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October 27, 20101/65Nancy Proctor, proctorn@si.edu
From Headphones to Microphones
Visitor-led mobile experience design for museums
Nancy Proctor, Smithsonian Institution
MCN Austin, 27 October 2010
October 27, 20102/65Nancy Proctor, proctorn@si.edu
Housekeeping
Questions & comments:
@nancyproctor
Hashtags: #mtogo #mcn2010
http://wiki.MuseumMobile.info
October 27, 20103/65Nancy Proctor, proctorn@si.edu
A Mobile Wake-up Call
Halsey Burgund’s Scapes
deCordova Sculpture Park & Museum
Lincoln, MA – until Nov 14
October 27, 20104/65Nancy Proctor, proctorn@si.edu
1. 8:00-8:30 Introductions & setting the agenda
Some suggestions:
• Why mobile? Making the case & responding to objections
• Mobile strategy
• Infrastructure
• Mobile business models
• Theory: audience-led mobile content & experience design
• Practice: key messages, audiences & their questions
• Evaluating mobile apps
• IPad: what is the potential for museums
• Wayfinding and Orientation
• Augmented reality
• Connecting the virtual and the real
Agenda for Today:
October 27, 20105/65Nancy Proctor, proctorn@si.edu
Why mobile?
October 27, 20106/65Nancy Proctor, proctorn@si.edu
Opening our eyes
6
October 27, 20107/65Nancy Proctor, proctorn@si.edu
Interpretation is as essential to the
Museum as cutlery is to a banquet
7
October 27, 20108/65Nancy Proctor, proctorn@si.edu
8
 Some visitors may bring their own,
 Some may eat only the finger food,
 Some may choose another restaurant,
 Many will go away hungry,
If the Museum doesn’t provide it:
feeling uninvited and unwelcome.
October 27, 20109/65Nancy Proctor, proctorn@si.edu
VelcroTeflon
http://www.slideshare.net/psamis/learning-in-museums-2008-intro-remarks
October 27, 201010/65Nancy Proctor, proctorn@si.edu
Tate Modern’s
Principles of Interpretation
1. Interpretation is at the heart of the gallery’s mission.
2. Works of art do not have self-evident meanings.
3. Works of art have a capacity for multiple readings; interpretation
should make visitors aware of the subjectivity of any interpretive text.
4. Interpretation embraces a willingness to experiment with new ideas.
5. We recognise the validity of diverse audience responses to works of
art.
6. Interpretation should incorporate a wide spectrum of voices and
opinions from inside and outside the institution.
7. Visitors are encouraged to link unfamiliar artworks with their
everyday experience.
October 27, 201011/65Nancy Proctor, proctorn@si.edu
In the Museum as
Distributed Network…
11
October 27, 201012/65Nancy Proctor, proctorn@si.edu
…at least half of the Museum’s
platforms are already mobile.
12
October 27, 201013/65Nancy Proctor, proctorn@si.edu
So if we want to meet our
audiences where they are
And take them some place new…
October 27, 201014/65Nancy Proctor, proctorn@si.edu
Mobile is a great vehicle
http://www.youtube.com/watch?v=6ILQrUrEWe8
14
October 27, 201015/65Nancy Proctor, proctorn@si.edu
51%
53%
73%
79%
93%
2010 Mobile Tour evaluation…. (Top box %)
Made visit much
more enjoyable…
Strongly
recommend…
Very satisfied…
Very easy to use…
Q. Guide Ratings
Note: Percentages represent the highest rating
Made artworks
much more
meaningful…
Mobile Improved Visitors’ Experience
FUSION RESEARCH + ANALYTICS
October 27, 201016/65Nancy Proctor, proctorn@si.edu
Those who chose the iPod and cell phone
formats rated them more highly than
traditional headset tour users rated theirs.
(although the content was identical!)
Randi Korn & Associates, SFMOMA, 2006
October 27, 201017/65Nancy Proctor, proctorn@si.edu
Phone logs
enabled us
to see
patterns in
where
visitors
wanted
information
most:
(or perhaps where they or could find the labels!)
Randi Korn & Associates, SFMOMA, 2006
October 27, 201018/65Nancy Proctor, proctorn@si.edu
In fact, GuideBy Cell now mashes up area codes
and Google Maps to reveal where visitors are
from:
October 27, 201019/65Nancy Proctor, proctorn@si.edu
I spent
more time
66%
No Impact
33%
I spent less
time
1%
Q. How did the Mobile Tour impact the amount of time you spent in the museum today?
Multimedia Tours Impact on
Time Spent in the Galleries
FUSION RESEARCH + ANALYTICS study at SFMOMA Summer 2010
October 27, 201020/65Nancy Proctor, proctorn@si.edu
Feedback on Multimedia Tour
Kahlo exhibition at SFMOMA, 2008
October 27, 201021/65Nancy Proctor, proctorn@si.edu
Mean
Doing this type of activity in a zoo appeals to me. 6.1
This activity enhanced our conversation about the animals. 6.2
This is a good activity for a family. 6.4
I was able to pay attention to the information provided by
the application while I was doing it.
6.6
*Scale: 7 = strongly agree through 1 = strongly disagree.
Source: Institute for Learning Innovation & the Jacksonville Zoo.
Jacksonville Zoo’s Research
October 27, 201023/65Nancy Proctor, proctorn@si.edu
The more interpretation used, the
greater the visitor satisfaction
Randi Korn & Associates, SFMOMA, 2006
October 27, 201024/65Nancy Proctor, proctorn@si.edu
Concerns
1. Cellphone use will disrupt the galleries and encourage
people to talk on their phones.
2. Visitors will take pictures of the art with their phones.
3. Interpretation distracts visitors from actually looking at
the work, making it a superficial experience.
4. Not everyone has a cellphone or smartphone.
Signage and guards reinforce gallery etiquette.
They already do, but signage and guards protect SI.
Depends entirely on content design.
True, so multiple interpretation platforms are necessary.
October 27, 201025/65Nancy Proctor, proctorn@si.edu
Mobile Strategy
October 27, 201026/65Nancy Proctor, proctorn@si.edu
“For the increase
& diffusion of knowledge”
Mission Metric How mobile can help
Increase of
knowledge
Quality 1. Improve collections
information and
metadata
2. Improved visitor
experience through
timely interpretation
and information
Diffusion of
knowledge
Relevance 1. Integrate museum
content into every day
activities and contexts
on personal devices &
www access
2. Help understand
audiences’ needs and
interests better
October 27, 201027/65Nancy Proctor, proctorn@si.edu
“For the increase
& diffusion of knowledge”
Mission Metric How mobile can help
(Forever…) Sustainability 1. Connect individuals
and communities with
the collections across
platforms
2. Enable communities of
interest to form around
collections and
activities
October 27, 201028/65Nancy Proctor, proctorn@si.edu
Non-profit network effects
Edward Hoover, 2010, from Flickr.
October 27, 201029/65Nancy Proctor, proctorn@si.edu
1. Mobile is global, and its reach is key to “the increase and
diffusion of knowledge” in the 21st century
2. Mobile is opening up access to and dialogue with new
audiences in:
• Emerging global markets
• Developing nations
• Rural/remote communities
• Spanning generations
• Niche communities of interest and passion for SI’s
collections and research
3. Mobile gives us new tools for scholarship, research,
outreach and staying relevant to our constituents
4. Mobile challenges us to ‘think differently’ about how we do
business in a new learning & communications economy
How does mobile help SI?
October 27, 201030/65Nancy Proctor, proctorn@si.edu
An iterative process
October 27, 201031/65Nancy Proctor, proctorn@si.edu
The Mobile Strategic Planning:
First principles
1. The only certainty in the mobile landscape is
change – so we need an adaptive, standards-based
approach to our mobile strategy and solutions
development
2. Because of the rapid rate of mobile technology
obsolescence, we will build for mobile audiences,
not specific platforms and gadgets
3. Because of our public mandate and responsibility,
wherever possible SI Mobile will make its resources,
best practices, and mobile products available for
others to adapt and build upon
October 27, 201032/65Nancy Proctor, proctorn@si.edu
What will SI Mobile look like?
1. A Smithsonian Mobile Architecture
and framework
2. Standards
3. Best practice documentation and
training
4. Infrastructure
5. A Mobile Toolkit
October 27, 201033/65Nancy Proctor, proctorn@si.edu
Some of the tools…
• Smithsonian Commons Mobile
• Collections search
• Image delivery
• Events calendars
• Maps and wayfinding
• “About…” content and functionality
• Visitor feedback capture
• Social media functions/communities of interest
• Mobile metrics and campaign functions
• Mobile advertising and promotions
• Location-based functions
• Augmented reality
October 27, 201034/65Nancy Proctor, proctorn@si.edu
Infrastructure: Network
 Free, ubiquitous wifi is essential
 Foreigners won’t use cellular networks
 Why should visitors leave their Web 2.0 lives at the
door
 Creating community spaces: museum as community
(BM research found this is a large % of visitors)
 Incremental solutions (a small % of visitors will use wifi
right now, we grow the infrastructure with them)
 Download is still more stable and scalable than
streaming (See Peter Samis’s talk at Tate Handheld
conference)
 Managing expectations:
 People increasingly expect ubiquitous wifi (coffee
shop culture)
 Are also use to managing connectivity themselves
October 27, 201035/65Nancy Proctor, proctorn@si.edu
Mobile Business Models
 What we need to own
1. Content
2. CMS
3. Standards
4. Mobile website
 What we don’t need to own
1. App publishing/wrapping platforms (&
maintenance on all mobile devices)
2. Distribution channels
Nancy Proctor & Peter Samis’s presentations at Tate Handheld
2010
October 27, 201036/65Nancy Proctor, proctorn@si.edu
Mobile Business Models
 Up for discussion
1. Exclusive branding
2. Marketing
3. Hardware & distribution operations
4. When should museums build their own
interface or customized app, and when
should they integrate into existing social
communities or apps?
Nancy Proctor & Peter Samis’s presentations at Tate Handheld
2010
October 27, 201037/65Nancy Proctor, proctorn@si.edu
Audience-led Design: The Theory
October 27, 201038/65Nancy Proctor, proctorn@si.edu
The Audio Tour Box:
October 27, 201039/65Nancy Proctor, proctorn@si.edu
Thinking outside the audiotour
box
Means thinking about content & experience
October 27, 201040/65Nancy Proctor, proctorn@si.eduFraunhofer Institute, Kunstmuseum Bonn: ‘Beat Zoderer’ exhibition (Listen project) 2003
It’s NOT about the Technology
October 27, 201041/65Nancy Proctor, proctorn@si.edu
Recent Research & Resources
http://wiki.MuseumMobile.info/research
2010
1. Smithsonian studies of Mall and Zoo visitors
2009
1. CHNM survey on Museums and Mobile Adoption
2. Learning Times International Survey on handheld use in
museums.
2008
1. Whitney Museum of American Art: Audio Guide
Technologies Survey Final Report
2007
1. Matthew Barney: Multiplatform interpretation at SFMOMA
2. La Placa Cohen Culture Track 2007 (with Antenna Audio)
October 27, 201042/65Nancy Proctor, proctorn@si.edu
Who is your target audience?
 Tied to mission & key messages
 What are the desired outcomes? What do we
want them to know, think and/or feel?
 What platforms do they already use? How do
they use them elsewhere & what excites them?
o Traditional audio tours
o Cellphones or smartphones
o Podcasts
o Mobile social media: SMS, Twitter, FB…
October 27, 201043/65Nancy Proctor, proctorn@si.edu
A Minority of Visitors Use
Technologies in the Galleries
2006 study by Randi Korn & Associates at SFMOMA
BUT they use technology everywhere else:
WWW = Whatever, Whenever, Wherever
October 27, 201044/65Nancy Proctor, proctorn@si.edu
Question mapping in the gallery:
What do they want to know?
• Semi-structured interviews
• FAQs and comments cards
• Questions posed to staff…
October 27, 201045/65Nancy Proctor, proctorn@si.edu
Collecting questions…
 Online question collection:
o Specialized Q&A services, e.g. AJOA
o Comments on social media sites
 Include audience research in order to segment
 Go deeper with more experienced museum
visitors
 Where are visitors not being served by existing
interpretation?
October 27, 201046/65Nancy Proctor, proctorn@si.edu
Organize & Filter
 Group questions:
o Thematically
o By object
o By location
 Prioritize by mission and key messages
 Prioritize questions that elicit great stories
October 27, 201047/65Nancy Proctor, proctorn@si.edu
Organize questions
Painting Sculpture Folk Art Architecture
Dramatic
change in style
in display
Why multiples
of same work?
Lures aren’t art
Story behind
the
architecture
Triple painting?!
Memory
vessels: idea,
ones with
stones…
Glad you dead
you rascal
you?!
October 27, 201048/65Nancy Proctor, proctorn@si.edu
Which content modalities?
1. +-+-+-+-+ Soundtracks
2. o o o o Soundbites
3. x x x x Interactives
4. | | | | Links
5. ^ ^ ^ ^ Feedback
6. § § § § Social media
Narrowcast/
Offline or
Networked
Networked
only
October 27, 201049/65Nancy Proctor, proctorn@si.edu
Soundbite Sample
October 27, 201050/65Nancy Proctor, proctorn@si.edu
Soundbites
 Are ‘atoms’ of information.
 Commonly called ‘stops’ – or ‘starts’!
 Facilitate going deeper on a specific object/subject.
 Usually require a visual (actual object or image).
 Can be collectable & portable to other platforms e.g.
via bookmarking, saving or sharing.
 Can be reused across the museum’s analog & digital
platforms as well as those of third parties.
October 27, 201051/65Nancy Proctor, proctorn@si.edu
Soundtrack Sample
October 27, 201052/65Nancy Proctor, proctorn@si.edu
The Soundtrack
 Recalls original ‘linear’ audio tours.
 Provides a sequential narrative and contextual
information: tools for understanding the principles
of the displays, both in the gallery and beyond.
 Immersive, but may be divided into a number of
connected segments.
 ‘Downloaded’ for audiences on-site and beyond.
 Like a good album, book or catalogue, should be
possible to enjoy over & over again…
October 27, 201053/65Nancy Proctor, proctorn@si.edu
Soundtracks & Soundbites
Combined
53
October 27, 201054/65Nancy Proctor, proctorn@si.edu
ArtBabble: the ideal interface
http://www.artbabble.org/video/meet-william-christenberry
October 27, 201055/65Nancy Proctor, proctorn@si.edu
Identify soundtracks &
soundbitesPainting Sculpture Folk Art Architecture
Dramatic
change in style
in display
Why multiples
of same work?
Lures aren’t art
Story behind
the architecture
Triple painting?!
Memory vessels:
idea, ones with
stones…
Glad you dead
you rascal you?!
October 27, 201056/65Nancy Proctor, proctorn@si.edu
Architecture Tour
History of the building, style, architect
----------+--------------+------------------+--------
O O O
Tiles Skylights Ironwork
October 27, 201057/65Nancy Proctor, proctorn@si.edu
Folk Art Tour
Why is folk art, art?
----+-------------------+------------------+-----------
/ / /
O O O
Lures Memory vessels Glad you dead…
October 27, 201058/65Nancy Proctor, proctorn@si.edu
How best to tell the story &
create the atmosphere?
1. Monologue:
o Artists & curators
o Staff
o Related experts
o Professional narrators
2. Reinactments/ plays
3. Interview
4. Dialogue
5. Vox pop / comments
6. Music
October 27, 201059/65Nancy Proctor, proctorn@si.edu
 Knowledgeable or insightful – trusted
 Relates to the mission or key messages
 Good communicator with target audience
o Engaging voice
o Confident manner
o Makes it relevant
 Facilitates the desired outcomes
Who best to tell the story?
October 27, 201060/65Nancy Proctor, proctorn@si.edu
The audiences’ conversations
 Comments and questions (audio/text/links)
 Search-research-share
 Bookmark/Email/SMS to self
 Collect (MyCollection, ArtStream)
 Share (Twitter, Facebook, SMS)
 Forum
 Voting (show the polls!)
 Quizzes/games (multimedia/SMS)
 Mobile giving
October 27, 201061/65Nancy Proctor, proctorn@si.edu
Crowdsourcing experiences
Halsey Burgund’s Scapes
deCordova Sculpture Park & Museum
Lincoln, MA – until Nov 14
October 27, 201062/65Nancy Proctor, proctorn@si.edu
The right vehicle for your content
Audio
player
Multimedia
player
Cellphone
Personal
media
player
Smart
Mobile
Browser
phones
Mobile
App
Soundtrack x x (x) X X X
Soundbite X X X x X X
Interactive X X X
Link X X x
Feedback X X X
Social
media
X X
October 27, 201063/65Nancy Proctor, proctorn@si.edu
Platform considerations
1. Users’ own devices or supplied on-site?
2. Can you support network connectivity at your
site?
3. Can you support multiple platforms?
4. What kind of location-based/content triggering
solution do your visitors & experience need –
really?
5. Can you manage user-generated content?
6. What do your sponsors/funders require?
October 27, 201064/65Nancy Proctor, proctorn@si.edu
Audience-led Design: The Practice
Key messages,
target audiences
& their questions
64
October 27, 201065/65Nancy Proctor, proctorn@si.edu
What are our audiences
looking for?
October 27, 201066/65Nancy Proctor, proctorn@si.edu
Mission:
SI: Increase and diffusion of knowledge.
AA: Be the resource and facilitator for experiencing, understanding
and engaging with American art in the US and the world.
Objectives:
Repeat visitors; Membership sales; Integration into the curriculum
October 27, 201067/65Nancy Proctor, proctorn@si.edu
1. Identify your target audience(s)
1. Explorers
2. Facilitators
3. Experience seekers
4. Professionals/Hobbyists
5. Rechargers
 Virtual visitors
 Non-visitors
Falk’s Identity Segmentations
10 min
October 27, 201068/65Nancy Proctor, proctorn@si.edu
Are you an Explorer?
October 27, 201069/65Nancy Proctor, proctorn@si.edu
Are you a Facilitator?
October 27, 201070/65Nancy Proctor, proctorn@si.edu
Are you an Experience Seeker?
October 27, 201071/65Nancy Proctor, proctorn@si.edu
Are you a Pro/Hobbyist?
October 27, 201072/65Nancy Proctor, proctorn@si.edu
Are you a Recharger?
October 27, 201073/65Nancy Proctor, proctorn@si.edu
2. Record your questions
about The Museum of
Meaningful Things
The Museum’s Mission: Enable meaningful
conversations & build ad hoc
communities & collaborations around
personal objects & their stories.
1. Install your exhibition
2. Record your questions
3. Ask the curator
20 min
October 27, 201074/65Nancy Proctor, proctorn@si.edu
3. Identify the key messages
 Please list 1-3 main ideas visitors will take away
from visiting the site or exhibition. What objects or didactic
components of the presentations will help them learn this?
 Describe the rationale and originality of the presentation. Is the
site or exhibition bringing new scholarship to the field, exposing
an under-recognized subject, etc.?
Why is this presentation important now?
 Please note other interpretive components at the site that
should be considered (labels, docent tours, audio tour, in-gallery
videos, interactive feature, blogs, etc.). Are you aware of
existing media created by other organizations that address the
key messages/topics of this presentation?
How does mobile fit into the interpretive mix?
SFMOMA's "Interpretive Goals Questionnaire”
http://www.archimuse.com/mw2009/papers/samis/samis.html
10 min
October 27, 201075/65Nancy Proctor, proctorn@si.edu
3. Who will speak to these
questions?
10 min
Museum’s Voice Visitors’ Voices
 Monologue
 Dialogue
Voice(s):
 Artist
 Curator
 Related expert
 Interview
 Vox pop. / comments
 Music
…
Comments & questions:
…
Bookmark / Save:
…
Games:
…
October 27, 201076/65Nancy Proctor, proctorn@si.edu
4. Put the experience in context
 On-site or Online visit
 Visit life cycle: Before, During, After
 Special context: At home, In school, On the go…
 Networked or ‘on board’?
 Other interpretation, information or services
available?
1. Museum-authored
2. User-generated
3. Third parties
10 min
October 27, 201077/65Nancy Proctor, proctorn@si.edu
5. Choose your platform
1. Users’ own devices or supplied on-site?
2. Can you support network connectivity at
your site?
3. Can you support multiple platforms?
4. What kind of location-based/content
triggering solution do your visitors &
experience need – really?
5. Can you manage user-generated content?
6. What do your sponsors/funders require?
15 min
October 27, 201078/65Nancy Proctor, proctorn@si.edu
http://picasaweb.google.com/anup.rao/HaifaAkkoIsrael#4954285426665324562
From Headphones to Microphones
From “we do the talking” to “we help you do the talking.”
October 27, 201079/65Nancy Proctor, proctorn@si.edu
…methods, techniques, results: Has anybody
analysed the use of mobile apps on and off site
from a qualitative and quantitative perspective?
Evaluating mobile apps
Forrester’s SWOT analysis of SI Mobile projects
October 27, 201080/65Nancy Proctor, proctorn@si.edu
IPad
What is the potential for museums? Are you aware of any
projects being developed besides adapting iphone apps
for the iPad?
• Access:
“Using Technology to Support STEM Reading:
Matthew H. Schneps, Jamie K. O’Keeffe,
Amanda Heffner-Wong, and Gerhard Sonnert
Laboratory for Visual Learning Harvard-
Smithsonian Center for Astrophysics”
- Journal of Special Education Technology,
JSET 2010 Volume 25, Number 3
• Yves Klein for iPad
• Please touch the exhibit! Melbourne Museum
• iBiennale
• Catalogue publishing: mixed retail + subscription model
• Tablet Enhanced Group Tours: Scott Sayre, Sat 13:30-15:00 Tannehill
October 27, 201081/65Nancy Proctor, proctorn@si.edu
I am interested in possible solutions that have been implemented
with or without using location aware technology, results of tests,
prototypes, evaluations? Has there been any progress on this?
Wayfinding and Orientation
• AMNH Explorer
Wifi positioning
• Brooklyn
Museum’s ‘virtual
positioning’ with
accession #s
• Halsey Burgund’s
Scapes,
deCordova
October 27, 201082/65Nancy Proctor, proctorn@si.edu
I'd be interested in some in depth feedback on
usability and user experiences.
Augmented reality
October 27, 201083/65Nancy Proctor, proctorn@si.edu
 http://museummobile.info/ wiki, blog & podcasts
 MCN Conference Oct 27-30, 2010, Austin, TX http://MCN.edu
 Mobile Content Standards Summit 27 Oct, at
MCNhttp://wiki.museummobile.info/standards
 http://tatehandheldconference.pbworks.com
 Koven Smith: http://kovenjsmith.com &
http://www.archimuse.com/mw2009/papers/smith/smith.html
 SFMOMA (Peter Samis & Stephanie Pau):
http://www.archimuse.com/mw2007/papers/samis/samis.html &
http://www.archimuse.com/mw2009/papers/samis/samis.html
Nancy Proctor: ProctorN@si.edu @nancyproctor
http://MuseumMobile.info
With many thanks to Kate Haley-Goldman for help with this method!
Opportunities to continue our work:

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NProctor: Mobile Interpretation Clinic at MCN 2010

  • 1. October 27, 20101/65Nancy Proctor, proctorn@si.edu From Headphones to Microphones Visitor-led mobile experience design for museums Nancy Proctor, Smithsonian Institution MCN Austin, 27 October 2010
  • 2. October 27, 20102/65Nancy Proctor, proctorn@si.edu Housekeeping Questions & comments: @nancyproctor Hashtags: #mtogo #mcn2010 http://wiki.MuseumMobile.info
  • 3. October 27, 20103/65Nancy Proctor, proctorn@si.edu A Mobile Wake-up Call Halsey Burgund’s Scapes deCordova Sculpture Park & Museum Lincoln, MA – until Nov 14
  • 4. October 27, 20104/65Nancy Proctor, proctorn@si.edu 1. 8:00-8:30 Introductions & setting the agenda Some suggestions: • Why mobile? Making the case & responding to objections • Mobile strategy • Infrastructure • Mobile business models • Theory: audience-led mobile content & experience design • Practice: key messages, audiences & their questions • Evaluating mobile apps • IPad: what is the potential for museums • Wayfinding and Orientation • Augmented reality • Connecting the virtual and the real Agenda for Today:
  • 5. October 27, 20105/65Nancy Proctor, proctorn@si.edu Why mobile?
  • 6. October 27, 20106/65Nancy Proctor, proctorn@si.edu Opening our eyes 6
  • 7. October 27, 20107/65Nancy Proctor, proctorn@si.edu Interpretation is as essential to the Museum as cutlery is to a banquet 7
  • 8. October 27, 20108/65Nancy Proctor, proctorn@si.edu 8  Some visitors may bring their own,  Some may eat only the finger food,  Some may choose another restaurant,  Many will go away hungry, If the Museum doesn’t provide it: feeling uninvited and unwelcome.
  • 9. October 27, 20109/65Nancy Proctor, proctorn@si.edu VelcroTeflon http://www.slideshare.net/psamis/learning-in-museums-2008-intro-remarks
  • 10. October 27, 201010/65Nancy Proctor, proctorn@si.edu Tate Modern’s Principles of Interpretation 1. Interpretation is at the heart of the gallery’s mission. 2. Works of art do not have self-evident meanings. 3. Works of art have a capacity for multiple readings; interpretation should make visitors aware of the subjectivity of any interpretive text. 4. Interpretation embraces a willingness to experiment with new ideas. 5. We recognise the validity of diverse audience responses to works of art. 6. Interpretation should incorporate a wide spectrum of voices and opinions from inside and outside the institution. 7. Visitors are encouraged to link unfamiliar artworks with their everyday experience.
  • 11. October 27, 201011/65Nancy Proctor, proctorn@si.edu In the Museum as Distributed Network… 11
  • 12. October 27, 201012/65Nancy Proctor, proctorn@si.edu …at least half of the Museum’s platforms are already mobile. 12
  • 13. October 27, 201013/65Nancy Proctor, proctorn@si.edu So if we want to meet our audiences where they are And take them some place new…
  • 14. October 27, 201014/65Nancy Proctor, proctorn@si.edu Mobile is a great vehicle http://www.youtube.com/watch?v=6ILQrUrEWe8 14
  • 15. October 27, 201015/65Nancy Proctor, proctorn@si.edu 51% 53% 73% 79% 93% 2010 Mobile Tour evaluation…. (Top box %) Made visit much more enjoyable… Strongly recommend… Very satisfied… Very easy to use… Q. Guide Ratings Note: Percentages represent the highest rating Made artworks much more meaningful… Mobile Improved Visitors’ Experience FUSION RESEARCH + ANALYTICS
  • 16. October 27, 201016/65Nancy Proctor, proctorn@si.edu Those who chose the iPod and cell phone formats rated them more highly than traditional headset tour users rated theirs. (although the content was identical!) Randi Korn & Associates, SFMOMA, 2006
  • 17. October 27, 201017/65Nancy Proctor, proctorn@si.edu Phone logs enabled us to see patterns in where visitors wanted information most: (or perhaps where they or could find the labels!) Randi Korn & Associates, SFMOMA, 2006
  • 18. October 27, 201018/65Nancy Proctor, proctorn@si.edu In fact, GuideBy Cell now mashes up area codes and Google Maps to reveal where visitors are from:
  • 19. October 27, 201019/65Nancy Proctor, proctorn@si.edu I spent more time 66% No Impact 33% I spent less time 1% Q. How did the Mobile Tour impact the amount of time you spent in the museum today? Multimedia Tours Impact on Time Spent in the Galleries FUSION RESEARCH + ANALYTICS study at SFMOMA Summer 2010
  • 20. October 27, 201020/65Nancy Proctor, proctorn@si.edu Feedback on Multimedia Tour Kahlo exhibition at SFMOMA, 2008
  • 21. October 27, 201021/65Nancy Proctor, proctorn@si.edu
  • 22. Mean Doing this type of activity in a zoo appeals to me. 6.1 This activity enhanced our conversation about the animals. 6.2 This is a good activity for a family. 6.4 I was able to pay attention to the information provided by the application while I was doing it. 6.6 *Scale: 7 = strongly agree through 1 = strongly disagree. Source: Institute for Learning Innovation & the Jacksonville Zoo. Jacksonville Zoo’s Research
  • 23. October 27, 201023/65Nancy Proctor, proctorn@si.edu The more interpretation used, the greater the visitor satisfaction Randi Korn & Associates, SFMOMA, 2006
  • 24. October 27, 201024/65Nancy Proctor, proctorn@si.edu Concerns 1. Cellphone use will disrupt the galleries and encourage people to talk on their phones. 2. Visitors will take pictures of the art with their phones. 3. Interpretation distracts visitors from actually looking at the work, making it a superficial experience. 4. Not everyone has a cellphone or smartphone. Signage and guards reinforce gallery etiquette. They already do, but signage and guards protect SI. Depends entirely on content design. True, so multiple interpretation platforms are necessary.
  • 25. October 27, 201025/65Nancy Proctor, proctorn@si.edu Mobile Strategy
  • 26. October 27, 201026/65Nancy Proctor, proctorn@si.edu “For the increase & diffusion of knowledge” Mission Metric How mobile can help Increase of knowledge Quality 1. Improve collections information and metadata 2. Improved visitor experience through timely interpretation and information Diffusion of knowledge Relevance 1. Integrate museum content into every day activities and contexts on personal devices & www access 2. Help understand audiences’ needs and interests better
  • 27. October 27, 201027/65Nancy Proctor, proctorn@si.edu “For the increase & diffusion of knowledge” Mission Metric How mobile can help (Forever…) Sustainability 1. Connect individuals and communities with the collections across platforms 2. Enable communities of interest to form around collections and activities
  • 28. October 27, 201028/65Nancy Proctor, proctorn@si.edu Non-profit network effects Edward Hoover, 2010, from Flickr.
  • 29. October 27, 201029/65Nancy Proctor, proctorn@si.edu 1. Mobile is global, and its reach is key to “the increase and diffusion of knowledge” in the 21st century 2. Mobile is opening up access to and dialogue with new audiences in: • Emerging global markets • Developing nations • Rural/remote communities • Spanning generations • Niche communities of interest and passion for SI’s collections and research 3. Mobile gives us new tools for scholarship, research, outreach and staying relevant to our constituents 4. Mobile challenges us to ‘think differently’ about how we do business in a new learning & communications economy How does mobile help SI?
  • 30. October 27, 201030/65Nancy Proctor, proctorn@si.edu An iterative process
  • 31. October 27, 201031/65Nancy Proctor, proctorn@si.edu The Mobile Strategic Planning: First principles 1. The only certainty in the mobile landscape is change – so we need an adaptive, standards-based approach to our mobile strategy and solutions development 2. Because of the rapid rate of mobile technology obsolescence, we will build for mobile audiences, not specific platforms and gadgets 3. Because of our public mandate and responsibility, wherever possible SI Mobile will make its resources, best practices, and mobile products available for others to adapt and build upon
  • 32. October 27, 201032/65Nancy Proctor, proctorn@si.edu What will SI Mobile look like? 1. A Smithsonian Mobile Architecture and framework 2. Standards 3. Best practice documentation and training 4. Infrastructure 5. A Mobile Toolkit
  • 33. October 27, 201033/65Nancy Proctor, proctorn@si.edu Some of the tools… • Smithsonian Commons Mobile • Collections search • Image delivery • Events calendars • Maps and wayfinding • “About…” content and functionality • Visitor feedback capture • Social media functions/communities of interest • Mobile metrics and campaign functions • Mobile advertising and promotions • Location-based functions • Augmented reality
  • 34. October 27, 201034/65Nancy Proctor, proctorn@si.edu Infrastructure: Network  Free, ubiquitous wifi is essential  Foreigners won’t use cellular networks  Why should visitors leave their Web 2.0 lives at the door  Creating community spaces: museum as community (BM research found this is a large % of visitors)  Incremental solutions (a small % of visitors will use wifi right now, we grow the infrastructure with them)  Download is still more stable and scalable than streaming (See Peter Samis’s talk at Tate Handheld conference)  Managing expectations:  People increasingly expect ubiquitous wifi (coffee shop culture)  Are also use to managing connectivity themselves
  • 35. October 27, 201035/65Nancy Proctor, proctorn@si.edu Mobile Business Models  What we need to own 1. Content 2. CMS 3. Standards 4. Mobile website  What we don’t need to own 1. App publishing/wrapping platforms (& maintenance on all mobile devices) 2. Distribution channels Nancy Proctor & Peter Samis’s presentations at Tate Handheld 2010
  • 36. October 27, 201036/65Nancy Proctor, proctorn@si.edu Mobile Business Models  Up for discussion 1. Exclusive branding 2. Marketing 3. Hardware & distribution operations 4. When should museums build their own interface or customized app, and when should they integrate into existing social communities or apps? Nancy Proctor & Peter Samis’s presentations at Tate Handheld 2010
  • 37. October 27, 201037/65Nancy Proctor, proctorn@si.edu Audience-led Design: The Theory
  • 38. October 27, 201038/65Nancy Proctor, proctorn@si.edu The Audio Tour Box:
  • 39. October 27, 201039/65Nancy Proctor, proctorn@si.edu Thinking outside the audiotour box Means thinking about content & experience
  • 40. October 27, 201040/65Nancy Proctor, proctorn@si.eduFraunhofer Institute, Kunstmuseum Bonn: ‘Beat Zoderer’ exhibition (Listen project) 2003 It’s NOT about the Technology
  • 41. October 27, 201041/65Nancy Proctor, proctorn@si.edu Recent Research & Resources http://wiki.MuseumMobile.info/research 2010 1. Smithsonian studies of Mall and Zoo visitors 2009 1. CHNM survey on Museums and Mobile Adoption 2. Learning Times International Survey on handheld use in museums. 2008 1. Whitney Museum of American Art: Audio Guide Technologies Survey Final Report 2007 1. Matthew Barney: Multiplatform interpretation at SFMOMA 2. La Placa Cohen Culture Track 2007 (with Antenna Audio)
  • 42. October 27, 201042/65Nancy Proctor, proctorn@si.edu Who is your target audience?  Tied to mission & key messages  What are the desired outcomes? What do we want them to know, think and/or feel?  What platforms do they already use? How do they use them elsewhere & what excites them? o Traditional audio tours o Cellphones or smartphones o Podcasts o Mobile social media: SMS, Twitter, FB…
  • 43. October 27, 201043/65Nancy Proctor, proctorn@si.edu A Minority of Visitors Use Technologies in the Galleries 2006 study by Randi Korn & Associates at SFMOMA BUT they use technology everywhere else: WWW = Whatever, Whenever, Wherever
  • 44. October 27, 201044/65Nancy Proctor, proctorn@si.edu Question mapping in the gallery: What do they want to know? • Semi-structured interviews • FAQs and comments cards • Questions posed to staff…
  • 45. October 27, 201045/65Nancy Proctor, proctorn@si.edu Collecting questions…  Online question collection: o Specialized Q&A services, e.g. AJOA o Comments on social media sites  Include audience research in order to segment  Go deeper with more experienced museum visitors  Where are visitors not being served by existing interpretation?
  • 46. October 27, 201046/65Nancy Proctor, proctorn@si.edu Organize & Filter  Group questions: o Thematically o By object o By location  Prioritize by mission and key messages  Prioritize questions that elicit great stories
  • 47. October 27, 201047/65Nancy Proctor, proctorn@si.edu Organize questions Painting Sculpture Folk Art Architecture Dramatic change in style in display Why multiples of same work? Lures aren’t art Story behind the architecture Triple painting?! Memory vessels: idea, ones with stones… Glad you dead you rascal you?!
  • 48. October 27, 201048/65Nancy Proctor, proctorn@si.edu Which content modalities? 1. +-+-+-+-+ Soundtracks 2. o o o o Soundbites 3. x x x x Interactives 4. | | | | Links 5. ^ ^ ^ ^ Feedback 6. § § § § Social media Narrowcast/ Offline or Networked Networked only
  • 49. October 27, 201049/65Nancy Proctor, proctorn@si.edu Soundbite Sample
  • 50. October 27, 201050/65Nancy Proctor, proctorn@si.edu Soundbites  Are ‘atoms’ of information.  Commonly called ‘stops’ – or ‘starts’!  Facilitate going deeper on a specific object/subject.  Usually require a visual (actual object or image).  Can be collectable & portable to other platforms e.g. via bookmarking, saving or sharing.  Can be reused across the museum’s analog & digital platforms as well as those of third parties.
  • 51. October 27, 201051/65Nancy Proctor, proctorn@si.edu Soundtrack Sample
  • 52. October 27, 201052/65Nancy Proctor, proctorn@si.edu The Soundtrack  Recalls original ‘linear’ audio tours.  Provides a sequential narrative and contextual information: tools for understanding the principles of the displays, both in the gallery and beyond.  Immersive, but may be divided into a number of connected segments.  ‘Downloaded’ for audiences on-site and beyond.  Like a good album, book or catalogue, should be possible to enjoy over & over again…
  • 53. October 27, 201053/65Nancy Proctor, proctorn@si.edu Soundtracks & Soundbites Combined 53
  • 54. October 27, 201054/65Nancy Proctor, proctorn@si.edu ArtBabble: the ideal interface http://www.artbabble.org/video/meet-william-christenberry
  • 55. October 27, 201055/65Nancy Proctor, proctorn@si.edu Identify soundtracks & soundbitesPainting Sculpture Folk Art Architecture Dramatic change in style in display Why multiples of same work? Lures aren’t art Story behind the architecture Triple painting?! Memory vessels: idea, ones with stones… Glad you dead you rascal you?!
  • 56. October 27, 201056/65Nancy Proctor, proctorn@si.edu Architecture Tour History of the building, style, architect ----------+--------------+------------------+-------- O O O Tiles Skylights Ironwork
  • 57. October 27, 201057/65Nancy Proctor, proctorn@si.edu Folk Art Tour Why is folk art, art? ----+-------------------+------------------+----------- / / / O O O Lures Memory vessels Glad you dead…
  • 58. October 27, 201058/65Nancy Proctor, proctorn@si.edu How best to tell the story & create the atmosphere? 1. Monologue: o Artists & curators o Staff o Related experts o Professional narrators 2. Reinactments/ plays 3. Interview 4. Dialogue 5. Vox pop / comments 6. Music
  • 59. October 27, 201059/65Nancy Proctor, proctorn@si.edu  Knowledgeable or insightful – trusted  Relates to the mission or key messages  Good communicator with target audience o Engaging voice o Confident manner o Makes it relevant  Facilitates the desired outcomes Who best to tell the story?
  • 60. October 27, 201060/65Nancy Proctor, proctorn@si.edu The audiences’ conversations  Comments and questions (audio/text/links)  Search-research-share  Bookmark/Email/SMS to self  Collect (MyCollection, ArtStream)  Share (Twitter, Facebook, SMS)  Forum  Voting (show the polls!)  Quizzes/games (multimedia/SMS)  Mobile giving
  • 61. October 27, 201061/65Nancy Proctor, proctorn@si.edu Crowdsourcing experiences Halsey Burgund’s Scapes deCordova Sculpture Park & Museum Lincoln, MA – until Nov 14
  • 62. October 27, 201062/65Nancy Proctor, proctorn@si.edu The right vehicle for your content Audio player Multimedia player Cellphone Personal media player Smart Mobile Browser phones Mobile App Soundtrack x x (x) X X X Soundbite X X X x X X Interactive X X X Link X X x Feedback X X X Social media X X
  • 63. October 27, 201063/65Nancy Proctor, proctorn@si.edu Platform considerations 1. Users’ own devices or supplied on-site? 2. Can you support network connectivity at your site? 3. Can you support multiple platforms? 4. What kind of location-based/content triggering solution do your visitors & experience need – really? 5. Can you manage user-generated content? 6. What do your sponsors/funders require?
  • 64. October 27, 201064/65Nancy Proctor, proctorn@si.edu Audience-led Design: The Practice Key messages, target audiences & their questions 64
  • 65. October 27, 201065/65Nancy Proctor, proctorn@si.edu What are our audiences looking for?
  • 66. October 27, 201066/65Nancy Proctor, proctorn@si.edu Mission: SI: Increase and diffusion of knowledge. AA: Be the resource and facilitator for experiencing, understanding and engaging with American art in the US and the world. Objectives: Repeat visitors; Membership sales; Integration into the curriculum
  • 67. October 27, 201067/65Nancy Proctor, proctorn@si.edu 1. Identify your target audience(s) 1. Explorers 2. Facilitators 3. Experience seekers 4. Professionals/Hobbyists 5. Rechargers  Virtual visitors  Non-visitors Falk’s Identity Segmentations 10 min
  • 68. October 27, 201068/65Nancy Proctor, proctorn@si.edu Are you an Explorer?
  • 69. October 27, 201069/65Nancy Proctor, proctorn@si.edu Are you a Facilitator?
  • 70. October 27, 201070/65Nancy Proctor, proctorn@si.edu Are you an Experience Seeker?
  • 71. October 27, 201071/65Nancy Proctor, proctorn@si.edu Are you a Pro/Hobbyist?
  • 72. October 27, 201072/65Nancy Proctor, proctorn@si.edu Are you a Recharger?
  • 73. October 27, 201073/65Nancy Proctor, proctorn@si.edu 2. Record your questions about The Museum of Meaningful Things The Museum’s Mission: Enable meaningful conversations & build ad hoc communities & collaborations around personal objects & their stories. 1. Install your exhibition 2. Record your questions 3. Ask the curator 20 min
  • 74. October 27, 201074/65Nancy Proctor, proctorn@si.edu 3. Identify the key messages  Please list 1-3 main ideas visitors will take away from visiting the site or exhibition. What objects or didactic components of the presentations will help them learn this?  Describe the rationale and originality of the presentation. Is the site or exhibition bringing new scholarship to the field, exposing an under-recognized subject, etc.? Why is this presentation important now?  Please note other interpretive components at the site that should be considered (labels, docent tours, audio tour, in-gallery videos, interactive feature, blogs, etc.). Are you aware of existing media created by other organizations that address the key messages/topics of this presentation? How does mobile fit into the interpretive mix? SFMOMA's "Interpretive Goals Questionnaire” http://www.archimuse.com/mw2009/papers/samis/samis.html 10 min
  • 75. October 27, 201075/65Nancy Proctor, proctorn@si.edu 3. Who will speak to these questions? 10 min Museum’s Voice Visitors’ Voices  Monologue  Dialogue Voice(s):  Artist  Curator  Related expert  Interview  Vox pop. / comments  Music … Comments & questions: … Bookmark / Save: … Games: …
  • 76. October 27, 201076/65Nancy Proctor, proctorn@si.edu 4. Put the experience in context  On-site or Online visit  Visit life cycle: Before, During, After  Special context: At home, In school, On the go…  Networked or ‘on board’?  Other interpretation, information or services available? 1. Museum-authored 2. User-generated 3. Third parties 10 min
  • 77. October 27, 201077/65Nancy Proctor, proctorn@si.edu 5. Choose your platform 1. Users’ own devices or supplied on-site? 2. Can you support network connectivity at your site? 3. Can you support multiple platforms? 4. What kind of location-based/content triggering solution do your visitors & experience need – really? 5. Can you manage user-generated content? 6. What do your sponsors/funders require? 15 min
  • 78. October 27, 201078/65Nancy Proctor, proctorn@si.edu http://picasaweb.google.com/anup.rao/HaifaAkkoIsrael#4954285426665324562 From Headphones to Microphones From “we do the talking” to “we help you do the talking.”
  • 79. October 27, 201079/65Nancy Proctor, proctorn@si.edu …methods, techniques, results: Has anybody analysed the use of mobile apps on and off site from a qualitative and quantitative perspective? Evaluating mobile apps Forrester’s SWOT analysis of SI Mobile projects
  • 80. October 27, 201080/65Nancy Proctor, proctorn@si.edu IPad What is the potential for museums? Are you aware of any projects being developed besides adapting iphone apps for the iPad? • Access: “Using Technology to Support STEM Reading: Matthew H. Schneps, Jamie K. O’Keeffe, Amanda Heffner-Wong, and Gerhard Sonnert Laboratory for Visual Learning Harvard- Smithsonian Center for Astrophysics” - Journal of Special Education Technology, JSET 2010 Volume 25, Number 3 • Yves Klein for iPad • Please touch the exhibit! Melbourne Museum • iBiennale • Catalogue publishing: mixed retail + subscription model • Tablet Enhanced Group Tours: Scott Sayre, Sat 13:30-15:00 Tannehill
  • 81. October 27, 201081/65Nancy Proctor, proctorn@si.edu I am interested in possible solutions that have been implemented with or without using location aware technology, results of tests, prototypes, evaluations? Has there been any progress on this? Wayfinding and Orientation • AMNH Explorer Wifi positioning • Brooklyn Museum’s ‘virtual positioning’ with accession #s • Halsey Burgund’s Scapes, deCordova
  • 82. October 27, 201082/65Nancy Proctor, proctorn@si.edu I'd be interested in some in depth feedback on usability and user experiences. Augmented reality
  • 83. October 27, 201083/65Nancy Proctor, proctorn@si.edu  http://museummobile.info/ wiki, blog & podcasts  MCN Conference Oct 27-30, 2010, Austin, TX http://MCN.edu  Mobile Content Standards Summit 27 Oct, at MCNhttp://wiki.museummobile.info/standards  http://tatehandheldconference.pbworks.com  Koven Smith: http://kovenjsmith.com & http://www.archimuse.com/mw2009/papers/smith/smith.html  SFMOMA (Peter Samis & Stephanie Pau): http://www.archimuse.com/mw2007/papers/samis/samis.html & http://www.archimuse.com/mw2009/papers/samis/samis.html Nancy Proctor: ProctorN@si.edu @nancyproctor http://MuseumMobile.info With many thanks to Kate Haley-Goldman for help with this method! Opportunities to continue our work: