This document summarizes an event showcasing user experience projects and services at the University of Edinburgh. It includes lightening talks on various topics related to user experience and digital standards such as applying standards to projects and the Edinburgh Global Experience Language (EdGEL). There will also be displays and a workshop in the afternoon. The event aims to learn about user experience and design thinking techniques through discussions of work done to understand student needs and map their journeys. Attendees are invited to chat further with presenters and learn about an upcoming UX community meetup.
User Experience Services Showcase Highlights Digital Standards and Student Needs
1. Welcome!
• Lightning talks (30ish minutes):
• Why we must start with user needs
• The role of UX in web governance
• Student Digital Experience Standards: our pilot materials
• Applying standards to a project; our self-service model proposal
• Edinburgh Global Experience Language (EdGEL): Where we are and what’s next
• User Centred Portal project: What we’ve learned from students
• Explore the topics further (90ish minutes)
• Speakers and displays around the room
• Workshop (60 minutes from 3:30)
• Optional – join us in Room 8
• Focus – Barriers to doing user research
User Experience
Services showcase
13 October 2017
2. A quick plug…
• Our first UX Community meetup
• Next Wednesday, 18 October, 12:30 til 14:00
• Learn about guerrilla research with Marty Dunlop
• Lean coffee discussion group for the UX community
• Bring your lunch, we’ll supply nibbles
• Details: http://bit.ly/UX-meetup-oct17
• Learn more about user experience & design thinking techniques
• Lynda playlist: http://bit.ly/ed-ux-lynda
3. Start with user needs
Neil Allison
User Experience Manager
Information Services
4. A tale of two mission statements…
“To be the best global
entertainment distribution service.”
“ To provide our customers with the most
convenient access to media entertainment.”
5. Who guessed right?
“To be the best global
entertainment distribution service.”
(Blockbuster)
“ To provide our customers with the most
convenient access to media entertainment.”
(Netflix)
6.
7. “Netflix showed people a
better way to watch more
of the content they loved.
By improving that
experience, they disrupted
an entire industry.”
http://bit.ly/netflix-ux-revolution
8. What do we really know
about student needs?
A student’s life
Student life
at University
University business
We traditionally
focus the vast
majority of our
requirements-
gathering
attention here
We usually give
some attention
here while in
development
9. What does transformation really mean?
“…adopt new ways of working in order to
continue delivering our mission in the face
of changing technology, competition,
audience need and behaviour.”
10. Who’s next?
• Banking
• Insurance
• Home entertainment
• Music
• Photography
• Shopping
• …
...Higher Education?
11. Web strategy & UX
Colan Mehaffrey
Head of Web Strategy & Technologies
Information Services
24. Background
• A project for Digital Transformation Initiative
• Proposing standards that would support &
measure the quality of digital services produced
for students
• Including a service proposition for their promotion,
curation & adoption
• Proposition delivered September 2017
Student digital
experience standards
EdGEL
service
UX
Services &
process
25. Why digital experience standards?
• Helping project teams deliver more useful and usable digital services
• Ensuring student needs are better understood and met
• Providing risk management around delivery of student digital
experiences
• Ultimately monitoring the delivery of student digital experiences
across the University
27. Phase Solution Design
Principle User centered
Standard Demonstrate that project team have engaged with users
Check statements
“The project can demonstrate that…” We have engaged with a representative sample of users Yes/Partial/No
“The project can demonstrate that…” We have employed multiple research techniques Yes/Partial/No
Risk Unlikely to satisfy user needs because there has been
insufficient direct engagement
Green/Amber/Red
Anatomy of a Principle
28. Measures, metrics & risk statements
• A measure can be responded to as: YES, PARTIAL or NO
• Combination of responses to measures within a particular standard
will generate an overall metric for the purposes of reporting to the
Standards Service governance
• This metric derives a RAG status for the corresponding risk which
should be reported by the project to its sponsor and/or governance
29. Self appraisal against the measures
• A degree of subjectivity will exist
in the appraisal many of the
measures
• Experience, guidance materials,
case studies are essential in this
process
• Optionally supplemented by UX
and/or EdGEL consultancy
• Refinement is essential through
a pilot period:
• Measure statements
• Guidance materials supporting
each measure
• Logic rules directing a rating
against each standards or
corresponding risk status
33. Next steps
• Currently proposing a 2 year plan for Standards (including EdGEL)
• Assuming funding is successful:
1. Identification of pilot project partners
2. Pilot prototype service (paper-based, human-processed)
3. Develop digital support materials based on nature of support calls &
observation of assessment self-service execution
4. Develop digital process of project self-reporting standards assessments
35. What is EdGEL?
• Stands for Edinburgh Global Experience Language
• It is a digital experience framework
• Provides the processes and building blocks of the University digital
experiences
• Who it is for?
• Project Sponsors, Project Managers, Developers, Communication Officers,
Designers, User Experience Leads, Content Editors
• End Users (consumers of the digital experience)
• Essentially, all digital user journey stakeholders
36. 2016/17 achievements
• Described service management framework & processes
• Communications and adoption strategy
• Accessibility review
• Review of codebase and change proposals
• Harmonisation with User Experience and Digital Standards
37. Planned actions
• Apply recommendations to the codebase
• Create and share service road map
• Collaborate with projects to evolve and extend EdGEL
• Update EdGEL website
• Focus on self-service support provision (documentation etc.)
• Formalise service offering alongside User Experience services
• Pursue further funding opportunities
43. Round 1: Outcomes
Key themes:
• Inconsistent placement of material on Learn makes it difficult for students to find course documents
• Course information is found across multiple platforms (course handbook, DRPS, Path). Each of these
platforms may be slightly different in what they say. These leads to students not entirely trusting any of
these platforms and going through convoluted exercises to ensure they have all of the correct
information.
• New students struggle to navigate using the Jargon of the university systems.
• Submitting assessments is stressful. This is made more stressful by complicated, long winded
submission processes that may change from course to course.
• Generally the timetables provided by the university do not give the most accurate picture of all classes
and tutorials. This means that students don’t fully trust this piece of functionality and will often create their
own timetable elsewhere.
• There’s too much information, it’s daunting to use
57. Stay a while…
• Presenters welcome the
opportunity to chat about their
work up to 16:30
• 15:30: Mini workshop
• Exploring barriers to user research
• Tactics to overcome them
• UX Community meetup
• Next Wednesday, 18 October,
12:30 til 14:00
• Learn about guerrilla research
with Marty Dunlop
• Lean coffee discussion group for
the UX community
• Bring your lunch, we’ll supply
nibbles
• Details:
http://bit.ly/UX-meetup-oct17
Notas del editor
Point 1:
Project teams have a better understanding of related strategies and policies and how they apply to their delivery of digital experiences, including addressing equality and diversity issues.
Opportunities for relevant resources and frameworks to be shared and re-used leading to resource savings.
Sharing of resources and expertise to improve service delivery.
Point 2:
Better-shared understanding of user journeys and improved end user experience.
Better defined and prioritised digital projects more closely aligned to evidenced student needs, utilising direct student input.
Point 3:
Proactive identification and management of potential risks relating to the user-centred delivery of student-facing digital services.
Reporting of measurable controls for project governance.
Point 4:
Corporate knowledge about planned and in-process student digital experience enhancements.
Input and buy-in from across the University in evolving Student Digital Experience Standards.
Better understanding of the opportunities and challenges of delivering digital experiences that meet or exceed student expectations.
Opportunities to collaborate with business units on the delivery of digital experiences.
We asked ourselves:
What is the main thing we want project teams to have accomplished at each stage of a digital development project? Both for digital development process and digital output
Principles concern the whole digital development process
Standards are 'flavors' of each phase of a digital development process, outlining what project teams are suppose to do in order to follow principles
Checklist will let project teams know if they are complying. Reflected in RAG status
Principle – overarching guidelines, ethos for when developing digital
Standard – practical directives
Risk of not complying with standards
-linked to RAG status
Checklist:
-written in the format of ‘statements’
The ‘ checklist’ written in the form of a statements
-answer yes/partial/no
Each standard has has a list of Each statement relates certain activities have been carried out and the ability to provide evidence derived from those activities.
Why?
-How a project is scoped:
-less formalised.
-Consider standards early
-Plan them into a project
-Help to get on the right track early on
Who?
Projects who fall under the assessment criteria:
Deliverables of the project are interacted with directly by prospective or current students.
Priority to services or products with transactional elements (exchange of information, money, permission, goods or services)
Projects who deliberately want to assure they work in a user centred way
Project sponsor can make proposal writer aware of the standards
Governance group can also highlight the standards
Project manager responsible for ultimately planning and aligning activities that will ensure a project to pass
What?
Propose activities in order to pass
Plan in activities in order to pass
Ensure assessment points are identified as project milestones and included in the project plan
When?
When project is being proposed and planned
Why?
How a project is delivered
How user interfaces were designed and produced
When?
-discovery/research phase the ”as-is”
-the design phase “the early solution”
-The development phase “ implementation phase”
Who?/ what?
Project manager –
Responsible for carrying out the self assessment
Assess the projects using a checklist
Manage risk register
Allocate and plan any activities needed in order to comply
returning a copy of the completed self assessments to the Standards Service in a timely fashion (CHECK THIS)
Project team –
recommended to include project team to ensure conversation and promote cultural change
logging risks associated with standards compliance in the project’s risk register and/or reporting to the project’s governance structure
Why?
After – Informal assessment points
Full review post-project to understand what worked/didn’t work and to take that forward as learning. Cultural.
Who?/What?
Project manager feeds into project closure report
When?
Just before a project formally closes
This gave us an understanding of the pain points that students are experiencing with the existing system.
Analytics helped us to understand what the common tasks are that students carry out. This allowed us to understand what we should focus to have the biggest impact.
Based on the top tasks from the analytics we decided to focus on Accessing information about a course, Finding lecture materials, Submitting assessment, viewing assessment and feedback
In this round of research I asked students a number of questions about when, where, how and why they use the portal. This helped me to create a list of needs
I also got them to carry out a card sorting exercise so that I could better understand how important each of the things were to them. This would inform the UI
From this I was able to derive a list of User needs, I placed these user needs alongside their existing pain points when trying to meet this need
I created Personas based on this information. These were used as a tool of disseminating this information and making it into a relatable story for stakeholders.
This sorting exercise helped me to understand what is important to the students. This would help to prioritise how things should be shown on the UI. An interesting theme emerged during this research. This was the idea that some stuff is really important but only at a certain time of year. I wanted to explore this further
Explain what I did here
Here is that we got from it. This can be seen in my corner of the room