Este documento proporciona una lista extensa de bloques de código disponibles en Scratch 2 para controlar el movimiento, apariencia, sonido, lápiz, datos, eventos, control y sensores de los objetos sprite. Incluye bloques para acciones básicas como mover, girar y apuntar el sprite, así como bloques más avanzados para manipular variables, bucles, condicionales y extender Scratch con nuevos bloques personalizados.
2024 State of Marketing Report – by HubspotMarius Sescu
https://www.hubspot.com/state-of-marketing
· Scaling relationships and proving ROI
· Social media is the place for search, sales, and service
· Authentic influencer partnerships fuel brand growth
· The strongest connections happen via call, click, chat, and camera.
· Time saved with AI leads to more creative work
· Seeking: A single source of truth
· TLDR; Get on social, try AI, and align your systems.
· More human marketing, powered by robots
ChatGPT is a revolutionary addition to the world since its introduction in 2022. A big shift in the sector of information gathering and processing happened because of this chatbot. What is the story of ChatGPT? How is the bot responding to prompts and generating contents? Swipe through these slides prepared by Expeed Software, a web development company regarding the development and technical intricacies of ChatGPT!
Product Design Trends in 2024 | Teenage EngineeringsPixeldarts
The realm of product design is a constantly changing environment where technology and style intersect. Every year introduces fresh challenges and exciting trends that mold the future of this captivating art form. In this piece, we delve into the significant trends set to influence the look and functionality of product design in the year 2024.
2024 State of Marketing Report – by HubspotMarius Sescu
https://www.hubspot.com/state-of-marketing
· Scaling relationships and proving ROI
· Social media is the place for search, sales, and service
· Authentic influencer partnerships fuel brand growth
· The strongest connections happen via call, click, chat, and camera.
· Time saved with AI leads to more creative work
· Seeking: A single source of truth
· TLDR; Get on social, try AI, and align your systems.
· More human marketing, powered by robots
ChatGPT is a revolutionary addition to the world since its introduction in 2022. A big shift in the sector of information gathering and processing happened because of this chatbot. What is the story of ChatGPT? How is the bot responding to prompts and generating contents? Swipe through these slides prepared by Expeed Software, a web development company regarding the development and technical intricacies of ChatGPT!
Product Design Trends in 2024 | Teenage EngineeringsPixeldarts
The realm of product design is a constantly changing environment where technology and style intersect. Every year introduces fresh challenges and exciting trends that mold the future of this captivating art form. In this piece, we delve into the significant trends set to influence the look and functionality of product design in the year 2024.
ROMPECABEZAS DE ECUACIONES DE PRIMER GRADO OLIMPIADA DE PARÍS 2024. Por JAVIE...JAVIER SOLIS NOYOLA
El Mtro. JAVIER SOLIS NOYOLA crea y desarrolla el “ROMPECABEZAS DE ECUACIONES DE 1ER. GRADO OLIMPIADA DE PARÍS 2024”. Esta actividad de aprendizaje propone retos de cálculo algebraico mediante ecuaciones de 1er. grado, y viso-espacialidad, lo cual dará la oportunidad de formar un rompecabezas. La intención didáctica de esta actividad de aprendizaje es, promover los pensamientos lógicos (convergente) y creativo (divergente o lateral), mediante modelos mentales de: atención, memoria, imaginación, percepción (Geométrica y conceptual), perspicacia, inferencia, viso-espacialidad. Esta actividad de aprendizaje es de enfoques lúdico y transversal, ya que integra diversas áreas del conocimiento, entre ellas: matemático, artístico, lenguaje, historia, y las neurociencias.
How Race, Age and Gender Shape Attitudes Towards Mental HealthThinkNow
Mental health has been in the news quite a bit lately. Dozens of U.S. states are currently suing Meta for contributing to the youth mental health crisis by inserting addictive features into their products, while the U.S. Surgeon General is touring the nation to bring awareness to the growing epidemic of loneliness and isolation. The country has endured periods of low national morale, such as in the 1970s when high inflation and the energy crisis worsened public sentiment following the Vietnam War. The current mood, however, feels different. Gallup recently reported that national mental health is at an all-time low, with few bright spots to lift spirits.
To better understand how Americans are feeling and their attitudes towards mental health in general, ThinkNow conducted a nationally representative quantitative survey of 1,500 respondents and found some interesting differences among ethnic, age and gender groups.
Technology
For example, 52% agree that technology and social media have a negative impact on mental health, but when broken out by race, 61% of Whites felt technology had a negative effect, and only 48% of Hispanics thought it did.
While technology has helped us keep in touch with friends and family in faraway places, it appears to have degraded our ability to connect in person. Staying connected online is a double-edged sword since the same news feed that brings us pictures of the grandkids and fluffy kittens also feeds us news about the wars in Israel and Ukraine, the dysfunction in Washington, the latest mass shooting and the climate crisis.
Hispanics may have a built-in defense against the isolation technology breeds, owing to their large, multigenerational households, strong social support systems, and tendency to use social media to stay connected with relatives abroad.
Age and Gender
When asked how individuals rate their mental health, men rate it higher than women by 11 percentage points, and Baby Boomers rank it highest at 83%, saying it’s good or excellent vs. 57% of Gen Z saying the same.
Gen Z spends the most amount of time on social media, so the notion that social media negatively affects mental health appears to be correlated. Unfortunately, Gen Z is also the generation that’s least comfortable discussing mental health concerns with healthcare professionals. Only 40% of them state they’re comfortable discussing their issues with a professional compared to 60% of Millennials and 65% of Boomers.
Race Affects Attitudes
As seen in previous research conducted by ThinkNow, Asian Americans lag other groups when it comes to awareness of mental health issues. Twenty-four percent of Asian Americans believe that having a mental health issue is a sign of weakness compared to the 16% average for all groups. Asians are also considerably less likely to be aware of mental health services in their communities (42% vs. 55%) and most likely to seek out information on social media (51% vs. 35%).
AI Trends in Creative Operations 2024 by Artwork Flow.pdfmarketingartwork
This article is all about what AI trends will emerge in the field of creative operations in 2024. All the marketers and brand builders should be aware of these trends for their further use and save themselves some time!
ROMPECABEZAS DE ECUACIONES DE PRIMER GRADO OLIMPIADA DE PARÍS 2024. Por JAVIE...JAVIER SOLIS NOYOLA
El Mtro. JAVIER SOLIS NOYOLA crea y desarrolla el “ROMPECABEZAS DE ECUACIONES DE 1ER. GRADO OLIMPIADA DE PARÍS 2024”. Esta actividad de aprendizaje propone retos de cálculo algebraico mediante ecuaciones de 1er. grado, y viso-espacialidad, lo cual dará la oportunidad de formar un rompecabezas. La intención didáctica de esta actividad de aprendizaje es, promover los pensamientos lógicos (convergente) y creativo (divergente o lateral), mediante modelos mentales de: atención, memoria, imaginación, percepción (Geométrica y conceptual), perspicacia, inferencia, viso-espacialidad. Esta actividad de aprendizaje es de enfoques lúdico y transversal, ya que integra diversas áreas del conocimiento, entre ellas: matemático, artístico, lenguaje, historia, y las neurociencias.
How Race, Age and Gender Shape Attitudes Towards Mental HealthThinkNow
Mental health has been in the news quite a bit lately. Dozens of U.S. states are currently suing Meta for contributing to the youth mental health crisis by inserting addictive features into their products, while the U.S. Surgeon General is touring the nation to bring awareness to the growing epidemic of loneliness and isolation. The country has endured periods of low national morale, such as in the 1970s when high inflation and the energy crisis worsened public sentiment following the Vietnam War. The current mood, however, feels different. Gallup recently reported that national mental health is at an all-time low, with few bright spots to lift spirits.
To better understand how Americans are feeling and their attitudes towards mental health in general, ThinkNow conducted a nationally representative quantitative survey of 1,500 respondents and found some interesting differences among ethnic, age and gender groups.
Technology
For example, 52% agree that technology and social media have a negative impact on mental health, but when broken out by race, 61% of Whites felt technology had a negative effect, and only 48% of Hispanics thought it did.
While technology has helped us keep in touch with friends and family in faraway places, it appears to have degraded our ability to connect in person. Staying connected online is a double-edged sword since the same news feed that brings us pictures of the grandkids and fluffy kittens also feeds us news about the wars in Israel and Ukraine, the dysfunction in Washington, the latest mass shooting and the climate crisis.
Hispanics may have a built-in defense against the isolation technology breeds, owing to their large, multigenerational households, strong social support systems, and tendency to use social media to stay connected with relatives abroad.
Age and Gender
When asked how individuals rate their mental health, men rate it higher than women by 11 percentage points, and Baby Boomers rank it highest at 83%, saying it’s good or excellent vs. 57% of Gen Z saying the same.
Gen Z spends the most amount of time on social media, so the notion that social media negatively affects mental health appears to be correlated. Unfortunately, Gen Z is also the generation that’s least comfortable discussing mental health concerns with healthcare professionals. Only 40% of them state they’re comfortable discussing their issues with a professional compared to 60% of Millennials and 65% of Boomers.
Race Affects Attitudes
As seen in previous research conducted by ThinkNow, Asian Americans lag other groups when it comes to awareness of mental health issues. Twenty-four percent of Asian Americans believe that having a mental health issue is a sign of weakness compared to the 16% average for all groups. Asians are also considerably less likely to be aware of mental health services in their communities (42% vs. 55%) and most likely to seek out information on social media (51% vs. 35%).
AI Trends in Creative Operations 2024 by Artwork Flow.pdfmarketingartwork
This article is all about what AI trends will emerge in the field of creative operations in 2024. All the marketers and brand builders should be aware of these trends for their further use and save themselves some time!
A report by thenetworkone and Kurio.
The contributing experts and agencies are (in an alphabetical order): Sylwia Rytel, Social Media Supervisor, 180heartbeats + JUNG v MATT (PL), Sharlene Jenner, Vice President - Director of Engagement Strategy, Abelson Taylor (USA), Alex Casanovas, Digital Director, Atrevia (ES), Dora Beilin, Senior Social Strategist, Barrett Hoffher (USA), Min Seo, Campaign Director, Brand New Agency (KR), Deshé M. Gully, Associate Strategist, Day One Agency (USA), Francesca Trevisan, Strategist, Different (IT), Trevor Crossman, CX and Digital Transformation Director; Olivia Hussey, Strategic Planner; Simi Srinarula, Social Media Manager, The Hallway (AUS), James Hebbert, Managing Director, Hylink (CN / UK), Mundy Álvarez, Planning Director; Pedro Rojas, Social Media Manager; Pancho González, CCO, Inbrax (CH), Oana Oprea, Head of Digital Planning, Jam Session Agency (RO), Amy Bottrill, Social Account Director, Launch (UK), Gaby Arriaga, Founder, Leonardo1452 (MX), Shantesh S Row, Creative Director, Liwa (UAE), Rajesh Mehta, Chief Strategy Officer; Dhruv Gaur, Digital Planning Lead; Leonie Mergulhao, Account Supervisor - Social Media & PR, Medulla (IN), Aurelija Plioplytė, Head of Digital & Social, Not Perfect (LI), Daiana Khaidargaliyeva, Account Manager, Osaka Labs (UK / USA), Stefanie Söhnchen, Vice President Digital, PIABO Communications (DE), Elisabeth Winiartati, Managing Consultant, Head of Global Integrated Communications; Lydia Aprina, Account Manager, Integrated Marketing and Communications; Nita Prabowo, Account Manager, Integrated Marketing and Communications; Okhi, Web Developer, PNTR Group (ID), Kei Obusan, Insights Director; Daffi Ranandi, Insights Manager, Radarr (SG), Gautam Reghunath, Co-founder & CEO, Talented (IN), Donagh Humphreys, Head of Social and Digital Innovation, THINKHOUSE (IRE), Sarah Yim, Strategy Director, Zulu Alpha Kilo (CA).
Trends In Paid Search: Navigating The Digital Landscape In 2024Search Engine Journal
The search marketing landscape is evolving rapidly with new technologies, and professionals, like you, rely on innovative paid search strategies to meet changing demands.
It’s important that you’re ready to implement new strategies in 2024.
Check this out and learn the top trends in paid search advertising that are expected to gain traction, so you can drive higher ROI more efficiently in 2024.
You’ll learn:
- The latest trends in AI and automation, and what this means for an evolving paid search ecosystem.
- New developments in privacy and data regulation.
- Emerging ad formats that are expected to make an impact next year.
Watch Sreekant Lanka from iQuanti and Irina Klein from OneMain Financial as they dive into the future of paid search and explore the trends, strategies, and technologies that will shape the search marketing landscape.
If you’re looking to assess your paid search strategy and design an industry-aligned plan for 2024, then this webinar is for you.
5 Public speaking tips from TED - Visualized summarySpeakerHub
From their humble beginnings in 1984, TED has grown into the world’s most powerful amplifier for speakers and thought-leaders to share their ideas. They have over 2,400 filmed talks (not including the 30,000+ TEDx videos) freely available online, and have hosted over 17,500 events around the world.
With over one billion views in a year, it’s no wonder that so many speakers are looking to TED for ideas on how to share their message more effectively.
The article “5 Public-Speaking Tips TED Gives Its Speakers”, by Carmine Gallo for Forbes, gives speakers five practical ways to connect with their audience, and effectively share their ideas on stage.
Whether you are gearing up to get on a TED stage yourself, or just want to master the skills that so many of their speakers possess, these tips and quotes from Chris Anderson, the TED Talks Curator, will encourage you to make the most impactful impression on your audience.
See the full article and more summaries like this on SpeakerHub here: https://speakerhub.com/blog/5-presentation-tips-ted-gives-its-speakers
See the original article on Forbes here:
http://www.forbes.com/forbes/welcome/?toURL=http://www.forbes.com/sites/carminegallo/2016/05/06/5-public-speaking-tips-ted-gives-its-speakers/&refURL=&referrer=#5c07a8221d9b
ChatGPT and the Future of Work - Clark Boyd Clark Boyd
Everyone is in agreement that ChatGPT (and other generative AI tools) will shape the future of work. Yet there is little consensus on exactly how, when, and to what extent this technology will change our world.
Businesses that extract maximum value from ChatGPT will use it as a collaborative tool for everything from brainstorming to technical maintenance.
For individuals, now is the time to pinpoint the skills the future professional will need to thrive in the AI age.
Check out this presentation to understand what ChatGPT is, how it will shape the future of work, and how you can prepare to take advantage.
A brief introduction to DataScience with explaining of the concepts, algorithms, machine learning, supervised and unsupervised learning, clustering, statistics, data preprocessing, real-world applications etc.
It's part of a Data Science Corner Campaign where I will be discussing the fundamentals of DataScience, AIML, Statistics etc.
Time Management & Productivity - Best PracticesVit Horky
Here's my presentation on by proven best practices how to manage your work time effectively and how to improve your productivity. It includes practical tips and how to use tools such as Slack, Google Apps, Hubspot, Google Calendar, Gmail and others.
The six step guide to practical project managementMindGenius
The six step guide to practical project management
If you think managing projects is too difficult, think again.
We’ve stripped back project management processes to the
basics – to make it quicker and easier, without sacrificing
the vital ingredients for success.
“If you’re looking for some real-world guidance, then The Six Step Guide to Practical Project Management will help.”
Dr Andrew Makar, Tactical Project Management
Unlocking the Power of ChatGPT and AI in Testing - A Real-World Look, present...Applitools
During this webinar, Anand Bagmar demonstrates how AI tools such as ChatGPT can be applied to various stages of the software development life cycle (SDLC) using an eCommerce application case study. Find the on-demand recording and more info at https://applitools.info/b59
Key takeaways:
• Learn how to use ChatGPT to add AI power to your testing and test automation
• Understand the limitations of the technology and where human expertise is crucial
• Gain insight into different AI-based tools
• Adopt AI-based tools to stay relevant and optimize work for developers and testers
* ChatGPT and OpenAI belong to OpenAI, L.L.C.
1. Scratch 2
BLOQUES:
MOVIMIENTO:
Mover 10 pasos
(Además del 10 se puede ponercualquierotronúmero)
Girar 15 grados
(además del 15 se puede ponercualquierotronúmero)
Girar 15 grados
(Además del 15 se puede ponercualquierotronúmero)
Apuntarendirección 90°
(Además del 90 se puede ponercualquierotronúmero)
Apuntarhacia punterodel ratón
Ir a x: 0 y: 0
(Además de los0 se puede ponercualquierotronúmero)
Ir a punterodel ratón
(Otra opción:posiciónaleatoria.)
Deslizarenunsegundoa x: 0 y:0
(Además de los0 se puede ponercualquierotronúmero)
Cambiarpor 0
(Ademásdel 0se puede ponercualquierotronúmero)
Fijarx a 0
(Ademásdel 0se puede ponercualquierotronúmero)
Cambiar y por 0
(además del 0 se puede ponercualquierotronúmero)
Fijary a 0
(además del 0 se puede ponercualquierotronúmero)
Rebotarsi toca un borde
Fijar estilode rotación izquierda-derecha
(Otrasopciones:norotar, entodasdirecciones)
Posiciónenx
Posicióneny
Dirección
APARIENCIA
DecirhelloPor2 segundos
(Ademásde decirhellose puedeponercualquierotrapalabra)
Decirhello
(Ademásde decirhellose puedeponercualquierotrapalabra)
PensarhmmPor 2 segundos
(Ademásde pensarhmmse puede ponercualquierotrapalabra)
2. Pensar hmm
(Ademásde pensarhmmse puede ponercualquierotrapalabra)
Mostrar
Esconder
Cambiardisfraza costum1
(Ademásde cambiarel disfrazacostum 1 se puede cambiara costum2)
Siguiente disfraz
Cambiarfondoa backdrop1
(Ademásde cambiarel fondoa backdrop1 se puede cambiara siguientefondoy
fondoanterior)
Cambiarefectocolorpor 25
(Ademásde cambiarcolorse puede cambiara ojo de pez,remolino,pixelizar, mosaico,
brillantezydesvanecer.Ademásdel número25 se puede cambiarpor otrocualquier
número.)
Cambiarefecto colora 0
(Ademásde cambiarcolorse puede cambiara ojo de pez,remolino,pixelizar, mosaico,
brillantezydesvanecer.Ademásdel número0se puede cambiarporotro cualquier
número.)
Quitarefectografico
Cambiartamaño por10
(Ademásde cambiarel tamañopor 10 se puede caminarpor cualquierporotro
número)
Cambiartamaño a 100%
(Ademásde cambiarel tamañopor el 100% se puede cambiarpor cualquierotro
número)
Enviaral frente
Ir 1 capas hacia atrás
(Además del 1se puede ponercualquierotro número)
# De disfraz
Nombre de fondo
Tamaño
SONIDO
Tocar sonido meow
(Ademásde tocarel sonidomeow se puede cambiara grabar)
Tocar sonido meow yesperar
(Ademásde tocarel sonidomeow se puede cambiara grabar)
Detenertodoslossonidos
Tocar tambor1 Durante 0.25 Pulsos
(Además del número1que representael tamborde caja,se puedencambiarpor
Los númerosdesde el 2al 18 que representan al bombo,el golpe lateral,losplatillo
charles,el charlescerrado,lapandereta,palmada,claves,bloquesde madera,
cencerro,triangulo,bongo,Congo,cabasa,güiro ,trafaplasycuicasuelta)
Silenciopor0.25 pulsos
(Además del o.25se puede ponercualquierotronúmero)
3. Tocar nota60 Durante 0.5 pulsos
(Ademásde tocarla nota 60 se puede tocar lasnotas
48,50,52,53,55,57,59,62,64,65,67,69,71 y lanota 72)
Fijarinstrumento a1
(Ademásdel instrumento1que representaenpianohayinstrumentosdesde el
numero2 hasta el 21 que representanel pianoeléctrico,el órgano,laguitarra,la
guitarra eléctrica,el bajo,el pizzicato,el violonchelo,el trombón,el clarinete,el
saxofón,laflauta,laflautade madera,el fagot,el coro, el vibráfono,lacaja musical,el
tambor metálico,lamarimba,sintetizadormelódico,sintetizadorde fondo)
Cambiarvolumenpor-10
(ademásdel número -10puedesponercualquiernúmero)
Fijarvolumen a100%
(ademásdel número100 puedesponercualquiernúmero)
Volumen
Cambiartempopor 20
(ademásdel número20 puedesponercualquiernúmero)
Fijartempoa 60 Ppm
(ademásdel número60 puedesponercualquiernúmero)
Tempo
LAPIZ
Borrar
Sellar
Bajar lápiz
Subirlápiz
Fijarcolor del lápiza
(además del colorverde se puede utilizarcualquierotrocolor)
Cambiarcolor del lápizpor10
(ademásdel número10 puedesponercualquiernúmero)
Fijarcolor del lápiza0
(ademásdel número0puedesponercualquiernúmero)
Cambiarintensidaddel lápizpor 10
(ademásdel número10 puedesponercualquiernúmero)
Cambiarintensidaddel lápiza 50
(ademásdel número50 puedesponercualquiernúmero)
Cambiartamaño del lápizpor1
(ademásdel número1puedesponercualquiernúmero)
fijartamañode lápiza 1
(además del número1puedesponercualquiernúmero)
4. DATOS
Crear unavariable
Crear unalisto
EVENTOS
Al presionar
Al presionarteclade espacio
(además de lateclade espaciose puede utilizarlaflechaarriba,laflechaabajo,la
flechaderecha,laflecha izquierda, cualquiera,ademásde lasteclasde lasletrasdesde
la a hasta la z y losnúmerosdesde el 0hasta el 9)
Al hacer clicen este objeto
Cuandoel fondocambie a backdrop1
Cuandovolumendel sonido sea10
(ademásdel volumendel sonidose puede seleccionarlasopcionesde cronometroy
movimientodel video,enel casodel 10 se puede cambiarporcualquierotronúmero)
Al recibirmensaje 1
(ademáslaopciónmensaje 1,se puede escogerlaopciónnuevomensaje)
Enviarmensaje 1
(ademáslaopciónmensaje 1,se puede escogerlaopciónnuevomensaje)
Enviarmensaje 1 Y esperar
(ademáslaopciónmensaje 1,se puede escogerlaopciónnuevomensaje)
CONTOL
Esperar1 segundo
(ademásdel número1puedesponercualquiernúmero)
Repetir10
(ademásdel número10 puedesponercualquiernúmero)
Por siempre.
Si … entonces
Si entones si no
Esperarhasta que
Repetirhastaque
Detenertodos
(ademáslaopciónde todos,se puede escogerlasopcionesde este programayotros
programasen el objeto)
Al comenzarcomo clon
Crear clonde mí mismo
(ademáslaopciónde mí mismo,se puede escogerlaopciónde Sprite 1)
Borrar este clon
5. SENSORES
¿tocandopunterodel ratón?
(ademáslaopcióndel punterodel ratón,se puede escogerlaopciónde borde)
¿tocandoel color ?
(ademásde loscoloresvioletase puedeelegircualquierotrocolor)
¿color tocando ?
(ademásde loscoloresvioletaynaranjase puedenelegircualquierotrocolor)
Distanciara punterodel ratón
Preguntarwhat´syour name?y esperar
(ademásde escribirwhat´syourname se puede escribircualquiercosaque quieras)
Respuesta
¿teclaespaciopresionada?
(ademásde lateclade espaciose puede utilizarlaflechaarriba,laflechaabajo,la
flechaderecha,laflechaizquierda,cualquiera,ademásde lasteclasde lasletrasdesde
la a hasta la z y losnúmerosdesde el 0hasta el 9)
¿ratón presionado?
Posiciónx del ratón
Posiciónydel ratón
Volumendel sonido
Movimiento del videoen este objeto
(ademásde laopciónmovimientose puede utilizarlaopciónde dirección,enel caso
de la opciónde este objetopuede sercambiadapor escenario)
Videoencendido
(ademásde laopciónde encendidose puede optarporlasopcionesde apagadoo
encendidoe invertido)
Fijartransparenciade videoa50%
(ademásdel número50 se puede utilizarcualquierotronúmero)
Cronometro
Reiniciarcronometro
Posicionarx de Sprite 1
(ademásde laopciónde posicionarx hay más variablesporejemplovolumen,tamaño,
nombre del disfraz,#de disfraz,direcciónylaopciónde posicionary)
Minuto actual
(ademásde laopciónde minutotieneslasopcionesde año,mes,fecha,díasde la
semana,horay segundos)
Días desde el 2000
Nombre de usuario
6. OPERADORES
MAS BLOQUES
Crear unbloque
Añadiruna extensión
En este caso encada
espacioenblancose
puede ponercualquier
número.
En este caso ademásdel 1 y 10 se puede ponercualquier
otro número.
En estosbloquesse puedenponertantocomoletraso
números.
En estosbloquespuede sercolocadounode los
bloquesde sensores.
En estosbloquesse puede cambiartantolaspalabras
como el numeroporotras palabraso números.Siempre
respetandoque si esunnumerose lo cambiapor un
númeroy si esuna palabrase lacambia por lamisma
En este caso enlosespaciosenblancose puede poner
cualquiernumero
Ademásde laopciónde raíz cuadrada se puede cambiarpor
lasopcionesde abs,piso,techo,sin,cos, tan, asin,acos,
atan, en,log, e^ y 10^. En el caso del número9, puede ser
remplazadoporcualquierotronúmero.
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