1. playing in the park:
games in cultural venues
nina simon, museum 2.0
nina@museumtwo.com
@ninaksimon on twitter
slides at http://balboagame.wik.is
2. lots of people are gamers.
72% of US heads of household play computer and
video games
96% of youth under 18 play daily
78% of large US companies use games and
simulations in employee training and skill-building
40% of gamers are women
35 is the average age of US game-players
statistics from: http://www.slideshare.net/avantgame/epic-win-why-gaming-is-the-future-of-learning
5. games give people...
http://www.flickr.com/photos/libraryman/2998733732/
social engagement with diverse fellow-players
6. games give people...
http://www.flickr.com/photos/avantgame/2963344344/
exciting work exploring new and wondrous pursuits
7. games give people...
http://www.flickr.com/photos/brapke/226101874/
a place to get lost in narrative, art, and action
8. games give people...
mastery of structured skills and challenges
feedback & encouragement based on clearly
delineated goals and values
social engagement with diverse fellow-players
exciting work exploring new and wondrous pursuits
a place to get lost in narrative, art, and action
9. how does this relate to a
multi-venue cultural
institution like Balboa Park?
11. but they can go anywhere.
http://www.flickr.com/photos/tallcj/2150280927/
12. games inspire people to...
pursue repeat and deepening experiences
openly explore new value systems and ways of
thinking
engage deeply in external narratives
enjoy structured exploration of new and foreign
places and connections
connect real life to play spaces and stories
14. we all live in a multi-platform world.
external venues social
events &
exhibits word of mouth
festivals
programs cellphones
radio
email
television events
photo-sharing
newspaper website
blogs
online media
social networks
15. we all live in a multi-platform world.
http://www.flickr.com/photos/deviedev/528153310/ http://www.flickr.com/photos/nathaninsandiego/3465762639/
16. we all live in a multi-platform world.
(some people play in it, too)
17. we all live in a multi-platform world.
(some people play in it, too)
18. is this a treasure map? why not?
http://www.flickr.com/photos/lemontank/3578792394/
29. stories are not always necessary,
but worthwhile pursuits are essential
30. stories are not always necessary,
but worthwhile pursuits are essential
31. so...
what Balboa Park stories or experiences could form
the basis for a compelling game?
which values and goals should the game support?
how will you provide feedback and social support to
players?
what exciting work can you offer them?
who will be the primary audience, and who else will
the game serve?
32. is this guy joking around at the park?
or is he playing a game?
http://www.flickr.com/photos/thomaslevinson/451943881/