Presentation about global and Brazilian Game market. Examples of audiovisual IP´s and games.
Apresentação sobre mercado global e brasileiro de games. Exemplos de propriedade visual audiovisual aplicado a games
Esse foi o resumo do 1o fórum acadêmico de jogos digitais do Brasil com a participação de mais de 10 instituições de ensino que tem o curso de jogos digitais.
Apresentação INOVAÇÃO na INDÚSTRIA do ENTRETENIMENTO PUC Rio 2017Carlos Estigarribia
Overview about the Global and Brazilian game Market, Brazilian Industry and Rio de Janeiro games ecosystem. Apresentação sobre a indústria global e nacional de games
Nintendo Switch, the summary of a risky launchDynvibe
Nintendo ranks among the major players in the video game sector. While the brand was a benchmark during the golden age of home consoles and up to the 2000s, it has now been overtaken by behemoths like Sony and Microsoft. On March 3rd, 2017, in an attempt to regain control of the market, Nintendo released a new concept for consoles: a hybrid device which can be played at home as well as on-the-go.
Dynvibe, a specialist in strategic social media monitoring, has analyzed nearly 2000 conversations from France and the United States to identify the expectations and the opinions of the gaming community regarding this new hybrid device.
Seminário de Sistemas Embarcados - Análise sobre Super Nintendo e PlayStation 4Thiago Fortunato
Material utilizado para o seminário na disciplina de Sistemas Embarcados pertencente ao PPGComp/FURG.
Abordagem sobre arquitetura computacional, organização de computadores e tópicos embarcados utilizando como estudo os vídeo-games Super Nintendo (SNES) e PlayStation 4 (PS4).
Esse foi o resumo do 1o fórum acadêmico de jogos digitais do Brasil com a participação de mais de 10 instituições de ensino que tem o curso de jogos digitais.
Apresentação INOVAÇÃO na INDÚSTRIA do ENTRETENIMENTO PUC Rio 2017Carlos Estigarribia
Overview about the Global and Brazilian game Market, Brazilian Industry and Rio de Janeiro games ecosystem. Apresentação sobre a indústria global e nacional de games
Nintendo Switch, the summary of a risky launchDynvibe
Nintendo ranks among the major players in the video game sector. While the brand was a benchmark during the golden age of home consoles and up to the 2000s, it has now been overtaken by behemoths like Sony and Microsoft. On March 3rd, 2017, in an attempt to regain control of the market, Nintendo released a new concept for consoles: a hybrid device which can be played at home as well as on-the-go.
Dynvibe, a specialist in strategic social media monitoring, has analyzed nearly 2000 conversations from France and the United States to identify the expectations and the opinions of the gaming community regarding this new hybrid device.
Seminário de Sistemas Embarcados - Análise sobre Super Nintendo e PlayStation 4Thiago Fortunato
Material utilizado para o seminário na disciplina de Sistemas Embarcados pertencente ao PPGComp/FURG.
Abordagem sobre arquitetura computacional, organização de computadores e tópicos embarcados utilizando como estudo os vídeo-games Super Nintendo (SNES) e PlayStation 4 (PS4).
LATAM market and industry are booming! Main studios are developing original games; work for hire: local studios developing for the world; local ecosystem (government agencies, universities, ABRAGAMES, private funding); games & audiovisual content; opportunities for foreign studios to explore and do partnerships.
Lecture for Puc-Rio students about:
WorldWide Games Market and Business Models
Brazilian Games Market
Brazilian Game Industry
Structure of a Game Studio
Structure of a Publisher
Lecture for ESPM students about:
WorldWide Games Market and Business Models
Brazilian Games Market
Brazilian Game Industry
Structure of a Game Studio
Structure of a Publisher
Brazil's mobile gaming market is booming, and we can help you get the most out of it.
From product analysis to customer acquisition and marketing funding, Leela is the first Mobile Game Publisher focused in Brazil, formed by a team of industry veterans and backed up by Gazeus, Brazil's biggest social/mobile game developer.
Palestra ECCA - Forum Economia Cultura Criatividade ArtesCarlos Estigarribia
Palestra sobre o mercado da games no Brasil e possibilidades para criação de propriedade intelectual digital.
Brazilian Game development scene and intellectual property
Produção local e o estágio atual dos produtores de game nacionais, formas de captação de recursos (leis de incentivo e venture capital) e quais as necessidades jurídicas que as empresas têm
Mobilize Network is a Brazilian performance agency/network focused in CPI/CPA campaigns. We run a private (invitation-only) network with selected content channels and advertisers.
We believe that quality traffic is the one that gives good results for all parties involved. We actively curate channels and select only offers that have synergy with our network.
Palestra GamerTalks InfNet - 2015 - Mercado e Oportunidades para empresas de ...Carlos Estigarribia
Saiba quais são os números do mercado internacional e brasileiro de jogos, os perfis das empresas de jogos brasileiras, quais são as oportunidades para novas empresas com os modelos de jogos transmídia, jogos educativos e serviços e possíveis formas de financiamento de games no Brasil.
Mejorando la estimación de emisiones GEI conversión bosque degradado a planta...CIFOR-ICRAF
Presented by Kristell Hergoualc'h (Scientist, CIFOR-ICRAF) at Workshop “Lecciones para el monitoreo transparente: Experiencias de la Amazonia peruana” on 7 Mei 2024 in Lima, Peru.
Avances de Perú con relación al marco de transparencia del Acuerdo de ParísCIFOR-ICRAF
Presented by Berioska Quispe Estrada (Directora General de Cambio Climático y Desertificación) at Workshop “Lecciones para el monitoreo transparente: Experiencias de la Amazonia peruana” on 7 Mei 2024 in Lima, Peru.
Presentación de Inés Aguilar, de IITG Instituto Tecnológico de Galicia, en la píldora del jueves 30 de mayo de 2024, titulada "La Píldora de los Jueves: Performance Verification WELL".
LATAM market and industry are booming! Main studios are developing original games; work for hire: local studios developing for the world; local ecosystem (government agencies, universities, ABRAGAMES, private funding); games & audiovisual content; opportunities for foreign studios to explore and do partnerships.
Lecture for Puc-Rio students about:
WorldWide Games Market and Business Models
Brazilian Games Market
Brazilian Game Industry
Structure of a Game Studio
Structure of a Publisher
Lecture for ESPM students about:
WorldWide Games Market and Business Models
Brazilian Games Market
Brazilian Game Industry
Structure of a Game Studio
Structure of a Publisher
Brazil's mobile gaming market is booming, and we can help you get the most out of it.
From product analysis to customer acquisition and marketing funding, Leela is the first Mobile Game Publisher focused in Brazil, formed by a team of industry veterans and backed up by Gazeus, Brazil's biggest social/mobile game developer.
Palestra ECCA - Forum Economia Cultura Criatividade ArtesCarlos Estigarribia
Palestra sobre o mercado da games no Brasil e possibilidades para criação de propriedade intelectual digital.
Brazilian Game development scene and intellectual property
Produção local e o estágio atual dos produtores de game nacionais, formas de captação de recursos (leis de incentivo e venture capital) e quais as necessidades jurídicas que as empresas têm
Mobilize Network is a Brazilian performance agency/network focused in CPI/CPA campaigns. We run a private (invitation-only) network with selected content channels and advertisers.
We believe that quality traffic is the one that gives good results for all parties involved. We actively curate channels and select only offers that have synergy with our network.
Palestra GamerTalks InfNet - 2015 - Mercado e Oportunidades para empresas de ...Carlos Estigarribia
Saiba quais são os números do mercado internacional e brasileiro de jogos, os perfis das empresas de jogos brasileiras, quais são as oportunidades para novas empresas com os modelos de jogos transmídia, jogos educativos e serviços e possíveis formas de financiamento de games no Brasil.
Mejorando la estimación de emisiones GEI conversión bosque degradado a planta...CIFOR-ICRAF
Presented by Kristell Hergoualc'h (Scientist, CIFOR-ICRAF) at Workshop “Lecciones para el monitoreo transparente: Experiencias de la Amazonia peruana” on 7 Mei 2024 in Lima, Peru.
Avances de Perú con relación al marco de transparencia del Acuerdo de ParísCIFOR-ICRAF
Presented by Berioska Quispe Estrada (Directora General de Cambio Climático y Desertificación) at Workshop “Lecciones para el monitoreo transparente: Experiencias de la Amazonia peruana” on 7 Mei 2024 in Lima, Peru.
Presentación de Inés Aguilar, de IITG Instituto Tecnológico de Galicia, en la píldora del jueves 30 de mayo de 2024, titulada "La Píldora de los Jueves: Performance Verification WELL".
AVANCCE DEL PORTAFOLIO 2.pptx por los alumnos de la universidad utpluismiguelquispeccar
espero que te sirve esta documento ya que este archivo especialmente para desarrollar una buena investigación y la interacción entre el individuo y el medio ambiente es compleja y multifacética, involucrando una red de influencias mutuas que afectan el desarrollo y el bienestar de las personas y el estado del entorno en el que viven.
La relación entre el individuo y el medio ambiente es un tema amplio que abarca múltiples disciplinas como la psicología, la sociología, la biología y la ecología. Esta interacción se puede entender desde varias perspectivas:
Inclusión y transparencia como clave del éxito para el mecanismo de transfere...CIFOR-ICRAF
Presented by Lauren Cooper and Rowenn Kalman (Michigan State University) at Workshop “Lecciones para el monitoreo transparente: Experiencias de la Amazonia peruana” on 7 Mei 2024 in Lima, Peru.
El Medio Ambiente(concientizar nuestra realidad)govesofsofi
Este pequeño trabajo tiene como intención concientizar sobre el medio ambiente...menciona las "famosas" islas de basuras y unos jóvenes que intentaron cambiar la realidad de la contaminación, pero como sabemos...no basta con uno o dos para poder lograr grandes cambios, se necesita de todos para poder lograr los. Roma no fue grande a causa de una sola persona...