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Technological development
&
the future of education:
The next 20 years…
OEB Midsummit
Reykjavík, Iceland
June 2017
School of Education’s
Education Plaza
• Shared spaces for communities of practice involving
multiple stakeholders:
– Educators & administrators
– Future educators
– Policymakers
• Goals:
– Facilitate educators’ continuous professional development
– Strengthen ties between academia and educators
– Encourage innovative practices
– Inform about new knowledge, tools, etc.
– Promote forward looking thinking about education
The Icelandic Center for Future studies
Technology and education
5 convergence technology trends
• Focus on impact not jargony labels:
– Massively granular data analytics (Big data)
– Blurred distinction between the real and the digital
(Augmented reality)
– Digitize everything (Dematerialization)
– Critically thinking machines (Artificial intelligence)
– Ubiquitously integrated technology (Wearables/implants)
21st century skills will be derived from these
technological developments!
The education side…
• Key elements of education that are affected by
technological development:
– Student autonomy
• Learners want to be (or at least feel they are) in charge of
their own learning.
– Transactional distance
• Effective instructors minimize the physical, conceptual and
social separation between themselves and their learners.
– Learning environment
• Learning happens somewhere and there is a perception that
some places are more suited to learning than others.
Student autonomy
• Learners take charge of their own learning
– Pros
• Learners choose methods and strategies that work for
them.
• Learners aware of their own learning.
– Cons
• Learners avoid what is perceived as unnecessary.
• Instructors’ role is ambiguous.
Transactional distance
• The cognitive & conceptual distance between
instructors and learners: “a psychological and
communications space…” (Moore, 1993)
– Pros
• Instructors and learners relate to each other.
• Instructor is aware of learners’ progress.
– Cons
• May be perceived as hindering student autonomy.
• Can create gaps between learning environment and the real
world.
Learning environment
• Physical, social, contextual, cultural settings in
which learning occurs.
– Pros
• Situating learning in relevant contexts.
• Direct learners to appropriate learning tools and resources.
– Cons
• Potential disconnect between “real-world” and “educational-
world”.
• Limited access to useful tools and resources.
Application of scenarios
Do risk analysis regarding the decisions
which need to be taken in the
development process
Be prepared to meet the uncertainty of
the future - „prepared minds“
Develop new strategy and test it against
different scenarios
Bridge the gap between different
options and create understanding for
new solutions and process
The Future – Assumptions
 You cannot know the future, but a range of possible futures can be known;
 The likelihood of a future event or condition can be changed by policy, and
policy consequences can be forecasted;
 Gradations of foreknowledge and probabilities can be made; we can be
more certain about the sunrise than about the rise of the stock market;
 No single method should be trusted; hence, cross referencing methods
improve foresight; and
 Humans will have more influence on the future than they have had in the
past.
Glenn & Gordon (2003)
Scenario modeling: 3D matrix
X
Y
Z
X = Student Autonomy (low <--> high)
Y = Transactional Distance (high <--> low)
Z = Learning environment (low definition <--> high definition)
Scenario 1.
We’re doing great!
• X: High student autonomy
– Learners construct their own learning
experience according to learning goals.
– Collaborative problem-based learning.
– Technology integration is shared
responsibility.
• Y: Low transactional distance
– Learners consult with instructors or
virtual & real aides as and when needed.
• Z: High definition learning environment
– Learning is situated in authentic contexts
in real-world situations & simulations.
Scenario 2.
We’re getting there, but…
• X: Medium student autonomy
– Learners have some opportunities to shape own
learning experience but ultimate decisions are
instructors’.
– Personalized learning occurs when instructors aren’t
under pressure to address externally mandated goals.
– Instructor creates opportunities for learners to decide
on technology.
• Y: Medium transactional distance
– Learners can transmit communications to instructor
as needed but instructor decides when & how to
respond/react.
• Z: Medium definition learning environment
– Learning is mostly group- & classroom-based.
– Opportunities for collaborative & project-based
learning in classroom are common.
Scenario 3.
Help!
• X: Low student autonomy
– Education is governed by prescriptive policy and
regulations that emphasize process over
outcomes.
– Learning activities are decided by instructors
target the group over the individual (one-to-many
teaching).
– Technology has predefined place and purpose in
learning activities.
• Y: High transactional distance
– Learners are expected to communicate directly
with instructors only according to a
predetermined schedule.
• Z: Low definition learning environment
– Learning is classroom-based.
– Opportunities for collaborative & project-based
learning in classroom are few, if any.
Workshop
Using scenarios
Loosely based on Inayatullah’s (2004) Causal Layered Analysis:
Litany
“The official unquestioned
view of reality.”
Everyone knows what a
“traditional” classroom is…
Social causation
The social system that
supports and helps to
maintain the litany.
The purpose of the
classroom is to…
Worldview
Deeper ideological and
philosophical assumptions.
What happens in the
classroom is transferable to
the real world.
Myth & metaphor
Unconscious emotive
dimensions.
“Classroom” refers to a set
of practices and values.
Workshop
Part 1.
• Scenarios as a diagnostic tool:
– What is the relation between technological
development and the educational environment
portrayed in the scenario?
– Describe how technological integration/avoidance
shapes the educational environment portrayed in
the scenario.
– How would you justify maintaining the status quo
as described in the scenario?
Workshop
Part 2.
• Using scenarios to make the future better:
– How can the technological developments be used to
strengthen/advance the educational environment
portrayed in the scenario?
– What is the role of policymakers, administrators,
instructors and technology developers in achieving
your vision?
– What is the role of learners in achieving your vision?
– What would you propose as a next move?
Thank You!
Tryggvi Thayer
University of Iceland, School of Education
tbt@hi.is - http://www.education4site.org - @tryggvithayer
Karl Friðriksson
Innovation Centre Iceland/Icelandic Centre for Future Studies
karlf@nmi.is

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Technological development & the future of education: The next 20 years

  • 1. Technological development & the future of education: The next 20 years… OEB Midsummit Reykjavík, Iceland June 2017
  • 2. School of Education’s Education Plaza • Shared spaces for communities of practice involving multiple stakeholders: – Educators & administrators – Future educators – Policymakers • Goals: – Facilitate educators’ continuous professional development – Strengthen ties between academia and educators – Encourage innovative practices – Inform about new knowledge, tools, etc. – Promote forward looking thinking about education
  • 3. The Icelandic Center for Future studies
  • 4. Technology and education 5 convergence technology trends • Focus on impact not jargony labels: – Massively granular data analytics (Big data) – Blurred distinction between the real and the digital (Augmented reality) – Digitize everything (Dematerialization) – Critically thinking machines (Artificial intelligence) – Ubiquitously integrated technology (Wearables/implants) 21st century skills will be derived from these technological developments!
  • 5. The education side… • Key elements of education that are affected by technological development: – Student autonomy • Learners want to be (or at least feel they are) in charge of their own learning. – Transactional distance • Effective instructors minimize the physical, conceptual and social separation between themselves and their learners. – Learning environment • Learning happens somewhere and there is a perception that some places are more suited to learning than others.
  • 6. Student autonomy • Learners take charge of their own learning – Pros • Learners choose methods and strategies that work for them. • Learners aware of their own learning. – Cons • Learners avoid what is perceived as unnecessary. • Instructors’ role is ambiguous.
  • 7. Transactional distance • The cognitive & conceptual distance between instructors and learners: “a psychological and communications space…” (Moore, 1993) – Pros • Instructors and learners relate to each other. • Instructor is aware of learners’ progress. – Cons • May be perceived as hindering student autonomy. • Can create gaps between learning environment and the real world.
  • 8. Learning environment • Physical, social, contextual, cultural settings in which learning occurs. – Pros • Situating learning in relevant contexts. • Direct learners to appropriate learning tools and resources. – Cons • Potential disconnect between “real-world” and “educational- world”. • Limited access to useful tools and resources.
  • 9. Application of scenarios Do risk analysis regarding the decisions which need to be taken in the development process Be prepared to meet the uncertainty of the future - „prepared minds“ Develop new strategy and test it against different scenarios Bridge the gap between different options and create understanding for new solutions and process
  • 10. The Future – Assumptions  You cannot know the future, but a range of possible futures can be known;  The likelihood of a future event or condition can be changed by policy, and policy consequences can be forecasted;  Gradations of foreknowledge and probabilities can be made; we can be more certain about the sunrise than about the rise of the stock market;  No single method should be trusted; hence, cross referencing methods improve foresight; and  Humans will have more influence on the future than they have had in the past. Glenn & Gordon (2003)
  • 11. Scenario modeling: 3D matrix X Y Z X = Student Autonomy (low <--> high) Y = Transactional Distance (high <--> low) Z = Learning environment (low definition <--> high definition)
  • 12. Scenario 1. We’re doing great! • X: High student autonomy – Learners construct their own learning experience according to learning goals. – Collaborative problem-based learning. – Technology integration is shared responsibility. • Y: Low transactional distance – Learners consult with instructors or virtual & real aides as and when needed. • Z: High definition learning environment – Learning is situated in authentic contexts in real-world situations & simulations.
  • 13. Scenario 2. We’re getting there, but… • X: Medium student autonomy – Learners have some opportunities to shape own learning experience but ultimate decisions are instructors’. – Personalized learning occurs when instructors aren’t under pressure to address externally mandated goals. – Instructor creates opportunities for learners to decide on technology. • Y: Medium transactional distance – Learners can transmit communications to instructor as needed but instructor decides when & how to respond/react. • Z: Medium definition learning environment – Learning is mostly group- & classroom-based. – Opportunities for collaborative & project-based learning in classroom are common.
  • 14. Scenario 3. Help! • X: Low student autonomy – Education is governed by prescriptive policy and regulations that emphasize process over outcomes. – Learning activities are decided by instructors target the group over the individual (one-to-many teaching). – Technology has predefined place and purpose in learning activities. • Y: High transactional distance – Learners are expected to communicate directly with instructors only according to a predetermined schedule. • Z: Low definition learning environment – Learning is classroom-based. – Opportunities for collaborative & project-based learning in classroom are few, if any.
  • 15. Workshop Using scenarios Loosely based on Inayatullah’s (2004) Causal Layered Analysis: Litany “The official unquestioned view of reality.” Everyone knows what a “traditional” classroom is… Social causation The social system that supports and helps to maintain the litany. The purpose of the classroom is to… Worldview Deeper ideological and philosophical assumptions. What happens in the classroom is transferable to the real world. Myth & metaphor Unconscious emotive dimensions. “Classroom” refers to a set of practices and values.
  • 16. Workshop Part 1. • Scenarios as a diagnostic tool: – What is the relation between technological development and the educational environment portrayed in the scenario? – Describe how technological integration/avoidance shapes the educational environment portrayed in the scenario. – How would you justify maintaining the status quo as described in the scenario?
  • 17. Workshop Part 2. • Using scenarios to make the future better: – How can the technological developments be used to strengthen/advance the educational environment portrayed in the scenario? – What is the role of policymakers, administrators, instructors and technology developers in achieving your vision? – What is the role of learners in achieving your vision? – What would you propose as a next move?
  • 18. Thank You! Tryggvi Thayer University of Iceland, School of Education tbt@hi.is - http://www.education4site.org - @tryggvithayer Karl Friðriksson Innovation Centre Iceland/Icelandic Centre for Future Studies karlf@nmi.is

Notas del editor

  1. Likely a BYOD approach where organizations work to fill gaps.
  2. Flipped-environment is an example.
  3. “Traditional” classroom learning.