SlideShare una empresa de Scribd logo
1 de 33
Sylvester Arnab, PhD
Reader in Game Science
Disruptive Media Learning Lab,
Coventry University
s.arnab@coventry.ac.uk
dmll.org.uk
@sarnab75 #gamification #BeaconingEU
Thepowerofplay
inpervasivelearning
http://dmll.org.uk/projects/
#disrupt_le
arn
Moving away from a
linear-broadcast-space
Photo and story
hybrid-space
collaborative-curated
#disrupt_le
arn
Learning is becoming more pervasive
Understanding motivation
Lefunny.net
“Gamification market to grow
at 48% by 2019 worldwide”
RnR Market Research 2015
(Amy Kim Jo)
John Kane, 2005
Game Design Thinking
Adaptable duration
Gamify.org.uk
Amy Jo Kim, MFW15
#GChangers
http://zulama.com/education-trends/games-blooms-taxonomy/
escapED promo - https://t.co/tUyacmmK4B
: with TaleBlazer (MIT)
1
2
3
4
5
6
7
Breaking Educational Barriers with
Contextualised, Pervasive and Gameful
Learning
• Start date: 01-01-2016
• Coordinator: Coventry University,
UK
• 15 partners
• 9 countries: UK, SP, DE, RO, FR,
PT, IT, PO, FR
• Budget: EUR 5,902,772.13
• Duration: 36 months
• H2020 ICT-20-2015: Technologies for
better human learning and teaching
http://Beaconing.eu
Breaking Educational Barriers with Contextualised, Pervasive and
Gameful Learning (BEACONING)
ICT-20-2015
INTEGRATE technologies, pedagogical
and social perspectives of using
pervasive, context-aware and gamified
approaches to engage an inclusive
community of learners in connected and
contextualised learning processes.
OBJECTIVE 1
End-user Specification
Play-learn Design
Technical Specification
DEVELOP, IMPLEMENT and VALIDATE an
adaptable, extendable and sustainable
platform that leverages cutting-edge
approaches: Future Internet Technology,
mobile, gamification, pervasive gaming,
procedural content generation, game
authoring, human – computer interfaces,
learning analytics and problem based -
learning
OBJECTIVE 2
Technical components of the
Integrated BEACONING Platform
www.beaconing.eu
COMPONENTS
EXPLORE and MEASURE through large
scale pilots engagement effectiveness and
impact towards incentivising learners,
fostering acquisition, transfer of knowledge
and skills.
OBJECTIVE 3
Guidance for further development
Evidence of the efficacy
Sustainability and business plan to aid
exploitation and adoption
Holistic and modular
Porto 14-16 June 2016 27
Mission
A
Mission
B
Mission
C
Play-Lesson path
www.beaconing.eu
LEARNING SHOULD BE...
Anytime
anywhere
1
Pervasive
and context-
aware
2
Problem
based
3
Gamified
4
Accessible
5
Analyzable/
traceable
(learning analytics)
6
…and based on innovative content
and validated through large-scale pilots
• Game science to motivate and
sustain engagement
• Self-regulation, mastery, habits-
using game techniques to foster
positive attitude and habits
• Ethical considerations – design
through to evaluation and
deployment
• Real time DATA? Personalised
support!
• Interdisciplinary
Conclusions
ThankYou!
@sarnab75 #gamification @beaconingEU
Sylvester Arnab, PhD
s.arnab@coventry.ac.uk
Blog: https://sylvesterarnab.wordpress.com/

Más contenido relacionado

Similar a Keynote - The power of play and pervasive learning

PE September 2015 Cover Playing Engineers
PE September 2015 Cover Playing EngineersPE September 2015 Cover Playing Engineers
PE September 2015 Cover Playing Engineers
Matthew McLaughlin
 
SunySolSummit3-7-2012NYC
SunySolSummit3-7-2012NYCSunySolSummit3-7-2012NYC
SunySolSummit3-7-2012NYC
Barbara Truman
 
Camp creation 8nov12 ppt
Camp creation 8nov12 pptCamp creation 8nov12 ppt
Camp creation 8nov12 ppt
kayreentat
 
Game based learning ppt presentation - final project
Game based learning ppt presentation - final projectGame based learning ppt presentation - final project
Game based learning ppt presentation - final project
Robin Lemire
 

Similar a Keynote - The power of play and pervasive learning (20)

Gamification and pervasive learning
Gamification and pervasive learningGamification and pervasive learning
Gamification and pervasive learning
 
20181008 Creative Game Based Learning: from the Learning Mechanics Game Mecha...
20181008 Creative Game Based Learning: from the Learning Mechanics Game Mecha...20181008 Creative Game Based Learning: from the Learning Mechanics Game Mecha...
20181008 Creative Game Based Learning: from the Learning Mechanics Game Mecha...
 
STEM/STEAM at the DMLL: Games and gamification
STEM/STEAM at the DMLL: Games and gamificationSTEM/STEAM at the DMLL: Games and gamification
STEM/STEAM at the DMLL: Games and gamification
 
The Creative and the Curious: When learners roam free
The Creative and the Curious: When learners roam freeThe Creative and the Curious: When learners roam free
The Creative and the Curious: When learners roam free
 
Keynote - The Magic Circle of Playful and Gameful Co-Creation
Keynote - The Magic Circle of Playful and Gameful Co-CreationKeynote - The Magic Circle of Playful and Gameful Co-Creation
Keynote - The Magic Circle of Playful and Gameful Co-Creation
 
8 gamification1
8 gamification18 gamification1
8 gamification1
 
A University Imaginarium: are you game?
A University Imaginarium: are you game?A University Imaginarium: are you game?
A University Imaginarium: are you game?
 
Leading Schools with Digital Vision (Memphis Sept 2010)
Leading Schools with Digital Vision (Memphis Sept 2010)Leading Schools with Digital Vision (Memphis Sept 2010)
Leading Schools with Digital Vision (Memphis Sept 2010)
 
Pauline Heidmets
Pauline HeidmetsPauline Heidmets
Pauline Heidmets
 
PE September 2015 Cover Playing Engineers
PE September 2015 Cover Playing EngineersPE September 2015 Cover Playing Engineers
PE September 2015 Cover Playing Engineers
 
Fetc summary slide engaging technology in our classrooms t.sterk
Fetc summary slide   engaging technology in our classrooms t.sterkFetc summary slide   engaging technology in our classrooms t.sterk
Fetc summary slide engaging technology in our classrooms t.sterk
 
#FutureSchool: How AI, VR and robots are transforming how children learn web ...
#FutureSchool: How AI, VR and robots are transforming how children learn web ...#FutureSchool: How AI, VR and robots are transforming how children learn web ...
#FutureSchool: How AI, VR and robots are transforming how children learn web ...
 
Rethinking mlearning and the Promise of Flying Cars ConfabEdu 2014
Rethinking mlearning and the Promise of Flying Cars ConfabEdu 2014Rethinking mlearning and the Promise of Flying Cars ConfabEdu 2014
Rethinking mlearning and the Promise of Flying Cars ConfabEdu 2014
 
Create, Share, Inspire: exploring the possibilities of global collaborations.
Create, Share, Inspire: exploring the possibilities of global collaborations. Create, Share, Inspire: exploring the possibilities of global collaborations.
Create, Share, Inspire: exploring the possibilities of global collaborations.
 
Nacol Day 1
Nacol Day 1Nacol Day 1
Nacol Day 1
 
Multimedia and gaming
Multimedia and gamingMultimedia and gaming
Multimedia and gaming
 
Renaissance of a master storyteller cynthia calongne
Renaissance of a master storyteller cynthia calongneRenaissance of a master storyteller cynthia calongne
Renaissance of a master storyteller cynthia calongne
 
SunySolSummit3-7-2012NYC
SunySolSummit3-7-2012NYCSunySolSummit3-7-2012NYC
SunySolSummit3-7-2012NYC
 
Camp creation 8nov12 ppt
Camp creation 8nov12 pptCamp creation 8nov12 ppt
Camp creation 8nov12 ppt
 
Game based learning ppt presentation - final project
Game based learning ppt presentation - final projectGame based learning ppt presentation - final project
Game based learning ppt presentation - final project
 

Más de Sylvester Arnab

Más de Sylvester Arnab (20)

GameChangers Remix Play Flash Game
GameChangers Remix Play Flash GameGameChangers Remix Play Flash Game
GameChangers Remix Play Flash Game
 
Remix Play - Flash Game
Remix Play - Flash GameRemix Play - Flash Game
Remix Play - Flash Game
 
Remix Play 2 - slides - S Arnab
Remix Play 2 - slides - S ArnabRemix Play 2 - slides - S Arnab
Remix Play 2 - slides - S Arnab
 
Bond in practice - the data collection
Bond in practice - the data collectionBond in practice - the data collection
Bond in practice - the data collection
 
Musical Speed Bond- Bond project kick off
Musical Speed Bond- Bond project kick offMusical Speed Bond- Bond project kick off
Musical Speed Bond- Bond project kick off
 
Personal experience on bidding and projects
Personal experience on bidding and projectsPersonal experience on bidding and projects
Personal experience on bidding and projects
 
Gamified lesson path for STEM Education - Ecgbl 2017
Gamified lesson path for STEM Education - Ecgbl 2017Gamified lesson path for STEM Education - Ecgbl 2017
Gamified lesson path for STEM Education - Ecgbl 2017
 
Beaconing - General presentation and main achievements so far
Beaconing - General presentation and main achievements so farBeaconing - General presentation and main achievements so far
Beaconing - General presentation and main achievements so far
 
Press cut - GameChangers and CreativeCulture in Malaysia
Press cut - GameChangers and CreativeCulture in MalaysiaPress cut - GameChangers and CreativeCulture in Malaysia
Press cut - GameChangers and CreativeCulture in Malaysia
 
CreativeCulture Remixing Play workshop: hands on
CreativeCulture Remixing Play workshop: hands onCreativeCulture Remixing Play workshop: hands on
CreativeCulture Remixing Play workshop: hands on
 
CreativeCulture Remixing Play workshop: keynote
CreativeCulture Remixing Play workshop: keynoteCreativeCulture Remixing Play workshop: keynote
CreativeCulture Remixing Play workshop: keynote
 
Creativeculture updates
Creativeculture updatesCreativeculture updates
Creativeculture updates
 
Keynote - Edutainment 2017, Bournemouth, 2017
Keynote - Edutainment 2017, Bournemouth, 2017Keynote - Edutainment 2017, Bournemouth, 2017
Keynote - Edutainment 2017, Bournemouth, 2017
 
C4Rs - Crowd Sensing, Gamification and Our roads
C4Rs - Crowd Sensing, Gamification and Our roadsC4Rs - Crowd Sensing, Gamification and Our roads
C4Rs - Crowd Sensing, Gamification and Our roads
 
Introduction to Beaconing.EU
Introduction to Beaconing.EUIntroduction to Beaconing.EU
Introduction to Beaconing.EU
 
Keynote at GamiFIN 2017
Keynote at GamiFIN 2017Keynote at GamiFIN 2017
Keynote at GamiFIN 2017
 
Transdisciplinary game based intervention design
Transdisciplinary game based intervention designTransdisciplinary game based intervention design
Transdisciplinary game based intervention design
 
Beaconing lesson path
Beaconing lesson pathBeaconing lesson path
Beaconing lesson path
 
Introduction to the Beaconing project
Introduction to the Beaconing projectIntroduction to the Beaconing project
Introduction to the Beaconing project
 
Beaconing 2-minute summary for DGConnect event, LUX
Beaconing 2-minute summary for DGConnect event, LUXBeaconing 2-minute summary for DGConnect event, LUX
Beaconing 2-minute summary for DGConnect event, LUX
 

Último

The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
heathfieldcps1
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
ZurliaSoop
 
Salient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsSalient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functions
KarakKing
 

Último (20)

On_Translating_a_Tamil_Poem_by_A_K_Ramanujan.pptx
On_Translating_a_Tamil_Poem_by_A_K_Ramanujan.pptxOn_Translating_a_Tamil_Poem_by_A_K_Ramanujan.pptx
On_Translating_a_Tamil_Poem_by_A_K_Ramanujan.pptx
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 
Fostering Friendships - Enhancing Social Bonds in the Classroom
Fostering Friendships - Enhancing Social Bonds  in the ClassroomFostering Friendships - Enhancing Social Bonds  in the Classroom
Fostering Friendships - Enhancing Social Bonds in the Classroom
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
How to setup Pycharm environment for Odoo 17.pptx
How to setup Pycharm environment for Odoo 17.pptxHow to setup Pycharm environment for Odoo 17.pptx
How to setup Pycharm environment for Odoo 17.pptx
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
 
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptxExploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxHMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
 
Wellbeing inclusion and digital dystopias.pptx
Wellbeing inclusion and digital dystopias.pptxWellbeing inclusion and digital dystopias.pptx
Wellbeing inclusion and digital dystopias.pptx
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
 
Plant propagation: Sexual and Asexual propapagation.pptx
Plant propagation: Sexual and Asexual propapagation.pptxPlant propagation: Sexual and Asexual propapagation.pptx
Plant propagation: Sexual and Asexual propapagation.pptx
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 
FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024
 
Understanding Accommodations and Modifications
Understanding  Accommodations and ModificationsUnderstanding  Accommodations and Modifications
Understanding Accommodations and Modifications
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSHow to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POS
 
Salient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsSalient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functions
 
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
 

Keynote - The power of play and pervasive learning

Notas del editor

  1. Both
  2. Our learning space is getting more hybrid, where the boundaries between digital and physical contexts and spaces are blurring. Experience is more mobile!
  3. SH Our learning space don’t seek to distinguish between physical and digital, instead we can engage students in active learning and PRODUCTION wherever they are.
  4. Pervasive learning Blending spaces Blending context Seamless learning Flipped spaces Flipped assessment? Challenges Coventry university – looking at four projects
  5. Gamification ranging from simple point badges and leaderboards in four square and linked in to something which is more intricsic in fitbit, zombierun and Foldit – crowd science- solving scientific problems using game-based approaches… Gamification is about designing and harnesing from experience. Experience is as if not more important than knowledge itself. It's the relatedness (RAMP). PERMA
  6. Should we only be a player or also as the co-designer of the experience? This is what borderless learning is all about. Crossing spaces, contexts and mindsets. Know the game in order to play it and to play it well. Get involved in gamification for learning as it is a tool that will turn education on its head.   It is time to exploit ‘Game Science’, turning learning into a game; a journey without borders - a journey where anything is “achievable”.
  7. How to empower learners to be designers of experience? The talk will also emphasise on the Game Changers programme, where Game design thinking is key to creative problem solving opening up opportunities for learners to design their own learning experience. Eric zimmerman’s gaming literacy!
  8. The crossings between gamification and pervasive gaming 1) physical experience; 2)mental challenge; 3) social experience; 4) immersion.
  9. An ethically questionable example of gamification would be McDonalds Pick & Play which essentially encourages consumers to eat a poor diet and lots of it Unintended consequences: When you engineer behaviors you may make mistakes that leads to unforeseen results. Undermining intrinsic values: By providing external rewards for something that should be intrinsic you risk undermining inner drive.
  10. Tailblazer- catch up – on aris as well.