8. Long chat with a developer for the
dark forces.
Design for betting addiction is very
simple and universal.
Simplistic combinatorial models and
“almost won” feedback.
8
19. Lets do a narrative based game
with lots or reading, multiple
choices, simplistic tech and low
quality design.
19
20. Will never work for FDGR!!!!
Can’t do testing nor automated learning.
Will actually need a good writer!!!
Reading? On Mobile? Naaah.
DOOMED TO FAILURE
20
22. “Kim Kardashian: Hollywood
is really good, and no amount
of brand power or lunar
gravity could have made it so
popular if it wasn't”
http://www.gamasutra.com/view/news/232790/Gamasutr
as_Best_of_2014_Leigh_Alexanders_Top_5_Games.php
22
23. “We had iterated on this
product twice before so we
knew that it would retain and
monetize well.”
http://gamasutra.com/view/news/221720/QA_Keeping_up_with_hit_mobile_game_
Kim_Kardashian_Hollywood.php
23
24. “the economy was very well balanced
after much iteration on the Stardom
product.
We optimized the monetization system for
Kim Kardashian: Hollywood through the
beta process, once we understood how
users were responding to the content. ”
http://gamasutra.com/view/news/221720/QA_Keeping_up_with_hit_mobile_game_Kim_Kard
ashian_Hollywood.php
24
25. How do you feel about the whole thing?
“Media coverage of a free-to play-game, both
positive and negative, drives downloads. We
turn those downloads into revenue.
Revenue is what keeps Glu Canada thriving, and
that makes me happy.”
http://gamasutra.com/view/news/221720/QA_Keeping_up_with_hit_mobile_game_Kim_Kard
ashian_Hollywood.php
25
26. 1. Test on users
2. Iterate same genre
3. Good copy
4. Good mechanics (rhythm!)
5. Mediocre graphics, tech
26
33. Also what is it about video games? We
don’t talk about ‘social impact’
movies; nor do we talk about
‘educational’ books.
Why do we have these bipolar gaming
categories?
http://www.forbes.com/sites/jordanshapiro/2015/05/10/how-to-transform-education-with-video-games/
33
34. At least some games have a
relationship with an interesting
learning process.
Here “saving” players in the limited
sense of stimulating a learning /
transformational process. Just like a
good book or movie.
34
35. Lets get to my field:
indie and applied games
35
39. Monday, May 25, 2015
… to develop and implement a
game infused e-learning tool
to promote early access to
services with neglect and
abuse for young people on the
move in Europe
Mission. 39
40. Kids becoming aware and
capable of dealing with
situations of neglect and
abuse.
40
41. EU project: deal with these
matters harmonically and
effectively across EU.
41
42. One big problem in applied
games is the
decorational
approach
(or gamification based)
42
87. the greatest invention
of the video game era
was – and continues
to be – “single-play”.
Applied game’ customers often don’t get this.
Independence, absence.
87
88. Beyond the avatar: Discarding the relatable avatar for a
meaningful voice learning from poetry
88
95. So what? FDGR and TEACH,
damning and saving.
The difference is not in the game
intrinsic quality.
It is in the aim of the designer, which
too is not black and white.
95
96. You will need full game design skils – and more - to
create good games that teach something.
96
97. Indie games today are weird,
experimental, artisanal, radical and
creatively uncompromising.
Can applied games be like that too,
please?
(thanks Matteo Pozzi)
97
98. My twitter stream is mostly
dedicated to game design:
http://twitter.com/ppolsinelli
A blog on game design
http://designagame.eu
98
99. There are more things in games and
videogames, Horatio,
Than are dreamt of in your
philosophy.
99
Index
Damning players: designer / developer, why am I in games? And as a player in a game, what am I learning? These are the two dimensions I will explore
Kardashian is a game made exclusively for making money, and is not made with simplistic processes -> its a good game with an enormous effort in pure game design
Games for saving players -> how can games save? Because you learn, experience, a game can transform you (like a movie or good book)
Go through examples: health, keepmesafe, sustainability, for change, for edu
Facilitate access to social services to kids in trouble.
Facilitate access to social services to kids in trouble.
Facilitate access to social services to kids in trouble.
Facilitate access to social services to kids in trouble.
Facilitate access to social services to kids in trouble.
Facilitate access to social services to kids in trouble.
Facilitate access to social services to kids in trouble.
Facilitate access to social services to kids in trouble.
koan like experiences in game design: a book illustrated by daniele giardini
How many have played this?
Facilitate access to social services to kids in trouble.
Facilitate access to social services to kids in trouble.
Facilitate access to social services to kids in trouble.
Facilitate access to social services to kids in trouble.
Facilitate access to social services to kids in trouble.
Facilitate access to social services to kids in trouble.
This is often a problem for designers coming from web design, or narrative.
80 days there are choices in a graph with state
Facilitate access to social services to kids in trouble.
“I think the reason is that the client doesn’t really know what a game designer does.” http://techcrunch.com/2014/09/28/why-and-how-to-hire-a-game-designer/?utm_content=buffer2fd34&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer
Hence has opinions; this is very bad.
there is a pattern: first you have to steer the customer to a project that is feasible and fun and compatible with their own requirements
When is your game design “good”? This should be rephrased as “those you set as judges, are happy?” For this level of complexity, it probably should be a cycle of improvements more than a masterpiece; this is why game design is not defined independently from development and the release / improve cycle.
Making points about games without prototypes is hard.
YOU HAVE TO DO A BIG EFFORT: Not only replace gamification to game design, game design cycle expanded to working prototypes
Bsw: I suggest to adopt game design as a competence you can enlist. But its not an add on, its usually the full trip.
Type 1 Diabetes #persuasive When there is no gamebut the customer wants funCompetition,. genres: do you want to select the audience?Contests are games?Social networks are games?Lens: Collect data always, be inclusiveThe mentor /projection dynamicsThis project gave us the opportunity to explore the relationship between the mentor xxx. We had these conflicting requirements: The mentor is a basic role of [The Writer’s Journey].
In some way you do have to reward the player: the point is that reward is one of those infinite depth words.
Facilitate access to social services to kids in trouble.
Facilitate access to social services to kids in trouble.
Facilitate access to social services to kids in trouble.
Facilitate access to social services to kids in trouble.
My point. I will present examples and tips.
Applied game our focus is solving a problem which the user have. In games the problem u want to solve is (hidden) how I game designer express myself artistically, as once was done by painters and writers?
The list of patterns, they are still around, “if you want to make a successful social game follow this list”, sad story [find image of bullets].
If this were true, why the most experts in the field fail continuously? I have only 4 years experience in game design, I see the rate of extraordinary fantastic idea / released game not improving. Actually getting worse.
Facilitate access to social services to kids in trouble.
Facilitate access to social services to kids in trouble.
Game mechanics is a field of its own, as is the litterature on engagement. Ho selezionato I riferimenti per qualità, non per popolarità. My friend Sebastian Deterding
In the infoberg give references by theme: fun -> fun bookGamification deterding (again takeaway clearing ambiguities), amyUser models: kahnemanVirtual: lehdonGame mechanics: schell, fun, what
Callois paidia & ludus
I will now introduce some of the most effective categorization I found in my ongoing research.