SlideShare una empresa de Scribd logo
1 de 3
Descargar para leer sin conexión
IDEA » You make me sick! Online game teaches science to middle schoolers http://www.idea.org/blog/2011/04/07/you-make-me-sick-online-game-tea...



                                Fresh ideas to advance scientific and cultural literacy.                         Follow us
                                Home Archive Collaboration Apps About IDEA                                        Search IDEA.org


          CATEGORY                                                                                               RECENT BLOG POSTS
          Business 57               Communication 49        Interactive                  Learning & access       19-Feb-2013 | Business, Strategy
                                                            experiences 62                64                     What is Crowdsourcing? And how does it
                                                                                                                 apply to outreach?
          Research 25               Strategy 43             Technology 22
                                                                                                                 31-Jan-2013 | Interactive experiences, Learning
                                                                                                                 & access
                                                                                                                 Cars, trikes, and more create Google
          You make me sick! Online game teaches science to middle                                                Street View
          schoolers                                                                                              4-Dec-2012 | Interactive experiences
          7-Apr-2011, 11:48 am Categories: Interactive experiences , Learning & access                           Math and Science iOS apps for young
                                                                                                                 children
              Share |
                                                                                                                 14-Nov-2012 | Learning & access
          “This is your target” the game says, pointing at an ordinary looking                                   Three examples of multidisciplinary
          cartoon woman in a T-shirt and track pants. “If you pay close                                          outreach to H.S. students
          attention to the host’s weaknesses, you can make a disease that will                                   12-Nov-2012 | Business, Learning & access
          get the host super duper sick!”                                                                        What is a dictionary? And how are they
                                                                                                                 changing?
          The premise of the “You Make Me Sick!” online game, which won a                                        5-Nov-2012 | Business
          $50k prize last week from the National STEM Video Game Challenge, is that middle school kids           Sell books with Amazon Fulfillment
          invent an pathogen and fight the immune system — learning science along the way. The game              Services, tutorial
          steps players through several stages: briefing them on the habits and weaknesses of a target           29-Oct-2012 | Communication, Strategy
          human, devising an evil pathogen (e.g., a virus or bacterium with different transmission means,        30 popular Twitter #hashtags for
          shapes and characteristics), and playing a short arcade game in the lungs or guts of the human         education and outreach
          — battling the pathogen against immune cells.                                                          25-Oct-2012 | Interactive experiences,
                                                                                                                 Technology
                                                          About the game                                         Great tools for data visualization
                                                                                                                 24-Oct-2012 | Learning & access
                                                          The charming game hopes to engage kids in the          Open Access Week 2012
                                                          process of infection, and familiarize them with        23-Oct-2012 | Interactive experiences
                                                          attributes of pathogens and how infections             Five kinds of games to engage visitors
                                                          occur.                                                 in history exhibits

                                                          The game is designed so that kids who don’t like       OLDER ARTICLES
                                                          to read or have trouble deciphering text can
                                                          learn some microbiology. Dr. Matthew Marino,           ABOUT IDEA
                                                          an assistant professor of special education            IDEA's blog promotes the role of technology
                                                          at Washington State University worked on the           in advancing scientific & cultural literacy.
                                                          education aspects of the game. Since learning          We discuss new ways to innovate with
                                                          abilities are a continuum, Marino says, “Our           business and interactive experiences. We
                                                                                                                 encourage your participation
                                                          hypothesis is that if you build a game that
                                                          addresses the unique challenges students with          ABOUT IDEA
                                                          disabilities face, all students will benefit because
                                                          the design will account for the wide range of
          diversity that is present in every class.”

          The game fits typical curriculum standards of middle school (ages 11-14) science classrooms,
          and is intended to “motivate, engage, and teach a diverse range of students about science.” It’s
          online, running in web browsers with Adobe Flash version 10, and works on virtually all web
          browsers in the U.S. The game play itself is a little confusing and the arcade functions are
          cumbersome, but the overall design successfully draws gamers through, to experience the
          interplay between the pathogen and the host’s immune system.

          The business model

          The game is currently free, though the publisher, Madison, Wisc. based Filament Games, plans
          to bundle a suite of middle school science games spanning life, Earth, and physical science,
          and put them behind an “affordable” paywall.

          The primary source of funding is from the U.S. Department of Education, via their Institute of




1 of 3                                                                                                                                                    3/23/2013 4:30 PM
IDEA » You make me sick! Online game teaches science to middle schoolers http://www.idea.org/blog/2011/04/07/you-make-me-sick-online-game-tea...


          Education Sciences’ Small Business Innovation Research (SBIR) program. The SBIR program
          funds commercial ventures that “directly or indirectly lead to improved student learning and
          academic achievement” but which can’t self-fund because they require too much research or
          the revenue potential is too small. The contract was awarded to Filament, for $838k. They have
          2.5 years to make “six life science computer games on topics including cells, heredity,
          evolution, bacteria, plants, and the human body.” Filament was also awarded a $150k SBIR from
          NSF to make games targeting the physical sciences.

          Still, it’s a labor of love. The SBIR contracts don’t fully compensate for the team’s time. Marino
          says, “the project is taking a great deal of time and energy. I stopped keeping track of the hours.
          It was depressing but we’re doing it for the students and that is our reward.”

          Video game prize

          The game leapt to notoriety because it won $50k in a science video game competition last
          week. The prize was organized by the Joan Ganz Cooney Center and publisher E-Line Media,
          riding on publicity from President Obama’s ”Educate to Innovate” campaign. One part of the
          prize challenged middle-school students to design video games on any topic (some of which
          dealt with science themes). Brian Alspach, vice president of E-Line Media is excited about kids
          doing game development, saying “we believe that the very act of designing a game has
          powerful implications for STEM learning.” The second part of the prize challenged emerging
          and experienced game developers like Filament.

          The prize organizers had the support of the White House, which promoted the contest on their
          blog, as well as several nonprofits who promoted the contest via their existing channels. Thanks
          to that free publicity, the youth prize had 525 entries from imaginative kids (see the youth
          winners); and 50 entries from emerging and experienced game developers. Last week, Aneesh
          Chopra, the U.S. Chief Technology Officer, announced a dozen youth winners, and two
          developer winners.

          For Filament, the $50k was an unexpected windfall. Their SBIR contract was awarded in July
          2010, two months before the challenge was announced, so they had started development
          already. Filament submitted their web-based game on a whim, since it did not fully comply
          with the rules of 4-person teams creating mobile-based video games for young children,
          grades pre-K through 4th. (Filament’s game is not mobile, targets older children, and had a
          4-person development team plus several others who chipped in with planning, design, artwork
          and the soundtrack.) But it turned out that the contest rules were flexible, and contest officials
          loved the game.

          The competition was funded by sponsors (AMD Foundation, ESA and Microsoft): $50k for
          Filament, $50k to a team of graduate students, plus a dozen laptop computers to the youth
          winners and $24k for schools.

          Games for learning

          The success of the approach for this game is still unknown. The series of games are designed
          around the Universal Design For Learning (UDL) framework, which the team hopes will help
          meet the needs of all students. But Marino says, “the teaching methods within the game need
          additional empirical research.” “There is very little research about how to transfer empirically
          validated strategies from the classroom into a game.” They will test the games by comparing
          learning outcomes among kids that play the game vs. kids that are taught via conventional
          means.

          Meanwhile, Marino and Filament are continuing with the game pipeline. Their next game,
          “Prisoner of Echo” is about sound, and comes out next month.

          Check out the “You Make Me Sick!” online game yourself!


          Update 7-Apr-11: Clarified details about Filament’s contest submission; corrected SBIR contract
          details.




                                                8



2 of 3                                                                                                                       3/23/2013 4:30 PM
IDEA » You make me sick! Online game teaches science to middle schoolers http://www.idea.org/blog/2011/04/07/you-make-me-sick-online-game-tea...



          OLDER ENTRIES                                                                              NEWER ENTRIES


                                                                                                           Login
          Comments (2)
          Sort by: Date Rating Last Activity

          IDEA » Science game contest awarded $50k prize to ineligible candidate
          [...] story came to my attention last week, when I wrote a blog post about a cool online
          science game for Middle School kids which won the grand prize as part of the contest run
          by the Joan Ganz [...]

                 gametic114 · 68 weeks ago                                                                    0

            The kids will be aware of how does bacteria affect their health and they will learn new
            things. a combined idea of entertainment and education. This are great innovation for
            online games , Not just a game also learning...Keep up the good work !!

            Reply


          Post a new comment
           Enter text right here!




          Comment as a Guest, or login:

          Name                                Email                              Website (optional)

          Displayed next to your comments.    Not displayed publicly.            If you have a website, link to it here.

          Subscribe to                                                                           Submit Comment




           Copyright © 2013 Institute for Dynamic Educational Advancement (IDEA). Google+. All rights reserved Contact us.




3 of 3                                                                                                                       3/23/2013 4:30 PM

Más contenido relacionado

La actualidad más candente

Absatzmultimedia presentation 1
Absatzmultimedia presentation 1Absatzmultimedia presentation 1
Absatzmultimedia presentation 1dabsatz
 
Gamification: Playful Teaching for Generation-X/-Y/-Z/...
Gamification: Playful Teaching for Generation-X/-Y/-Z/...Gamification: Playful Teaching for Generation-X/-Y/-Z/...
Gamification: Playful Teaching for Generation-X/-Y/-Z/...Alexandru Iosup
 
Use of 3D Immersive Technology for the Support of Gifted Learners
Use of 3D Immersive Technology for the Support of Gifted LearnersUse of 3D Immersive Technology for the Support of Gifted Learners
Use of 3D Immersive Technology for the Support of Gifted LearnersGiftedkids.ie
 
Design Brief for a Virtual Learning Environment for Participatory Filmmaking
Design Brief for a Virtual Learning Environment for Participatory FilmmakingDesign Brief for a Virtual Learning Environment for Participatory Filmmaking
Design Brief for a Virtual Learning Environment for Participatory FilmmakingAlison Mann
 
SIEGE Conference - corporate learning games
SIEGE Conference - corporate learning gamesSIEGE Conference - corporate learning games
SIEGE Conference - corporate learning gamesKevin Corti
 
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentAugmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentSeriousGamesAssoc
 
Unity in the Classroom for Creating VR Sims and Edugames
Unity in the Classroom for Creating VR Sims and EdugamesUnity in the Classroom for Creating VR Sims and Edugames
Unity in the Classroom for Creating VR Sims and EdugamesSeriousGamesAssoc
 
MissionV CTYI Presentation
MissionV CTYI PresentationMissionV CTYI Presentation
MissionV CTYI PresentationGiftedkids.ie
 
You say you want this minnesota
You say you want this minnesotaYou say you want this minnesota
You say you want this minnesotabowerjj
 
Why blended learning and e portfolios
Why blended learning and e portfolios Why blended learning and e portfolios
Why blended learning and e portfolios grantger
 
Understanding Quest Based Learning
Understanding Quest Based LearningUnderstanding Quest Based Learning
Understanding Quest Based LearningLisa Dawley
 
HCI for Kids Termpaper
HCI for Kids TermpaperHCI for Kids Termpaper
HCI for Kids TermpaperFredric Mack
 
Using Digital Gaming within the classroom
Using Digital Gaming within the classroomUsing Digital Gaming within the classroom
Using Digital Gaming within the classroomLaurenStone44
 
The Language Campus: Role-Play in an eLearning Environment
The Language Campus: Role-Play in an eLearning EnvironmentThe Language Campus: Role-Play in an eLearning Environment
The Language Campus: Role-Play in an eLearning EnvironmenteLearning Papers
 

La actualidad más candente (18)

Absatzmultimedia presentation 1
Absatzmultimedia presentation 1Absatzmultimedia presentation 1
Absatzmultimedia presentation 1
 
Gamification: Playful Teaching for Generation-X/-Y/-Z/...
Gamification: Playful Teaching for Generation-X/-Y/-Z/...Gamification: Playful Teaching for Generation-X/-Y/-Z/...
Gamification: Playful Teaching for Generation-X/-Y/-Z/...
 
Edu690 weston
Edu690 westonEdu690 weston
Edu690 weston
 
Collateral Learning
Collateral LearningCollateral Learning
Collateral Learning
 
Use of 3D Immersive Technology for the Support of Gifted Learners
Use of 3D Immersive Technology for the Support of Gifted LearnersUse of 3D Immersive Technology for the Support of Gifted Learners
Use of 3D Immersive Technology for the Support of Gifted Learners
 
Design Brief for a Virtual Learning Environment for Participatory Filmmaking
Design Brief for a Virtual Learning Environment for Participatory FilmmakingDesign Brief for a Virtual Learning Environment for Participatory Filmmaking
Design Brief for a Virtual Learning Environment for Participatory Filmmaking
 
SIEGE Conference - corporate learning games
SIEGE Conference - corporate learning gamesSIEGE Conference - corporate learning games
SIEGE Conference - corporate learning games
 
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentAugmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
 
Unity in the Classroom for Creating VR Sims and Edugames
Unity in the Classroom for Creating VR Sims and EdugamesUnity in the Classroom for Creating VR Sims and Edugames
Unity in the Classroom for Creating VR Sims and Edugames
 
MOTOROLA
MOTOROLAMOTOROLA
MOTOROLA
 
MissionV CTYI Presentation
MissionV CTYI PresentationMissionV CTYI Presentation
MissionV CTYI Presentation
 
You say you want this minnesota
You say you want this minnesotaYou say you want this minnesota
You say you want this minnesota
 
Why blended learning and e portfolios
Why blended learning and e portfolios Why blended learning and e portfolios
Why blended learning and e portfolios
 
Performance Studies student work
Performance Studies student workPerformance Studies student work
Performance Studies student work
 
Understanding Quest Based Learning
Understanding Quest Based LearningUnderstanding Quest Based Learning
Understanding Quest Based Learning
 
HCI for Kids Termpaper
HCI for Kids TermpaperHCI for Kids Termpaper
HCI for Kids Termpaper
 
Using Digital Gaming within the classroom
Using Digital Gaming within the classroomUsing Digital Gaming within the classroom
Using Digital Gaming within the classroom
 
The Language Campus: Role-Play in an eLearning Environment
The Language Campus: Role-Play in an eLearning EnvironmentThe Language Campus: Role-Play in an eLearning Environment
The Language Campus: Role-Play in an eLearning Environment
 

Destacado (6)

Easy stick-christmas-star
Easy stick-christmas-starEasy stick-christmas-star
Easy stick-christmas-star
 
Keeping the faith: Conversations to advance the middle school concept with i...
Keeping the faith:  Conversations to advance the middle school concept with i...Keeping the faith:  Conversations to advance the middle school concept with i...
Keeping the faith: Conversations to advance the middle school concept with i...
 
Closing the Gap With STEM Education: Why, What, and How
Closing the Gap With STEM Education: Why, What, and HowClosing the Gap With STEM Education: Why, What, and How
Closing the Gap With STEM Education: Why, What, and How
 
Improving the 6th Grade Transition for Middle School Students
Improving the 6th Grade Transition for Middle School StudentsImproving the 6th Grade Transition for Middle School Students
Improving the 6th Grade Transition for Middle School Students
 
Building Data Literacy Among Middle School Administrators and Teachers
Building Data Literacy Among Middle School Administrators and TeachersBuilding Data Literacy Among Middle School Administrators and Teachers
Building Data Literacy Among Middle School Administrators and Teachers
 
We have moved to our new site to reflect our new name!
We have moved to our new site to reflect our new name!We have moved to our new site to reflect our new name!
We have moved to our new site to reflect our new name!
 

Similar a You Make Me Sick! Online game teaches science to middle schoolers

Generation Z - Generation Z - A Look at their Technology and Media Habits and...
Generation Z - Generation Z - A Look at their Technology and Media Habits and...Generation Z - Generation Z - A Look at their Technology and Media Habits and...
Generation Z - Generation Z - A Look at their Technology and Media Habits and...Dr. Michael England
 
Power point udl APP4 Budd Julie
Power point udl APP4 Budd JuliePower point udl APP4 Budd Julie
Power point udl APP4 Budd Juliejulieannebudd
 
Proposal - Utilizing online video games as project based learning tools 2015
Proposal - Utilizing online video games as project based learning tools 2015Proposal - Utilizing online video games as project based learning tools 2015
Proposal - Utilizing online video games as project based learning tools 2015Jarvis Sheffield, M.Ed.
 
Avatars & The Young Conference
Avatars & The Young ConferenceAvatars & The Young Conference
Avatars & The Young Conferencelaicheng
 
Augmenting the reality of education for the 21st century. - Richard Lewington...
Augmenting the reality of education for the 21st century. - Richard Lewington...Augmenting the reality of education for the 21st century. - Richard Lewington...
Augmenting the reality of education for the 21st century. - Richard Lewington...Codemotion
 
mobile-learning2012 at IADIS ML2012
mobile-learning2012 at IADIS ML2012mobile-learning2012 at IADIS ML2012
mobile-learning2012 at IADIS ML2012Isa Jahnke
 
WhoZNext - PDS 2012
WhoZNext - PDS   2012WhoZNext - PDS   2012
WhoZNext - PDS 2012daniherro
 
Pres oslo2013-digital-didactics-isajahnke-v4
Pres oslo2013-digital-didactics-isajahnke-v4Pres oslo2013-digital-didactics-isajahnke-v4
Pres oslo2013-digital-didactics-isajahnke-v4Isa Jahnke
 
Game based learning and intrinsic motivation
Game based learning and intrinsic motivationGame based learning and intrinsic motivation
Game based learning and intrinsic motivationKristi Mead
 
Web 3.0- animation and its use in healthcare
Web 3.0- animation and its use in healthcareWeb 3.0- animation and its use in healthcare
Web 3.0- animation and its use in healthcareKartik S
 
Early Years, Technology and Lifelong Learning
Early Years, Technology and Lifelong LearningEarly Years, Technology and Lifelong Learning
Early Years, Technology and Lifelong LearningKim Vernon
 
Serious games for social competence and creativity
Serious games for social competence and creativitySerious games for social competence and creativity
Serious games for social competence and creativityKarel Van Isacker
 
STEM for all: Developmental & game-based approach, Tuula Nousiainen
STEM for all: Developmental & game-based approach, Tuula NousiainenSTEM for all: Developmental & game-based approach, Tuula Nousiainen
STEM for all: Developmental & game-based approach, Tuula NousiainenBrussels, Belgium
 
Game Based Learning: Developing an Institutional Strategy
Game Based Learning: Developing an Institutional StrategyGame Based Learning: Developing an Institutional Strategy
Game Based Learning: Developing an Institutional StrategyAnne Derryberry
 
SunySolSummit3-7-2012NYC
SunySolSummit3-7-2012NYCSunySolSummit3-7-2012NYC
SunySolSummit3-7-2012NYCBarbara Truman
 

Similar a You Make Me Sick! Online game teaches science to middle schoolers (20)

Btruman
BtrumanBtruman
Btruman
 
Generation Z - Generation Z - A Look at their Technology and Media Habits and...
Generation Z - Generation Z - A Look at their Technology and Media Habits and...Generation Z - Generation Z - A Look at their Technology and Media Habits and...
Generation Z - Generation Z - A Look at their Technology and Media Habits and...
 
Power point udl APP4 Budd Julie
Power point udl APP4 Budd JuliePower point udl APP4 Budd Julie
Power point udl APP4 Budd Julie
 
Proposal - Utilizing online video games as project based learning tools 2015
Proposal - Utilizing online video games as project based learning tools 2015Proposal - Utilizing online video games as project based learning tools 2015
Proposal - Utilizing online video games as project based learning tools 2015
 
Avatars & The Young Conference
Avatars & The Young ConferenceAvatars & The Young Conference
Avatars & The Young Conference
 
Augmenting the reality of education for the 21st century. - Richard Lewington...
Augmenting the reality of education for the 21st century. - Richard Lewington...Augmenting the reality of education for the 21st century. - Richard Lewington...
Augmenting the reality of education for the 21st century. - Richard Lewington...
 
mobile-learning2012 at IADIS ML2012
mobile-learning2012 at IADIS ML2012mobile-learning2012 at IADIS ML2012
mobile-learning2012 at IADIS ML2012
 
WhoZNext - PDS 2012
WhoZNext - PDS   2012WhoZNext - PDS   2012
WhoZNext - PDS 2012
 
Pres oslo2013-digital-didactics-isajahnke-v4
Pres oslo2013-digital-didactics-isajahnke-v4Pres oslo2013-digital-didactics-isajahnke-v4
Pres oslo2013-digital-didactics-isajahnke-v4
 
Game based learning and intrinsic motivation
Game based learning and intrinsic motivationGame based learning and intrinsic motivation
Game based learning and intrinsic motivation
 
Web 3.0- animation and its use in healthcare
Web 3.0- animation and its use in healthcareWeb 3.0- animation and its use in healthcare
Web 3.0- animation and its use in healthcare
 
Early Years, Technology and Lifelong Learning
Early Years, Technology and Lifelong LearningEarly Years, Technology and Lifelong Learning
Early Years, Technology and Lifelong Learning
 
Gbl presentation 1
Gbl presentation 1Gbl presentation 1
Gbl presentation 1
 
STEAM Keynote Presentation
STEAM Keynote Presentation STEAM Keynote Presentation
STEAM Keynote Presentation
 
Edutainment
EdutainmentEdutainment
Edutainment
 
Writing With Technology
Writing With TechnologyWriting With Technology
Writing With Technology
 
Serious games for social competence and creativity
Serious games for social competence and creativitySerious games for social competence and creativity
Serious games for social competence and creativity
 
STEM for all: Developmental & game-based approach, Tuula Nousiainen
STEM for all: Developmental & game-based approach, Tuula NousiainenSTEM for all: Developmental & game-based approach, Tuula Nousiainen
STEM for all: Developmental & game-based approach, Tuula Nousiainen
 
Game Based Learning: Developing an Institutional Strategy
Game Based Learning: Developing an Institutional StrategyGame Based Learning: Developing an Institutional Strategy
Game Based Learning: Developing an Institutional Strategy
 
SunySolSummit3-7-2012NYC
SunySolSummit3-7-2012NYCSunySolSummit3-7-2012NYC
SunySolSummit3-7-2012NYC
 

Más de North Carolina Association for Middle Level Education

Más de North Carolina Association for Middle Level Education (20)

What is Your Student’s Writing Telling You?
What is Your Student’s Writing Telling You?What is Your Student’s Writing Telling You?
What is Your Student’s Writing Telling You?
 
Developmentally Appropriate Practices to Support the Young Adolescent
Developmentally Appropriate Practices to Support the Young AdolescentDevelopmentally Appropriate Practices to Support the Young Adolescent
Developmentally Appropriate Practices to Support the Young Adolescent
 
Reading Challenge: Engage Your Readers Through Technology
Reading Challenge: Engage Your Readers Through TechnologyReading Challenge: Engage Your Readers Through Technology
Reading Challenge: Engage Your Readers Through Technology
 
Seminars and Inquiry-based Learning in an Autonomous Learning Environment
Seminars and Inquiry-based Learning in an Autonomous Learning EnvironmentSeminars and Inquiry-based Learning in an Autonomous Learning Environment
Seminars and Inquiry-based Learning in an Autonomous Learning Environment
 
Durham Public Schools and NC Write: A District-Wide Literacy Initiative
Durham Public Schools and NC Write: A District-Wide Literacy InitiativeDurham Public Schools and NC Write: A District-Wide Literacy Initiative
Durham Public Schools and NC Write: A District-Wide Literacy Initiative
 
Teaching Middle School... A Spiritual Practice
Teaching Middle School... A Spiritual PracticeTeaching Middle School... A Spiritual Practice
Teaching Middle School... A Spiritual Practice
 
Different Families Different Dances: Children of Alcoholics in the Classroom
Different Families Different Dances: Children of Alcoholics in the ClassroomDifferent Families Different Dances: Children of Alcoholics in the Classroom
Different Families Different Dances: Children of Alcoholics in the Classroom
 
Including inclusion sharing the classroom for student success
Including inclusion  sharing the classroom for student success Including inclusion  sharing the classroom for student success
Including inclusion sharing the classroom for student success
 
Portrait of a 21st century student
Portrait of a 21st century studentPortrait of a 21st century student
Portrait of a 21st century student
 
Is Google DRIVE-ing you Crazy?
Is Google DRIVE-ing you Crazy?Is Google DRIVE-ing you Crazy?
Is Google DRIVE-ing you Crazy?
 
Integration resource
Integration resourceIntegration resource
Integration resource
 
New Interactive Career and College Planning Activities for Middle School
New Interactive Career and College Planning Activities for Middle SchoolNew Interactive Career and College Planning Activities for Middle School
New Interactive Career and College Planning Activities for Middle School
 
Engaging Students in the Common Core through SAS Curriculum Pathways
Engaging Students in the Common Core through SAS Curriculum PathwaysEngaging Students in the Common Core through SAS Curriculum Pathways
Engaging Students in the Common Core through SAS Curriculum Pathways
 
Mentor Text: What It Is and How to Use It Effectively
Mentor Text: What It Is and How to Use It EffectivelyMentor Text: What It Is and How to Use It Effectively
Mentor Text: What It Is and How to Use It Effectively
 
Interactive Notebook Presentation
Interactive Notebook PresentationInteractive Notebook Presentation
Interactive Notebook Presentation
 
Request to Retest
Request to RetestRequest to Retest
Request to Retest
 
Science Notebook Activities
Science Notebook ActivitiesScience Notebook Activities
Science Notebook Activities
 
Science Peer Rubric
Science Peer RubricScience Peer Rubric
Science Peer Rubric
 
Science Sinker Explanation
Science Sinker ExplanationScience Sinker Explanation
Science Sinker Explanation
 
Science Teacher Notebook Rubric
Science Teacher Notebook RubricScience Teacher Notebook Rubric
Science Teacher Notebook Rubric
 

Último

microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
The byproduct of sericulture in different industries.pptx
The byproduct of sericulture in different industries.pptxThe byproduct of sericulture in different industries.pptx
The byproduct of sericulture in different industries.pptxShobhayan Kirtania
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpinRaunakKeshri1
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphThiyagu K
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfsanyamsingh5019
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3JemimahLaneBuaron
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdfQucHHunhnh
 
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...anjaliyadav012327
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104misteraugie
 
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...Sapna Thakur
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxheathfieldcps1
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Disha Kariya
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationnomboosow
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityGeoBlogs
 
Russian Call Girls in Andheri Airport Mumbai WhatsApp 9167673311 💞 Full Nigh...
Russian Call Girls in Andheri Airport Mumbai WhatsApp  9167673311 💞 Full Nigh...Russian Call Girls in Andheri Airport Mumbai WhatsApp  9167673311 💞 Full Nigh...
Russian Call Girls in Andheri Airport Mumbai WhatsApp 9167673311 💞 Full Nigh...Pooja Nehwal
 
social pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajansocial pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajanpragatimahajan3
 
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...fonyou31
 

Último (20)

microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
The byproduct of sericulture in different industries.pptx
The byproduct of sericulture in different industries.pptxThe byproduct of sericulture in different industries.pptx
The byproduct of sericulture in different industries.pptx
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpin
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communication
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
Russian Call Girls in Andheri Airport Mumbai WhatsApp 9167673311 💞 Full Nigh...
Russian Call Girls in Andheri Airport Mumbai WhatsApp  9167673311 💞 Full Nigh...Russian Call Girls in Andheri Airport Mumbai WhatsApp  9167673311 💞 Full Nigh...
Russian Call Girls in Andheri Airport Mumbai WhatsApp 9167673311 💞 Full Nigh...
 
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
 
social pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajansocial pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajan
 
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
 

You Make Me Sick! Online game teaches science to middle schoolers

  • 1. IDEA » You make me sick! Online game teaches science to middle schoolers http://www.idea.org/blog/2011/04/07/you-make-me-sick-online-game-tea... Fresh ideas to advance scientific and cultural literacy. Follow us Home Archive Collaboration Apps About IDEA Search IDEA.org CATEGORY RECENT BLOG POSTS Business 57 Communication 49 Interactive Learning & access 19-Feb-2013 | Business, Strategy experiences 62 64 What is Crowdsourcing? And how does it apply to outreach? Research 25 Strategy 43 Technology 22 31-Jan-2013 | Interactive experiences, Learning & access Cars, trikes, and more create Google You make me sick! Online game teaches science to middle Street View schoolers 4-Dec-2012 | Interactive experiences 7-Apr-2011, 11:48 am Categories: Interactive experiences , Learning & access Math and Science iOS apps for young children Share | 14-Nov-2012 | Learning & access “This is your target” the game says, pointing at an ordinary looking Three examples of multidisciplinary cartoon woman in a T-shirt and track pants. “If you pay close outreach to H.S. students attention to the host’s weaknesses, you can make a disease that will 12-Nov-2012 | Business, Learning & access get the host super duper sick!” What is a dictionary? And how are they changing? The premise of the “You Make Me Sick!” online game, which won a 5-Nov-2012 | Business $50k prize last week from the National STEM Video Game Challenge, is that middle school kids Sell books with Amazon Fulfillment invent an pathogen and fight the immune system — learning science along the way. The game Services, tutorial steps players through several stages: briefing them on the habits and weaknesses of a target 29-Oct-2012 | Communication, Strategy human, devising an evil pathogen (e.g., a virus or bacterium with different transmission means, 30 popular Twitter #hashtags for shapes and characteristics), and playing a short arcade game in the lungs or guts of the human education and outreach — battling the pathogen against immune cells. 25-Oct-2012 | Interactive experiences, Technology About the game Great tools for data visualization 24-Oct-2012 | Learning & access The charming game hopes to engage kids in the Open Access Week 2012 process of infection, and familiarize them with 23-Oct-2012 | Interactive experiences attributes of pathogens and how infections Five kinds of games to engage visitors occur. in history exhibits The game is designed so that kids who don’t like OLDER ARTICLES to read or have trouble deciphering text can learn some microbiology. Dr. Matthew Marino, ABOUT IDEA an assistant professor of special education IDEA's blog promotes the role of technology at Washington State University worked on the in advancing scientific & cultural literacy. education aspects of the game. Since learning We discuss new ways to innovate with abilities are a continuum, Marino says, “Our business and interactive experiences. We encourage your participation hypothesis is that if you build a game that addresses the unique challenges students with ABOUT IDEA disabilities face, all students will benefit because the design will account for the wide range of diversity that is present in every class.” The game fits typical curriculum standards of middle school (ages 11-14) science classrooms, and is intended to “motivate, engage, and teach a diverse range of students about science.” It’s online, running in web browsers with Adobe Flash version 10, and works on virtually all web browsers in the U.S. The game play itself is a little confusing and the arcade functions are cumbersome, but the overall design successfully draws gamers through, to experience the interplay between the pathogen and the host’s immune system. The business model The game is currently free, though the publisher, Madison, Wisc. based Filament Games, plans to bundle a suite of middle school science games spanning life, Earth, and physical science, and put them behind an “affordable” paywall. The primary source of funding is from the U.S. Department of Education, via their Institute of 1 of 3 3/23/2013 4:30 PM
  • 2. IDEA » You make me sick! Online game teaches science to middle schoolers http://www.idea.org/blog/2011/04/07/you-make-me-sick-online-game-tea... Education Sciences’ Small Business Innovation Research (SBIR) program. The SBIR program funds commercial ventures that “directly or indirectly lead to improved student learning and academic achievement” but which can’t self-fund because they require too much research or the revenue potential is too small. The contract was awarded to Filament, for $838k. They have 2.5 years to make “six life science computer games on topics including cells, heredity, evolution, bacteria, plants, and the human body.” Filament was also awarded a $150k SBIR from NSF to make games targeting the physical sciences. Still, it’s a labor of love. The SBIR contracts don’t fully compensate for the team’s time. Marino says, “the project is taking a great deal of time and energy. I stopped keeping track of the hours. It was depressing but we’re doing it for the students and that is our reward.” Video game prize The game leapt to notoriety because it won $50k in a science video game competition last week. The prize was organized by the Joan Ganz Cooney Center and publisher E-Line Media, riding on publicity from President Obama’s ”Educate to Innovate” campaign. One part of the prize challenged middle-school students to design video games on any topic (some of which dealt with science themes). Brian Alspach, vice president of E-Line Media is excited about kids doing game development, saying “we believe that the very act of designing a game has powerful implications for STEM learning.” The second part of the prize challenged emerging and experienced game developers like Filament. The prize organizers had the support of the White House, which promoted the contest on their blog, as well as several nonprofits who promoted the contest via their existing channels. Thanks to that free publicity, the youth prize had 525 entries from imaginative kids (see the youth winners); and 50 entries from emerging and experienced game developers. Last week, Aneesh Chopra, the U.S. Chief Technology Officer, announced a dozen youth winners, and two developer winners. For Filament, the $50k was an unexpected windfall. Their SBIR contract was awarded in July 2010, two months before the challenge was announced, so they had started development already. Filament submitted their web-based game on a whim, since it did not fully comply with the rules of 4-person teams creating mobile-based video games for young children, grades pre-K through 4th. (Filament’s game is not mobile, targets older children, and had a 4-person development team plus several others who chipped in with planning, design, artwork and the soundtrack.) But it turned out that the contest rules were flexible, and contest officials loved the game. The competition was funded by sponsors (AMD Foundation, ESA and Microsoft): $50k for Filament, $50k to a team of graduate students, plus a dozen laptop computers to the youth winners and $24k for schools. Games for learning The success of the approach for this game is still unknown. The series of games are designed around the Universal Design For Learning (UDL) framework, which the team hopes will help meet the needs of all students. But Marino says, “the teaching methods within the game need additional empirical research.” “There is very little research about how to transfer empirically validated strategies from the classroom into a game.” They will test the games by comparing learning outcomes among kids that play the game vs. kids that are taught via conventional means. Meanwhile, Marino and Filament are continuing with the game pipeline. Their next game, “Prisoner of Echo” is about sound, and comes out next month. Check out the “You Make Me Sick!” online game yourself! Update 7-Apr-11: Clarified details about Filament’s contest submission; corrected SBIR contract details. 8 2 of 3 3/23/2013 4:30 PM
  • 3. IDEA » You make me sick! Online game teaches science to middle schoolers http://www.idea.org/blog/2011/04/07/you-make-me-sick-online-game-tea... OLDER ENTRIES NEWER ENTRIES Login Comments (2) Sort by: Date Rating Last Activity IDEA » Science game contest awarded $50k prize to ineligible candidate [...] story came to my attention last week, when I wrote a blog post about a cool online science game for Middle School kids which won the grand prize as part of the contest run by the Joan Ganz [...] gametic114 · 68 weeks ago 0 The kids will be aware of how does bacteria affect their health and they will learn new things. a combined idea of entertainment and education. This are great innovation for online games , Not just a game also learning...Keep up the good work !! Reply Post a new comment Enter text right here! Comment as a Guest, or login: Name Email Website (optional) Displayed next to your comments. Not displayed publicly. If you have a website, link to it here. Subscribe to Submit Comment Copyright © 2013 Institute for Dynamic Educational Advancement (IDEA). Google+. All rights reserved Contact us. 3 of 3 3/23/2013 4:30 PM