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Librarians' experiences of copyright in their professional lives

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A lightning talk given at the ACRL conference in Baltimore in March 2017.

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Librarians' experiences of copyright in their professional lives

  4. 4. COPYRIGHT LITERACY IS…. “the range of knowledge, skills and behaviours that individuals require when working with copyright content in the digital age”. (Morrison and Secker, 2015) They recognise the dual nature of copyright literacy where librarians develop their own copyright knowledge but are also able to teach and support others.
  5. 5. THE MULTI-NATIONAL SURVEY Bulgaria Croatia France Turkey • Surveys undertaken in 2013 of the copyright literacy of librarians and those working in the cultural heritage sector • Based on perceptions of levels of knowledge of different aspects of copyright • Examined copyright education in professional qualification and continuing professional development
  6. 6. THE UK COPYRIGHT LITERACY SURVEY Survey was undertaken in 10 additional countries (around world) Undertaken in December 2014 Responses from over 600 professionals
  7. 7. THE KEY FINDINGS UK compared favourably to other countries in terms of copyright literacy 57% of UK librarians moderately or extremely confident about copyright matters 76% thought having a copyright policy is important and 63% have one 64% of institutions had a copyright officer (higher in HE) Copyright was a source of anxiety and professional development needed
  8. 8. UNDERSTANDING COPYRIGHT EXPERIENCES • Wanted to gather additional qualitative data • Undertook 3 group interviews with academic librarians • Sought to understand variations in the way copyright is experienced • The findings should help enhance copyright education and embed copyright into institutional strategies
  9. 9. PHENOMENOGRAPHY IS…. • A qualitative research method from education used increasingly in information literacy research • Based on Marton’s Variation theory as a way of underpinning learning • Asks open questions designed to ask what people do not why • Presents categories of description in an outcome space
  11. 11. COPYRIGHT AS AN EXPERIENCE Category 1: Copyright is seen as a problem and avoided Category 2: Copyright is seen as complicated and passed on to specialists Category 3: Copyright is seen as a knowable entity requiring coherent messages Category 4: Copyright is an opportunity for negotiation, collaboration and co-construction of understanding © ©
  12. 12. CATEGORY 1 & 2 Category 1: Copyright is seen as a problem and avoided Category 2: Copyright is seen as complicated and passed on to specialists
  13. 13. CATEGORY 3 & 4 Category 3: Copyright is seen as a knowable entity requiring coherent messages Category 4: Copyright is an opportunity for negotiation, collaboration and co- construction of understanding
  14. 14. DIMENSIONS OF VARIATION • The individual’s level of knowledge • Status / grade of librarian • Beliefs about the higher purpose of libraries / librarians • Their ideology towards the value and purpose of copyright • The audience • The context of the interaction
  15. 15. RETHINKING COPYRIGHT EDUCATION FOR LIBRARIANS • Bridging the gap between a one day course and a PGDiploma in copyright law • Focusing on what librarians need to know about copyright • Focusing on their role a copyright educators
  16. 16. Designed to teach librarians about copyright works, usages, licences and exceptions Making copyright interactive and engaging Some of the value of games are: risk taking, permission to fail, competition, narrative Downloaded over 2,500 times and consistently positive feedback Creative Commons Licensed COPYRIGHT THE CARD GAME
  17. 17. Currently working with US librarians / educators to adapt the game for US copyright law Needs to accommodate fair use and other differences in the law Set up a Slack group for those who might be interested in helping to develop this Irish and Canadian version might be on the cards COPYRIGHT THE CARD GAME STATESIDE
  18. 18. A scholarly communications game about the relationship between knowledge, impact and money Aimed at researchers and academics Played in teams as different characters who journey through an academic career A prototype version of this game was a runner up at LILAC 2016 in the games competition THE PUBLISHING TRAP case-study-published-on-the-publishing-trap/
  19. 19. FURTHER READING Morrison, C and Secker J. (2015) Copyright Literacy in the UK: a survey of librarians and other cultural heritage sector professionals. Library and Information Research. 39 (121) Morrison, C and Secker, J (2016) Exceptions for libraries. Available online. Morrison, C and Secker, J. (2016) A Guide to Copyright. Association of University Administrators. Rios-Amaya, Juliana, Secker, Jane and Morrison, Chris (2016) Lecture recording in higher education: risky business or evolving open practice. LSE / University of Kent, London, UK. Secker, J and Morrison, C. (2016) Copyright and E-learning: a guide for practitioners. Facet publishing: London. Chapter 6: Copyright education and training available online. Todorova, T., Trencheva, T., Kurbanoğlu, S., Dogan G., & Horvat, A. (2014) A Multinational Study on Copyright Literacy Competencies of LIS Professionals. Presentation given at 2nd European Conference on Information Literacy (ECIL) held in Dubrovnik. October 2014. Retrieved March 13, 2015 from @UKCopyrightLit
  20. 20. IMAGE CREDITS Slide 2: Startled cat: CC-BY Slide 3: © Secker family album & © Morrison family album Slide 4: Slide 6 & 7, 10, 11, 12 & 13: Slide 16, 17 & 18 by Jane Secker / Chris Morrison licensed under CC-BY-SA