A recent survey shows that most people in the western world have their mobile device no more than three feet away from them for 80% of their waking life. Our mobile devices have become our primary connection to our digital life. At the same time more and more of our non-digital life is becoming dependent on our digital identity. This changes our behaviour and raises new challenges and opportunities for all digital endeavours. Patrik will talk about strategies that organisations can use to conceive and deliver an efficient time-to-market mobile project. He will also discuss initiatives to create ‘more than a mobile app’ and but instead to create ‘a mobile company’. The discussion will be both strategic and practical, from thoughts on how to get a competitive advantage in a more mobile world to why HTTP will be challenged by protocols like MQTT in the mobile age. A more mobile world changes everything, from customer relations to user interface considerations and technologies. It challenges the whole game and everything we thought we knew about digital.
26. 1: Physical
2: Data-Link
3: Network
4: Transport
5: Session
6: Presentation
7: Application
8: Individual
9: Organisation
10: Government
Survey in UK 2013
1000 car buyers of new cars answered
Answer:
3rd place Volvo
32. Maturity timeframe
Valuetotheorganisation
Access to existing
digital information
regardless of time and
space
Access to corporate unique
information linked to unique
business process
Develop new processes and
practices using?
Enterprise Mobility
Personal
productivity
Digital collaboration
regardless of time and
place
33. Maturity timeframe
Valuetotheorganisation
Access to existing
digital information
regardless of time and
space
Access to corporate unique
information linked to unique
business process
Develop new processes and
practices using?
Enterprise Mobility
Personal
productivity
Digital collaboration
regardless of time and
place
Anticipated value
novelty and hype
≈ 18 month
62. World Wide Web and eBusiness
SMAC –
Social, Mobile, Analytics & Clouds
HTML4 / XHTML HTML5
IP4v IP6v
HTTP MQTT
Mouse + Keyboard Touch
Stationary computing Mobile computing
3G 4G
We are here
Hardware are tailor made Hardware is building blocks
7 of the 18 Android phones never ran a current version of the OS.12 of 18 only ran a current version of the OS for a matter of weeks or less.11 of 18 stopped getting any support updates less than a year after release.
A few years back mobile where mostly for the blue collar workers that needed tactical and operational support for inventory tracking, work orders and such solutions. Now we see a transition into the other workers where the “knowledge workers” need to have information and collaborate more effective. The operational tempo that we do business has speed up dramaticly. Companies are moving from a after matter analysis where they looked at the number after the event to a real time data analasis. That changes everything around you management and how you need to be planning. Companies move from the siloview of the operational and tactical operational to situational awarness, where they have dashboards for showing impacts on day to day basis.This has also lead to the https://www.youtube.com/watch?v=bC8rLS5_-q4&list=TL1EwBCbtJlV0seEPSpkw1gqNzunHb-ucX
MQTT is a light weight machine-to-machine (M2M)/"Internet of Things" connectivity protocol.
MQTT is a light weight machine-to-machine (M2M)/"Internet of Things" connectivity protocol.
MQTT is a light weight machine-to-machine (M2M)/"Internet of Things" connectivity protocol.
MQTT (Message Queuing Telemetry Transport) is a light weight machine-to-machine (M2M)/"Internet of Things" connectivity protocol.