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“Mobile Learning”
                               John Martin, PhD
                             johnmartin@wisc.edu




       engage.wisc.edu                       ARIS (arisgames.org)
Monday, December 17, 12

Hi.
the true centre of correlation of the school subjects
                          is not science, nor literature, nor history, nor geography,
                                     but the child's own social activities.


             “My Pedagogic Creed” by John Dewey. School Journal vol. 54 (January 1897), pp. 77-80.




Monday, December 17, 12

We’ve known what motivates people for a long time. But we haven’t been able to do it. When the end of child labor laws
landed hundreds of previously-working kids in classrooms with one teacher, the management model was a reasonable
coping method. And “school isn’t supposed to be play. It’s supposed to be hard.” (We learn the most by playing, and
sometimes play very hard!)
Monday, December 17, 12

Remember this guy? He had something to say about computers as revolutionary learning tools.
Monday, December 17, 12

That was Seymour Papert. In the 1980s, he said that computers could revolutionize learning, but not until every learner
had one. One computer per classroom was like having one pencil per classroom. How useful would a single pencil,
shared among 30 kids be? Would they each learn to use is as naturally as we now do?
— how many of you have your own computer?
— more than one?
— one in your pocket or purse? (If so, please turn off the ringer)
Monday, December 17, 12

You’re not alone. As our “dumb” phones’ service contracts expire, we replace them with computers that, incidentally,
make phone calls. I don't need to tell you that smartphones are amazing. In fact, the "phone" part of them is increasingly
less important
— how many have smartphones?
— does anyone spend more time on it “phoning” than “non-phoning” (texting, Facebook, Twitter, MP3s, web, etc.)?
so, what is “mobile learning”?




Monday, December 17, 12
Existing Education | Mobile Learning
                           Centralized                 Peer-to-Peer

                            Uniform                    Personalized

                          Just-In-Case                 Just-In-Time

                      Audience as Consumer       Distributed Production

                            Authority                  Social Capital

                           Institutional                 Relational


Monday, December 17, 12

From this table we can see how the paradigms and epistemologies of a society are manifest
within a media.
access

                                 to

                             information
                                people
                              databases

                          anywhere, anytime




Monday, December 17, 12
Monday, December 17, 12

So at 2:10am, when my dog needs to go out, I can learn something about the stars while I wait ...
Monday, December 17, 12

And I can chart my sleep at night. Then I can share on Facebook, so all my friends can understand why I’m tired and
grumpy.
Monday, December 17, 12

Many of these arguments and conversations happen with others, of course. They’re not designed by a pedagogue for
"anytime anyplace" learning. They emerge situationally in the "here and now".

A good learning environment is in many ways the opposite of this Time cover. It’s dirty and there are things — real
things— to mess with, and real problems to solve, and real people — people that you care for, if even for a moment —
to interact with.
Place-Based Learning




Monday, December 17, 12

SITUATED EMBODIED LEARNING: So it's not about a creating learning activity to fill a GENERIC time and place, but
about creating activities for SPECIFIC times and places — or, and this is my angle — creating activities that put them in
specific places and situations and environments where they want to engage in learning activities. That's a different
angle, I think, than the angle taken by a lot of folks who look at mobile learning. It's very temporal and geographical.
Place-Based Learning




                                    "One sees the environment
                                       not just with the eyes,
                                   but with the eyes in the head
                                     on the shoulders of a body
                                that gets about" (Gibson 1979: 222)




Monday, December 17, 12

SITUATED EMBODIED LEARNING: So it's not about a creating learning activity to fill a GENERIC time and place, but
about creating activities for SPECIFIC times and places — or, and this is my angle — creating activities that put them in
specific places and situations and environments where they want to engage in learning activities. That's a different
angle, I think, than the angle taken by a lot of folks who look at mobile learning. It's very temporal and geographical.
Place-Based Learning




                                    "One sees the environment
                                       not just with the eyes,
                                   but with the eyes in the head
                                     on the shoulders of a body
                                that gets about" (Gibson 1979: 222)
                                             with^others




Monday, December 17, 12

SITUATED EMBODIED LEARNING: So it's not about a creating learning activity to fill a GENERIC time and place, but
about creating activities for SPECIFIC times and places — or, and this is my angle — creating activities that put them in
specific places and situations and environments where they want to engage in learning activities. That's a different
angle, I think, than the angle taken by a lot of folks who look at mobile learning. It's very temporal and geographical.
1. People expect to be able to
                                                                            work, learn, and study
                                                                            whenever and wherever
                                                                            they want to.

                                                                         2. The technologies we use are
                                                                            increasingly cloud-based, and our
                                                                            notions of IT support are
                                                                            decentralized.

                                                                         3. The world of work is increasingly
                                                                            collaborative, driving changes
                                                                            in the way student projects are
                                                                            structured.

                                                                         4. The abundance of resources and
                                                                            relationships made easily
                                                                            accessible via the Internet is
                                                                            increasingly challenging us to
                                                                            revisit our roles as educators.

                                                                         5. Education paradigms are shifting
                                                                            to include online learning,
                                                                            hybrid learning and
                                                                            collaborative models.

                                                                         6. There is a new emphasis in the
                                                                            classroom on more challenge-
                                                                            based and active learning.
Monday, December 17, 12

Some of you may have read this... Let me address their “Six Trends” and tie them to what is becoming known as
“mobile learning”
Technologies to Watch (2012)




Monday, December 17, 12

My doctoral research focused on these three, working with Kurt Squire and the Games+Learning+Society research
group (you may have read Jim Gee’s book on “What Video Games Have to Teach Us About Learning and Literacy” — if
you haven’t, please do!)
AR Game Mechanics




                                              Play on location




Monday, December 17, 12

 It went like
 this...
AR Game Mechanics



        Play on
       handheld


                                              Play on location




Monday, December 17, 12

 It went like
 this...
AR Game Mechanics

                                  Trigger game
                                     objects
        Play on
       handheld


                                              Play on location




Monday, December 17, 12

 It went like
 this...
AR Game Mechanics

                                    Trigger game
                                       objects
        Play on
       handheld

                            collect clues and
                                objectives      Play on location




Monday, December 17, 12

 It went like
 this...
AR Game Mechanics

                                    Trigger game
                                       objects
        Play on
       handheld

                            collect clues and
                                objectives      Play on location




Monday, December 17, 12

 It went like
 this...
AR Game Mechanics

                                    Trigger game
                                       objects
        Play on
       handheld

                            collect clues and
                                objectives      Play on location




Monday, December 17, 12

 It went like
 this...
Noah: “If I lived in the
                                                                 Greenbush and could go back
                                                                 in time, I would try protesting
                                                                 to the city one last time. Or
                                                                 maybe I would even do
                                                                 something heroic like running
                                                                 in front of a bulldozer or
                                                                 chaining myself to my house
                                                                 so they couldn’t destroy my
                                                                 home.”




Monday, December 17, 12

THE GREENBUSH — In 2005 I worked with some sixth-graders who had, the previous year, studied a neighborhood in
Madison, WI that had undergone "urban renewal" in the 1960s — the heart of it was bull-dozed.

They interviewed old residents, became friends with them, and a few of them created "The Greenbush Game" in which
you play a young Jewish resident in 1959 who runs around the neighborhood doing errands.
Start

                                        1            17             16                       15



Greenbush Game                          2                                1
                   (2005)                                     8-9        6-7 5 2-4
                                                            10 17
                                                                     16
                                        3
                                                                             15

                      Samuel

                                                       11                    14
                                        4                                                                  14
                                                                 12 13


                                        5                                                                  13
          3/27;




                                      6-7           8-9                           10         11            12



Monday, December 17, 12

The neighborhood is gone, but sidewalks remain where streets used to be. So you run errands, and as you walk, the
game beeps and you see houses and storefronts on screen, and have conversations with virtual people, and hopefully
get them to sign a petition to stop the plan for urban renewal (It’s in Madison, Wisconsin — there must be a protest).

The strength of the activity is not in seeing grainy lo-res pictures on a sun-glared screen, or in having virtual
conversations, it’s in actively participating in a story, thereby making that anonymous space a personal place connecting
other’s experiences to your own experience (this one!). It's about looking up from the image of a garden in front of a
house, and seeing that there's a parking lot there now. What was lost? Was it worth it? Why or why not?
Monday, December 17, 12
http://vimeo.com/45840959
Monday, December 17, 12
Situated Documentary
Monday, December 17, 12

1 minute
Folklore
Monday, December 17, 12

50 sec
Monday, December 17, 12
Graphic Design                   Narrative Design     Game Mechanics

  Video Editing                                             Interviewing


  Promotion                                                    Iteration



 Photography                                                  Playtesting


 Event Planning                                               Javascript

 Project Management                     Archival Research      Arduino
Monday, December 17, 12

But process and collaboration

Boolean logic to iterative user-centric prototyping
http://arisgames.org/server/services/v1/samples/
                  jsWebBackPack/index.html?gameId=4363


Monday, December 17, 12
Monday, December 17, 12
Lab Safety http://vimeo.com/45840959
Monday, December 17, 12

50 sec
Fibers
Monday, December 17, 12

30 sec
smart objects




Monday, December 17, 12
Mixed Reality   Connecting physical and virtual


Monday, December 17, 12

Show ARIS Gong Video
Sneak Peek:                   Situated Learning in Action
                          The Sod House
Monday, December 17, 12

MHS has expertise in designing experiences

WWI Bomber Crash
Tornado Room

No what if we could have this quality of experience but with a mobile to provide an individual
path and status
Sneak Peek:                  Situated Learning in Action
                            The Iron Mine
Monday, December 17, 12

MHS has expertise in designing experiences

WWI Bomber Crash
Tornado Room

No what if we could have this quality of experience but with a mobile to provide an individual
path and status
1        2              3          4            5                6           7

                      Start
                                                                              !
                                                                                                           !
                                  24                                                                           8
                                                                                       1
      Saving                                                                               8
                                                                                               2
   Lake Wingra                    23                                                       7                   9
             (2007-09)                                                    9
                                                                                               3
                              !                                          10                                           !

                                                                    11                     6                   10
                                  22                                                           5
                                                               12                                      4
                                                     16                  13
                                                24 17 15 14                                                    11
                                  21              23
                                                22   18
                                                        19
                              !
                                                 21 20                                                     !
                                  20                                                                           12


                              !
                                  19      18              17        16            15           14              13


                                                      !                                                    !
Monday, December 17, 12

GAMES TO TEACH. For four years after that, I was part of a grant that looked at place-based games for middle school
kids. We focused on Science, Scientific Thinking, Civic engagement, reading, and persuasion. "Saving Lake Wingra"
was a 10-day curriculum centered on a 2-hour place-based experience on an urban lake, where kids in teams of three
(environmental historian, landscape architect, and watershed ecologist) are tasked to study the lake and make a
recommendation for its future.
7
                                                                                                                    8

                                             1

                                   2

                     3
                                                                                                6



                           4
                               5




                                                                                                                            B
                                                                                                                            o
                                                                                                                            W
      Montgomery                   Lataya                         Pete                           Julia                      A

 Monday, December 17, 12

  As they move through the area, players meet up with all sorts of virtual stake-holders — a jogger, a condo developer,
  picnickers, an anthropologist, people fishing, people removing invasive species, a surly old man on a "pleasure drive"
                                                                                   8 The Mills Lot Landing notes, and
  — each with their Lake opinion and Company isolated the marsh agenda for the lake. The kids observe, take across from W
                     own Forest Land each making a case for their
  go back to their classroom rest of the lake. Now,on that very along
                     from the and research based turtles nest experiential, situated experience.
                                                                                      and just upstream from the bridge is a pr
und                  the shore, and redwing blackbirds are abundant.                  that provides access to the Gardner M
n                                                                                     (across from the parking lot). The UW-
eight            7 Wingra Creek Dam & Portage lie along Wingra                        provides many additional educational r
 of                  Drive. Wingra Creek is a drainage ditch running to               about Lake Wingra and the surrounding
                     Lake Monona, with flow controlled by the Wingra
                     Dam. During periods of high water, Lake Monona                9 Gardner Marsh (natural area -- no ca
• Different NPCs will talk to you, depending
                                                                  on what role you are playing. Pass the PDA
                                                                                                           7
                                                                  to the appropriate player.
                                                                                                            8

                                             1

                                   2

                     3
                                                                                                6



                           4
                               5




                                                                                                                            B
                                                                                                                            o
                                                                                                                            W
      Montgomery                   Lataya                         Pete                           Julia                      A

 Monday, December 17, 12

  As they move through the area, players meet up with all sorts of virtual stake-holders — a jogger, a condo developer,
  picnickers, an anthropologist, people fishing, people removing invasive species, a surly old man on a "pleasure drive"
                                                                                   8 The Mills Lot Landing notes, and
  — each with their Lake opinion and Company isolated the marsh agenda for the lake. The kids observe, take across from W
                     own Forest Land each making a case for their
  go back to their classroom rest of the lake. Now,on that very along
                     from the and research based turtles nest experiential, situated experience.
                                                                                      and just upstream from the bridge is a pr
und                  the shore, and redwing blackbirds are abundant.                  that provides access to the Gardner M
n                                                                                     (across from the parking lot). The UW-
eight            7 Wingra Creek Dam & Portage lie along Wingra                        provides many additional educational r
 of                  Drive. Wingra Creek is a drainage ditch running to               about Lake Wingra and the surrounding
                     Lake Monona, with flow controlled by the Wingra
                     Dam. During periods of high water, Lake Monona                9 Gardner Marsh (natural area -- no ca
• Different NPCs will talk to you, depending
                                                                   on what role you are playing. Pass the PDA 7
                                                                   to the appropriate player.
                                                                                                               8
                                                               •   Try to figure out their points of view, the
                                                                   agenda that they're pushing, and why.
                                             1

                                   2

                     3
                                                                                                6



                           4
                               5




                                                                                                                            B
                                                                                                                            o
                                                                                                                            W
      Montgomery                   Lataya                          Pete                          Julia                      A

 Monday, December 17, 12

  As they move through the area, players meet up with all sorts of virtual stake-holders — a jogger, a condo developer,
  picnickers, an anthropologist, people fishing, people removing invasive species, a surly old man on a "pleasure drive"
                                                                                   8 The Mills Lot Landing notes, and
  — each with their Lake opinion and Company isolated the marsh agenda for the lake. The kids observe, take across from W
                     own Forest Land each making a case for their
  go back to their classroom rest of the lake. Now,on that very along
                     from the and research based turtles nest experiential, situated experience.
                                                                                      and just upstream from the bridge is a pr
und                  the shore, and redwing blackbirds are abundant.                  that provides access to the Gardner M
n                                                                                     (across from the parking lot). The UW-
eight            7 Wingra Creek Dam & Portage lie along Wingra                        provides many additional educational r
 of                  Drive. Wingra Creek is a drainage ditch running to               about Lake Wingra and the surrounding
                     Lake Monona, with flow controlled by the Wingra
                     Dam. During periods of high water, Lake Monona                9 Gardner Marsh (natural area -- no ca
• Different NPCs will talk to you, depending
                                                                   on what role you are playing. Pass the PDA 7
                                                                   to the appropriate player.
                                                                                                               8
                                                               •   Try to figure out their points of view, the
                                                                   agenda that they're pushing, and why.
                                             1
                                                               • Look for evidence (that they give, and in
                                   2                               your own observations) to support or
                                                                   refute their claims.
                     3
                                                                                                6



                           4
                               5




                                                                                                                            B
                                                                                                                            o
                                                                                                                            W
      Montgomery                   Lataya                          Pete                          Julia                      A

 Monday, December 17, 12

  As they move through the area, players meet up with all sorts of virtual stake-holders — a jogger, a condo developer,
  picnickers, an anthropologist, people fishing, people removing invasive species, a surly old man on a "pleasure drive"
                                                                                   8 The Mills Lot Landing notes, and
  — each with their Lake opinion and Company isolated the marsh agenda for the lake. The kids observe, take across from W
                     own Forest Land each making a case for their
  go back to their classroom rest of the lake. Now,on that very along
                     from the and research based turtles nest experiential, situated experience.
                                                                                      and just upstream from the bridge is a pr
und                  the shore, and redwing blackbirds are abundant.                  that provides access to the Gardner M
n                                                                                     (across from the parking lot). The UW-
eight            7 Wingra Creek Dam & Portage lie along Wingra                        provides many additional educational r
 of                  Drive. Wingra Creek is a drainage ditch running to               about Lake Wingra and the surrounding
                     Lake Monona, with flow controlled by the Wingra
                     Dam. During periods of high water, Lake Monona                9 Gardner Marsh (natural area -- no ca
• Different NPCs will talk to you, depending
                                                                   on what role you are playing. Pass the PDA 7
                                                                   to the appropriate player.
                                                                                                               8
                                                               •   Try to figure out their points of view, the
                                                                   agenda that they're pushing, and why.
                                             1
                                                               • Look for evidence (that they give, and in
                                   2                               your own observations) to support or
                                                                   refute their claims.
                     3                                         • Use that evidence later (in a few days) when
                                                                   you make your own claims.
                                                                                          6



                           4
                               5




                                                                                                                            B
                                                                                                                            o
                                                                                                                            W
      Montgomery                   Lataya                          Pete                          Julia                      A

 Monday, December 17, 12

  As they move through the area, players meet up with all sorts of virtual stake-holders — a jogger, a condo developer,
  picnickers, an anthropologist, people fishing, people removing invasive species, a surly old man on a "pleasure drive"
                                                                                   8 The Mills Lot Landing notes, and
  — each with their Lake opinion and Company isolated the marsh agenda for the lake. The kids observe, take across from W
                     own Forest Land each making a case for their
  go back to their classroom rest of the lake. Now,on that very along
                     from the and research based turtles nest experiential, situated experience.
                                                                                      and just upstream from the bridge is a pr
und                  the shore, and redwing blackbirds are abundant.                  that provides access to the Gardner M
n                                                                                     (across from the parking lot). The UW-
eight            7 Wingra Creek Dam & Portage lie along Wingra                        provides many additional educational r
 of                  Drive. Wingra Creek is a drainage ditch running to               about Lake Wingra and the surrounding
                     Lake Monona, with flow controlled by the Wingra
                     Dam. During periods of high water, Lake Monona                9 Gardner Marsh (natural area -- no ca
• Different NPCs will talk to you, depending
                                                                   on what role you are playing. Pass the PDA 7
                                                                   to the appropriate player.
                                                                                                               8
                                                               •   Try to figure out their points of view, the
                                                                   agenda that they're pushing, and why.
                                             1
                                                               • Look for evidence (that they give, and in
                                   2                               your own observations) to support or
                                                                   refute their claims.
                     3                                         • Use that evidence later (in a few days) when
                                                                   you make your own claims.
                                                                                              6
                                                               •   They all have opinions (some more than
                                                                   one), and will try to persuade you.
                           4
                               5




                                                                                                                            B
                                                                                                                            o
                                                                                                                            W
      Montgomery                   Lataya                          Pete                          Julia                      A

 Monday, December 17, 12

  As they move through the area, players meet up with all sorts of virtual stake-holders — a jogger, a condo developer,
  picnickers, an anthropologist, people fishing, people removing invasive species, a surly old man on a "pleasure drive"
                                                                                   8 The Mills Lot Landing notes, and
  — each with their Lake opinion and Company isolated the marsh agenda for the lake. The kids observe, take across from W
                     own Forest Land each making a case for their
  go back to their classroom rest of the lake. Now,on that very along
                     from the and research based turtles nest experiential, situated experience.
                                                                                      and just upstream from the bridge is a pr
und                  the shore, and redwing blackbirds are abundant.                  that provides access to the Gardner M
n                                                                                     (across from the parking lot). The UW-
eight            7 Wingra Creek Dam & Portage lie along Wingra                        provides many additional educational r
 of                  Drive. Wingra Creek is a drainage ditch running to               about Lake Wingra and the surrounding
                     Lake Monona, with flow controlled by the Wingra
                     Dam. During periods of high water, Lake Monona                9 Gardner Marsh (natural area -- no ca
The Mystery Trip




Monday, December 17, 12

MYSTERY TRIP. Additionally, for the past 17 years I've helped run a deep woods camp in Maine. For my dissertation,
in 2006 I had a group 11-13 year-old campers write a loose narrative to structure a 4-day trip in the woods and
mountains surrounding the camp. For the next 3 years campers “played” that narrative for that trip.
lake                                                                      Trip Goals
                                                              mtn
                                                                                      1. Fill four day trip
                                                                                         (Tue 9am - Fri 2pm)
                            swamp                                    mtn              2. Camp at different
                                                                                         site each night

                                                                                      3. Explore as much land/
                                  streams                                                diversity as practical
                      mtn
4 miles




                                                                                      4. Low impact / Stay out
                                                                  mtn                    of heart of Wildlands
                                                                                         (wildlife only)
                            mtn
                                                                                      5. Be Safe

               lake                                                                   6. Have Fun

                                                                    mtn



                                     4 miles



Monday, December 17, 12

Basically, it goes like this: campers canoe across the lake, start hiking up a mountain, and as soon as they're far
enough out of sight of camp that they can't really know better, the "communicator" that I gave them starts buzzing...
You left camp about an hour ago. The hike is going well. You feel a buzzing in
             your backpack. You take out your Communicator, and read a message from
             the Assistant Director...




                                                                           Photo by 2008 Mystery Trip Group
Monday, December 17, 12

and I tell them how camp's been invaded, and I escaped after a struggle, and I'm not sure what's happening, and they
should consider staying off the main trails because the invaders are coming after them too!
You left camp about an hour ago. The hike is going well. You feel a buzzing in
             your backpack. You take out your Communicator, and read a message from
             the Assistant Director...




                  It’s John. His face is
                  scratched and bloody,
                  battered and bruised.
        After you left, camp was
        overrun by men in green.
        We tried to fend them off.
        There were five of them on
        Noah at one time, and Addie
        took out eight or so, but the
        sheer numbers overcame us.




                                                                           Photo by 2008 Mystery Trip Group
Monday, December 17, 12

and I tell them how camp's been invaded, and I escaped after a struggle, and I'm not sure what's happening, and they
should consider staying off the main trails because the invaders are coming after them too!
You left camp about an hour ago. The hike is going well. You feel a buzzing in
             your backpack. You take out your Communicator, and read a message from
             the Assistant Director...




                  It’s John. His face is                 It’s John. His face is
                  scratched and bloody,                 scratched and bloody,
                  battered and bruised.                 battered and bruised.
        After you left, camp was               I’m not sure why they attacked.
        overrun by men in green.               Head up Great Pond Mountain.
                                               I’ll try to communicate with you
        We tried to fend them off.
                                               there. Stay out of sight, and off
        There were five of them on             the open faces — and don’t
        Noah at one time, and Addie            take the main trails; I think
        took out eight or so, but the          they’re monitoring them.
        sheer numbers overcame us.
                                               Go! and be careful!




                                                                              Photo by 2008 Mystery Trip Group
Monday, December 17, 12

and I tell them how camp's been invaded, and I escaped after a struggle, and I'm not sure what's happening, and they
should consider staying off the main trails because the invaders are coming after them too!
You left camp about an hour ago. The hike is going well. You feel a buzzing in
             your backpack. You take out your Communicator, and read a message from
             the Assistant Director...




                  It’s John. His face is                 It’s John. His face is
                                                                                                John Martin, looking
                  scratched and bloody,                 scratched and bloody,
                                                                                                really really tired.
                  battered and bruised.                 battered and bruised.
        After you left, camp was               I’m not sure why they attacked.          They’re setting up some kind of
        overrun by men in green.               Head up Great Pond Mountain.             base station here. There’s all
                                               I’ll try to communicate with you         sorts of radio gear.
        We tried to fend them off.
                                               there. Stay out of sight, and off
                                                                                        If you can get to one of the
        There were five of them on             the open faces — and don’t
                                                                                        nearby peaks, you might be
        Noah at one time, and Addie            take the main trails; I think
                                                                                        able to intercept a transmission
        took out eight or so, but the          they’re monitoring them.
                                                                                        with your Communicator.
        sheer numbers overcame us.
                                               Go! and be careful!




                                                                              Photo by 2008 Mystery Trip Group
Monday, December 17, 12

and I tell them how camp's been invaded, and I escaped after a struggle, and I'm not sure what's happening, and they
should consider staying off the main trails because the invaders are coming after them too!
1. Camp is under attack!
          lake                                              mtn                   2. Stay off trails!
                                                            5
            4                                                           6         3. What we know...
                                                                                  4. Camp here.
                              swamp                               mtn
                                                                                     Enemy is transmitting.
                                                                  7
                                                                                     Capture signal.
                          protected wildlife area
                                                                                  5. Signal garbled.
                                    streams                                          Must triangulate.
                  3 mtn
                                    s                                             6. Camp here.
                                                                mtn         8        Get signal.
                 2
                              mtn                                                 7. Get signal.
                     13              10                                           8. Will decode.
           11 1                           9
                                                                                  9. Camp here.
               lake                                                                  Decoded!
                   12                                                             10. Avoid snipers! (s)
                                    s                             mtn
                                                                                  11. Get stashed canoes.
                                                                                      Head to middle of lake.
                                                                                  12. Transmit anti-signal.
                                                                                  13. Mission accomplished!

Monday, December 17, 12

And what is a simple 13-page story turns into an epic adventure because they’re given 16-square miles of unstructured
space to “fill-in-the-blanks”
narrative motivated bushwhacking




  JB15: You think that you don't want to
  go on the trails because the other
  camp would be there waiting for you...




                                                                              Photo by 2008 Mystery Trip Group
Monday, December 17, 12

So for 4 days they do essentially the same hike that we've sent boys out on since 1921 — but now they're invested in a
story!

And because they're playing this "behind enemy lines" type role, they don't just follow the trail mindlessly talking about
girls and baseball until they come to a junction.
greater understanding of place

JB16: I learned that trees aren't
actually that spread out; they're a lot
closer together [logged and replanted
years ago]; and there are a lot more
animals out and stuff. We saw a
porcupine climbing a tree on GPM.




                                                                          Photo by 2008 Mystery Trip Group
Monday, December 17, 12

But instead every step becomes a decision between thorns (raspberries!) or hornets or swamps or cliffs or mosquitoes
or sun or shade or vistas (lookouts!) or cover or anice place to stop and have their PB&J lunch.

And they pull the map out, and learn to use a compass and landmarks, and debate about directions, and help each
other over logs, and do all the things that we dream of teaching them!
greater understanding of self




                                                               ZM4: There was some hard
                                                               bushwhacking, which I thought was
                                                               kind of fun actually [because of] the
                                                               fact that you're the first person who's
                                                               ever traveled along these paths. And
                                                               jumping from rock to rock at times ...
                                                               I'm like "Whoa! Don't fall down that"
                                                               Of course Jake was really tired and
                                                               was following me, and I didn't want
                                                               him to fall in it.

                                                                         Photo by 2008 Mystery Trip Group
Monday, December 17, 12

Not because WE are teaching them, but because we put them in a story that motivates them to venture off the beaten
path, take smart risks, and work together.
unfolding narrative intensified experience




  AW13: On a regular trip you just want
  to get to the next campsite, but on
  this you have to get to this mountain
  to stop the radio signals then you have
  to go to this one and that one. ... so
  you could finish the game and see
  what happens next.

                                                                          Photo by 2008 Mystery Trip Group
Monday, December 17, 12

And eventually they finish the story, save camp, and are welcomed as heroes!
Make Your Own!

                          Event              Event                   Event                   Event




                          Event                                                              Event



                          Event                                                              Event
                                                     Map of Area



                          Event                                                              Event



                          Event                                                              Event
                                               Guiding Problem

Monday, December 17, 12

STRUCTURED DISCUSSION: In the program, I threatened that this would be a structured discussion, so I’m about to
discuss the latest mobile learning project I’m involved in, ARIS. And while I talk about ARIS, you think of a place-based
story. Use this template as a starting point. Here are a few ideas....
State Street Design




Monday, December 17, 12

Map out cool places along a street
surve illance




Monday, December 17, 12
 Be subversive. My colleague, Jim Mathews’, high school students figured out how to get across their HS grounds without
 triggering any surveillance cameras.
Monday, December 17, 12

Map out local graffiti
parking
Monday, December 17, 12

Direct people to the best free parking spaces (except your secret spot)
Monday, December 17, 12

Find cheap food
Monday, December 17, 12

or places to do forbidden things
Monday, December 17, 12

Document how a neighborhood is changing
Monday, December 17, 12

Make a mobile suggestion box to report problems and ideas, and email Facilities & Planning and building manager with
the specific location of the problem (burned out lights, icy sidewalks, vandalism, etc.)

Ok. Keep thinking while I talk about the cool project I’m involved in now...
arisgames.org
                                                                               G o t h e re n o w !
                                                   • Open Source
                                                   • Server-based
                                                   • iOS (via App Store)
                                                   • Narrative-centered
                                                   • Create, pickup, drop items
                                                   • Uses A/V capabilities
                                                   • GPS + QR Codes
                                                   • Add modules - e.g., bird call,
                                                      field guide, Bike Box


Monday, December 17, 12

ARIS: David Gagnon is a whiz kid programmer and colleague, who, in 2008, saw the work we were doing for place-
based games using the MIT Outdoor Augmented Reality platform (now called MITAR), and he made an iPhone app as a
class project. I jumped on the team and we’ve been developing it since.
Monday, December 17, 12
It is open source and free. It is robust, solid, and has a pretty slick drag-and-drop editor (seen in this slide).
We would love to grow the community of users and developers, so please join us in developing on it!
And if you know a smart Android developer, we'd love to see it ported.
H enry
                                                                           Mall
                                                                         His tory


Monday, December 17, 12

The example from the previous screen is a recent example of a project to highlight the range of amazing science done
at UW-Madison over the years...
hid answer in
                                                            the bushes.    but how do
                             squeak!                       show ya later   we catch the
                                                                             poop?!
                                             I’m a feces
                                               bucket!



                                   Ate something                           There are mice                squeak!
                                   wrong. Gotta                              all over my
                                       poop.                                 cenotaph!


                                          I’m a
                                                                                                 preventing SCID
                                       magical time
                                                                                                  (boy in bubble
                                        talisman!
                                                                                                     diesae)



                                 Strange force                                                  knockout

                                 field of some
                                                                                          mice developed here.
                                                                                          And escaped!! Collect
                                                                                                them all!
                           squeak!   kind
                                                                                    why am I here?
                                                                                   and half invisible?
                                           Got
                                          varmit
                                        problems?




Monday, December 17, 12

To tie it all together, we wrote a highly fictionalized “get the ghost from the past back home” story that highlights a lot of
the fun and quirky bits. Here’s an overview of some of the “events” and characters involved.
ROB OTS!




Monday, December 17, 12

Another example of a game that simply gets people to move through an environment is “Robots!”
Monday, December 17, 12

There are no big learning goals in this “getting warmer; getting colder” game to find these road-striping robot stickers in
Madison streets. It just gets players to be more aware their environment. (UPDATE: I saw one in Chicago too! They’re
part of an art project called “Stickman” and they’re in cities all over the world!!! Google it!)
Monday, December 17, 12

There are no big learning goals in this “getting warmer; getting colder” game to find these road-striping robot stickers in
Madison streets. It just gets players to be more aware their environment. (UPDATE: I saw one in Chicago too! They’re
part of an art project called “Stickman” and they’re in cities all over the world!!! Google it!)
Dow Day!




Monday, December 17, 12

Our most developed experience is “Dow Day” — based on riots that occured in 1967, when students at UW-Madison
who were protesting the Vietnam war found out that Dow Chemical, makers of napalm, were recruiting on campus.
Monday, December 17, 12

The player takes on the role of a student newspaper reporter whose job is to cover the riots.
Monday, December 17, 12

He gets the assignment from his editor,
Monday, December 17, 12

Interviews different folks (legislator, recruiter, protesters, police, etc.) to get their perspectives,
Monday, December 17, 12

Moves through the actual place that the riots took place in,
Monday, December 17, 12

And compare now to images and media from the actual event.
Monday, December 17, 12

It’s a powerful portal to a place
Monday, December 17, 12

where, 40-some years ago, protesters were beaten and arrested.
Mentira




Monday, December 17, 12

MENTIRA. At the University of New Mexicon in Albequerque, Julie Sykes and Chris Holden created a hybrid approach
(virtual and real) for teaching Spanish, through a Situated Soap Opera that brings the students into local communities to
learn the language.
Monday, December 17, 12

an amazing story unfolds!
Monday, December 17, 12

There’s a group of developers in Spain doing some cool stuff around a huge complex. It’s called Birdmovil, and they’ve
got film clips from activities in tha past ...
Monday, December 17, 12

as well as contemporary photographs. It looks like a cool place, though I haven’t been there yet.
Middleton History




Monday, December 17, 12

Jim Mathews created a Fictionalized Historical Inquiry for the town in which he teaches high school.
Monday, December 17, 12
Monday, December 17, 12

It includes shady characters who share secret maps and portals to past,
Monday, December 17, 12

And a clock tower — er, portal— from 1856, with a secret code
Monday, December 17, 12

that when entered into ARIS...
Monday, December 17, 12

sends you back in time,
Monday, December 17, 12

where things are the same, but also a bit different...
Monday, December 17, 12
Monday, December 17, 12

And you need to make your way through the new environment with what you have.
Monday, December 17, 12
Monday, December 17, 12
Monday, December 17, 12
Monday, December 17, 12
Have 10 Cents?
                                                and
                                            Answer = Yes




                                          Don’t have 10 Cents?
                                                   or
                                            Answer = No




Monday, December 17, 12

in order to figure out what to do next.
Monday, December 17, 12

And the paper helps you figure our the rest of the game, (right)?

So that’s the gamey/toury side of ARIS. There’s another side as well.
WeBIRD (Field Tool)




Monday, December 17, 12

We’re also working on specialized Data Collection tools, based on ARIS, such as WeBIRD, which records birdsongs,
analyzes the spectrogram (Mark Berres’ algorithm), identifies birds, gives you more info on the birds, and documents
your sighting of the bird on Cornell’s National eBird database.

We can do this for invasive species as well, with a module developed for plant identification.
85

Monday, December 17, 12

Oh, and it all exports to Google Maps and Earth, so you can have a bunch of students do their own thing, and come
back to the classroom and see and discuss the collective results.
Cra vens




Monday, December 17, 12

 If you don’t have iPhones or iPads with 3G, you can create iPod Touch experiences anywhere with wifi covereage.
 The mapping feature helps create what I call “Inside-Out” place-based activities. Simply scan a code associated with
 an object (in this example, a doll from Cameroon), and get transported (to Cameroon) via Google Earth or Google
 Maps. With Google Maps, you can do more research later, and share what you’ve done with the rest of class.
ARIS Mobile Game Jam
                   APRIL 18-20, 2011
           (Open to anyone, anywhere! Email for info!)




     Place-Based Learning
         johnmartin@wisc.edu



                   engage.wisc.edu
Monday, December 17, 12
                                               glsconference.org
So if I got my timing close, we should have a lot of time left to bring this all back to you! What have you got for me?
We’re looking for ideas, fresh perspectives, challenges, and those “have you ever thought of?...” questions and
comments.

Check us out at arisgames.org
Get our free ARIS app from the iTunes App Store!
Email me at johnmartin@wisc.edu

Thanks!!
BONUS SLIDES!




Monday, December 17, 12
AR Game Mechanics




                                                                    Play on location




  For a $3.5M 2005-2008 STAR Schools
  grant with Harvard and MIT, my doctoral
  research group made location-based
  games using MIT’s Outdoor Augmented
  Reality platform. It was prety cool stuff.
Monday, December 17, 12

 For a $3.5M 2005-2008 STAR Schools grant with Harvard and MIT, my doctoral research group made
 location-based games using MIT’s Outdoor Augmented Reality platform. It was prety cool stuff.
AR Game Mechanics



        Play on
       handheld


                                                                    Play on location




  For a $3.5M 2005-2008 STAR Schools
  grant with Harvard and MIT, my doctoral
  research group made location-based
  games using MIT’s Outdoor Augmented
  Reality platform. It was prety cool stuff.
Monday, December 17, 12

 For a $3.5M 2005-2008 STAR Schools grant with Harvard and MIT, my doctoral research group made
 location-based games using MIT’s Outdoor Augmented Reality platform. It was prety cool stuff.
AR Game Mechanics

                                                 Trigger game
                                                    objects
        Play on
       handheld


                                                                    Play on location




  For a $3.5M 2005-2008 STAR Schools
  grant with Harvard and MIT, my doctoral
  research group made location-based
  games using MIT’s Outdoor Augmented
  Reality platform. It was prety cool stuff.
Monday, December 17, 12

 For a $3.5M 2005-2008 STAR Schools grant with Harvard and MIT, my doctoral research group made
 location-based games using MIT’s Outdoor Augmented Reality platform. It was prety cool stuff.
AR Game Mechanics

                                                 Trigger game
                                                    objects
        Play on
       handheld

                                  collect clues and
                                      objectives                    Play on location




  For a $3.5M 2005-2008 STAR Schools
  grant with Harvard and MIT, my doctoral
  research group made location-based
  games using MIT’s Outdoor Augmented
  Reality platform. It was prety cool stuff.
Monday, December 17, 12

 For a $3.5M 2005-2008 STAR Schools grant with Harvard and MIT, my doctoral research group made
 location-based games using MIT’s Outdoor Augmented Reality platform. It was prety cool stuff.
AR Game Mechanics

                                                 Trigger game
                                                    objects
        Play on
       handheld

                                  collect clues and
                                      objectives                    Play on location




  For a $3.5M 2005-2008 STAR Schools
  grant with Harvard and MIT, my doctoral
  research group made location-based
  games using MIT’s Outdoor Augmented
  Reality platform. It was prety cool stuff.
Monday, December 17, 12

 For a $3.5M 2005-2008 STAR Schools grant with Harvard and MIT, my doctoral research group made
 location-based games using MIT’s Outdoor Augmented Reality platform. It was prety cool stuff.
AR Game Mechanics

                                                 Trigger game
                                                    objects
        Play on
       handheld

                                  collect clues and
                                      objectives                    Play on location




  For a $3.5M 2005-2008 STAR Schools
  grant with Harvard and MIT, my doctoral
  research group made location-based
  games using MIT’s Outdoor Augmented
  Reality platform. It was prety cool stuff.
Monday, December 17, 12

 For a $3.5M 2005-2008 STAR Schools grant with Harvard and MIT, my doctoral research group made
 location-based games using MIT’s Outdoor Augmented Reality platform. It was prety cool stuff.
We gave students real data, and
  situated it in real places, with authentic
  (and somewhat fictionalized) problems.




Monday, December 17, 12

 We gave students real data, and situated it in real places, with authentic (and somewhat fictionalized)
 problems.
Classroom
                                         Curriculum
                                           Seven AR
Mad City Mystery: (CSI)
                                         AR Games
                                         Design Projects
                                                                                               Riverside Game: Land Use
                                      LocalGamesLab.comabout finding chemical
                                              MCM was
                                                      pollutants; in SSB they found ecoli in
                                                      goose poop made kids sick; SLW was
                                                      about urban design and land use in
                                                      Madison; Riverside did that in Milwaukee.
                                                      We found that good location-based
                                                      experiences situate learning; make data
South Shore Beach: (CSI)                              and problems meaningful.
                                                                                            Hip Hop Tycoon: Math
                                     • Played by ~1000 students
                                     • Games to teach Environmental Sciences, Social
                                       Studies, Persuasion, Math
                                     • 26 classrooms (urban, suburban, rural Wisconsin)
                                              Squire, K.D., Jan, M., Mathews, J., Wagler, M., Martin, J., Devane, B. & Holden, C. (2007)
                                              Squire, K., Mathews, J., Holden, C., Martin, J. Jan, M., Johnson, C., & Wagler, M. (forthcoming).

                                              Martin, J., Mathews, J., Jan M., Holden, C. (2008)          Mathews, J,. Holden, C., Jan, M,. Martin, J. (2008)
                                              Jan, M; Mathews, J., Holden, C., Martin, J. (2008)          Squire K.D. & Jan, M. (2007).

Saving Lake Wingra: Civics
Monday, December 17, 12

 MCM was about finding chemical pollutants; in SSB they found ecoli in goose poop made kids sick; SLW
 was about urban design and land use in Madison; Riverside did that in Milwaukee.
 We found that good location-based experiences situate learning; make data and problems meaningful.

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2012 ltdc mobile learning presentation 10 08-12

  • 1. “Mobile Learning” John Martin, PhD johnmartin@wisc.edu engage.wisc.edu ARIS (arisgames.org) Monday, December 17, 12 Hi.
  • 2. the true centre of correlation of the school subjects is not science, nor literature, nor history, nor geography, but the child's own social activities. “My Pedagogic Creed” by John Dewey. School Journal vol. 54 (January 1897), pp. 77-80. Monday, December 17, 12 We’ve known what motivates people for a long time. But we haven’t been able to do it. When the end of child labor laws landed hundreds of previously-working kids in classrooms with one teacher, the management model was a reasonable coping method. And “school isn’t supposed to be play. It’s supposed to be hard.” (We learn the most by playing, and sometimes play very hard!)
  • 3. Monday, December 17, 12 Remember this guy? He had something to say about computers as revolutionary learning tools.
  • 4. Monday, December 17, 12 That was Seymour Papert. In the 1980s, he said that computers could revolutionize learning, but not until every learner had one. One computer per classroom was like having one pencil per classroom. How useful would a single pencil, shared among 30 kids be? Would they each learn to use is as naturally as we now do? — how many of you have your own computer? — more than one? — one in your pocket or purse? (If so, please turn off the ringer)
  • 5. Monday, December 17, 12 You’re not alone. As our “dumb” phones’ service contracts expire, we replace them with computers that, incidentally, make phone calls. I don't need to tell you that smartphones are amazing. In fact, the "phone" part of them is increasingly less important — how many have smartphones? — does anyone spend more time on it “phoning” than “non-phoning” (texting, Facebook, Twitter, MP3s, web, etc.)?
  • 6. so, what is “mobile learning”? Monday, December 17, 12
  • 7. Existing Education | Mobile Learning Centralized Peer-to-Peer Uniform Personalized Just-In-Case Just-In-Time Audience as Consumer Distributed Production Authority Social Capital Institutional Relational Monday, December 17, 12 From this table we can see how the paradigms and epistemologies of a society are manifest within a media.
  • 8. access to information people databases anywhere, anytime Monday, December 17, 12
  • 9. Monday, December 17, 12 So at 2:10am, when my dog needs to go out, I can learn something about the stars while I wait ...
  • 10. Monday, December 17, 12 And I can chart my sleep at night. Then I can share on Facebook, so all my friends can understand why I’m tired and grumpy.
  • 11. Monday, December 17, 12 Many of these arguments and conversations happen with others, of course. They’re not designed by a pedagogue for "anytime anyplace" learning. They emerge situationally in the "here and now". A good learning environment is in many ways the opposite of this Time cover. It’s dirty and there are things — real things— to mess with, and real problems to solve, and real people — people that you care for, if even for a moment — to interact with.
  • 12. Place-Based Learning Monday, December 17, 12 SITUATED EMBODIED LEARNING: So it's not about a creating learning activity to fill a GENERIC time and place, but about creating activities for SPECIFIC times and places — or, and this is my angle — creating activities that put them in specific places and situations and environments where they want to engage in learning activities. That's a different angle, I think, than the angle taken by a lot of folks who look at mobile learning. It's very temporal and geographical.
  • 13. Place-Based Learning "One sees the environment not just with the eyes, but with the eyes in the head on the shoulders of a body that gets about" (Gibson 1979: 222) Monday, December 17, 12 SITUATED EMBODIED LEARNING: So it's not about a creating learning activity to fill a GENERIC time and place, but about creating activities for SPECIFIC times and places — or, and this is my angle — creating activities that put them in specific places and situations and environments where they want to engage in learning activities. That's a different angle, I think, than the angle taken by a lot of folks who look at mobile learning. It's very temporal and geographical.
  • 14. Place-Based Learning "One sees the environment not just with the eyes, but with the eyes in the head on the shoulders of a body that gets about" (Gibson 1979: 222) with^others Monday, December 17, 12 SITUATED EMBODIED LEARNING: So it's not about a creating learning activity to fill a GENERIC time and place, but about creating activities for SPECIFIC times and places — or, and this is my angle — creating activities that put them in specific places and situations and environments where they want to engage in learning activities. That's a different angle, I think, than the angle taken by a lot of folks who look at mobile learning. It's very temporal and geographical.
  • 15. 1. People expect to be able to work, learn, and study whenever and wherever they want to. 2. The technologies we use are increasingly cloud-based, and our notions of IT support are decentralized. 3. The world of work is increasingly collaborative, driving changes in the way student projects are structured. 4. The abundance of resources and relationships made easily accessible via the Internet is increasingly challenging us to revisit our roles as educators. 5. Education paradigms are shifting to include online learning, hybrid learning and collaborative models. 6. There is a new emphasis in the classroom on more challenge- based and active learning. Monday, December 17, 12 Some of you may have read this... Let me address their “Six Trends” and tie them to what is becoming known as “mobile learning”
  • 16. Technologies to Watch (2012) Monday, December 17, 12 My doctoral research focused on these three, working with Kurt Squire and the Games+Learning+Society research group (you may have read Jim Gee’s book on “What Video Games Have to Teach Us About Learning and Literacy” — if you haven’t, please do!)
  • 17. AR Game Mechanics Play on location Monday, December 17, 12 It went like this...
  • 18. AR Game Mechanics Play on handheld Play on location Monday, December 17, 12 It went like this...
  • 19. AR Game Mechanics Trigger game objects Play on handheld Play on location Monday, December 17, 12 It went like this...
  • 20. AR Game Mechanics Trigger game objects Play on handheld collect clues and objectives Play on location Monday, December 17, 12 It went like this...
  • 21. AR Game Mechanics Trigger game objects Play on handheld collect clues and objectives Play on location Monday, December 17, 12 It went like this...
  • 22. AR Game Mechanics Trigger game objects Play on handheld collect clues and objectives Play on location Monday, December 17, 12 It went like this...
  • 23. Noah: “If I lived in the Greenbush and could go back in time, I would try protesting to the city one last time. Or maybe I would even do something heroic like running in front of a bulldozer or chaining myself to my house so they couldn’t destroy my home.” Monday, December 17, 12 THE GREENBUSH — In 2005 I worked with some sixth-graders who had, the previous year, studied a neighborhood in Madison, WI that had undergone "urban renewal" in the 1960s — the heart of it was bull-dozed. They interviewed old residents, became friends with them, and a few of them created "The Greenbush Game" in which you play a young Jewish resident in 1959 who runs around the neighborhood doing errands.
  • 24. Start 1 17 16 15 Greenbush Game 2 1 (2005) 8-9 6-7 5 2-4 10 17 16 3 15 Samuel 11 14 4 14 12 13 5 13 3/27; 6-7 8-9 10 11 12 Monday, December 17, 12 The neighborhood is gone, but sidewalks remain where streets used to be. So you run errands, and as you walk, the game beeps and you see houses and storefronts on screen, and have conversations with virtual people, and hopefully get them to sign a petition to stop the plan for urban renewal (It’s in Madison, Wisconsin — there must be a protest). The strength of the activity is not in seeing grainy lo-res pictures on a sun-glared screen, or in having virtual conversations, it’s in actively participating in a story, thereby making that anonymous space a personal place connecting other’s experiences to your own experience (this one!). It's about looking up from the image of a garden in front of a house, and seeing that there's a parking lot there now. What was lost? Was it worth it? Why or why not?
  • 30. Graphic Design Narrative Design Game Mechanics Video Editing Interviewing Promotion Iteration Photography Playtesting Event Planning Javascript Project Management Archival Research Arduino Monday, December 17, 12 But process and collaboration Boolean logic to iterative user-centric prototyping
  • 31. http://arisgames.org/server/services/v1/samples/ jsWebBackPack/index.html?gameId=4363 Monday, December 17, 12
  • 36. Mixed Reality Connecting physical and virtual Monday, December 17, 12 Show ARIS Gong Video
  • 37. Sneak Peek: Situated Learning in Action The Sod House Monday, December 17, 12 MHS has expertise in designing experiences WWI Bomber Crash Tornado Room No what if we could have this quality of experience but with a mobile to provide an individual path and status
  • 38. Sneak Peek: Situated Learning in Action The Iron Mine Monday, December 17, 12 MHS has expertise in designing experiences WWI Bomber Crash Tornado Room No what if we could have this quality of experience but with a mobile to provide an individual path and status
  • 39. 1 2 3 4 5 6 7 Start ! ! 24 8 1 Saving 8 2 Lake Wingra 23 7 9 (2007-09) 9 3 ! 10 ! 11 6 10 22 5 12 4 16 13 24 17 15 14 11 21 23 22 18 19 ! 21 20 ! 20 12 ! 19 18 17 16 15 14 13 ! ! Monday, December 17, 12 GAMES TO TEACH. For four years after that, I was part of a grant that looked at place-based games for middle school kids. We focused on Science, Scientific Thinking, Civic engagement, reading, and persuasion. "Saving Lake Wingra" was a 10-day curriculum centered on a 2-hour place-based experience on an urban lake, where kids in teams of three (environmental historian, landscape architect, and watershed ecologist) are tasked to study the lake and make a recommendation for its future.
  • 40. 7 8 1 2 3 6 4 5 B o W Montgomery Lataya Pete Julia A Monday, December 17, 12 As they move through the area, players meet up with all sorts of virtual stake-holders — a jogger, a condo developer, picnickers, an anthropologist, people fishing, people removing invasive species, a surly old man on a "pleasure drive" 8 The Mills Lot Landing notes, and — each with their Lake opinion and Company isolated the marsh agenda for the lake. The kids observe, take across from W own Forest Land each making a case for their go back to their classroom rest of the lake. Now,on that very along from the and research based turtles nest experiential, situated experience. and just upstream from the bridge is a pr und the shore, and redwing blackbirds are abundant. that provides access to the Gardner M n (across from the parking lot). The UW- eight 7 Wingra Creek Dam & Portage lie along Wingra provides many additional educational r of Drive. Wingra Creek is a drainage ditch running to about Lake Wingra and the surrounding Lake Monona, with flow controlled by the Wingra Dam. During periods of high water, Lake Monona 9 Gardner Marsh (natural area -- no ca
  • 41. • Different NPCs will talk to you, depending on what role you are playing. Pass the PDA 7 to the appropriate player. 8 1 2 3 6 4 5 B o W Montgomery Lataya Pete Julia A Monday, December 17, 12 As they move through the area, players meet up with all sorts of virtual stake-holders — a jogger, a condo developer, picnickers, an anthropologist, people fishing, people removing invasive species, a surly old man on a "pleasure drive" 8 The Mills Lot Landing notes, and — each with their Lake opinion and Company isolated the marsh agenda for the lake. The kids observe, take across from W own Forest Land each making a case for their go back to their classroom rest of the lake. Now,on that very along from the and research based turtles nest experiential, situated experience. and just upstream from the bridge is a pr und the shore, and redwing blackbirds are abundant. that provides access to the Gardner M n (across from the parking lot). The UW- eight 7 Wingra Creek Dam & Portage lie along Wingra provides many additional educational r of Drive. Wingra Creek is a drainage ditch running to about Lake Wingra and the surrounding Lake Monona, with flow controlled by the Wingra Dam. During periods of high water, Lake Monona 9 Gardner Marsh (natural area -- no ca
  • 42. • Different NPCs will talk to you, depending on what role you are playing. Pass the PDA 7 to the appropriate player. 8 • Try to figure out their points of view, the agenda that they're pushing, and why. 1 2 3 6 4 5 B o W Montgomery Lataya Pete Julia A Monday, December 17, 12 As they move through the area, players meet up with all sorts of virtual stake-holders — a jogger, a condo developer, picnickers, an anthropologist, people fishing, people removing invasive species, a surly old man on a "pleasure drive" 8 The Mills Lot Landing notes, and — each with their Lake opinion and Company isolated the marsh agenda for the lake. The kids observe, take across from W own Forest Land each making a case for their go back to their classroom rest of the lake. Now,on that very along from the and research based turtles nest experiential, situated experience. and just upstream from the bridge is a pr und the shore, and redwing blackbirds are abundant. that provides access to the Gardner M n (across from the parking lot). The UW- eight 7 Wingra Creek Dam & Portage lie along Wingra provides many additional educational r of Drive. Wingra Creek is a drainage ditch running to about Lake Wingra and the surrounding Lake Monona, with flow controlled by the Wingra Dam. During periods of high water, Lake Monona 9 Gardner Marsh (natural area -- no ca
  • 43. • Different NPCs will talk to you, depending on what role you are playing. Pass the PDA 7 to the appropriate player. 8 • Try to figure out their points of view, the agenda that they're pushing, and why. 1 • Look for evidence (that they give, and in 2 your own observations) to support or refute their claims. 3 6 4 5 B o W Montgomery Lataya Pete Julia A Monday, December 17, 12 As they move through the area, players meet up with all sorts of virtual stake-holders — a jogger, a condo developer, picnickers, an anthropologist, people fishing, people removing invasive species, a surly old man on a "pleasure drive" 8 The Mills Lot Landing notes, and — each with their Lake opinion and Company isolated the marsh agenda for the lake. The kids observe, take across from W own Forest Land each making a case for their go back to their classroom rest of the lake. Now,on that very along from the and research based turtles nest experiential, situated experience. and just upstream from the bridge is a pr und the shore, and redwing blackbirds are abundant. that provides access to the Gardner M n (across from the parking lot). The UW- eight 7 Wingra Creek Dam & Portage lie along Wingra provides many additional educational r of Drive. Wingra Creek is a drainage ditch running to about Lake Wingra and the surrounding Lake Monona, with flow controlled by the Wingra Dam. During periods of high water, Lake Monona 9 Gardner Marsh (natural area -- no ca
  • 44. • Different NPCs will talk to you, depending on what role you are playing. Pass the PDA 7 to the appropriate player. 8 • Try to figure out their points of view, the agenda that they're pushing, and why. 1 • Look for evidence (that they give, and in 2 your own observations) to support or refute their claims. 3 • Use that evidence later (in a few days) when you make your own claims. 6 4 5 B o W Montgomery Lataya Pete Julia A Monday, December 17, 12 As they move through the area, players meet up with all sorts of virtual stake-holders — a jogger, a condo developer, picnickers, an anthropologist, people fishing, people removing invasive species, a surly old man on a "pleasure drive" 8 The Mills Lot Landing notes, and — each with their Lake opinion and Company isolated the marsh agenda for the lake. The kids observe, take across from W own Forest Land each making a case for their go back to their classroom rest of the lake. Now,on that very along from the and research based turtles nest experiential, situated experience. and just upstream from the bridge is a pr und the shore, and redwing blackbirds are abundant. that provides access to the Gardner M n (across from the parking lot). The UW- eight 7 Wingra Creek Dam & Portage lie along Wingra provides many additional educational r of Drive. Wingra Creek is a drainage ditch running to about Lake Wingra and the surrounding Lake Monona, with flow controlled by the Wingra Dam. During periods of high water, Lake Monona 9 Gardner Marsh (natural area -- no ca
  • 45. • Different NPCs will talk to you, depending on what role you are playing. Pass the PDA 7 to the appropriate player. 8 • Try to figure out their points of view, the agenda that they're pushing, and why. 1 • Look for evidence (that they give, and in 2 your own observations) to support or refute their claims. 3 • Use that evidence later (in a few days) when you make your own claims. 6 • They all have opinions (some more than one), and will try to persuade you. 4 5 B o W Montgomery Lataya Pete Julia A Monday, December 17, 12 As they move through the area, players meet up with all sorts of virtual stake-holders — a jogger, a condo developer, picnickers, an anthropologist, people fishing, people removing invasive species, a surly old man on a "pleasure drive" 8 The Mills Lot Landing notes, and — each with their Lake opinion and Company isolated the marsh agenda for the lake. The kids observe, take across from W own Forest Land each making a case for their go back to their classroom rest of the lake. Now,on that very along from the and research based turtles nest experiential, situated experience. and just upstream from the bridge is a pr und the shore, and redwing blackbirds are abundant. that provides access to the Gardner M n (across from the parking lot). The UW- eight 7 Wingra Creek Dam & Portage lie along Wingra provides many additional educational r of Drive. Wingra Creek is a drainage ditch running to about Lake Wingra and the surrounding Lake Monona, with flow controlled by the Wingra Dam. During periods of high water, Lake Monona 9 Gardner Marsh (natural area -- no ca
  • 46. The Mystery Trip Monday, December 17, 12 MYSTERY TRIP. Additionally, for the past 17 years I've helped run a deep woods camp in Maine. For my dissertation, in 2006 I had a group 11-13 year-old campers write a loose narrative to structure a 4-day trip in the woods and mountains surrounding the camp. For the next 3 years campers “played” that narrative for that trip.
  • 47. lake Trip Goals mtn 1. Fill four day trip (Tue 9am - Fri 2pm) swamp mtn 2. Camp at different site each night 3. Explore as much land/ streams diversity as practical mtn 4 miles 4. Low impact / Stay out mtn of heart of Wildlands (wildlife only) mtn 5. Be Safe lake 6. Have Fun mtn 4 miles Monday, December 17, 12 Basically, it goes like this: campers canoe across the lake, start hiking up a mountain, and as soon as they're far enough out of sight of camp that they can't really know better, the "communicator" that I gave them starts buzzing...
  • 48. You left camp about an hour ago. The hike is going well. You feel a buzzing in your backpack. You take out your Communicator, and read a message from the Assistant Director... Photo by 2008 Mystery Trip Group Monday, December 17, 12 and I tell them how camp's been invaded, and I escaped after a struggle, and I'm not sure what's happening, and they should consider staying off the main trails because the invaders are coming after them too!
  • 49. You left camp about an hour ago. The hike is going well. You feel a buzzing in your backpack. You take out your Communicator, and read a message from the Assistant Director... It’s John. His face is scratched and bloody, battered and bruised. After you left, camp was overrun by men in green. We tried to fend them off. There were five of them on Noah at one time, and Addie took out eight or so, but the sheer numbers overcame us. Photo by 2008 Mystery Trip Group Monday, December 17, 12 and I tell them how camp's been invaded, and I escaped after a struggle, and I'm not sure what's happening, and they should consider staying off the main trails because the invaders are coming after them too!
  • 50. You left camp about an hour ago. The hike is going well. You feel a buzzing in your backpack. You take out your Communicator, and read a message from the Assistant Director... It’s John. His face is It’s John. His face is scratched and bloody, scratched and bloody, battered and bruised. battered and bruised. After you left, camp was I’m not sure why they attacked. overrun by men in green. Head up Great Pond Mountain. I’ll try to communicate with you We tried to fend them off. there. Stay out of sight, and off There were five of them on the open faces — and don’t Noah at one time, and Addie take the main trails; I think took out eight or so, but the they’re monitoring them. sheer numbers overcame us. Go! and be careful! Photo by 2008 Mystery Trip Group Monday, December 17, 12 and I tell them how camp's been invaded, and I escaped after a struggle, and I'm not sure what's happening, and they should consider staying off the main trails because the invaders are coming after them too!
  • 51. You left camp about an hour ago. The hike is going well. You feel a buzzing in your backpack. You take out your Communicator, and read a message from the Assistant Director... It’s John. His face is It’s John. His face is John Martin, looking scratched and bloody, scratched and bloody, really really tired. battered and bruised. battered and bruised. After you left, camp was I’m not sure why they attacked. They’re setting up some kind of overrun by men in green. Head up Great Pond Mountain. base station here. There’s all I’ll try to communicate with you sorts of radio gear. We tried to fend them off. there. Stay out of sight, and off If you can get to one of the There were five of them on the open faces — and don’t nearby peaks, you might be Noah at one time, and Addie take the main trails; I think able to intercept a transmission took out eight or so, but the they’re monitoring them. with your Communicator. sheer numbers overcame us. Go! and be careful! Photo by 2008 Mystery Trip Group Monday, December 17, 12 and I tell them how camp's been invaded, and I escaped after a struggle, and I'm not sure what's happening, and they should consider staying off the main trails because the invaders are coming after them too!
  • 52. 1. Camp is under attack! lake mtn 2. Stay off trails! 5 4 6 3. What we know... 4. Camp here. swamp mtn Enemy is transmitting. 7 Capture signal. protected wildlife area 5. Signal garbled. streams Must triangulate. 3 mtn s 6. Camp here. mtn 8 Get signal. 2 mtn 7. Get signal. 13 10 8. Will decode. 11 1 9 9. Camp here. lake Decoded! 12 10. Avoid snipers! (s) s mtn 11. Get stashed canoes. Head to middle of lake. 12. Transmit anti-signal. 13. Mission accomplished! Monday, December 17, 12 And what is a simple 13-page story turns into an epic adventure because they’re given 16-square miles of unstructured space to “fill-in-the-blanks”
  • 53. narrative motivated bushwhacking JB15: You think that you don't want to go on the trails because the other camp would be there waiting for you... Photo by 2008 Mystery Trip Group Monday, December 17, 12 So for 4 days they do essentially the same hike that we've sent boys out on since 1921 — but now they're invested in a story! And because they're playing this "behind enemy lines" type role, they don't just follow the trail mindlessly talking about girls and baseball until they come to a junction.
  • 54. greater understanding of place JB16: I learned that trees aren't actually that spread out; they're a lot closer together [logged and replanted years ago]; and there are a lot more animals out and stuff. We saw a porcupine climbing a tree on GPM. Photo by 2008 Mystery Trip Group Monday, December 17, 12 But instead every step becomes a decision between thorns (raspberries!) or hornets or swamps or cliffs or mosquitoes or sun or shade or vistas (lookouts!) or cover or anice place to stop and have their PB&J lunch. And they pull the map out, and learn to use a compass and landmarks, and debate about directions, and help each other over logs, and do all the things that we dream of teaching them!
  • 55. greater understanding of self ZM4: There was some hard bushwhacking, which I thought was kind of fun actually [because of] the fact that you're the first person who's ever traveled along these paths. And jumping from rock to rock at times ... I'm like "Whoa! Don't fall down that" Of course Jake was really tired and was following me, and I didn't want him to fall in it. Photo by 2008 Mystery Trip Group Monday, December 17, 12 Not because WE are teaching them, but because we put them in a story that motivates them to venture off the beaten path, take smart risks, and work together.
  • 56. unfolding narrative intensified experience AW13: On a regular trip you just want to get to the next campsite, but on this you have to get to this mountain to stop the radio signals then you have to go to this one and that one. ... so you could finish the game and see what happens next. Photo by 2008 Mystery Trip Group Monday, December 17, 12 And eventually they finish the story, save camp, and are welcomed as heroes!
  • 57. Make Your Own! Event Event Event Event Event Event Event Event Map of Area Event Event Event Event Guiding Problem Monday, December 17, 12 STRUCTURED DISCUSSION: In the program, I threatened that this would be a structured discussion, so I’m about to discuss the latest mobile learning project I’m involved in, ARIS. And while I talk about ARIS, you think of a place-based story. Use this template as a starting point. Here are a few ideas....
  • 58. State Street Design Monday, December 17, 12 Map out cool places along a street
  • 59. surve illance Monday, December 17, 12 Be subversive. My colleague, Jim Mathews’, high school students figured out how to get across their HS grounds without triggering any surveillance cameras.
  • 60. Monday, December 17, 12 Map out local graffiti
  • 61. parking Monday, December 17, 12 Direct people to the best free parking spaces (except your secret spot)
  • 62. Monday, December 17, 12 Find cheap food
  • 63. Monday, December 17, 12 or places to do forbidden things
  • 64. Monday, December 17, 12 Document how a neighborhood is changing
  • 65. Monday, December 17, 12 Make a mobile suggestion box to report problems and ideas, and email Facilities & Planning and building manager with the specific location of the problem (burned out lights, icy sidewalks, vandalism, etc.) Ok. Keep thinking while I talk about the cool project I’m involved in now...
  • 66. arisgames.org G o t h e re n o w ! • Open Source • Server-based • iOS (via App Store) • Narrative-centered • Create, pickup, drop items • Uses A/V capabilities • GPS + QR Codes • Add modules - e.g., bird call, field guide, Bike Box Monday, December 17, 12 ARIS: David Gagnon is a whiz kid programmer and colleague, who, in 2008, saw the work we were doing for place- based games using the MIT Outdoor Augmented Reality platform (now called MITAR), and he made an iPhone app as a class project. I jumped on the team and we’ve been developing it since.
  • 67. Monday, December 17, 12 It is open source and free. It is robust, solid, and has a pretty slick drag-and-drop editor (seen in this slide). We would love to grow the community of users and developers, so please join us in developing on it! And if you know a smart Android developer, we'd love to see it ported.
  • 68. H enry Mall His tory Monday, December 17, 12 The example from the previous screen is a recent example of a project to highlight the range of amazing science done at UW-Madison over the years...
  • 69. hid answer in the bushes. but how do squeak! show ya later we catch the poop?! I’m a feces bucket! Ate something There are mice squeak! wrong. Gotta all over my poop. cenotaph! I’m a preventing SCID magical time (boy in bubble talisman! diesae) Strange force knockout field of some mice developed here. And escaped!! Collect them all! squeak! kind why am I here? and half invisible? Got varmit problems? Monday, December 17, 12 To tie it all together, we wrote a highly fictionalized “get the ghost from the past back home” story that highlights a lot of the fun and quirky bits. Here’s an overview of some of the “events” and characters involved.
  • 70. ROB OTS! Monday, December 17, 12 Another example of a game that simply gets people to move through an environment is “Robots!”
  • 71. Monday, December 17, 12 There are no big learning goals in this “getting warmer; getting colder” game to find these road-striping robot stickers in Madison streets. It just gets players to be more aware their environment. (UPDATE: I saw one in Chicago too! They’re part of an art project called “Stickman” and they’re in cities all over the world!!! Google it!)
  • 72. Monday, December 17, 12 There are no big learning goals in this “getting warmer; getting colder” game to find these road-striping robot stickers in Madison streets. It just gets players to be more aware their environment. (UPDATE: I saw one in Chicago too! They’re part of an art project called “Stickman” and they’re in cities all over the world!!! Google it!)
  • 73. Dow Day! Monday, December 17, 12 Our most developed experience is “Dow Day” — based on riots that occured in 1967, when students at UW-Madison who were protesting the Vietnam war found out that Dow Chemical, makers of napalm, were recruiting on campus.
  • 74. Monday, December 17, 12 The player takes on the role of a student newspaper reporter whose job is to cover the riots.
  • 75. Monday, December 17, 12 He gets the assignment from his editor,
  • 76. Monday, December 17, 12 Interviews different folks (legislator, recruiter, protesters, police, etc.) to get their perspectives,
  • 77. Monday, December 17, 12 Moves through the actual place that the riots took place in,
  • 78. Monday, December 17, 12 And compare now to images and media from the actual event.
  • 79. Monday, December 17, 12 It’s a powerful portal to a place
  • 80. Monday, December 17, 12 where, 40-some years ago, protesters were beaten and arrested.
  • 81. Mentira Monday, December 17, 12 MENTIRA. At the University of New Mexicon in Albequerque, Julie Sykes and Chris Holden created a hybrid approach (virtual and real) for teaching Spanish, through a Situated Soap Opera that brings the students into local communities to learn the language.
  • 82. Monday, December 17, 12 an amazing story unfolds!
  • 83. Monday, December 17, 12 There’s a group of developers in Spain doing some cool stuff around a huge complex. It’s called Birdmovil, and they’ve got film clips from activities in tha past ...
  • 84. Monday, December 17, 12 as well as contemporary photographs. It looks like a cool place, though I haven’t been there yet.
  • 85. Middleton History Monday, December 17, 12 Jim Mathews created a Fictionalized Historical Inquiry for the town in which he teaches high school.
  • 87. Monday, December 17, 12 It includes shady characters who share secret maps and portals to past,
  • 88. Monday, December 17, 12 And a clock tower — er, portal— from 1856, with a secret code
  • 89. Monday, December 17, 12 that when entered into ARIS...
  • 90. Monday, December 17, 12 sends you back in time,
  • 91. Monday, December 17, 12 where things are the same, but also a bit different...
  • 93. Monday, December 17, 12 And you need to make your way through the new environment with what you have.
  • 98. Have 10 Cents? and Answer = Yes Don’t have 10 Cents? or Answer = No Monday, December 17, 12 in order to figure out what to do next.
  • 99. Monday, December 17, 12 And the paper helps you figure our the rest of the game, (right)? So that’s the gamey/toury side of ARIS. There’s another side as well.
  • 100. WeBIRD (Field Tool) Monday, December 17, 12 We’re also working on specialized Data Collection tools, based on ARIS, such as WeBIRD, which records birdsongs, analyzes the spectrogram (Mark Berres’ algorithm), identifies birds, gives you more info on the birds, and documents your sighting of the bird on Cornell’s National eBird database. We can do this for invasive species as well, with a module developed for plant identification.
  • 101. 85 Monday, December 17, 12 Oh, and it all exports to Google Maps and Earth, so you can have a bunch of students do their own thing, and come back to the classroom and see and discuss the collective results.
  • 102. Cra vens Monday, December 17, 12 If you don’t have iPhones or iPads with 3G, you can create iPod Touch experiences anywhere with wifi covereage. The mapping feature helps create what I call “Inside-Out” place-based activities. Simply scan a code associated with an object (in this example, a doll from Cameroon), and get transported (to Cameroon) via Google Earth or Google Maps. With Google Maps, you can do more research later, and share what you’ve done with the rest of class.
  • 103. ARIS Mobile Game Jam APRIL 18-20, 2011 (Open to anyone, anywhere! Email for info!) Place-Based Learning johnmartin@wisc.edu engage.wisc.edu Monday, December 17, 12 glsconference.org So if I got my timing close, we should have a lot of time left to bring this all back to you! What have you got for me? We’re looking for ideas, fresh perspectives, challenges, and those “have you ever thought of?...” questions and comments. Check us out at arisgames.org Get our free ARIS app from the iTunes App Store! Email me at johnmartin@wisc.edu Thanks!!
  • 105. AR Game Mechanics Play on location For a $3.5M 2005-2008 STAR Schools grant with Harvard and MIT, my doctoral research group made location-based games using MIT’s Outdoor Augmented Reality platform. It was prety cool stuff. Monday, December 17, 12 For a $3.5M 2005-2008 STAR Schools grant with Harvard and MIT, my doctoral research group made location-based games using MIT’s Outdoor Augmented Reality platform. It was prety cool stuff.
  • 106. AR Game Mechanics Play on handheld Play on location For a $3.5M 2005-2008 STAR Schools grant with Harvard and MIT, my doctoral research group made location-based games using MIT’s Outdoor Augmented Reality platform. It was prety cool stuff. Monday, December 17, 12 For a $3.5M 2005-2008 STAR Schools grant with Harvard and MIT, my doctoral research group made location-based games using MIT’s Outdoor Augmented Reality platform. It was prety cool stuff.
  • 107. AR Game Mechanics Trigger game objects Play on handheld Play on location For a $3.5M 2005-2008 STAR Schools grant with Harvard and MIT, my doctoral research group made location-based games using MIT’s Outdoor Augmented Reality platform. It was prety cool stuff. Monday, December 17, 12 For a $3.5M 2005-2008 STAR Schools grant with Harvard and MIT, my doctoral research group made location-based games using MIT’s Outdoor Augmented Reality platform. It was prety cool stuff.
  • 108. AR Game Mechanics Trigger game objects Play on handheld collect clues and objectives Play on location For a $3.5M 2005-2008 STAR Schools grant with Harvard and MIT, my doctoral research group made location-based games using MIT’s Outdoor Augmented Reality platform. It was prety cool stuff. Monday, December 17, 12 For a $3.5M 2005-2008 STAR Schools grant with Harvard and MIT, my doctoral research group made location-based games using MIT’s Outdoor Augmented Reality platform. It was prety cool stuff.
  • 109. AR Game Mechanics Trigger game objects Play on handheld collect clues and objectives Play on location For a $3.5M 2005-2008 STAR Schools grant with Harvard and MIT, my doctoral research group made location-based games using MIT’s Outdoor Augmented Reality platform. It was prety cool stuff. Monday, December 17, 12 For a $3.5M 2005-2008 STAR Schools grant with Harvard and MIT, my doctoral research group made location-based games using MIT’s Outdoor Augmented Reality platform. It was prety cool stuff.
  • 110. AR Game Mechanics Trigger game objects Play on handheld collect clues and objectives Play on location For a $3.5M 2005-2008 STAR Schools grant with Harvard and MIT, my doctoral research group made location-based games using MIT’s Outdoor Augmented Reality platform. It was prety cool stuff. Monday, December 17, 12 For a $3.5M 2005-2008 STAR Schools grant with Harvard and MIT, my doctoral research group made location-based games using MIT’s Outdoor Augmented Reality platform. It was prety cool stuff.
  • 111. We gave students real data, and situated it in real places, with authentic (and somewhat fictionalized) problems. Monday, December 17, 12 We gave students real data, and situated it in real places, with authentic (and somewhat fictionalized) problems.
  • 112. Classroom Curriculum Seven AR Mad City Mystery: (CSI) AR Games Design Projects Riverside Game: Land Use LocalGamesLab.comabout finding chemical MCM was pollutants; in SSB they found ecoli in goose poop made kids sick; SLW was about urban design and land use in Madison; Riverside did that in Milwaukee. We found that good location-based experiences situate learning; make data South Shore Beach: (CSI) and problems meaningful. Hip Hop Tycoon: Math • Played by ~1000 students • Games to teach Environmental Sciences, Social Studies, Persuasion, Math • 26 classrooms (urban, suburban, rural Wisconsin) Squire, K.D., Jan, M., Mathews, J., Wagler, M., Martin, J., Devane, B. & Holden, C. (2007) Squire, K., Mathews, J., Holden, C., Martin, J. Jan, M., Johnson, C., & Wagler, M. (forthcoming). Martin, J., Mathews, J., Jan M., Holden, C. (2008) Mathews, J,. Holden, C., Jan, M,. Martin, J. (2008) Jan, M; Mathews, J., Holden, C., Martin, J. (2008) Squire K.D. & Jan, M. (2007). Saving Lake Wingra: Civics Monday, December 17, 12 MCM was about finding chemical pollutants; in SSB they found ecoli in goose poop made kids sick; SLW was about urban design and land use in Madison; Riverside did that in Milwaukee. We found that good location-based experiences situate learning; make data and problems meaningful.