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Marketing in the multiscreen world
AdReaction 2014
BRAZILRESULTS
CONDUCTED IN 30 COUNTRIES AROUND THE WORLD
THE POWER OF FOUR
3
Why do we
need to better
understand
multiscreen?
How are
screens used?
What do people
think
of ads on
screens?
What should
brands do?
WHY DO WE NEED TO BETTER
UNDERSTAND MULTISCREEN?
GROWING OWNERSHIP OF SMARTPHONES AND TABLETS
IS CREATING A NEW MEDIA LANDSCAPE
5
Global Shipments
725
349
145
238
1,004
315 227
227
2012 2013
TV Smartphone Laptop Tablet
6
Highest and Lowest
TV minutes?
Highest and Lowest
Smartphone Minutes?
Highest and Lowest
Laptop Minutes
Highest and Lowest
Overall Minutes?
Indonesia
540
Italy
317
UK
148
Vietnam
69
China
161
Kenya
65
Nigeria
193
France
79
SCREEN MINUTES BY COUNTRY
Brazil (4th)
474
HOW MUCH ARE SCREENS USED?
BRAZIL RESULTS
Time Spent Daily on Screens
Per Person Global Average: 113 (27%)
Global Average: 108 (26%)
Global Average: 50 (12%)
Global Average: 147 (35%)
TOTAL MINS: 474 BR vs. 417 global
When are devices used during the day?
TV Smartphone
Laptop Tablet
When are devices used during the day?
0%
5%
10%
15%
20%
25%
30%
35%
6am to
9am
9am to 12
noon
12 noon to
3pm
3pm to
6pm
6pm to
9pm
9pm to 12
midnight
12
midnight
to 6am
TV Smartphone Laptop Tablet
Device Key
RELATED
CONTENT
UNRELATED
CONTENT
AT THE
SAME TIME
AT DIFFERENT
POINTS IN TIME
11
ONE DEVICE AT
A TIME
234’
66%
SIMULTANEOUS
119’
34%
354 BR vs. 308 global
How often are screens used simultaneously?
RELATED
CONTENT
UNRELATED
CONTENT
AT THE
SAME TIME
AT DIFFERENT
POINTS IN TIME
12
ONE DEVICE AT
A TIME
234’
66%
STACKING
76’
22%
MESHING
43’
12%
Is simultaneous use for related content?
354 BR vs. 308 global
Why do people use TV and Digital screens
to do RELATED things?
Meshing
Global Average: 24%
Global Average: 19%
Global Average: 14%
Global Average: 11%
Why do people use TV and Digital screens
to do DIFFERENT things?
Stacking
Global Average: 42%
Global Average: 39%
Global Average: 28%
Global Average: 27%
Global Average: 25%
Global Average: 20%
How much screen use
overlaps with TV?
How often does a task start on TV
and continue on another screen?
How often does a task start on a smartphone
and continue on another screen?
How often does a task start on a laptop
and continue on another screen?
How often does a task start on a tablet
and continue on another screen?
WHAT DO PEOPLE THINK
OF ADS ON SCREENS?
AdReaction 2014 www.millwardbrown.com/adreaction
UK
USA
Argentina
Australia
Brazil
Canada
China
Colombia
France
Germany
India
Indonesia
Italy
Japan
Kenya
Mexico
Nigeria
Phillipines
Russia
Saudi
South Africa
South Korea
Spain
Thailand
Turkey
Vietnam
15
25
35
45
55
65
300 350 400 450 500 550
MULTISCREEN OPPORTUNITY PLOT -
COUNTRIES
21
MarketingReceptivity
(averageacrossscreens)
Scale of Opportunity
(minutes across screens)
AdReaction 2014 www.millwardbrown.com/adreaction
28
33
38
17 22 27 32
22
TV ads
with URL TV ads with
Facebook
TV ads with
online extras
TV and online show
sponsorship
Sponsored mobile
play-along for live
TV event
Sponsored
online TV voting
for TV show
Online ads promoting
TV ad or show - pre
Online ads promoting
TV ad or show - post
MULTISCREEN OPPORTUNITY PLOT
MARKETING APPROACHES (GLOBAL)
Receptivity-GLOBAL
Noticed - GLOBAL
Micro-video
TV ads
promoting
mobile app
TV ads with
hashtags
TV show and mobile
app sponsorship
Interactive TV ads
AdReaction 2014 www.millwardbrown.com/adreaction
23
MULTISCREEN OPPORTUNITY PLOT
MARKETING APPROACHES (BRASIL)
15
25
35
45
55
18 23 28 33 38 43 48
TV ads with url
TV ads with Facebook
TV ads with hashtags
Interactive TV ads
TV ads promoting mobile app
TV and online show
sponsorship
TV show and mobile app sponsorship
Sponsored mobile play along game
for live TV event
Sponsored online TV
voting for TV show
Online ads promoting
TV ad or show - pre
Online ads
promoting TV ad
or show - post
Micro-video
TV ads with
online
extras
Noticed - BR
Receptivity-BR
OPPORTUNITIES: BRANDS AND ACTIONS
MENTIONED BY THE RESPONDENTS
BE
CONSISTENT
• Magnum launched an
advergame, with digital and TV
efforts, that consumers had to
navegate through diffent internet
pages to hunt chocolates.
• The interesting thing was the
“pleasure hunt” was not only
about Magnum but went to other
brands’ internet pages such as
Samsung, YouTube and the Saab
car. Despite being multi branded
and multi media, Magnum
managed to keep it consistent
throughout the screens, using
each of its specific advantages.
26
The campaign
started with PR
around a concert
set in the town of
Milligan, NE - bang
in the middle of
America
Magnum made a campaign in which
you needed to achieve various levels to
get to the Ice Cream. In TV it was
already beautiful to see, but in the
internet game it had me because it was
super fun to play
Magnum made an
engaging
advergame and
invested on other
media platforms
Having other
brands involved
made the game
more interesting
without taking
focus of Magnum.
BE
CONNECTED
• New multi-screen behaviours
offer exciting opportunities for
interactions between screens.
Although not all brands will be
able to achieve this, second
screen play-alongs can be highly
popular.
• Skol, a beer brand, is promoting
exclusive brand content in the
Twitter of a famous comedy TV
show in Brazil, "Pânico na TV".
The tweets happen
simultaneously to the show
transmition and videos are
posted in the TV show’s twitter
profile with participation of the
show`s characters, enabling
viewers to interact with both
the show and the brand.
The brand was promoted
during the show and
viewers were able to vote
for their favourite episode
on the brand’s website
“When Skol allowed
the viewers of
Pânico na TV in
Band TV to vote for
your favourite
episode through the
brand’s website”
Users could interact
with both the brand
and the TV Show.
The TV Show’s
Twitter profile
promoted the
brand’s contents.
27
AdReaction 2014 www.millwardbrown.com/adreaction
BE CONSIDERED
28
Edeka (German supermarket)
ran a cute but “safe” TV ad
featuring their variety of own
brand products
Supergeil has become a huge
viral hit and spawned video
messages to share with
friends, colleagues etc.
The TV ad achieved relatively
few views online
A much riskier, crazier
“Supergeil” (= awesome) ad
ran online – also featuring
their own brand products
BE
CONCISE
• Think carefully about how to
overcome resistance to ads on
digital screens. Use mobile-
friendly, shareable content
that entertains first, informs
second.
• Vivo, a Brazilian telecom
brand, launched a TV and
social media campaign to
concisely promote its benefit
of good network connectivity.
• The brand used the `pega
bem` hashtag (which means
`it`s wonderful, it`s good`) and
asked consumers to post good
moments of their lives with
this hashtag.
29
“Vivo’s television
advertising is super
funny, and they
have very cool ads
in social networks”
The pegabem posts
were also curated
on a dedicated
campaign website
Uploads were
shared online via
Facebook (where
Vivo has over 2m
fans) and other
social platforms
Their TV
commercial
encouraged people
to share good
moments of their
lives
Acesse o estudo
completo em:
millwardbrown.com/AdReaction/2014
​Adriana Sousa
Director of Media and Digital Solutions, Latin America
t. +55 11 3069 3625
Adriana.Sousa@millwardbrown.com

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Millward brownadreaction estudomultitelas BR 2014

  • 1. Marketing in the multiscreen world AdReaction 2014 BRAZILRESULTS
  • 2. CONDUCTED IN 30 COUNTRIES AROUND THE WORLD
  • 3. THE POWER OF FOUR 3 Why do we need to better understand multiscreen? How are screens used? What do people think of ads on screens? What should brands do?
  • 4. WHY DO WE NEED TO BETTER UNDERSTAND MULTISCREEN?
  • 5. GROWING OWNERSHIP OF SMARTPHONES AND TABLETS IS CREATING A NEW MEDIA LANDSCAPE 5 Global Shipments 725 349 145 238 1,004 315 227 227 2012 2013 TV Smartphone Laptop Tablet
  • 6. 6 Highest and Lowest TV minutes? Highest and Lowest Smartphone Minutes? Highest and Lowest Laptop Minutes Highest and Lowest Overall Minutes? Indonesia 540 Italy 317 UK 148 Vietnam 69 China 161 Kenya 65 Nigeria 193 France 79 SCREEN MINUTES BY COUNTRY Brazil (4th) 474
  • 7. HOW MUCH ARE SCREENS USED? BRAZIL RESULTS
  • 8. Time Spent Daily on Screens Per Person Global Average: 113 (27%) Global Average: 108 (26%) Global Average: 50 (12%) Global Average: 147 (35%) TOTAL MINS: 474 BR vs. 417 global
  • 9. When are devices used during the day? TV Smartphone Laptop Tablet
  • 10. When are devices used during the day? 0% 5% 10% 15% 20% 25% 30% 35% 6am to 9am 9am to 12 noon 12 noon to 3pm 3pm to 6pm 6pm to 9pm 9pm to 12 midnight 12 midnight to 6am TV Smartphone Laptop Tablet Device Key
  • 11. RELATED CONTENT UNRELATED CONTENT AT THE SAME TIME AT DIFFERENT POINTS IN TIME 11 ONE DEVICE AT A TIME 234’ 66% SIMULTANEOUS 119’ 34% 354 BR vs. 308 global How often are screens used simultaneously?
  • 12. RELATED CONTENT UNRELATED CONTENT AT THE SAME TIME AT DIFFERENT POINTS IN TIME 12 ONE DEVICE AT A TIME 234’ 66% STACKING 76’ 22% MESHING 43’ 12% Is simultaneous use for related content? 354 BR vs. 308 global
  • 13. Why do people use TV and Digital screens to do RELATED things? Meshing Global Average: 24% Global Average: 19% Global Average: 14% Global Average: 11%
  • 14. Why do people use TV and Digital screens to do DIFFERENT things? Stacking Global Average: 42% Global Average: 39% Global Average: 28% Global Average: 27% Global Average: 25% Global Average: 20%
  • 15. How much screen use overlaps with TV?
  • 16. How often does a task start on TV and continue on another screen?
  • 17. How often does a task start on a smartphone and continue on another screen?
  • 18. How often does a task start on a laptop and continue on another screen?
  • 19. How often does a task start on a tablet and continue on another screen?
  • 20. WHAT DO PEOPLE THINK OF ADS ON SCREENS?
  • 21. AdReaction 2014 www.millwardbrown.com/adreaction UK USA Argentina Australia Brazil Canada China Colombia France Germany India Indonesia Italy Japan Kenya Mexico Nigeria Phillipines Russia Saudi South Africa South Korea Spain Thailand Turkey Vietnam 15 25 35 45 55 65 300 350 400 450 500 550 MULTISCREEN OPPORTUNITY PLOT - COUNTRIES 21 MarketingReceptivity (averageacrossscreens) Scale of Opportunity (minutes across screens)
  • 22. AdReaction 2014 www.millwardbrown.com/adreaction 28 33 38 17 22 27 32 22 TV ads with URL TV ads with Facebook TV ads with online extras TV and online show sponsorship Sponsored mobile play-along for live TV event Sponsored online TV voting for TV show Online ads promoting TV ad or show - pre Online ads promoting TV ad or show - post MULTISCREEN OPPORTUNITY PLOT MARKETING APPROACHES (GLOBAL) Receptivity-GLOBAL Noticed - GLOBAL Micro-video TV ads promoting mobile app TV ads with hashtags TV show and mobile app sponsorship Interactive TV ads
  • 23. AdReaction 2014 www.millwardbrown.com/adreaction 23 MULTISCREEN OPPORTUNITY PLOT MARKETING APPROACHES (BRASIL) 15 25 35 45 55 18 23 28 33 38 43 48 TV ads with url TV ads with Facebook TV ads with hashtags Interactive TV ads TV ads promoting mobile app TV and online show sponsorship TV show and mobile app sponsorship Sponsored mobile play along game for live TV event Sponsored online TV voting for TV show Online ads promoting TV ad or show - pre Online ads promoting TV ad or show - post Micro-video TV ads with online extras Noticed - BR Receptivity-BR
  • 24. OPPORTUNITIES: BRANDS AND ACTIONS MENTIONED BY THE RESPONDENTS
  • 25.
  • 26. BE CONSISTENT • Magnum launched an advergame, with digital and TV efforts, that consumers had to navegate through diffent internet pages to hunt chocolates. • The interesting thing was the “pleasure hunt” was not only about Magnum but went to other brands’ internet pages such as Samsung, YouTube and the Saab car. Despite being multi branded and multi media, Magnum managed to keep it consistent throughout the screens, using each of its specific advantages. 26 The campaign started with PR around a concert set in the town of Milligan, NE - bang in the middle of America Magnum made a campaign in which you needed to achieve various levels to get to the Ice Cream. In TV it was already beautiful to see, but in the internet game it had me because it was super fun to play Magnum made an engaging advergame and invested on other media platforms Having other brands involved made the game more interesting without taking focus of Magnum.
  • 27. BE CONNECTED • New multi-screen behaviours offer exciting opportunities for interactions between screens. Although not all brands will be able to achieve this, second screen play-alongs can be highly popular. • Skol, a beer brand, is promoting exclusive brand content in the Twitter of a famous comedy TV show in Brazil, "Pânico na TV". The tweets happen simultaneously to the show transmition and videos are posted in the TV show’s twitter profile with participation of the show`s characters, enabling viewers to interact with both the show and the brand. The brand was promoted during the show and viewers were able to vote for their favourite episode on the brand’s website “When Skol allowed the viewers of Pânico na TV in Band TV to vote for your favourite episode through the brand’s website” Users could interact with both the brand and the TV Show. The TV Show’s Twitter profile promoted the brand’s contents. 27
  • 28. AdReaction 2014 www.millwardbrown.com/adreaction BE CONSIDERED 28 Edeka (German supermarket) ran a cute but “safe” TV ad featuring their variety of own brand products Supergeil has become a huge viral hit and spawned video messages to share with friends, colleagues etc. The TV ad achieved relatively few views online A much riskier, crazier “Supergeil” (= awesome) ad ran online – also featuring their own brand products
  • 29. BE CONCISE • Think carefully about how to overcome resistance to ads on digital screens. Use mobile- friendly, shareable content that entertains first, informs second. • Vivo, a Brazilian telecom brand, launched a TV and social media campaign to concisely promote its benefit of good network connectivity. • The brand used the `pega bem` hashtag (which means `it`s wonderful, it`s good`) and asked consumers to post good moments of their lives with this hashtag. 29 “Vivo’s television advertising is super funny, and they have very cool ads in social networks” The pegabem posts were also curated on a dedicated campaign website Uploads were shared online via Facebook (where Vivo has over 2m fans) and other social platforms Their TV commercial encouraged people to share good moments of their lives
  • 30. Acesse o estudo completo em: millwardbrown.com/AdReaction/2014 ​Adriana Sousa Director of Media and Digital Solutions, Latin America t. +55 11 3069 3625 Adriana.Sousa@millwardbrown.com