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GUIDING UX PRINCIPLES
        December 13, 2011
WHO ARE WE?
Carl Nelson   Jonathan Hung   Robert Surrency
THANK YOU.

Raised $606 = Educating 21 students for one year.
WHAT IS USER EXPERIENCE?
“   ‘User experience’ encompasses all aspects of the end-user’s
    interaction with the company, its services, and its products. The
    first requirement for an exemplary user experience is to meet the
    exact needs of the customer, without fuss or bother. Next comes
    simplicity and elegance that produce products that are a joy to own,
    a joy to use. True user experience goes far beyond giving customers
    what they say they want, or providing checklist features. In order
    to achieve high-quality user experience in a company’s offerings
    there must be a seamless merging of the services of multiple
                                             “
    disciplines, including engineering, marketing, graphical and
    industrial design, and interface design.
                                                           Neilson Norman Group
PRINCIPLES
No. 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10



USER-CENTRIC
THINKING
Put yourself in someone else’s shoes.


• Who is the audience?
• Is this really a good experience for the end user?
• Have I considered the entire experience, not just what’s
   in front of me?
   (Not just digitally, but in the real world as well)
• Even though it “works”, is there anything that can be
   improved to better the experience?
No. 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10



CONTENT MATTERS
Content is the heart of your experience.




•   Do you know what content you have?
•   Is the content redundant, outdated, trivial?
•   Is your content static or will it change over time?
•   Do you have an overall content strategy?
No. 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10



CLEAR WORKFLOWS
A path! A path!




•   Can users get from A to B...easily?
•   Is it easy to move forward and back?
•   Is there too many steps or too few?
•   Can you tell where you are?
No. 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10



SIMPLIFY
Less is more.




• What can I remove from this screen, interaction, or page
   so that the most important functionality is prominent?
• Can you explain why it really needs to be there?
• Is the purpose and function of this page convoluted by too
   many visual elements, buttons, form fields?
• Can you say the same thing with less words?
No. 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10



CONSISTENCY
Lather, rinse, repeat.




• Is the style guide or pattern library being followed?
• Are they violating expectations around established
   interface guidelines?
• Would interacting with anything in this system surprise a user?
• Are similar tasks completed in the same way throughout
   the system?
• When they updated their product, is the functionality and
   content in the locations people expect?
No. 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10



PATTERNS &
MODELS
Don’t need to reinvent the wheel.


• Are well known patterns and models that people are used to,
  difficult to use or interact with?
• Are there opportunities to standardize specific patterns or models
  to be more consistent with what people are used to?
Cover Flow




Pagination




             Checkout Workflow
No. 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10



DON’T MAKE
ME THINK
Make it easy and clear.


•   Are there clear signs for what to do and where to go?
•   Do you know what the primary goals for the user are?
•   Are you thinking in terms of features or needs?
•   Could your grandmother do the basics?
No. 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10



HONESTY &
TRANSPARENCY
Always the best policy.


•   Is it clear why they are collecting sensitive information?
•   Can you find help or contact resources easily?
•   Do they provide a secure environment?
•   Are instructions and directions clearly explained?
SquareSpace




Apple Store
Facebook Privacy Settings Page (2010)
Definition



           ZUCKERING
“   The act of creating deliberately confusing
    jargon and user-interfaces which trick
                                                      “
    your users into sharing more info about
    themselves than they really want to.
                                                       Tim Jones
                                  Electronic Frontier Foundation
No. 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10



DESIGN PRINCIPLES
It’s still design, not science.




• Does it include basic design principles?
   (Balance, proportion, rhythm, emphasis, color, texture & lines)
• Does it use layout grids?
• Do components have enough spacing?
• Is there a visual and information hierarchy?
No. 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10



ASK FOR FEEDBACK
Practice good listening skills.




• How do you know what you’ve done is best for the user?
• What questions do you have about the design that a user
  might answer?
• Are there places on the site that users can solicit feedback?
• Does the brand make communication with customers a
  core value?
Recap



GUIDING UX PRINCIPLES
  1   User-Centric Thinking           6   Patterns & Models

  2   Content Matters                 7   Don’t Make Me Think

  3   Clear Workflows                 8   Honesty & Transparency

  4   Simplify                        9   Design Principles

  5   Consistency                10       Ask for Feedback
WORKSHOP
The Scenario




Re-imagine how you buy a
    Kindle on Amazon
Breakdown



    10 GROUPS
   10 PRINCIPLES
3 PEOPLE PER GROUP
    30 MINUTES
Process



           THE APPROACH
1 Ideation                                   3 Sketch
 • Individual brainstorm                      • Converge ideas
 • Anything goes – no critique                • Sketch your idea
 • Use the assigned UX Principle              • One paragraph description
    as a Lens


2 Refine                                     4 Present
 • Regroup                                    • Pick a speaker
 • Pick 2-3 ideas                             • Tell us about your group’s idea
 • Explore combinations & best traits
Reference



     CLASS NOTES
http://www.rsurrency.com/classnotes.html
QUESTIONS?
THANK YOU.
Carl Nelson                Jonathan Hung                  Robert Surrency
e: carl@carlrnelson.com    e: jonathan.a.hung@gmail.com   e: hello@rsurrency.com
t: @CarlRNelson            t: @JonathanHung               t: @RobSurrency

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Guiding UX Principles

  • 1. GUIDING UX PRINCIPLES December 13, 2011
  • 2. WHO ARE WE? Carl Nelson Jonathan Hung Robert Surrency
  • 3. THANK YOU. Raised $606 = Educating 21 students for one year.
  • 4. WHAT IS USER EXPERIENCE?
  • 5. ‘User experience’ encompasses all aspects of the end-user’s interaction with the company, its services, and its products. The first requirement for an exemplary user experience is to meet the exact needs of the customer, without fuss or bother. Next comes simplicity and elegance that produce products that are a joy to own, a joy to use. True user experience goes far beyond giving customers what they say they want, or providing checklist features. In order to achieve high-quality user experience in a company’s offerings there must be a seamless merging of the services of multiple “ disciplines, including engineering, marketing, graphical and industrial design, and interface design. Neilson Norman Group
  • 7. No. 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 USER-CENTRIC THINKING Put yourself in someone else’s shoes. • Who is the audience? • Is this really a good experience for the end user? • Have I considered the entire experience, not just what’s in front of me? (Not just digitally, but in the real world as well) • Even though it “works”, is there anything that can be improved to better the experience?
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  • 11. No. 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 CONTENT MATTERS Content is the heart of your experience. • Do you know what content you have? • Is the content redundant, outdated, trivial? • Is your content static or will it change over time? • Do you have an overall content strategy?
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  • 14. No. 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 CLEAR WORKFLOWS A path! A path! • Can users get from A to B...easily? • Is it easy to move forward and back? • Is there too many steps or too few? • Can you tell where you are?
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  • 17. No. 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 SIMPLIFY Less is more. • What can I remove from this screen, interaction, or page so that the most important functionality is prominent? • Can you explain why it really needs to be there? • Is the purpose and function of this page convoluted by too many visual elements, buttons, form fields? • Can you say the same thing with less words?
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  • 22. No. 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 CONSISTENCY Lather, rinse, repeat. • Is the style guide or pattern library being followed? • Are they violating expectations around established interface guidelines? • Would interacting with anything in this system surprise a user? • Are similar tasks completed in the same way throughout the system? • When they updated their product, is the functionality and content in the locations people expect?
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  • 27. No. 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 PATTERNS & MODELS Don’t need to reinvent the wheel. • Are well known patterns and models that people are used to, difficult to use or interact with? • Are there opportunities to standardize specific patterns or models to be more consistent with what people are used to?
  • 28.
  • 29. Cover Flow Pagination Checkout Workflow
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  • 31. No. 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 DON’T MAKE ME THINK Make it easy and clear. • Are there clear signs for what to do and where to go? • Do you know what the primary goals for the user are? • Are you thinking in terms of features or needs? • Could your grandmother do the basics?
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  • 34. No. 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 HONESTY & TRANSPARENCY Always the best policy. • Is it clear why they are collecting sensitive information? • Can you find help or contact resources easily? • Do they provide a secure environment? • Are instructions and directions clearly explained?
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  • 39. Definition ZUCKERING “ The act of creating deliberately confusing jargon and user-interfaces which trick “ your users into sharing more info about themselves than they really want to. Tim Jones Electronic Frontier Foundation
  • 40. No. 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 DESIGN PRINCIPLES It’s still design, not science. • Does it include basic design principles? (Balance, proportion, rhythm, emphasis, color, texture & lines) • Does it use layout grids? • Do components have enough spacing? • Is there a visual and information hierarchy?
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  • 46. No. 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 ASK FOR FEEDBACK Practice good listening skills. • How do you know what you’ve done is best for the user? • What questions do you have about the design that a user might answer? • Are there places on the site that users can solicit feedback? • Does the brand make communication with customers a core value?
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  • 49. Recap GUIDING UX PRINCIPLES 1 User-Centric Thinking 6 Patterns & Models 2 Content Matters 7 Don’t Make Me Think 3 Clear Workflows 8 Honesty & Transparency 4 Simplify 9 Design Principles 5 Consistency 10 Ask for Feedback
  • 51. The Scenario Re-imagine how you buy a Kindle on Amazon
  • 52. Breakdown 10 GROUPS 10 PRINCIPLES 3 PEOPLE PER GROUP 30 MINUTES
  • 53. Process THE APPROACH 1 Ideation 3 Sketch • Individual brainstorm • Converge ideas • Anything goes – no critique • Sketch your idea • Use the assigned UX Principle • One paragraph description as a Lens 2 Refine 4 Present • Regroup • Pick a speaker • Pick 2-3 ideas • Tell us about your group’s idea • Explore combinations & best traits
  • 54. Reference CLASS NOTES http://www.rsurrency.com/classnotes.html
  • 56. THANK YOU. Carl Nelson Jonathan Hung Robert Surrency e: carl@carlrnelson.com e: jonathan.a.hung@gmail.com e: hello@rsurrency.com t: @CarlRNelson t: @JonathanHung t: @RobSurrency