Due to the need to last, the dependable products already developed over the past seasons are the obvious building blocks for neutral and easy wardrobes, stemming from street, sport and smart style, with the aim of protection.
Due to the need to last, the dependable products already developed over the past seasons are the obvious building blocks for neutral and easy wardrobes, stemming from street, sport and smart style, with the aim of protection.
Jerarquías de Chomsky extendidas hechas durante el curso
http://ivanvladimir.github.io/content/teach/curso_lfya_2016I.html
Autores:
ACOSTA BARBOSA ALDO
ALLENDE SEGURA GILBERTO
BALDERAS SANCHEZ SANDRA JAQUELINE
GALVAN VARGAS ARIADNA IRAIS
GONZALEZ MORALES JOEL
GREGORIO CASTRO MARIA DE LOURDES
MARCIAL MENDOZA JOSE ARMANDO
MARTINEZ POZOS VICTOR SEBASTIAN
MEZA PEÑA AUGUSTO
MUÑOZ ALVAREZ ROSA MARIA YOLOTZIN
ORTEGA MALDONADO MARIA DEL PILAR
ORTIZ DORANTES JONATHAN
ORTIZ GOMEZ CRISTIAN
SANCHEZ PROCOPIO CESAR DAVID
YAÑEZ MIRANDA ERIKA
ZARATE RAMIREZ ALBERTO
PABLO FABIAN JORGE
This season sees bright and very
dark tones become rarer. They
recede in favor of soft and medium shades, whites and off-whites, which are given added prominence and highlighted by texture.
VidMob Pitch Deck: $110M Series D for adtechPitch Decks
Founded in 2014 by Alex Collmer, VidMob is an ad tech platform that uses AI to optimize creative and help brands optimize ad design for more effective and influential campaigns.
VidMob is the only company in the world to receive a certified creative marketing partner badge from every major social and digital platform and its client roster includes ByteDance Ltd.’s TikTok, Snap Inc., Facebook, Instagram, L’Oreal, Johnson & Johnson, Anheuser-Busch InBev, and others.
The company has announced a $110 million Series D round led by Shamrock Capital and included new investors eGateway Capital Advisors and venture-capital firm Proof. Existing investors including ID Funds and Drive by DraftKings also participated in the round.
See more: https://bestpitchdeck.com/vidmob
Read more: https://vip.graphics/vidmob-pitch-deck/
BioShock is set in 1960 and follows Jack as he discovers Rapture, an underwater city. Jack tries to flee, fighting ADAM-obsessed enemies and Big Daddies while conversing with the few sane humans left and learning about Rapture's past.
Ken Levine, Irrational's creative director, developed the game's concept, which incorporates ideas from twentieth-century dystopian and utopian thinkers such as Ayn Rand, George Orwell, and Aldous Huxley.
The game was created by Irrational Games (known as 2K Boston between 2007 and 2009). Ken Levine, Jonathan Chey, and Robert Fermier, three former Looking Glass Studios employees, founded the studio in 1997. In 2006, Take-Two Interactive purchased the studio. The studio was best known for its games System Shock 2, Freedom Force, SWAT 4, and, most notably, two BioShock games.
Here's the pitch proposal that helped BioShock get a publishing deal.
Jerarquías de Chomsky extendidas hechas durante el curso
http://ivanvladimir.github.io/content/teach/curso_lfya_2016I.html
Autores:
ACOSTA BARBOSA ALDO
ALLENDE SEGURA GILBERTO
BALDERAS SANCHEZ SANDRA JAQUELINE
GALVAN VARGAS ARIADNA IRAIS
GONZALEZ MORALES JOEL
GREGORIO CASTRO MARIA DE LOURDES
MARCIAL MENDOZA JOSE ARMANDO
MARTINEZ POZOS VICTOR SEBASTIAN
MEZA PEÑA AUGUSTO
MUÑOZ ALVAREZ ROSA MARIA YOLOTZIN
ORTEGA MALDONADO MARIA DEL PILAR
ORTIZ DORANTES JONATHAN
ORTIZ GOMEZ CRISTIAN
SANCHEZ PROCOPIO CESAR DAVID
YAÑEZ MIRANDA ERIKA
ZARATE RAMIREZ ALBERTO
PABLO FABIAN JORGE
This season sees bright and very
dark tones become rarer. They
recede in favor of soft and medium shades, whites and off-whites, which are given added prominence and highlighted by texture.
VidMob Pitch Deck: $110M Series D for adtechPitch Decks
Founded in 2014 by Alex Collmer, VidMob is an ad tech platform that uses AI to optimize creative and help brands optimize ad design for more effective and influential campaigns.
VidMob is the only company in the world to receive a certified creative marketing partner badge from every major social and digital platform and its client roster includes ByteDance Ltd.’s TikTok, Snap Inc., Facebook, Instagram, L’Oreal, Johnson & Johnson, Anheuser-Busch InBev, and others.
The company has announced a $110 million Series D round led by Shamrock Capital and included new investors eGateway Capital Advisors and venture-capital firm Proof. Existing investors including ID Funds and Drive by DraftKings also participated in the round.
See more: https://bestpitchdeck.com/vidmob
Read more: https://vip.graphics/vidmob-pitch-deck/
BioShock is set in 1960 and follows Jack as he discovers Rapture, an underwater city. Jack tries to flee, fighting ADAM-obsessed enemies and Big Daddies while conversing with the few sane humans left and learning about Rapture's past.
Ken Levine, Irrational's creative director, developed the game's concept, which incorporates ideas from twentieth-century dystopian and utopian thinkers such as Ayn Rand, George Orwell, and Aldous Huxley.
The game was created by Irrational Games (known as 2K Boston between 2007 and 2009). Ken Levine, Jonathan Chey, and Robert Fermier, three former Looking Glass Studios employees, founded the studio in 1997. In 2006, Take-Two Interactive purchased the studio. The studio was best known for its games System Shock 2, Freedom Force, SWAT 4, and, most notably, two BioShock games.
Here's the pitch proposal that helped BioShock get a publishing deal.
Proyecto para infantil 4 años de personajes fantásticos. Me he basado en la Odisea "Las aventuras de Ulises". Hacemos un recorrido por los diferentes lugares por donde pasó Ulises y nos cuenta sus aventuras con todos los personajes que se encontró.
Actividad para leer desde el proyector las palabras de superhéroes. Primero leen la palabra y en la siguiente diapositiva está el dibujo para comprobarlo.
Fichas para el proyecto de educación infantil 4 años "Egipto". Empezamos conociendo Egipto como país de África y algunas de sus características. Luego nos adentramos en el antiguo Egipto.
Proyecto para trabajar nuestra mascota de aula: Los peces. Incluye las fichas de los conceptos básicos que vamos a trabajar durante el primer trimestre.
Ponencia en I SEMINARIO SOBRE LA APLICABILIDAD DE LA INTELIGENCIA ARTIFICIAL EN LA EDUCACIÓN SUPERIOR UNIVERSITARIA. 3 de junio de 2024. Facultad de Estudios Sociales y Trabajo, Universidad de Málaga.
IMÁGENES SUBLIMINALES EN LAS PUBLICACIONES DE LOS TESTIGOS DE JEHOVÁClaude LaCombe
Recuerdo perfectamente la primera vez que oí hablar de las imágenes subliminales de los Testigos de Jehová. Fue en los primeros años del foro de religión “Yahoo respuestas” (que, por cierto, desapareció definitivamente el 30 de junio de 2021). El tema del debate era el “arte religioso”. Todos compartíamos nuestros puntos de vista sobre cuadros como “La Mona Lisa” o el arte apocalíptico de los adventistas, cuando repentinamente uno de los participantes dijo que en las publicaciones de los Testigos de Jehová se ocultaban imágenes subliminales demoniacas.
Lo que pasó después se halla plasmado en la presente obra.
Presentación de la conferencia sobre la basílica de San Pedro en el Vaticano realizada en el Ateneo Cultural y Mercantil de Onda el jueves 2 de mayo de 2024.
ROMPECABEZAS DE ECUACIONES DE PRIMER GRADO OLIMPIADA DE PARÍS 2024. Por JAVIE...JAVIER SOLIS NOYOLA
El Mtro. JAVIER SOLIS NOYOLA crea y desarrolla el “ROMPECABEZAS DE ECUACIONES DE 1ER. GRADO OLIMPIADA DE PARÍS 2024”. Esta actividad de aprendizaje propone retos de cálculo algebraico mediante ecuaciones de 1er. grado, y viso-espacialidad, lo cual dará la oportunidad de formar un rompecabezas. La intención didáctica de esta actividad de aprendizaje es, promover los pensamientos lógicos (convergente) y creativo (divergente o lateral), mediante modelos mentales de: atención, memoria, imaginación, percepción (Geométrica y conceptual), perspicacia, inferencia, viso-espacialidad. Esta actividad de aprendizaje es de enfoques lúdico y transversal, ya que integra diversas áreas del conocimiento, entre ellas: matemático, artístico, lenguaje, historia, y las neurociencias.