only)
   • Game Salad (mobile)
   • Game Maker (Mac or PC) – intro to coding
   Modding
   • Little Big Planet – level design
   • Sims
   • Civilization
5 Elements of Game Design

Más contenido relacionado

La actualidad más candente

Help My School Library is Turning into An Arcade!
Help My School Library is Turning into An Arcade!Help My School Library is Turning into An Arcade!
Help My School Library is Turning into An Arcade!Beth Gallaway
 
Second Life Promotion
Second Life PromotionSecond Life Promotion
Second Life Promotionmspencer808
 
Immersive Learning: Tying Virtual to Real
Immersive Learning: Tying Virtual to RealImmersive Learning: Tying Virtual to Real
Immersive Learning: Tying Virtual to RealJosephine Dorado
 
Digital Adventures with Avatars! Tips & Resources for Teachers
Digital Adventures with Avatars! Tips & Resources for TeachersDigital Adventures with Avatars! Tips & Resources for Teachers
Digital Adventures with Avatars! Tips & Resources for TeachersShelly Sanchez Terrell
 
Final presentation
Final presentationFinal presentation
Final presentationclorenz520
 
A Digital Journey
A Digital JourneyA Digital Journey
A Digital Journeyguest476f33
 
Creative Outlets TAGT 2013
Creative Outlets TAGT 2013Creative Outlets TAGT 2013
Creative Outlets TAGT 2013Brian Housand
 
Citizenship and Safety in a Digital World
Citizenship and Safety in a Digital WorldCitizenship and Safety in a Digital World
Citizenship and Safety in a Digital WorldShelly Sanchez Terrell
 
Language to Go: Learning Language with Mobile Devices
Language to Go: Learning Language with Mobile DevicesLanguage to Go: Learning Language with Mobile Devices
Language to Go: Learning Language with Mobile DevicesShelly Sanchez Terrell
 
Using COTS Games For Education
Using COTS Games For EducationUsing COTS Games For Education
Using COTS Games For Educationcsloh
 
Week2 socialmediatechnologyandsocietalchange-rev1-20
Week2 socialmediatechnologyandsocietalchange-rev1-20Week2 socialmediatechnologyandsocietalchange-rev1-20
Week2 socialmediatechnologyandsocietalchange-rev1-20Ray Brannon
 
What is ux dana dumai
What is ux dana dumaiWhat is ux dana dumai
What is ux dana dumaiDana Dumai
 

La actualidad más candente (19)

Help My School Library is Turning into An Arcade!
Help My School Library is Turning into An Arcade!Help My School Library is Turning into An Arcade!
Help My School Library is Turning into An Arcade!
 
Second Life Promotion
Second Life PromotionSecond Life Promotion
Second Life Promotion
 
Responsive design research
Responsive design researchResponsive design research
Responsive design research
 
Immersive Learning: Tying Virtual to Real
Immersive Learning: Tying Virtual to RealImmersive Learning: Tying Virtual to Real
Immersive Learning: Tying Virtual to Real
 
Dig.storytelling
Dig.storytellingDig.storytelling
Dig.storytelling
 
Ux,UI & wireframes
Ux,UI & wireframesUx,UI & wireframes
Ux,UI & wireframes
 
Digital Adventures with Avatars! Tips & Resources for Teachers
Digital Adventures with Avatars! Tips & Resources for TeachersDigital Adventures with Avatars! Tips & Resources for Teachers
Digital Adventures with Avatars! Tips & Resources for Teachers
 
Final presentation
Final presentationFinal presentation
Final presentation
 
A Digital Journey
A Digital JourneyA Digital Journey
A Digital Journey
 
W5
W5W5
W5
 
Creative Outlets TAGT 2013
Creative Outlets TAGT 2013Creative Outlets TAGT 2013
Creative Outlets TAGT 2013
 
Citizenship and Safety in a Digital World
Citizenship and Safety in a Digital WorldCitizenship and Safety in a Digital World
Citizenship and Safety in a Digital World
 
Language to Go: Learning Language with Mobile Devices
Language to Go: Learning Language with Mobile DevicesLanguage to Go: Learning Language with Mobile Devices
Language to Go: Learning Language with Mobile Devices
 
Digital storytelling
Digital storytellingDigital storytelling
Digital storytelling
 
Façade
FaçadeFaçade
Façade
 
Using COTS Games For Education
Using COTS Games For EducationUsing COTS Games For Education
Using COTS Games For Education
 
Week2 socialmediatechnologyandsocietalchange-rev1-20
Week2 socialmediatechnologyandsocietalchange-rev1-20Week2 socialmediatechnologyandsocietalchange-rev1-20
Week2 socialmediatechnologyandsocietalchange-rev1-20
 
What is ux dana dumai
What is ux dana dumaiWhat is ux dana dumai
What is ux dana dumai
 
Social media dimensions of gaming
Social media dimensions of gamingSocial media dimensions of gaming
Social media dimensions of gaming
 

Destacado

Cara belanja bagi yang baru belanja di toko ukm
Cara belanja bagi yang baru belanja di toko ukmCara belanja bagi yang baru belanja di toko ukm
Cara belanja bagi yang baru belanja di toko ukmToko UKM
 
Video Games as Learning Tools & Making Games as Systems Thinking
Video Games as Learning Tools & Making Games as Systems ThinkingVideo Games as Learning Tools & Making Games as Systems Thinking
Video Games as Learning Tools & Making Games as Systems ThinkingMichelle
 
E tech Hallway Booth
E tech Hallway BoothE tech Hallway Booth
E tech Hallway BoothMichelle
 
OETC slide show 2014
OETC slide show 2014OETC slide show 2014
OETC slide show 2014Michelle
 
Photos 110208145628-phpapp02
Photos 110208145628-phpapp02Photos 110208145628-phpapp02
Photos 110208145628-phpapp02kaew393
 
Using Games with students
Using Games with studentsUsing Games with students
Using Games with studentsMichelle
 

Destacado (7)

Cara belanja bagi yang baru belanja di toko ukm
Cara belanja bagi yang baru belanja di toko ukmCara belanja bagi yang baru belanja di toko ukm
Cara belanja bagi yang baru belanja di toko ukm
 
Video Games as Learning Tools & Making Games as Systems Thinking
Video Games as Learning Tools & Making Games as Systems ThinkingVideo Games as Learning Tools & Making Games as Systems Thinking
Video Games as Learning Tools & Making Games as Systems Thinking
 
E tech Hallway Booth
E tech Hallway BoothE tech Hallway Booth
E tech Hallway Booth
 
OETC slide show 2014
OETC slide show 2014OETC slide show 2014
OETC slide show 2014
 
Anastasia
AnastasiaAnastasia
Anastasia
 
Photos 110208145628-phpapp02
Photos 110208145628-phpapp02Photos 110208145628-phpapp02
Photos 110208145628-phpapp02
 
Using Games with students
Using Games with studentsUsing Games with students
Using Games with students
 

Similar a Saving art education through game making

Make and release: embedding practice through play. ICEPOPS Keynote 2019
Make and release: embedding practice through play. ICEPOPS Keynote 2019Make and release: embedding practice through play. ICEPOPS Keynote 2019
Make and release: embedding practice through play. ICEPOPS Keynote 2019Stephanie (Charlie) Farley
 
Why Games? The 2007 Edition
Why Games? The 2007 EditionWhy Games? The 2007 Edition
Why Games? The 2007 EditionKatrin Becker
 
Videogames, education and job: the international serious game jam JamToday
Videogames, education and job: the international serious game jam JamTodayVideogames, education and job: the international serious game jam JamToday
Videogames, education and job: the international serious game jam JamTodayMatteo Uggeri
 
Trip report: Games and Learning Conferences 2008
Trip report: Games and Learning Conferences 2008Trip report: Games and Learning Conferences 2008
Trip report: Games and Learning Conferences 2008Steve Vosloo
 
Judy Perry- MIT Scheller Teacher, Education Program Lab
Judy Perry- MIT Scheller Teacher, Education Program LabJudy Perry- MIT Scheller Teacher, Education Program Lab
Judy Perry- MIT Scheller Teacher, Education Program LabSeriousGamesAssoc
 
Gaming In Education2
Gaming In Education2Gaming In Education2
Gaming In Education2Jeff Piontek
 
Presentation Ketnet Kick Gaming Community Creativity
Presentation Ketnet Kick Gaming Community CreativityPresentation Ketnet Kick Gaming Community Creativity
Presentation Ketnet Kick Gaming Community CreativityVanLier
 
Workshop - TOGO Oyun Atölyesi - 1. Bölüm
Workshop - TOGO Oyun Atölyesi - 1. BölümWorkshop - TOGO Oyun Atölyesi - 1. Bölüm
Workshop - TOGO Oyun Atölyesi - 1. BölümFahri Karakas
 
Keynote - The Magic Circle of Playful and Gameful Co-Creation
Keynote - The Magic Circle of Playful and Gameful Co-CreationKeynote - The Magic Circle of Playful and Gameful Co-Creation
Keynote - The Magic Circle of Playful and Gameful Co-CreationSylvester Arnab
 
Gamification: Breaking videogames, reconstructing reality
Gamification: Breaking videogames, reconstructing realityGamification: Breaking videogames, reconstructing reality
Gamification: Breaking videogames, reconstructing realityLuis de-Marcos Ortega
 
Video Games The Learning Revolution Tesol France
Video Games The Learning Revolution Tesol FranceVideo Games The Learning Revolution Tesol France
Video Games The Learning Revolution Tesol FrancePaul Maglione
 
Applying Game Design Thinking to Education & Business Practices DeMarle
Applying Game Design Thinking to Education & Business Practices DeMarleApplying Game Design Thinking to Education & Business Practices DeMarle
Applying Game Design Thinking to Education & Business Practices DeMarleAnn DeMarle
 
Story-Game Design for Learning
Story-Game Design for LearningStory-Game Design for Learning
Story-Game Design for LearningNelson Zagalo
 
Motivating Students With Math Games
Motivating Students With Math GamesMotivating Students With Math Games
Motivating Students With Math GamesDoug Adams
 
The Art of Video Games at GDC 2010
The Art of Video Games at GDC 2010The Art of Video Games at GDC 2010
The Art of Video Games at GDC 2010Chris Melissinos
 
Reality Ends Here: Transforming Media Learning in Higher Education
Reality Ends Here: Transforming Media Learning in Higher EducationReality Ends Here: Transforming Media Learning in Higher Education
Reality Ends Here: Transforming Media Learning in Higher Educationswiscombe
 

Similar a Saving art education through game making (20)

Make and release: embedding practice through play. ICEPOPS Keynote 2019
Make and release: embedding practice through play. ICEPOPS Keynote 2019Make and release: embedding practice through play. ICEPOPS Keynote 2019
Make and release: embedding practice through play. ICEPOPS Keynote 2019
 
Why Games? The 2007 Edition
Why Games? The 2007 EditionWhy Games? The 2007 Edition
Why Games? The 2007 Edition
 
Videogames, education and job: the international serious game jam JamToday
Videogames, education and job: the international serious game jam JamTodayVideogames, education and job: the international serious game jam JamToday
Videogames, education and job: the international serious game jam JamToday
 
Multimedia and gaming
Multimedia and gamingMultimedia and gaming
Multimedia and gaming
 
Trip report: Games and Learning Conferences 2008
Trip report: Games and Learning Conferences 2008Trip report: Games and Learning Conferences 2008
Trip report: Games and Learning Conferences 2008
 
Performance Studies student work
Performance Studies student workPerformance Studies student work
Performance Studies student work
 
Judy Perry- MIT Scheller Teacher, Education Program Lab
Judy Perry- MIT Scheller Teacher, Education Program LabJudy Perry- MIT Scheller Teacher, Education Program Lab
Judy Perry- MIT Scheller Teacher, Education Program Lab
 
Gaming In Education2
Gaming In Education2Gaming In Education2
Gaming In Education2
 
Presentation Ketnet Kick Gaming Community Creativity
Presentation Ketnet Kick Gaming Community CreativityPresentation Ketnet Kick Gaming Community Creativity
Presentation Ketnet Kick Gaming Community Creativity
 
Workshop - TOGO Oyun Atölyesi - 1. Bölüm
Workshop - TOGO Oyun Atölyesi - 1. BölümWorkshop - TOGO Oyun Atölyesi - 1. Bölüm
Workshop - TOGO Oyun Atölyesi - 1. Bölüm
 
Keynote - The Magic Circle of Playful and Gameful Co-Creation
Keynote - The Magic Circle of Playful and Gameful Co-CreationKeynote - The Magic Circle of Playful and Gameful Co-Creation
Keynote - The Magic Circle of Playful and Gameful Co-Creation
 
Gamification: Breaking videogames, reconstructing reality
Gamification: Breaking videogames, reconstructing realityGamification: Breaking videogames, reconstructing reality
Gamification: Breaking videogames, reconstructing reality
 
Video Games The Learning Revolution Tesol France
Video Games The Learning Revolution Tesol FranceVideo Games The Learning Revolution Tesol France
Video Games The Learning Revolution Tesol France
 
Why Games (2008)
Why Games (2008)Why Games (2008)
Why Games (2008)
 
Applying Game Design Thinking to Education & Business Practices DeMarle
Applying Game Design Thinking to Education & Business Practices DeMarleApplying Game Design Thinking to Education & Business Practices DeMarle
Applying Game Design Thinking to Education & Business Practices DeMarle
 
Story-Game Design for Learning
Story-Game Design for LearningStory-Game Design for Learning
Story-Game Design for Learning
 
Motivating Students With Math Games
Motivating Students With Math GamesMotivating Students With Math Games
Motivating Students With Math Games
 
Args
ArgsArgs
Args
 
The Art of Video Games at GDC 2010
The Art of Video Games at GDC 2010The Art of Video Games at GDC 2010
The Art of Video Games at GDC 2010
 
Reality Ends Here: Transforming Media Learning in Higher Education
Reality Ends Here: Transforming Media Learning in Higher EducationReality Ends Here: Transforming Media Learning in Higher Education
Reality Ends Here: Transforming Media Learning in Higher Education
 

Último

Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfAdmir Softic
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Celine George
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfagholdier
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdfQucHHunhnh
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxheathfieldcps1
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpinRaunakKeshri1
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13Steve Thomason
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Krashi Coaching
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhikauryashika82
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingTechSoup
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxVishalSingh1417
 
social pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajansocial pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajanpragatimahajan3
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsTechSoup
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfchloefrazer622
 
9548086042 for call girls in Indira Nagar with room service
9548086042  for call girls in Indira Nagar  with room service9548086042  for call girls in Indira Nagar  with room service
9548086042 for call girls in Indira Nagar with room servicediscovermytutordmt
 
Class 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfClass 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfAyushMahapatra5
 

Último (20)

Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpin
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
social pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajansocial pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajan
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdf
 
9548086042 for call girls in Indira Nagar with room service
9548086042  for call girls in Indira Nagar  with room service9548086042  for call girls in Indira Nagar  with room service
9548086042 for call girls in Indira Nagar with room service
 
Class 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfClass 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdf
 

Saving art education through game making

  • 1. Why teach Game Making? 21st century skills - Game making is an art form HOMAGO More Resources at: http://michelleaubrecht.net/eTech_Resources.html
  • 2.
  • 3.
  • 4. Games are an Art Form Museums exhibit games too! The Art of Video Games at the Smithsonian American Art Museum Toledo Museum of Art in Toledo, Ohio (June 19, 2014–September 28, 2014) New York's Museum of Modern Art: permanent video game collection iconic titles released between 1980 and 2009, Pac-Man, Tetris, SimCity 2000, The Sims, EVE Online, Portal, Myst, Another World, vib-ribbon, Katamari Damacy, Dwarf Fortress, flOW, Passage and Canabalt.
  • 5. Cory Arcangel Corey Arcangel Japanese Driving game I shot Andy Warhol
  • 6. Eric Zimmerman Interference, a game in which you steal pieces from other players
  • 7. Evan Meaney Epilogue: The Well of Representation
  • 8. Pippin Barr Let's Play: Ancient Greek Punishment
  • 9. HOMAGO Hanging Out Messing Around Geeking Out Hanging Out, Messing Around, And Geeking Out Kids Living and Learning with New Media By Mizuko Ito YOUmedia is a collaboration between the Chicago Public Library and Digital Youth Network
  • 10. HANGING OUT • Support spontaneity. • Be perceived as low-risk and non-judgmental. • Feel like "neutral" territory for youth who might be coming from different places. • Have flexible boundaries to allow coming and going. • Actively support, reward, or foster collaborative activity. • Accentuate visibility of further participation, through artifacts and activities, to encourage further exploration.
  • 11. MESSING AROUND • Support self-directed, interest-driven activity. • Support and encourage low-commitment entry points, such as commenting or feedback. • Provide clear prompts for leveling up. • Support the display of relevant artifacts and provide performance platforms. • Create easy-access mechanisms for tinkering and making and doing. • Take advantage of natural draws, like technology that youth want to use. • Actively support, reward, or foster collaborative activity. • Provide opportunities for conversation. • Incorporate mentoring from adults with the expertise to provide encouragement and feedback. • Stimulate further exploration, through people or access to cross/multimedia. • Create convenient ways to connect to other related and interdisciplinary "messing around" opportunities. • Provide enough structure to make activities clear. • Allow for experimentation, with "no right answer." • Give youth some sense of ownership of what they did, through performance of physical artifacts or seeing how they contributed to a larger effort.
  • 12. GEEKING OUT • Allow youth to level up in their areas of interest. • Involve guided instruction from trained mentors, institutional staff, or other media specialists. • Offer hands-on workshops and projects centered around making and doing. • Provide opportunities for focused dialogue and collaboration. • Give youth avenues for performance and other ways of publicly displaying their work. • Challenge youth to grow in their pursuits.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17. Students make games Kodu Game Salad
  • 18. Students make games • Gamestar Mechanic (Mac or PC) • Kodu – 3D (PC only) • Atmosphir – 3D (mac only) • Game Salad (mobile) • Game Maker (Mac or PC) – intro to coding Modding • Little Big Planet – level design • Sims • Civilization
  • 19. 5 Elements of Game Design

Notas del editor

  1. STEAM – the “A” is for Art. Art embodies a creative approach to understanding the world. Artists, like scientists, continually push the boundaries, seek new ways of expressing the known and the unknown world, and use all sorts of materials. Art communicates cultural values and social meaning (Keifer-Boyd, Amburgy, and Knight (2003). While many discussions about using video games for teaching and learning focus on how games support STEM areas, integrating socioemotional intelligence and art as part of the educational experience are also necessary (Gee & Hayes, 2010). They state, “there is no real divide between technology and art.” And, it is “the arts that drive us to see things in new ways leading to new solutions” (2010, p. 15). Fostering creativity is necessary because it is integral to problem solving (Robinson, 2006).
  2. Analytical and critical thinking skills, problem solving, and evidence based reasoning and Systems thinking are all supported through playing most games. Games are both systems and models of systems.Monopoly is a system of real estate in a capitalist economy. Chess is a system of war and strategy.
  3. Students can make a game about any existing system (even using paper and dice). Power Planets provides template or model for defining relationships and balanced play. Has anyone thought of something that isn’t part of a system?
  4. YOUmedia is a collaboration between the Chicago Public Library and Digital Youth Networkhttp://youmediachicago.org/2-about-us/pages/64-digital-youth-network