From Developer to Manager - Better Software 2015Matteo Guidotto
The history of my "American Dream" of a little Frontend Developer who wants to become a Project Manager.
All rules, mistake and worries that i learn in my ten years of developer applied in my manager experience.
Some advice for management for working better with developers and some tips for developers for avoid hating the management.
Human centred design processes for interactive systems
ISO 13407 provides guidance on achieving quality in use by incorporating user centred design activities throughout the life cycle of interactive computer-based systems.
From Developer to Manager - Better Software 2015Matteo Guidotto
The history of my "American Dream" of a little Frontend Developer who wants to become a Project Manager.
All rules, mistake and worries that i learn in my ten years of developer applied in my manager experience.
Some advice for management for working better with developers and some tips for developers for avoid hating the management.
Human centred design processes for interactive systems
ISO 13407 provides guidance on achieving quality in use by incorporating user centred design activities throughout the life cycle of interactive computer-based systems.
Il talk ha come scopo raccontare come sia stato dapprima l'introduzione di strumenti di preprocessori come sass/less/stylus e in un secondo momento il passaggio a strumento di postproduzione del css come appunto postcss
Lean frontend development - Codemotion Roma 2015Matteo Guidotto
Il processo di maturazione dello sviluppo frontend passa per l'adozione di metodologie agili e lean, vedremo una sequenza di tecniche e di metodologie per alleggerirlo, costruendo il nostro mvp in maniera modulare e realizzando progetti più scalabili
Buyer vs User Personas @ Better Software 2014Matteo Guidotto
Choose your users do not let them define you.
Build your product strategy based on buyer personas, keywords definition and planning content.
Set SMART goals, reach BIG results
Credits Images
Hubspot, DemandResult, https://www.flickr.com/photos/jasontravis/sets/72157603258446753/ http://giphy.com/
Il talk ha come scopo raccontare come sia stato dapprima l'introduzione di strumenti di preprocessori come sass/less/stylus e in un secondo momento il passaggio a strumento di postproduzione del css come appunto postcss
Lean frontend development - Codemotion Roma 2015Matteo Guidotto
Il processo di maturazione dello sviluppo frontend passa per l'adozione di metodologie agili e lean, vedremo una sequenza di tecniche e di metodologie per alleggerirlo, costruendo il nostro mvp in maniera modulare e realizzando progetti più scalabili
Buyer vs User Personas @ Better Software 2014Matteo Guidotto
Choose your users do not let them define you.
Build your product strategy based on buyer personas, keywords definition and planning content.
Set SMART goals, reach BIG results
Credits Images
Hubspot, DemandResult, https://www.flickr.com/photos/jasontravis/sets/72157603258446753/ http://giphy.com/
ACERTIJO DE CARRERA OLÍMPICA DE SUMA DE LABERINTOS. Por JAVIER SOLIS NOYOLAJAVIER SOLIS NOYOLA
El Mtro. JAVIER SOLIS NOYOLA, crea y desarrolla ACERTIJO: «CARRERA OLÍMPICA DE SUMA DE LABERINTOS». Esta actividad de aprendizaje lúdico que implica de cálculo aritmético y motricidad fina, promueve los pensamientos lógico y creativo; ya que contempla procesos mentales de: PERCEPCIÓN, ATENCIÓN, MEMORIA, IMAGINACIÓN, PERSPICACIA, LÓGICA LINGUISTICA, VISO-ESPACIAL, INFERENCIA, ETCÉTERA. Didácticamente, es una actividad de aprendizaje transversal que integra áreas de: Matemáticas, Neurociencias, Arte, Lenguaje y comunicación, etcétera.
ROMPECABEZAS DE ECUACIONES DE PRIMER GRADO OLIMPIADA DE PARÍS 2024. Por JAVIE...JAVIER SOLIS NOYOLA
El Mtro. JAVIER SOLIS NOYOLA crea y desarrolla el “ROMPECABEZAS DE ECUACIONES DE 1ER. GRADO OLIMPIADA DE PARÍS 2024”. Esta actividad de aprendizaje propone retos de cálculo algebraico mediante ecuaciones de 1er. grado, y viso-espacialidad, lo cual dará la oportunidad de formar un rompecabezas. La intención didáctica de esta actividad de aprendizaje es, promover los pensamientos lógicos (convergente) y creativo (divergente o lateral), mediante modelos mentales de: atención, memoria, imaginación, percepción (Geométrica y conceptual), perspicacia, inferencia, viso-espacialidad. Esta actividad de aprendizaje es de enfoques lúdico y transversal, ya que integra diversas áreas del conocimiento, entre ellas: matemático, artístico, lenguaje, historia, y las neurociencias.
3. CONVERSIÓN NUMÉRICA
A 65(10)
I 73(10)
Q 81(10)
Y 89(10)
B 66
J 74
R 82
Z 90
C 67
K 75
S 83
D 68
L 76
T 84
E 69
M 77
U 85
F 70
N 78
V 86
G 71
O 78
W 87
H 72
P 80
X 88