By 2014, there were 6.6 billion mobile phone subscriptions in the world, and of those, 2.3 billion had active mobile broadband subscriptions that would enable users to access the mobile web.a Mobile payment systems offered the potential of enabling all of these users to perform financial transactions on their phones, similar to how they would perform those transactions using personal computers. However, in 2015, there was no dominant mobile payment system, and a battle among competing mobile payment mechanisms and standards was unfolding. In the United States, several large players, including Apple, Samsung, and a joint venture called Softcard between Google, AT&T, T-Mobile, and Verizon Wireless, had
developed systems based on Near Field Communication (NFC) chips in smartphones. NFC chips enable communication between a mobile device and a point-of-sale system just by having the devices in close proximity.b The systems being developed by Apple, Samsung, and Softcard transferred the customer’s information wirelessly and then used merchant banks and credit card systems such as Visa or MasterCard to complete the transaction. These systems were thus very much like existing ways of
using credit cards but enabled completion of the purchase without contact.
2. A Battle
Emerging in
Mobile
Payments
By 2014, there were 6.6 billion mobile phone subscriptions in the world,
and of those, 2.3 billion had active mobile broadband subscriptions that
would enable users to access the mobile web.a Mobile payment systems
offered the potential of enabling all of these users to perform financial
transactions on their phones, similar to how they would perform those
transactions using personal computers. However, in 2015, there was no
dominant mobile payment system, and a battle among competing mobile
payment mechanisms and standards was unfolding. In the United States,
several large players, including Apple, Samsung, and a joint venture called
Softcard between Google, AT&T, T-Mobile, and Verizon Wireless, had
developed systems based on Near Field Communication (NFC) chips in
smartphones. NFC chips enable communication between a mobile device
and a point-of-sale system just by having the devices in close proximity.b
The systems being developed by Apple, Samsung, and Softcard
transferred the customer’s information wirelessly and then used merchant
banks and credit card systems such as Visa or MasterCard to complete the
transaction. These systems were thus very much like existing ways of
using credit cards but enabled completion of the purchase without contact.
3. OVERVIEW
The previous chapter described recurrent patterns in technological innovation, and
one of those patterns was the emergence of a dominant design. As Anderson and
Tushman pointed out, the technology cycle almost invariably exhibits a stage in
which the industry selects a dominant design. Once this design is selected,
producers and customers focus their efforts on improving their efficiency in
manufacturing, delivering, marketing, or deploying this dominant design, rather
than continue to develop and consider alternative designs. In this chapter, we first
will examine why industries experience strong pressure to select a single
technology design as dominant. We then will consider the multiple dimensions of
value that will shape which technology designs rise to dominance.
4. WHY
DOMINANT
DESIGNSARE
SELECTED
Why do many markets coalesce around a single dominant design
rather than support a variety of technological options? One
primary reason is that many industries exhibit increasing returns
to adoption, meaning that the more a technology is adopted, the
more valuable it becomes.1 Complex technologies often exhibit
increasing returns to adoption in that the more they are used, the
more they are improved. A technology that is adopted usually
generates revenue that can be used to further develop and refine
the technology. Furthermore, as the technology is used, greater
knowledge and understanding of the technology accrue, which
may then enable improvements both in the technology itself and
in its applications. Finally, as a technology becomes more widely
adopted, complementary assets are often developed that are
specialized to operate with the technology. These effects can
result in a self-reinforcing mechanism that increases the
dominance of a technology regardless of its superiority or
inferiority to competing technologies. Two of the primary sources
of increasing returns are (1) learning effects and (2) network
externalities.
5. Learning
Effects
Ample empirical evidence shows that the more a technology is used, the more it is
developed and the more effective and efficient it becomes.2 As a technology is
adopted, it generates sales revenues that can be reinvested in further developing and
refining the technology. Furthermore, as firms accumulate experience with the
technology, they find ways to use the technology more productively, including
developing an organizational context that improves the implementation of the
technology. Thus, the more a technology is adopted, the better it should become.
One example of learning effects is manifest in the impact of cumulative production
on cost and productivity—otherwise known as the learning curve. As individuals
and producers repeat a process, they learn to make it more efficient, often producing
new technological solutions that may enable them to reduce input costs or waste
rates. Organizational learning scholars typically model the learning curve as a
function of cumulative output: Performance increases, or cost decreases, with the
number of units of production, usually at a decreasing rate (see Figure 4.3). For
example, in studies of industries as diverse as aircraft production and pizza
franchises, researchers have consistently found that the cost of producing a unit (for
example, a pizza or an airplane) falls as the number of units produced increases.
6. absorptive
capacity
The abilityof an
organization to
recognize,
assimilate,
and utilize
new knowledge.
Prior Learning and Absorptive Capacity A firm’s investment in
prior learning can accelerate its rate of future learning by building
the firm’s absorptive capacity.7 Absorptive capacity refers to the
phenomenon whereby as firms accumulate knowledge, they also
increase their future ability to assimilate information. A firm’s prior
related experience shapes its ability to recognize the value of new
information, and to utilize that information effectively. For example,
in developing a new technology, a firm will often try a number of
unsuccessful configurations or techniques before finding a solution
that works well. This experimentation builds a base of knowledge in
the firm about how key components behave, what alternatives are
more likely to be successful than others, what types of projects the
firm is most successful at, and so on. This knowledge base enables
the firm to more rapidly assess the value of related new materials,
technologies, and methods. The effects of absorptive capacity
suggest that firms that develop new technologies ahead of others
may have an advantage in staying ahead. Firms that forgo
investment in technology development may find it very difficult or
expensive to develop technology in a subsequent period. This
explains, in part, why firms that fall behind the technology frontier
find it so difficult to catch up.
7. Network
Externalities
Many markets are characterized by network externalities, or positive consumption
externalities.8 In a market characterized by network externalities, the benefit from
using a good increases with the number of other users of the same good. The classic
examples of markets demonstrating network externality effects are those involving
physical networks, such as railroads or telecommunications. Railroads are more
valuable as the size of the railroad network (and therefore the number of available
destinations) increases. Similarly, a telephone is not much use if only a few people
can be called with it—the amount of utility the phone provides is directly related to
the size of the network. Network externalities can also arise in markets that do not
have physical networks. For example, a user’s benefit from using a good may
increase with the number of users of the same good when compatibility is
important. The number of users of a particular technology is often referred to as its
installed base. A user may choose a computer platform based on the number of
other users of that platform, rather than on the technological benefits of a particular
platform, because it increases the ease of exchanging files. For example, many
people choose a computer that uses the Windows operating system and an Intel
microprocessor because the “Wintel” (Windows and Intel) platform has the largest
installed base, thus maximizing the numberof people with which the user’s files will
be compatible. Furthermore, the user’s training in a particular platform becomes
more valuable as the size of the installed base of the platform increases. If the
user must invest considerable effort in learning to use a computer platform, the
user will probably choose to invest this effort in learning the format he or she
believes will be most widely used.
8. Government
Regulation
In some industries, the consumer welfare benefits of having compatibility among
technologies have prompted government regulation, and thus a legally induced
adherence to a dominant design.This has often been the case for the utilities,
telecommunications, and television industries, to name a few.10 For example, in
1953 the U.S. Federal Communications Commission (FCC) approved the National
Television Systems Committee (NTSC) color standard in television broadcasting
to ensure that individuals with monochrome television sets would be able to
receive the color television programs broadcast by networks (though they would
see them in black and white).That standard was still in place in 2003. Similarly, in
1998, while a battle was being fought in the United States over wireless
technology formats, the European Union (EU) adopted a single wireless
telephone standard (the general standard for mobile communications, or GSM).
By choosing a uniform standard, the EU could avoid the proliferation of
incompatible
9. The Result:
Winner-Take-
All Markets
All these forces can encourage the market toward natural monopolies. While
some alternative platforms may survive by focusing on niche markets, the
majority of the market may be dominated by a single (or few) design(s). A firm
that is able to lock in its technology as the dominant design of a market usually
earns huge rewards and may dominate the product category through several
product generations.
10. MULTIPLE
DIMENSIONS
OFVALUE
1. A Technology’s Stand-Alone Value
The value a new technology offers to customers can be driven by many
different things, such as the functions it enables the customer to perform, its
aesthetic qualities, and its ease of use. To help managers identify the different
aspects of utility a new technology offers customers, W. Chan Kim and Renee
Mauborgne developed a “Buyer Utility Map.”15 They argue that it is important to
consider six different utility levers, as well as six stages of the buyer experience
cycle, to understand a new technology’s utility to a buyer.
2. Network Externality Value
In industries characterized by network externalities, the value of a technological
innovation to users will be a function not only of its stand-alone benefits and cost,
but also of the value created by the size of its installed base and the availability of
complementary goods (see Figure 4.6(a)).
11. MULTIPLE
DIMENSIONS
OFVALUE
3. Competing for Design Dominance in Markets with Network Externalities
Graphs illustrate how differing technological utilities and network externality returns
to installed base or market share impact the competition for design dominance. The
following figures examine whether network externalities create pressure for a single
dominant design versus a few dominant designs by considering the rate at which
value increases with the size of the installed base, and how large of an installed base
is necessary before most of the network externality benefits are achieved. As
explained earlier, when an industry has network externalities, the value of a good to a
user increases with the number of other users of the same or similar good. However,
it is rare that the value goes up linearly—instead, the value is likely to increase in an
s-shape as shown
in Figure 4.8(a).
4Are Winner-Take-All Markets Good for Consumers?.
Traditionally, economics has emphasized the consumer welfare benefits of
competitive markets; however, increasing returns make this a complicated issue. This
is exemplified by the antitrust suits brought against Microsoft.
12. Summary
of
Chapter
1. Many technologies demonstrate increasing returns to adoption, meaning
that the more they are adopted, the more valuable they become.
2. One primary source of increasing returns is learning-curve effects.The more a
technology is produced and used, the better understood and developed it
becomes, leading to improved performance and reduced costs.
3. Another key factor creating increasing returns is network externality effects.
Network externality effects arise when the value of a good to a user increases
with the size of the installed base.This can be due to a number of reasons, such
as need for compatibility or the availability of complementary goods.
4. In some industries, the consumer welfare benefits of having a single standard
have prompted government regulation, such as the European Union’s mandate
to use the GSM cellular phone standard.
5. Increasing returns can lead to winner-take-all markets where one or a few
companies capture nearly all the market share.
13. Summary
of
Chapter
6.The value of a technology to buyers is multidimensional.The
stand-alone value of a technology can include many factors
(productivity, simplicity, etc.) and themtechnology’s cost. In
increasing returns industries, the value will also be significantly
affected by the technology’s installed base and availability of
complementary goods.
7. Customers weigh a combination of objective and subjective
information.Thus, a customer’s perceptions and expectations
of a technology can be as important as (or more important
than) the actual value offered by the technology.
8. Firms can try to manage customers’ perceptions and
expectations through advertising and public announcements
of preorders, distribution agreements, and so on.
9.The combination of network externality returns to market
share and technological utility will influence at what level of
market share one technology will dominate another. For some
industries, the full network externality benefits are attained at
a minority market share level; in these industries, multiple
designs are likely to coexist.
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