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VIRTUAL REALITY FOR SCIENCE & EDUCATION
LECTURE 4: 2 OCT 2015
Virtual Reality
Potential for education
What is this thing calledVR?
Next generation gaming
• Oculus Rift started as a gaming
device
• Interactive
• Navigate through virtual world
• Non-linear story-telling
What is this thing calledVR?
Immersive cinema
What is this thing calledVR?
• Development of spherical cameras
 Enormous increase in content
• EmbodiedVision 2015: relation between cinema andVR
• How is editing different in spherical video?
• How to draw focus to certain parts of the scene?
• Where to hide the crew?
• Experiments with cinematic effects inVR: green screens, stop-motion,
split-screens, the dolly zoom and timelapses
• Interactive cinema with gaze detection
Future of Theatre?
What is this thing calledVR?
Interactive story-telling?
What is this thing calledVR?
A new medium
What is this thing calledVR?
• Different characteristics and new rules
• New languages will emerge in the following years
• Strongly influenced by existing media
• Different rules for different experiences
• ‘The last medium’ suggested by some
• A reproduction of our perceptual experience of the
world
• Other media can be simulated inVR
• VR cinema, book reading simulation
VR: Potential for education
A new medium to our disposal
We have seen interesting ideas and applications
Interesting in many different ways
• Highly interactive, personalized learning experiences,
immersive experiences, social experiences, etc.
How to judge the educational value of aVirtual Reality app?
Group assignment
• Form 6 groups of 5-6 people.
• Research and experience your group’s application.
• Discuss its qualities using the question list.
• Think about how this app could be improved and expanded.
• Present your findings about the educational value and suggestions
for future improvement and/or expansion to the class.
• Presentations are 4 minutes each and start at 12:25

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Virtual Reality for Science & Education - Lecture 4

  • 1. VIRTUAL REALITY FOR SCIENCE & EDUCATION LECTURE 4: 2 OCT 2015 Virtual Reality Potential for education
  • 2. What is this thing calledVR?
  • 3. Next generation gaming • Oculus Rift started as a gaming device • Interactive • Navigate through virtual world • Non-linear story-telling What is this thing calledVR?
  • 4. Immersive cinema What is this thing calledVR? • Development of spherical cameras  Enormous increase in content • EmbodiedVision 2015: relation between cinema andVR • How is editing different in spherical video? • How to draw focus to certain parts of the scene? • Where to hide the crew? • Experiments with cinematic effects inVR: green screens, stop-motion, split-screens, the dolly zoom and timelapses • Interactive cinema with gaze detection
  • 5. Future of Theatre? What is this thing calledVR?
  • 6. Interactive story-telling? What is this thing calledVR?
  • 7. A new medium What is this thing calledVR? • Different characteristics and new rules • New languages will emerge in the following years • Strongly influenced by existing media • Different rules for different experiences • ‘The last medium’ suggested by some • A reproduction of our perceptual experience of the world • Other media can be simulated inVR • VR cinema, book reading simulation
  • 8. VR: Potential for education A new medium to our disposal We have seen interesting ideas and applications Interesting in many different ways • Highly interactive, personalized learning experiences, immersive experiences, social experiences, etc. How to judge the educational value of aVirtual Reality app?
  • 9. Group assignment • Form 6 groups of 5-6 people. • Research and experience your group’s application. • Discuss its qualities using the question list. • Think about how this app could be improved and expanded. • Present your findings about the educational value and suggestions for future improvement and/or expansion to the class. • Presentations are 4 minutes each and start at 12:25