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Module 2 – Opponent team analysis
Collective end or team reports
Aspects that analyst collective and or team reports:
There are four (4) aspects should be agreed on and coordinated with the coach, together with the coaching staff:
A. Questions that the report helps us give answers to:
1. Attack Phase
 Evolution of the attack in the first, starting stage.
 Styles of attack commonly used by the opposing team and the aspects from which we can take some competitive advantages.
 Development of the attack in its creative process.
 Completion of the attack in its final definition.
 Set Pieces, if such considerations were not delegated to third parties.
 Among others.
2. Defense phase
 Spatial distribution of the opposing players position.
 What type of defense has the team.
Module 2 – Opponent team analysis
Collective end or team reports
 The prioritized defensive objective. Ball recovery or ground giving and letting the opponent take the initiative.
 Tactical principles that shape the global defensive process.
 Defensive positioning chosen.
 Tactical principles that shade the specific defensive process.
 Set Pieces, if such considerations were not delegated to third parties.
 Among others.
3. Set pieces
 Who and how many go to the block zone.
 Monitoring.
 Technical responses to each specific action.
 Extraordinary responses (assess if this information should be included or not).
 Specific movements or action or deceit.
Module 2 – Opponent team analysis
Collective end or team reports
B. Structure that the reports should have sections.
1. General data about the match:
 Teams
 Competition
 Date
 Location
 Others
2. Background of the match:
 Forestate to the game: Events worthy of being mentioned, such as declarations, scandals, individual confrontations, etc.
 Playing field: dimensions, surface, etc.
 Weather conditions: Wind, rain, sun orientation as regards the field, etc.
 Spectators: Habitual characteristics or circumstances. For example, it is possible that the supporters of a team often cheer effusively for
their team, but they find themselves in a situation in which this does not happened, or even in a hostile situation, due to, for example,
previous scores, declarations, players´ behavior, etc.
 Opposing team of our observed opponent: A short review about the opposing team´s characteristic will help us to better contextualize
the behavior of our opponent.
 Others
Module 2 – Opponent team analysis
Collective end or team reports
3. Line-ups:
 Starting line-ups
 Substitutions
 Final line-up
4. Moments of play:
 General behavior (match plan)
A simple description of the facts that took place during our observation of the opponent is not very useful. The information that we will include in the
report must be:
 Well structured, that is to say, it should follow a certain logical order that allows for a clear and holistic view of the message we are trying to
convey.
 There must not be any conceptual contradictions.
Taking into account that the phases of play can be distinguished but cannot be separated, because one is part of the other, and they condition one
another, in the following section we can see one way in which all this information can be put together.
 Attack
 Defense
 Transitions (DAT and ADT)
 Set pieces
Module 2 – Opponent team analysis
Collective end or team reports
5. Players (individual collective report):
 It is habitual to include this heading in the collective report, but it can also be recorded separately, as has been described in the previous module.
 Collective information of that team can also be included, that is to say, we can make reference to the defenders, midfielders, forwards or other
groups or associations of players that may result significance for our analysis.
C. Format that the reports should have videos, photos, text, graphs, etc.
There are many formats in which to make reports. It is usually demanded that they be as graphic as possible, that is to say, they should be visually
appealing and simple to interpret.
This will help the coach, coaching staff and team player’s a lot to quickly understand the message you want to convey. Normally the report includes
several formats at once (writing, video, photos, graphics, animations, audios, etc.).
Video - set piece – combine 3 – corner - goal Photo – set piece– combine 1 – corner
Module 2 – Opponent team analysis
Collective end or team reports
D. Deadlines in which the reports must be handed in for the presentation of the reports will depend on many circumstances:
1. Competition or competitions we are taking part on. A week in which we have 3 matches (for example, Sunday league, Wednesday
champions, Saturday league) is not the same as another where we play only two games (for example, Friday league, Sunday league) or if we
take a break, for any reason.
2. Material and human resources that we have. Coordinating all of them for a better performance will avoid unwanted burn outs and
unnecessary delays.
3. The Coach’s needs
 There are some coaches who demand that information as soon as possible so as to design the weekly training situations or they may even
need it well in advance to decide the alignment of the previous match.
 Others need it as from a certain day of the wee.
4. Weekly dynamics
 Weekly dynamics when it comes to using this information. In this sense, there are different ways of functioning.
 There are coaches that show players aspects of the opponent since the beginning of the week.
 Others, only do it the day before or even in one of the meetings previous to the match day.
 some other times, various types of reports are delivered throughout the week.
Module 2 – Opponent team analysis
Content selection and the influence of the game plan
Content selection:
 Quantitative factor (know the opponent as much and deep as possible)
Let us imagine that the opponent has regularly execute a type of corner in favor throw the season and has only carried out another. In this case we
should prioritized the selection of the first and not the second due to the quantitative factor.
 Quantitative factor (the information must be useful)
1) It has to be true.
2) It has to be significant
 Qualitative significance (It has to do with the relevance of the information). During set pieces, it is very probable that successful situations are
repeated. For example, a corner in favor when a goal haw been scored. This is a significant information because of the importance that the opposite
team will give to the access achieved by its execution(probably with a different nuance)
 Quantitative significance (It has to do with the frequency in which a given fact takes place. Namely, if that fact is habitual or not).
 Qualitative and Quantitative significance.
3) It has to be trainable.
Module 2 – Opponent team analysis
Content selection and the influence of the game plan
Devising the match plan: Defense attack transition (with the ball) and finish goal
1. The opponent’s strong and weak points:
 Attack
 Defense
 Transitions (attack-defense - ADT - and defense-attack – DAT -)
 Set pieces, in favor and against
 Individual
 Collective
2. Our own team’s weak and strong points:
In the same vein as the previous point (1). This is not generally explained openly, but it is necessary that they be present when we devise the
match plan. We need to keep in mind that our team is constantly evolving throughout the season, there are moments when we are better and
others when we are worse. Keep in mind that the alignment of one or another player may condition this to a great extent. Let us reflect upon:
 What our team can and cannot do.
 What our team wants or is willing to do and what it is not. This is mostly linked to emotional and volitional aspects.
Content selection and the influence of the game plan
3. Interrelation between both aspects (1 and 2), that is, our own and our opponent’s strengths and weaknesses:
 Avoid them and or minimize them.
We would try to put a high, effective pressure with the intention of dissuading that action of minimizing the chances of performance.
 Condition them.
We can condition a play to happen most of the times through one area or in a determined way, where an advantageous situation or challenge may
arise. For example, offering a play with a midfielder that has less technical quality coupled with a player that marks really well or even generates
numeric superiority.
 Assume them.
In this case we can not return to defensive shape, in a studied way, and work on an effective attack after recovery of the ball.
When he makes reference to general tactical planning (G.T.P.) he establishes three types:
1. Build-up conception of the game, in which high degrees of risk are assumed.
2. General tactical planning of movement
3. Defensive conception of the game, in which low degrees of risk are assumed.
Module 2 – Opponent team analysis
Module 2 – Opponent team analysis
Content selection and the influence of the game plan
General tactical planning (G.T.P.):
1. Build-up general tactical planning (Build-up conception of the game, in which high degrees of risk are assumed).
2. General tactical planning of Movement (Balanced conception of build-up play and defense, in which moderate degrees of risk are assumed).
3. Defensive conception of the game, in which low degrees of risk are assumed. (Defensive conception of the game, in which low degrees of risk are assumed).
Apart from describing them, he establishes a relationship between the two teams in relation to their general tactical planning (G.T.P.). As we can appreciate in
the previous table, each one of the teams (A and B) adopts a particular G.T.P. and due to this, certain situations are derived:
 Conceptual agreement (both teams manifest the same G.T.P.) Build up_8 contacts with the ball, side change and finish goal
 Conceptual disagreement (both teams manifest different G.T.P.) that may be:
Total (if one adopts a defensive G.T.P. and the other, build-up G.T.P.).
Partial (if one adopts G.T.P. of movement).
Another naming that can be observed on the previous table is:
 Open format (both are build-up G.T.P.).
 Close format (both are defensive G.T.P.).
 Neutral format (both are G.T.P. of movement).
 Semi-open format (one is G.T.P. of movement and the other is build-up G.T.P.).
 Semi-closed format (one is G.T.P. of movement and the other is defensive G.T.P.).
Module 2 – Opponent team analysis
Content selection and the influence of the game plan
4. Prevision of situations during the match:
 Books. In favor or against. Factor to take into account to “orient” the game towards certain place protect or engage our own or the opposing
team’s players, respectively.
 Numerical superiority or inferiority. Prevision of behavior and training of such behavior, since when such situations happen, they tend to
determine the final score of the game.
 Score board. In favor or against. Need to manage these circumstances in a tactical way.
 Goal. In favor or against. Control and take advantage of the psychological factor.
 Minute or section of the match.
 Substitutions (our own or the opponent’s).
 Possible tactical changes that such situations may trigger.
 Changes in position.
 Changes in functioning.
 The incidence of VAR (Video Assistant Referee). This new element affects players at an emotional level, to a lesser or greater extent, the
behavior of certain players and/ or teams. Take this in to account, prevent and foresee possible situations and work on this will help us manage
those situations in the right way when they take place during the match. Let us imagine the level of frustration that a goal that is annulled after
several minutes by the VAR can have on the team. In an opposite way, it looks like positive emotions tend to be minimized a little if, say, after
scoring a goal, this action needs to be re-checked although it is later confirmed that it was a valid action.

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Opponent collective analysis.pptx

  • 1. Module 2 – Opponent team analysis Collective end or team reports Aspects that analyst collective and or team reports: There are four (4) aspects should be agreed on and coordinated with the coach, together with the coaching staff: A. Questions that the report helps us give answers to: 1. Attack Phase  Evolution of the attack in the first, starting stage.  Styles of attack commonly used by the opposing team and the aspects from which we can take some competitive advantages.  Development of the attack in its creative process.  Completion of the attack in its final definition.  Set Pieces, if such considerations were not delegated to third parties.  Among others. 2. Defense phase  Spatial distribution of the opposing players position.  What type of defense has the team.
  • 2. Module 2 – Opponent team analysis Collective end or team reports  The prioritized defensive objective. Ball recovery or ground giving and letting the opponent take the initiative.  Tactical principles that shape the global defensive process.  Defensive positioning chosen.  Tactical principles that shade the specific defensive process.  Set Pieces, if such considerations were not delegated to third parties.  Among others. 3. Set pieces  Who and how many go to the block zone.  Monitoring.  Technical responses to each specific action.  Extraordinary responses (assess if this information should be included or not).  Specific movements or action or deceit.
  • 3. Module 2 – Opponent team analysis Collective end or team reports B. Structure that the reports should have sections. 1. General data about the match:  Teams  Competition  Date  Location  Others 2. Background of the match:  Forestate to the game: Events worthy of being mentioned, such as declarations, scandals, individual confrontations, etc.  Playing field: dimensions, surface, etc.  Weather conditions: Wind, rain, sun orientation as regards the field, etc.  Spectators: Habitual characteristics or circumstances. For example, it is possible that the supporters of a team often cheer effusively for their team, but they find themselves in a situation in which this does not happened, or even in a hostile situation, due to, for example, previous scores, declarations, players´ behavior, etc.  Opposing team of our observed opponent: A short review about the opposing team´s characteristic will help us to better contextualize the behavior of our opponent.  Others
  • 4. Module 2 – Opponent team analysis Collective end or team reports 3. Line-ups:  Starting line-ups  Substitutions  Final line-up 4. Moments of play:  General behavior (match plan) A simple description of the facts that took place during our observation of the opponent is not very useful. The information that we will include in the report must be:  Well structured, that is to say, it should follow a certain logical order that allows for a clear and holistic view of the message we are trying to convey.  There must not be any conceptual contradictions. Taking into account that the phases of play can be distinguished but cannot be separated, because one is part of the other, and they condition one another, in the following section we can see one way in which all this information can be put together.  Attack  Defense  Transitions (DAT and ADT)  Set pieces
  • 5. Module 2 – Opponent team analysis Collective end or team reports 5. Players (individual collective report):  It is habitual to include this heading in the collective report, but it can also be recorded separately, as has been described in the previous module.  Collective information of that team can also be included, that is to say, we can make reference to the defenders, midfielders, forwards or other groups or associations of players that may result significance for our analysis. C. Format that the reports should have videos, photos, text, graphs, etc. There are many formats in which to make reports. It is usually demanded that they be as graphic as possible, that is to say, they should be visually appealing and simple to interpret. This will help the coach, coaching staff and team player’s a lot to quickly understand the message you want to convey. Normally the report includes several formats at once (writing, video, photos, graphics, animations, audios, etc.). Video - set piece – combine 3 – corner - goal Photo – set piece– combine 1 – corner
  • 6. Module 2 – Opponent team analysis Collective end or team reports D. Deadlines in which the reports must be handed in for the presentation of the reports will depend on many circumstances: 1. Competition or competitions we are taking part on. A week in which we have 3 matches (for example, Sunday league, Wednesday champions, Saturday league) is not the same as another where we play only two games (for example, Friday league, Sunday league) or if we take a break, for any reason. 2. Material and human resources that we have. Coordinating all of them for a better performance will avoid unwanted burn outs and unnecessary delays. 3. The Coach’s needs  There are some coaches who demand that information as soon as possible so as to design the weekly training situations or they may even need it well in advance to decide the alignment of the previous match.  Others need it as from a certain day of the wee. 4. Weekly dynamics  Weekly dynamics when it comes to using this information. In this sense, there are different ways of functioning.  There are coaches that show players aspects of the opponent since the beginning of the week.  Others, only do it the day before or even in one of the meetings previous to the match day.  some other times, various types of reports are delivered throughout the week.
  • 7. Module 2 – Opponent team analysis Content selection and the influence of the game plan Content selection:  Quantitative factor (know the opponent as much and deep as possible) Let us imagine that the opponent has regularly execute a type of corner in favor throw the season and has only carried out another. In this case we should prioritized the selection of the first and not the second due to the quantitative factor.  Quantitative factor (the information must be useful) 1) It has to be true. 2) It has to be significant  Qualitative significance (It has to do with the relevance of the information). During set pieces, it is very probable that successful situations are repeated. For example, a corner in favor when a goal haw been scored. This is a significant information because of the importance that the opposite team will give to the access achieved by its execution(probably with a different nuance)  Quantitative significance (It has to do with the frequency in which a given fact takes place. Namely, if that fact is habitual or not).  Qualitative and Quantitative significance. 3) It has to be trainable.
  • 8. Module 2 – Opponent team analysis Content selection and the influence of the game plan Devising the match plan: Defense attack transition (with the ball) and finish goal 1. The opponent’s strong and weak points:  Attack  Defense  Transitions (attack-defense - ADT - and defense-attack – DAT -)  Set pieces, in favor and against  Individual  Collective 2. Our own team’s weak and strong points: In the same vein as the previous point (1). This is not generally explained openly, but it is necessary that they be present when we devise the match plan. We need to keep in mind that our team is constantly evolving throughout the season, there are moments when we are better and others when we are worse. Keep in mind that the alignment of one or another player may condition this to a great extent. Let us reflect upon:  What our team can and cannot do.  What our team wants or is willing to do and what it is not. This is mostly linked to emotional and volitional aspects.
  • 9. Content selection and the influence of the game plan 3. Interrelation between both aspects (1 and 2), that is, our own and our opponent’s strengths and weaknesses:  Avoid them and or minimize them. We would try to put a high, effective pressure with the intention of dissuading that action of minimizing the chances of performance.  Condition them. We can condition a play to happen most of the times through one area or in a determined way, where an advantageous situation or challenge may arise. For example, offering a play with a midfielder that has less technical quality coupled with a player that marks really well or even generates numeric superiority.  Assume them. In this case we can not return to defensive shape, in a studied way, and work on an effective attack after recovery of the ball. When he makes reference to general tactical planning (G.T.P.) he establishes three types: 1. Build-up conception of the game, in which high degrees of risk are assumed. 2. General tactical planning of movement 3. Defensive conception of the game, in which low degrees of risk are assumed. Module 2 – Opponent team analysis
  • 10. Module 2 – Opponent team analysis Content selection and the influence of the game plan General tactical planning (G.T.P.): 1. Build-up general tactical planning (Build-up conception of the game, in which high degrees of risk are assumed). 2. General tactical planning of Movement (Balanced conception of build-up play and defense, in which moderate degrees of risk are assumed). 3. Defensive conception of the game, in which low degrees of risk are assumed. (Defensive conception of the game, in which low degrees of risk are assumed). Apart from describing them, he establishes a relationship between the two teams in relation to their general tactical planning (G.T.P.). As we can appreciate in the previous table, each one of the teams (A and B) adopts a particular G.T.P. and due to this, certain situations are derived:  Conceptual agreement (both teams manifest the same G.T.P.) Build up_8 contacts with the ball, side change and finish goal  Conceptual disagreement (both teams manifest different G.T.P.) that may be: Total (if one adopts a defensive G.T.P. and the other, build-up G.T.P.). Partial (if one adopts G.T.P. of movement). Another naming that can be observed on the previous table is:  Open format (both are build-up G.T.P.).  Close format (both are defensive G.T.P.).  Neutral format (both are G.T.P. of movement).  Semi-open format (one is G.T.P. of movement and the other is build-up G.T.P.).  Semi-closed format (one is G.T.P. of movement and the other is defensive G.T.P.).
  • 11. Module 2 – Opponent team analysis Content selection and the influence of the game plan 4. Prevision of situations during the match:  Books. In favor or against. Factor to take into account to “orient” the game towards certain place protect or engage our own or the opposing team’s players, respectively.  Numerical superiority or inferiority. Prevision of behavior and training of such behavior, since when such situations happen, they tend to determine the final score of the game.  Score board. In favor or against. Need to manage these circumstances in a tactical way.  Goal. In favor or against. Control and take advantage of the psychological factor.  Minute or section of the match.  Substitutions (our own or the opponent’s).  Possible tactical changes that such situations may trigger.  Changes in position.  Changes in functioning.  The incidence of VAR (Video Assistant Referee). This new element affects players at an emotional level, to a lesser or greater extent, the behavior of certain players and/ or teams. Take this in to account, prevent and foresee possible situations and work on this will help us manage those situations in the right way when they take place during the match. Let us imagine the level of frustration that a goal that is annulled after several minutes by the VAR can have on the team. In an opposite way, it looks like positive emotions tend to be minimized a little if, say, after scoring a goal, this action needs to be re-checked although it is later confirmed that it was a valid action.