Games For Health 2008. Gateway eGAMES by Stephen Yang – SUNY Cortland. Using exergames/eGAMES (video games that require physical movement in order to play) to achieve healthy benefits is a relatively new phenomenon. Determining the extent of the physiological, psychological, social, and cognitive benefits remains to be determined. I propose that exergames by themselves cannot be a viable solution for the overweight and sedentary populations. Rather, perhaps playing eGAMES (Electronic Gaming Activities for Movement Enjoyment) can be a stimulus and confidence booster to participate in different physical activities and sports. To be a successful Gateway Game, eGAMES must be a) fun, b) competence building, c) socially engaging, and d) autonomy granting.