From High-tech to learn-tech: Piloting open source learning scenarios relying on the concepts of augmented virtuality in the fields of chemistry, physics and mechatronics.
More here: https://rexvetproject.com/
This document describes the Digitally Competent European Schools (DICES) project which involves four secondary schools from Belgium, Spain, France and Czech Republic. The project aims to analyze each school's current digital situation using tools like SELFIE and TET-SAT in order to develop action plans to improve digital competencies of students and teachers. Specific goals include implementing European digital frameworks in each school, increasing European dimension through cultural exchanges, and supporting teacher professional development. The project seeks to achieve an eTwinning quality seal for participating schools by 2022.
Practices in Digital Education in Politehnica University TimisoaraDiana Andone
Practices in Digital Education in Politehnica University Timisoara presentation for the Practices in Digital Education webinar part of 2021 European Online and Distance Learning Week (EODLW), by EDEN, 3 November 2021 http://www.eden-online.org/eden_conference/practices-in-digital-education-for-universities/
This document summarizes Politehnica University Timisoara's efforts towards digital transformation since 2015. It discusses building competencies for digital education among academic and non-academic staff as well as students through training, support, mentoring and involvement of external stakeholders. It also describes the university's virtual campus, microcredentials program, participation in European projects like MODE-IT and ACADIGIA to develop online training and mentorship programs, and adoption of blended learning approaches. The goal is to develop life-long learning skills for students in the 21st century through open online resources and credentials.
3D Virtual Worlds Technologies in Education 3D Virtual Worlds Technologies in Education
Projects: VR4STEM, WOP
University Politehnicaof Bucharest
November 22, 2017 Bucharest, ROMANIA
On-Line presentation for the Far Eastern Federal University & Russian Innovation Center, about how we will learn as educators in the use of Virtual Reality in Education.
The main objectives of the webinar were, to contrast real experiences in the application of Virtual Reality technologies in Education in different countries and scenarios and its possible fields of connection with reality in the Educational sector in Russia. During the webinar I had the opportunity to discuss the main strategic concepts and benefits of using this convergent technology in the classroom, in smart spaces. As well as describing the experiences carried out in different educational programs for organizations in Spain, UAE, India, Europe, etc ...
A special section was dedicated to teacher training, from a broad perspective and integrating Soft Skills into the teacher's curriculum, a key piece for the success of the implementation of a training program in digital skills and VR.
The document discusses the Worcester College of Technology project which aims to help increase the capacity and capability for blended learning through developing a new qualification framework and shared curriculum for training e-learning designers. A consortium of twelve partners from colleges, an awarding body, and a web design company will work together to create a new program and occupational sector. This will help address the skills gap in the UK for designing high-quality online educational products. The project will develop a new unit-based skills qualification at levels 3 and 4 to provide individuals training in this field. The sector will benefit as the consortium members can each start regional e-learning academies and other colleges can join to create their own academies using the curriculum and qualifications
VET students have got real-life project tasks from companies in IT and Agriculture to implement in the later phase of the VETProfit project. This newsletter enlists the project ideas in Germany, Hungary and Italy.
Digital Education in Politehnica University of TimisoaraDiana Andone
Digital Education in Politehnica University of Timisoara, by Dr. Diana Andone, eLearning Center, Politehnica University of Timisoara, Romania
presentation as keynote to EDEN 2020 International Conference, 22 June 2020,
on Digitisation, Digitalisation and Digital Transformation, the projects that supported it , Virtual Campus of UPT, virtual mobilities, OERs and MOOCS, students as co-creators
This document describes the Digitally Competent European Schools (DICES) project which involves four secondary schools from Belgium, Spain, France and Czech Republic. The project aims to analyze each school's current digital situation using tools like SELFIE and TET-SAT in order to develop action plans to improve digital competencies of students and teachers. Specific goals include implementing European digital frameworks in each school, increasing European dimension through cultural exchanges, and supporting teacher professional development. The project seeks to achieve an eTwinning quality seal for participating schools by 2022.
Practices in Digital Education in Politehnica University TimisoaraDiana Andone
Practices in Digital Education in Politehnica University Timisoara presentation for the Practices in Digital Education webinar part of 2021 European Online and Distance Learning Week (EODLW), by EDEN, 3 November 2021 http://www.eden-online.org/eden_conference/practices-in-digital-education-for-universities/
This document summarizes Politehnica University Timisoara's efforts towards digital transformation since 2015. It discusses building competencies for digital education among academic and non-academic staff as well as students through training, support, mentoring and involvement of external stakeholders. It also describes the university's virtual campus, microcredentials program, participation in European projects like MODE-IT and ACADIGIA to develop online training and mentorship programs, and adoption of blended learning approaches. The goal is to develop life-long learning skills for students in the 21st century through open online resources and credentials.
3D Virtual Worlds Technologies in Education 3D Virtual Worlds Technologies in Education
Projects: VR4STEM, WOP
University Politehnicaof Bucharest
November 22, 2017 Bucharest, ROMANIA
On-Line presentation for the Far Eastern Federal University & Russian Innovation Center, about how we will learn as educators in the use of Virtual Reality in Education.
The main objectives of the webinar were, to contrast real experiences in the application of Virtual Reality technologies in Education in different countries and scenarios and its possible fields of connection with reality in the Educational sector in Russia. During the webinar I had the opportunity to discuss the main strategic concepts and benefits of using this convergent technology in the classroom, in smart spaces. As well as describing the experiences carried out in different educational programs for organizations in Spain, UAE, India, Europe, etc ...
A special section was dedicated to teacher training, from a broad perspective and integrating Soft Skills into the teacher's curriculum, a key piece for the success of the implementation of a training program in digital skills and VR.
The document discusses the Worcester College of Technology project which aims to help increase the capacity and capability for blended learning through developing a new qualification framework and shared curriculum for training e-learning designers. A consortium of twelve partners from colleges, an awarding body, and a web design company will work together to create a new program and occupational sector. This will help address the skills gap in the UK for designing high-quality online educational products. The project will develop a new unit-based skills qualification at levels 3 and 4 to provide individuals training in this field. The sector will benefit as the consortium members can each start regional e-learning academies and other colleges can join to create their own academies using the curriculum and qualifications
VET students have got real-life project tasks from companies in IT and Agriculture to implement in the later phase of the VETProfit project. This newsletter enlists the project ideas in Germany, Hungary and Italy.
Digital Education in Politehnica University of TimisoaraDiana Andone
Digital Education in Politehnica University of Timisoara, by Dr. Diana Andone, eLearning Center, Politehnica University of Timisoara, Romania
presentation as keynote to EDEN 2020 International Conference, 22 June 2020,
on Digitisation, Digitalisation and Digital Transformation, the projects that supported it , Virtual Campus of UPT, virtual mobilities, OERs and MOOCS, students as co-creators
The document discusses the ECoVEM project which aims to establish a European Centre of Vocational Excellence in Microelectronics. The project will develop innovative vocational education and training curricula in microelectronics between EQF levels 3-8 through collaboration with industry and social partners. It will also disseminate information about microelectronics and raise the attractiveness of VET programs to increase employment opportunities through various events and competitions. The project has 8 work packages and will result in a cooperation platform, new VET curricula delivered across partners, and a governance plan to ensure sustainability.
Technical innovation in blended learning an eu project on continuous vocatio...Ebba Ossiannilsson
The TIBL project aims to develop continuous vocational education training courses using blended learning and multiple devices, providing frameworks for the pedagogical approach and quality enhancement. The project involves partners from several European countries and will provide a toolbox to help trainers create blended learning courses that can be accessed across devices and benefit trainees, training organizations, and small- and medium-sized enterprises.
Jorum presentation from CoPilot, GCU day Feb 12UKCoPILOT
The LTaPS team at Mimas provides services like Jorum and Re:Source with expertise in higher education, further education, and skills. They are launching a new project to provide further education and skills practitioners with easy access to relevant digital content from Jisc. The project aims to map content to curriculums and develop discovery tools to be integrated into virtual learning environments. The Hairdressing Training resource has seen growing usage since its launch, demonstrating the potential of curriculum-mapped open educational resources.
Internationalization and Globalization of EngineeringManuel Castro
Presentation paper at the Twelfth LACCEI Latin American and Caribbean Conference for Engineering and Technology (LACCEI’2014) in Guayaqui, Ecuador, July 22 - 24, 2014
VETProfit project that is aimed at developing VET teachers professional and digital skills by upskilling them to design and implement micro-courses for their students for better péreparing them to meet jobmarket demands, published the 2nd project newsletter. It details the topics of the modules designed for the teachers as well as the methodololgy applied.
The BEACONING project aims to support "anytime anywhere" learning through exploiting pervasive, context-aware and gamified techniques. It has 15 partners across 9 countries with a budget of EUR 5,902,772.13 over 3 years. The objectives are to 1) integrate technologies and pedagogical approaches for connected learning, 2) develop an adaptable platform leveraging approaches like gaming, analytics and problem-based learning, and 3) explore engagement and impact through large-scale pilots.
My presentation at OEW2018 today 8 March 2018 on Technical Innovation in Blended Learning. An EU project on continuous vocational education using multiple devices
The document discusses several European projects that aim to support the use of information and communication technologies (ICT) in teaching and learning. The inGenious project brings together teachers and industry to spark students' interest in STEM subjects through practices like industry visits and hands-on activities. The Continuous Professional Development Lab and Future Classroom Lab projects provide ICT training and resources for teachers. The Interactive Technologies in Language Teaching project develops training materials for language teachers on using interactive whiteboards.
The document summarizes Spain's experience promoting education in the digital age through various programs led by red.es, a public company attached to the Ministry of Industry. Key programs discussed include providing broadband infrastructure to schools, developing a network of advanced education centers for ICT innovation, equipping classrooms with technology, producing digital learning content, and training teachers in integrating technology into lessons. Success factors highlighted include public-private cooperation, centralized purchasing to achieve economies of scale, and continuous evaluation.
Thoughts on Future University in 2030 Keynote Speaker Presentation for the ICIER International Conference on Interdisciplinary Educational Reflections 9 June 2022, virtual
The document summarizes insights into smart education in Romania. It discusses the necessary conditions for smart education including smart learning, smart technology, smart classrooms, and smart policies/strategies. It then provides examples of technologies facilitating smart learning and discusses Romania's digitalization progress in schools according to EU benchmarks. The document highlights examples of smart education initiatives in Romania and discusses the country's smart education strategy and goals for 2021-2027.
Mobile-Tech Multiplier Event Presentation Helsinki 20 June 2017Veronica Gelfgren
The Mobile-Tech project provides training resources to help vocational education and training (VET) centers and schools improve their use of mobile learning technologies. The project offers an open collaborative learning platform with online training courses and materials for VET trainers. The platform includes a Trainer's Guide, online training course, and interactive resources like a wiki and forum. The goal is to provide skills and competences for VET trainers to implement mobile learning methodologies and create new teaching materials and apps to use in their classrooms.
The Le@d3.0 Academy project aims to establish a long-lasting knowledge alliance between academia and industry to spread the use of social learning and open educational resources for developing soft leadership skills crucial for the digital age job market. The project will identify new soft leadership skills and improve them using innovative training programs delivered on a virtual learning platform. Nine partners from seven European countries will work together on the international Le@d3.0 Academy, involving trainers, students, and managers.
At the intersection of open practice and institutional collaboration: eMundus...tbirdcymru
This presentation was shared at the OER15 Conference in Cardiff. It showcases the work of eMundus Project, an EU-funded project promoting open practice and institutional collaboration.
The document discusses the eMadrid Network, a consortium of Spanish universities researching e-learning. It outlines the network's partners and associated institutions. It then summarizes the research areas and challenges being studied by UC3M as part of the network, including educational modeling, adaptive learning methods, standardization, immersive 3D learning, mobile learning, and applying Web 2.0 technologies to authoring.
Educating online/remote Future Engineering Leaders with Practical Competences...Manuel Castro
https://www.icwl-sete.eu/keynotes.html
This presentation will show the principles to include in our Engineering studies the practical competences and to show the long way we were involved during more than thirty years around distance/online education and the implementation of practical competences, the convergence with online learning in the use of Technology Enhanced Learning (TEL) in Engineering and the new way that we are facing after the main effects of the pandemic time where we should go a new era, more inclusive, diverse and personalized adapted for all.
The way we include the practical competences inside the engineering studies, problems, simulations, virtual, remote and pocket labs open a new era in those applications and the incoming immersive environments that drives us to a new hybrid environment as we are facing this in other important areas like industry or conferences. We will include in the presentation some introduction of the IEEE Education Society inside the area of educational activities and collaboration events as well as European projects like ECoVEM where we are applying some of those principles on the development.
This workshop discusses the links between innovations in industry and vocational education and training (VET). Speakers Sage Lal and Joseph Hanke from NESCOT college in the UK discuss how collaborating with industry helps inform curriculum design, prepares students for future jobs, and develops skilled workers. Industry involvement leads to benefits like new courses, staff training, and student opportunities. The speakers emphasize that technology and jobs are constantly changing, so education must also change and work closely with industry to remain relevant and ensure students have skills employers need.
"Professional On-Line Courses Inside the ECoVEM Project Following Tasks Oriented MOOCs Alike Methodology" presented at the IEEE LWMOOCS 2023 conference at MIT, USA ! Felix Garcia Loro, Rosario Gil, Elio Sancristobal, Pedro Plaza Merino, Blanca Quintana, Sergio Martin, Oscar Casanova-Carvajal, Inma Miralles, Dimitar Tokmako, Slava Malenkova Tzanova, Slavka Tzanova, Russ Meier and Manuel Castro - UNED / ANCCP / U. Plovdiv / MSoE / T. U. Sofia - Professional on-line courses are the way to increase skills, competences and knowledge inside our marketplace workers and might be one of the key actions to promote an increase and engagement on the people interest in a new field, like Microelectronics, allowing them to adapt some more sustainable vision, greener electronics technology, and a more diverse, equity and much more better integration people in this workforce. Recent European Union actions like the Chip Act, as a coordinated answer to the shortage and dependence of the European Union on the foreign technology and microelectronics fabrication aggravated by the Ukrainian war put their outcomes from this project as a reference for future actions on technical VET inside the Europe Union. Early pilot results show that at this moment the students that are doing part of the pilot have less time that should be necessary to follow the curricula as well as probably they are not interested in all the activities and tasks of the pilot courses offered
The document discusses the ECoVEM project which aims to establish a European Centre of Vocational Excellence in Microelectronics. The project will develop innovative vocational education and training curricula in microelectronics between EQF levels 3-8 through collaboration with industry and social partners. It will also disseminate information about microelectronics and raise the attractiveness of VET programs to increase employment opportunities through various events and competitions. The project has 8 work packages and will result in a cooperation platform, new VET curricula delivered across partners, and a governance plan to ensure sustainability.
Technical innovation in blended learning an eu project on continuous vocatio...Ebba Ossiannilsson
The TIBL project aims to develop continuous vocational education training courses using blended learning and multiple devices, providing frameworks for the pedagogical approach and quality enhancement. The project involves partners from several European countries and will provide a toolbox to help trainers create blended learning courses that can be accessed across devices and benefit trainees, training organizations, and small- and medium-sized enterprises.
Jorum presentation from CoPilot, GCU day Feb 12UKCoPILOT
The LTaPS team at Mimas provides services like Jorum and Re:Source with expertise in higher education, further education, and skills. They are launching a new project to provide further education and skills practitioners with easy access to relevant digital content from Jisc. The project aims to map content to curriculums and develop discovery tools to be integrated into virtual learning environments. The Hairdressing Training resource has seen growing usage since its launch, demonstrating the potential of curriculum-mapped open educational resources.
Internationalization and Globalization of EngineeringManuel Castro
Presentation paper at the Twelfth LACCEI Latin American and Caribbean Conference for Engineering and Technology (LACCEI’2014) in Guayaqui, Ecuador, July 22 - 24, 2014
VETProfit project that is aimed at developing VET teachers professional and digital skills by upskilling them to design and implement micro-courses for their students for better péreparing them to meet jobmarket demands, published the 2nd project newsletter. It details the topics of the modules designed for the teachers as well as the methodololgy applied.
The BEACONING project aims to support "anytime anywhere" learning through exploiting pervasive, context-aware and gamified techniques. It has 15 partners across 9 countries with a budget of EUR 5,902,772.13 over 3 years. The objectives are to 1) integrate technologies and pedagogical approaches for connected learning, 2) develop an adaptable platform leveraging approaches like gaming, analytics and problem-based learning, and 3) explore engagement and impact through large-scale pilots.
My presentation at OEW2018 today 8 March 2018 on Technical Innovation in Blended Learning. An EU project on continuous vocational education using multiple devices
The document discusses several European projects that aim to support the use of information and communication technologies (ICT) in teaching and learning. The inGenious project brings together teachers and industry to spark students' interest in STEM subjects through practices like industry visits and hands-on activities. The Continuous Professional Development Lab and Future Classroom Lab projects provide ICT training and resources for teachers. The Interactive Technologies in Language Teaching project develops training materials for language teachers on using interactive whiteboards.
The document summarizes Spain's experience promoting education in the digital age through various programs led by red.es, a public company attached to the Ministry of Industry. Key programs discussed include providing broadband infrastructure to schools, developing a network of advanced education centers for ICT innovation, equipping classrooms with technology, producing digital learning content, and training teachers in integrating technology into lessons. Success factors highlighted include public-private cooperation, centralized purchasing to achieve economies of scale, and continuous evaluation.
Thoughts on Future University in 2030 Keynote Speaker Presentation for the ICIER International Conference on Interdisciplinary Educational Reflections 9 June 2022, virtual
The document summarizes insights into smart education in Romania. It discusses the necessary conditions for smart education including smart learning, smart technology, smart classrooms, and smart policies/strategies. It then provides examples of technologies facilitating smart learning and discusses Romania's digitalization progress in schools according to EU benchmarks. The document highlights examples of smart education initiatives in Romania and discusses the country's smart education strategy and goals for 2021-2027.
Mobile-Tech Multiplier Event Presentation Helsinki 20 June 2017Veronica Gelfgren
The Mobile-Tech project provides training resources to help vocational education and training (VET) centers and schools improve their use of mobile learning technologies. The project offers an open collaborative learning platform with online training courses and materials for VET trainers. The platform includes a Trainer's Guide, online training course, and interactive resources like a wiki and forum. The goal is to provide skills and competences for VET trainers to implement mobile learning methodologies and create new teaching materials and apps to use in their classrooms.
The Le@d3.0 Academy project aims to establish a long-lasting knowledge alliance between academia and industry to spread the use of social learning and open educational resources for developing soft leadership skills crucial for the digital age job market. The project will identify new soft leadership skills and improve them using innovative training programs delivered on a virtual learning platform. Nine partners from seven European countries will work together on the international Le@d3.0 Academy, involving trainers, students, and managers.
At the intersection of open practice and institutional collaboration: eMundus...tbirdcymru
This presentation was shared at the OER15 Conference in Cardiff. It showcases the work of eMundus Project, an EU-funded project promoting open practice and institutional collaboration.
The document discusses the eMadrid Network, a consortium of Spanish universities researching e-learning. It outlines the network's partners and associated institutions. It then summarizes the research areas and challenges being studied by UC3M as part of the network, including educational modeling, adaptive learning methods, standardization, immersive 3D learning, mobile learning, and applying Web 2.0 technologies to authoring.
Educating online/remote Future Engineering Leaders with Practical Competences...Manuel Castro
https://www.icwl-sete.eu/keynotes.html
This presentation will show the principles to include in our Engineering studies the practical competences and to show the long way we were involved during more than thirty years around distance/online education and the implementation of practical competences, the convergence with online learning in the use of Technology Enhanced Learning (TEL) in Engineering and the new way that we are facing after the main effects of the pandemic time where we should go a new era, more inclusive, diverse and personalized adapted for all.
The way we include the practical competences inside the engineering studies, problems, simulations, virtual, remote and pocket labs open a new era in those applications and the incoming immersive environments that drives us to a new hybrid environment as we are facing this in other important areas like industry or conferences. We will include in the presentation some introduction of the IEEE Education Society inside the area of educational activities and collaboration events as well as European projects like ECoVEM where we are applying some of those principles on the development.
This workshop discusses the links between innovations in industry and vocational education and training (VET). Speakers Sage Lal and Joseph Hanke from NESCOT college in the UK discuss how collaborating with industry helps inform curriculum design, prepares students for future jobs, and develops skilled workers. Industry involvement leads to benefits like new courses, staff training, and student opportunities. The speakers emphasize that technology and jobs are constantly changing, so education must also change and work closely with industry to remain relevant and ensure students have skills employers need.
"Professional On-Line Courses Inside the ECoVEM Project Following Tasks Oriented MOOCs Alike Methodology" presented at the IEEE LWMOOCS 2023 conference at MIT, USA ! Felix Garcia Loro, Rosario Gil, Elio Sancristobal, Pedro Plaza Merino, Blanca Quintana, Sergio Martin, Oscar Casanova-Carvajal, Inma Miralles, Dimitar Tokmako, Slava Malenkova Tzanova, Slavka Tzanova, Russ Meier and Manuel Castro - UNED / ANCCP / U. Plovdiv / MSoE / T. U. Sofia - Professional on-line courses are the way to increase skills, competences and knowledge inside our marketplace workers and might be one of the key actions to promote an increase and engagement on the people interest in a new field, like Microelectronics, allowing them to adapt some more sustainable vision, greener electronics technology, and a more diverse, equity and much more better integration people in this workforce. Recent European Union actions like the Chip Act, as a coordinated answer to the shortage and dependence of the European Union on the foreign technology and microelectronics fabrication aggravated by the Ukrainian war put their outcomes from this project as a reference for future actions on technical VET inside the Europe Union. Early pilot results show that at this moment the students that are doing part of the pilot have less time that should be necessary to follow the curricula as well as probably they are not interested in all the activities and tasks of the pilot courses offered
Similar a REX VET: From high-tech to learn tech in VET (20)
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Find out more about ISO training and certification services
Training: ISO/IEC 27001 Information Security Management System - EN | PECB
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A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Reimagining Your Library Space: How to Increase the Vibes in Your Library No ...Diana Rendina
Librarians are leading the way in creating future-ready citizens – now we need to update our spaces to match. In this session, attendees will get inspiration for transforming their library spaces. You’ll learn how to survey students and patrons, create a focus group, and use design thinking to brainstorm ideas for your space. We’ll discuss budget friendly ways to change your space as well as how to find funding. No matter where you’re at, you’ll find ideas for reimagining your space in this session.
2. “REX VET” is an international cooperation
co-financed by the Erasmus + programme of
the European Union. We aspire to innovate
VET by introducing innovative teaching
methods that leverage the latest
technologies.
The target group of the project are trainees,
teachers, educators, VET institutions.
ABOUT US
OUR OBJECTIVES
provide opportunities for
ubiquitous and authentic training
develop a set of immersive and
interactive educational resources
OPERATIONAL OBJECTIVES
Enhance industry readiness and
employability of students enrolled
in vocational education and training.
STRATEGIC OBJECTIVE
digital transformation
EXPECTED RESULTS
3 open source learning scenarios
relying on the concepts of
augmented virtuality
develop competences and skills in
their fields of training