7. Motor mimicry People change their own face similar to their interactant. e.g. Our face is distorted when the other is in pain. Chameleon effect Mimicked behaviours lead to interactants’ favor.
15. Because the information is all digital Frequency (how many times) Thoroughness (how many types of gestures) Intensity (exact mirror or only an approximation) Using mimicry in Virtual world Strategic conversation with others using avatar. Sociable computer system.
16. 2005 Digital Chameleons 2008 Detecting digital chameleons 2010 Effects of Facial Similarity on User Responses to Embodied Agents Experiment video clip
31. Aid – obstacle : differenceOn average participants feel more using intention with an aiding agent that was facially similar. higher involvement with an aiding agent. less distant with an aiding agent.
32. To sum up, Mimicked behaviour more social presence / better impression But, If the users notice the mimicry, it does not work And, The users feel positive when just the agents are helpful.