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ULearn 06 Workshop   Computer Games in Education Trond Nilsen Richard Green Mick Grimley
Overview ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Generation N or Net Generation ,[object Object],[object Object]
What is a Computer Game? ,[object Object],[object Object],[object Object],[object Object]
Games and Play ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Some Benefits of  Digital Game Based Learning (DGBL) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Who? ,[object Object],[object Object]
Issues ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Educational Integration ,[object Object],[object Object],[object Object],[object Object]
Some Interactive Learning Techniques used in DGBL ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Some Interactive Learning Techniques used in DGBL 2 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Some Interactive Learning Techniques used in DGBL 3 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Assessment ,[object Object],[object Object]

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U Learn 06 - Games & Education

  • 1. ULearn 06 Workshop Computer Games in Education Trond Nilsen Richard Green Mick Grimley
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