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IEEE Digital Senses Initiative
Standards Activities
Yu Yuan, PhD
Chair, IEEE Digital Senses Initiative
Email: y.yuan@ieee.org
LinkedIn: http://www.linkedin.com/in/DrYuYuan
3/30/2017
Charlotte Kobert
Program Manager, IEEE Digital Senses Initiative
Email: ckobert@ieee.org
IEEE Today
The world’s largest professional association
advancing technology for humanity
MEMBERS
426,000+ members
CONFERENCES
1,600+ annual conferences
PUBLICATIONS
3,700,000+ technical documents
180+ top-cited periodicals
STANDARDS
1,100+ active standards
500+ active projects
COUNTRIES
160+ countries
IEEE Future Directions Initiatives
IEEE Future Directions (FDC), a committee of the IEEE Technical Activities
Board, identifies technologies as primary focus areas. The FDC initiates and
then incubates IEEE wide initiatives involving all the IEEE operating units.
Incubation
Phase 1:
Coordinate across
IEEE OUs
Phase 2:
Position as “One
Face” to Customers
Phase 3:
Position as
“Thought Leader”
Operationalize
FD Maturity Model
Graduated Initiatives:
– Cloud Computing
– Life Sciences
– Smart Grid
– Transportation Electrification
Current Initiatives:
– Big Data
– CyberSecurity
– Green ICT
– Internet of Things
– Software Defined Networks
– Rebooting Computing
– Smart Cities
– Brain
– Digital Senses
– Smart Materials
IEEE Digital Senses Initiative
Scope
With a deeper understanding of how human senses work, we will be able to bring disruptive innovations
into the areas of virtual reality, augmented reality, and human augmentation. IEEE Digital Senses Initiative
is dedicated to advancing technologies that capture and reproduce, or synthesize the stimuli of various
senses (sight, hearing, touch, smell, taste, etc.); combine the reproduced or synthesized stimuli with the
naturally received stimuli in various ways; and help humans or enable machines to perceive, understand,
and respond to the stimuli. Plans are underway to capture all the different perspectives via in-depth cross-
disciplinary discussions, and to drive to a set of results which will facilitate disruptive innovations and
foster cross-industry collaborations globally in three focus areas (virtual reality, augmented reality, human
augmentation) and many other relevant areas (smart robots, wearables, consumer healthcare, etc.).
IEEE Digital Senses Initiative
Coverage model
Privacy
Identity
Security
Trust
Ethics
Public awareness
User acceptance
Content richness
Ecosystem readiness
Transforming industries
Other senses
Capture
Sight Hearing Touch Smell Taste
Enhance
Extend
Record
Respond
Reproduce
Synthesize
Understand
IEEE Digital Senses Initiative
Technology map and gap analysis
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IEEE Digital Senses Initiative
Standards Activities
Standardization activities in DSI focus areas:
– Harmonize existing standards
– Identify standardization needs
– Develop new standards to address gaps and white spaces
– Provide reference implementations for selected standards
– Facilitate global adoption of selected standards
Expected outcomes in 2~5 years:
– A series of globally adopted standards in DSI focus areas
IEEE Digital Senses Initiative
Standards Activities (cont.)
Ongoing Efforts and Projects:
– Pre-Standardization Efforts
 IEEE IC15-004-01 3D Body Processing
 IEEE IC15-002-02 Smart Glasses Roadmap
 IEEE IC16-004-02 Augmented Reality in the Oil/Gas/Electric Industry
– Standards Projects
 IEEE P2048.1TM Standard for Virtual Reality and Augmented Reality:
Device Taxonomy and Definitions
 IEEE P2048.2TM Standard for Virtual Reality and Augmented Reality:
Immersive Video Taxonomy and Quality Metrics
 IEEE P2048.3TM Standard for Virtual Reality and Augmented Reality:
Immersive Video File and Stream Formats
 IEEE P2048.4TM Standard for Virtual Reality and Augmented Reality:
Person Identity
 IEEE P2048.5TM Standard for Virtual Reality and Augmented Reality:
Environment Safety
 IEEE P2048.6TM Standard for Virtual Reality and Augmented Reality:
Immersive User Interface
 IEEE P2048.7TM Standard for Virtual Reality and Augmented Reality:
Map for Virtual Objects in the Real World
 IEEE P2048.8TM Standard for Virtual Reality and Augmented Reality:
Interoperability between Virtual Objects and the Real World
 IEEE P3141TM Standard for 3D Body Processing
IEEE Digital Senses Initiative
Pre-Standardization Efforts
IEEE IC15-004-01 3D Body Processing
– The motivations and goals are to bring together an ecosystem of players
to co-develop an assessment of standards needs and to propose new
standard(s) around enabling 3D body processing which includes the
capture, processing, storage, sharing and (augmented) representation
“Of-the-body” and “On-the-body” technologies;
– This exploration will include:
 Identify and classify types of 3D body processing technologies;
 Identify and classify use cases of 3D body processing;
 Identify gaps in existing nascent standards and recommended practices as 3D
body processing spreads beyond first adopters;
 Identify need and propose PARs for new standards and best practices for 3D body
processing and adjacent technologies (like 2D augmented reality).
IEEE Digital Senses Initiative
Pre-Standardization Efforts (cont.)
IEEE IC15-002-02 Smart Glasses Roadmap
– Augmented Reality (and Virtual Reality) technologies are rapidly developing in both
the industrial and consumer space, and public interest is growing as information
about these technologies is increasingly appearing in mainstream media. Consumer
and industrial adoption and acceptance will be dependent on the readiness of
technologies relative to interoperability, user interface, cost effectiveness, application,
as well as the foundational technology functionality required to provide a positive
customer experience.
– Smart Glasses is just one of the functional elements that enable these enhanced
reality experiences, yet it is a priority issue as it is the “hands-on” element for users,
thus the user experience with Smart Glasses will be a driver or a barrier for
widespread adoption of these technologies.
– This project aims to analyze the markets, use cases and technology considerations
that must be addressed to accelerate enhanced reality technology readiness and
adoption. It plans to engage with industry experts to identify commonalities and
attributes already in place, and more importantly the needs and gaps that need to be
addressed.
– The focus of the effort will be to develop a roadmap of needs and actions for these
technologies including technology standards needs that will enable interoperability
and help to address user expectations.
IEEE Digital Senses Initiative
Pre-Standardization Efforts (cont.)
IEEE IC16-004-02 Augmented Reality in the Oil/Gas/Electric Industry
– IEEE hosted a workshop in October 2015, exploring the application of augmented reality (AR)
solutions in the oil and gas industry. Coupled with interest within the electric power industry,
workshop participants expressed an interest in forming an ongoing interest group to facilitate
collaboration in identifying requirements, standards needs and other issues, to help enable AR
solutions, as well as potentially mixed and virtual reality solutions, that can benefit these industries.
– Existing augmented reality devices have not yet achieved a state of readiness for widespread
application in the oil, gas, and electric industries. “Heads up Display” type devices are of particular
interest, however a variety of issues need to be overcome including ruggedness, wireless
connectivity, use case viability and human factors considerations.
– While each of the represented industries have some industry-specific interests, there are sufficient
commonalities such that aggregating efforts is anticipated to provide a beneficial approach to
achieving efficient solutions. Both hardware and software issues can be largely influenced by
standards.
– Participants in this activity will identify existing standards, and standards in progress that are
relevant and valuable to supporting AR in the electric/oil/gas industries, as well as identifying gaps
where new standards efforts are recommended – analysis will include not only IEEE standards, but
standards and specification available via other SDOs, alliances, etc. Use Cases will also be an area of
work activity – development of a collection of use cases that are 1) of mutual interest across
electric/oil/gas, 2) of segment specific interest. Prioritize use cases and identify applicable standards
and gaps in existing standards.
IEEE Digital Senses Initiative
Standards Projects
IEEE P2048.1TM Standard for Virtual Reality and Augmented Reality:
Device Taxonomy and Definitions
– Scope:
 This standard specifies the taxonomy and definitions for Virtual Reality (VR) and
Augmented Reality (AR) devices.
– Need for the Project:
 Thanks to the recent technology advances and market growth, more and more
companies are producing various VR/AR devices, which include but are not limited
to head mounted displays, remote controllers, sensor stations, etc. This project is
needed to reduce the emerging confusion in many VR/AR devices that have similar
or misleading product names but significantly different functions or performance.
By dividing VR/AR devices into different categories and levels, this standard could
help end users choose the right devices, facilitate the development of cross-
platform content and services, and promote a healthy growth of the VR/AR
industry.
IEEE Digital Senses Initiative
Standards Projects (cont.)
IEEE P2048.2TM Standard for Virtual Reality and Augmented Reality:
Immersive Video Taxonomy and Quality Metrics
– Scope:
 This standard specifies the taxonomy and quality metrics for immersive video.
– Need for the Project:
 Immersive video is an enabling technology behind many Virtual Reality (VR)
applications in various vertical industries (e.g., media, entertainment, education,
and tourism). Due to the rapid market growth recently, there have been many
variants of immersive video which are different in several aspects: 360 degrees or
180 degrees, stereoscopic or not, view point movable or not, focus adjustable or
not, etc. This project is needed to reduce the confusion among these variants as
they are often simply called "VR video" in today's market. By dividing immersive
video into different categories and levels, this standard could help end users
choose the right products, facilitate the development of cross-platform content and
services, and promote a healthy growth of the VR industry.
IEEE Digital Senses Initiative
Standards Projects (cont.)
IEEE P2048.3TM Standard for Virtual Reality and Augmented Reality:
Immersive Video File and Stream Formats
– Scope:
 This standard specifies the formats of immersive video files and streams, and the
functions and interactions enabled by the formats.
– Need for the Project:
 Immersive video is an enabling technology behind many Virtual Reality (VR)
applications in various vertical industries (e.g., media, entertainment, education,
and tourism). Due to the rapid market growth recently, there have been many
variants of immersive video which are different in several aspects: 360 degrees or
180 degrees, stereoscopic or not, view point moveable or not, focus adjustable or
not, etc. This project is needed to define the immersive video file and stream
formats that support all the variants and facilitate the development of cross-
platform content and services. This standard identifies existing applicable video
coding standards, and defines the integration of these standards into immersive
video.
IEEE Digital Senses Initiative
Standards Projects (cont.)
IEEE P2048.4TM Standard for Virtual Reality and Augmented Reality:
Person Identity
– Scope:
 The standard specifies the requirements and methods for verifying a person's
identify in virtual reality.
– Need for the Project:
 Many of the most important long-term applications for virtual reality, like distance
education, e-commerce, work meetings, or simulation and training will rely on
maintaining a meaningful representation of yourself that can travel across multiple
servers. For example, you might be invited to a meeting at another company
where you want to both appear as your chosen appearance (your 'avatar') and also
be able to authenticate/prove that you are who you say you are. Similarly, you
might want to go to school or go shopping as the same visual avatar. Given that
VR will be a very 'social' medium, with many experiences depending on the
presence of other people. The standard would allow a virtual reality user to;
identify themselves to a site or service through a number of identity authorities;
authenticate singular pieces of information without needing to trust the site with
additional information; present themselves with specific visual assets; while having
the visualization of their appearance certified.
IEEE Digital Senses Initiative
Standards Projects (cont.)
IEEE P2048.5TM Standard for Virtual Reality and Augmented Reality:
Environment Safety
– Scope:
 This standard specifies recommendations for workstation and content consumption
environment for Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR)
and all related devices where a digital overlay might interact with the physical
world, potentially impacting users' perception. This standard focuses on setting
quality assurance and testing standards for qualifying products in said
environments, achieving satisfactory safety levels for creation and consumption
environment for all or majority of related products available for consumer and
commercial purposes.
– Need for the Project:
 The rise of popularity of digital/analog reality products in consumer electronics, as well as in
commercial / industrial fields is requiring a balance approach to designing a safe environment for
developers and consumers. Virtual Reality and Augmented Reality enable new levels of
productivity and speed up the training and content creation, yet standardization is necessary in
order to provide a safe zone around the device and its operator. Standardization is viewed as the
most efficient way to remove obstacles which operators or consumers might encounter,
potentially including mandatory detection of objects in close proximity and releasing a warning if
the interaction is deemed potentially hazardous. By providing necessary recommendations, we
can reduce or eliminate potentially negative impacts which the industry faces.
IEEE Digital Senses Initiative
Standards Projects (cont.)
IEEE P2048.6TM Standard for Virtual Reality and Augmented Reality:
Immersive User Interface
– Scope:
 This standard specifies the requirements and methods for enabling the immersive
user interface in Virtual Reality (VR) applications, and the functions and
interactions provided by the immersive user interface.
– Need for the Project:
 Most of the Virtual Reality (VR) applications are supposed to provide fully immersive
experiences, which could be spoiled by non-immersive user interfaces such as the ones enabled
by conventional keyboards, mice, and touchscreens. The industry has recognized the necessity
of immersive user interfaces in VR applications, and has put lots of efforts in designing and
developing various prototypes or component technologies. This project is needed to unite these
efforts and specify the baselines of immersive user interfaces in order to help facilitate the
development of cross-platform content and services, and promote a healthy growth of the VR
industry.
IEEE Digital Senses Initiative
Standards Projects (cont.)
IEEE P2048.7TM Standard for Virtual Reality and Augmented Reality:
Map for Virtual Objects in the Real World
– Scope:
 This standard specifies the requirements, systems, methods, testing and
verification for Augmented Reality (AR) and Mixed Reality (MR) applications to
create and use a map for virtual objects in the real world.
– Need for the Project:
 Augmented Reality (AR) and Mixed Reality (MR) applications add virtual objects on top of the
real world. In many scenarios, virtual objects are supposed to be perceived as real objects so
that they should have their own coordinates and orientations in the real world like real objects
do. This project is needed to specify a unified map for various AR and MR applications to assign
coordinates, orientations, and other arguments in the real world to virtual objects. The shared
use of virtual objects among different users or even among different applications could be
enabled by such a map.
IEEE Digital Senses Initiative
Standards Projects (cont.)
IEEE P2048.8TM Standard for Virtual Reality and Augmented Reality:
Interoperability between Virtual Objects and the Real World
– Scope:
 This standard specifies the requirements, systems, methods, testing and
verification for the interoperability between virtual objects and the real world in
Augmented Reality (AR) and Mixed Reality (MR) applications.
– Need for the Project:
 Augmented Reality (AR) and Mixed Reality (MR) applications add virtual objects on top of the
real world. In some scenarios, virtual objects are not only perceivable as real objects, but also
supposed to interact with real objects and the real world. This project is needed to define
different categories and levels of the interoperability between virtual objects and the real world,
and specify the systems and methods that enable these categories and levels.
IEEE Digital Senses Initiative
Standards Projects (cont.)
IEEE P3141TM Standard for 3D Body Processing
– Scope:
 This standard addresses the fundamental attributes that contribute to 3D body
processing quality of experiences, as well as identifying and analyzing existing
metrics and other useful information relating to these attributes. It defines a
standardized suite of objective and subjective methods, tools and frameworks for
assessing 3D body processing quality of experience attributes, and it specifies
methods, tools and frameworks to facilitate standards-based interoperability,
communication, security and comparison among 3D body processing technologies
such as 3D/depth sensors, scanners, digitization, simulation and modeling,
analytics and animation/visualization for solution providers as well as for consumer
facing companies such as in retail, health/wellness, sports/athletics, medical
industries.
– Need for the Project:
 Market and technology fragmentation amongst 3D body processing technology providers is
driving a lack of agreement around quality, interoperability, communication and security. As a
result, industries such as retail, health/wellness, sports/athletics and medical are unable to
deliver scalable quality of experiences. This project aims to address these challenges.
IEEE Digital Senses Initiative
Virtual Reality and Augmented Reality Working Group
Meeting Announcement
 IEEE P2048 Working Group is developing eight standards for virtual reality
(VR) and augmented reality (AR). Having attracted participants from 194
companies and institutions all over the world, the working group now is one
of the largest forces dedicated to VR/AR standardization. The working
group participants already include device manufacturers, content providers,
service providers, technology developers, government agencies and other
parties relevant to VR/AR, constituting an excellent mixture for the
standards to be widely adopted.
 Technology is evolving very fast, especially in VR/AR. Our current being-
developed standards only cover a small piece of the VR/AR landscape. We
are actively collecting and identifying standardization needs. Some of them
could become new projects in the coming months. We welcome interested
stakeholders to join our efforts. We seek to provide unique value in the
area of VR/AR, based on our depth and breadth of technical expertise. We
also are interested in collaborating with other organizations.
 The next meeting will be held on Friday, 14 April 2017 (PDT) at the Los
Angeles Convention Center, 1201 S Figueroa St, Los Angeles, CA, USA. To
join the meeting, please contact Yu Yuan for details.
Join the IEEE Digital Senses Community for free at
https://www.ieee.org/membership-catalog/productdetail/showProductDetailPage.html?product=CMYDS770
Contact us for participation and collaboration opportunities
Dr. Yu Yuan, Chair of IEEE Digital Senses Initiative
Email: y.yuan@ieee.org
LinkedIn: http://www.linkedin.com/in/DrYuYuan
The go-to platform for keeping you at the forefront of
virtual reality, augmented reality, and human augmentation

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IEEE Digital Senses Initiative - Standards Activities 3/30/2017

  • 1. IEEE Digital Senses Initiative Standards Activities Yu Yuan, PhD Chair, IEEE Digital Senses Initiative Email: y.yuan@ieee.org LinkedIn: http://www.linkedin.com/in/DrYuYuan 3/30/2017 Charlotte Kobert Program Manager, IEEE Digital Senses Initiative Email: ckobert@ieee.org
  • 2. IEEE Today The world’s largest professional association advancing technology for humanity MEMBERS 426,000+ members CONFERENCES 1,600+ annual conferences PUBLICATIONS 3,700,000+ technical documents 180+ top-cited periodicals STANDARDS 1,100+ active standards 500+ active projects COUNTRIES 160+ countries
  • 3. IEEE Future Directions Initiatives IEEE Future Directions (FDC), a committee of the IEEE Technical Activities Board, identifies technologies as primary focus areas. The FDC initiates and then incubates IEEE wide initiatives involving all the IEEE operating units. Incubation Phase 1: Coordinate across IEEE OUs Phase 2: Position as “One Face” to Customers Phase 3: Position as “Thought Leader” Operationalize FD Maturity Model Graduated Initiatives: – Cloud Computing – Life Sciences – Smart Grid – Transportation Electrification Current Initiatives: – Big Data – CyberSecurity – Green ICT – Internet of Things – Software Defined Networks – Rebooting Computing – Smart Cities – Brain – Digital Senses – Smart Materials
  • 4. IEEE Digital Senses Initiative Scope With a deeper understanding of how human senses work, we will be able to bring disruptive innovations into the areas of virtual reality, augmented reality, and human augmentation. IEEE Digital Senses Initiative is dedicated to advancing technologies that capture and reproduce, or synthesize the stimuli of various senses (sight, hearing, touch, smell, taste, etc.); combine the reproduced or synthesized stimuli with the naturally received stimuli in various ways; and help humans or enable machines to perceive, understand, and respond to the stimuli. Plans are underway to capture all the different perspectives via in-depth cross- disciplinary discussions, and to drive to a set of results which will facilitate disruptive innovations and foster cross-industry collaborations globally in three focus areas (virtual reality, augmented reality, human augmentation) and many other relevant areas (smart robots, wearables, consumer healthcare, etc.).
  • 5. IEEE Digital Senses Initiative Coverage model Privacy Identity Security Trust Ethics Public awareness User acceptance Content richness Ecosystem readiness Transforming industries
  • 6. Other senses Capture Sight Hearing Touch Smell Taste Enhance Extend Record Respond Reproduce Synthesize Understand IEEE Digital Senses Initiative Technology map and gap analysis ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
  • 7. IEEE Digital Senses Initiative Standards Activities Standardization activities in DSI focus areas: – Harmonize existing standards – Identify standardization needs – Develop new standards to address gaps and white spaces – Provide reference implementations for selected standards – Facilitate global adoption of selected standards Expected outcomes in 2~5 years: – A series of globally adopted standards in DSI focus areas
  • 8. IEEE Digital Senses Initiative Standards Activities (cont.) Ongoing Efforts and Projects: – Pre-Standardization Efforts  IEEE IC15-004-01 3D Body Processing  IEEE IC15-002-02 Smart Glasses Roadmap  IEEE IC16-004-02 Augmented Reality in the Oil/Gas/Electric Industry – Standards Projects  IEEE P2048.1TM Standard for Virtual Reality and Augmented Reality: Device Taxonomy and Definitions  IEEE P2048.2TM Standard for Virtual Reality and Augmented Reality: Immersive Video Taxonomy and Quality Metrics  IEEE P2048.3TM Standard for Virtual Reality and Augmented Reality: Immersive Video File and Stream Formats  IEEE P2048.4TM Standard for Virtual Reality and Augmented Reality: Person Identity  IEEE P2048.5TM Standard for Virtual Reality and Augmented Reality: Environment Safety  IEEE P2048.6TM Standard for Virtual Reality and Augmented Reality: Immersive User Interface  IEEE P2048.7TM Standard for Virtual Reality and Augmented Reality: Map for Virtual Objects in the Real World  IEEE P2048.8TM Standard for Virtual Reality and Augmented Reality: Interoperability between Virtual Objects and the Real World  IEEE P3141TM Standard for 3D Body Processing
  • 9. IEEE Digital Senses Initiative Pre-Standardization Efforts IEEE IC15-004-01 3D Body Processing – The motivations and goals are to bring together an ecosystem of players to co-develop an assessment of standards needs and to propose new standard(s) around enabling 3D body processing which includes the capture, processing, storage, sharing and (augmented) representation “Of-the-body” and “On-the-body” technologies; – This exploration will include:  Identify and classify types of 3D body processing technologies;  Identify and classify use cases of 3D body processing;  Identify gaps in existing nascent standards and recommended practices as 3D body processing spreads beyond first adopters;  Identify need and propose PARs for new standards and best practices for 3D body processing and adjacent technologies (like 2D augmented reality).
  • 10. IEEE Digital Senses Initiative Pre-Standardization Efforts (cont.) IEEE IC15-002-02 Smart Glasses Roadmap – Augmented Reality (and Virtual Reality) technologies are rapidly developing in both the industrial and consumer space, and public interest is growing as information about these technologies is increasingly appearing in mainstream media. Consumer and industrial adoption and acceptance will be dependent on the readiness of technologies relative to interoperability, user interface, cost effectiveness, application, as well as the foundational technology functionality required to provide a positive customer experience. – Smart Glasses is just one of the functional elements that enable these enhanced reality experiences, yet it is a priority issue as it is the “hands-on” element for users, thus the user experience with Smart Glasses will be a driver or a barrier for widespread adoption of these technologies. – This project aims to analyze the markets, use cases and technology considerations that must be addressed to accelerate enhanced reality technology readiness and adoption. It plans to engage with industry experts to identify commonalities and attributes already in place, and more importantly the needs and gaps that need to be addressed. – The focus of the effort will be to develop a roadmap of needs and actions for these technologies including technology standards needs that will enable interoperability and help to address user expectations.
  • 11. IEEE Digital Senses Initiative Pre-Standardization Efforts (cont.) IEEE IC16-004-02 Augmented Reality in the Oil/Gas/Electric Industry – IEEE hosted a workshop in October 2015, exploring the application of augmented reality (AR) solutions in the oil and gas industry. Coupled with interest within the electric power industry, workshop participants expressed an interest in forming an ongoing interest group to facilitate collaboration in identifying requirements, standards needs and other issues, to help enable AR solutions, as well as potentially mixed and virtual reality solutions, that can benefit these industries. – Existing augmented reality devices have not yet achieved a state of readiness for widespread application in the oil, gas, and electric industries. “Heads up Display” type devices are of particular interest, however a variety of issues need to be overcome including ruggedness, wireless connectivity, use case viability and human factors considerations. – While each of the represented industries have some industry-specific interests, there are sufficient commonalities such that aggregating efforts is anticipated to provide a beneficial approach to achieving efficient solutions. Both hardware and software issues can be largely influenced by standards. – Participants in this activity will identify existing standards, and standards in progress that are relevant and valuable to supporting AR in the electric/oil/gas industries, as well as identifying gaps where new standards efforts are recommended – analysis will include not only IEEE standards, but standards and specification available via other SDOs, alliances, etc. Use Cases will also be an area of work activity – development of a collection of use cases that are 1) of mutual interest across electric/oil/gas, 2) of segment specific interest. Prioritize use cases and identify applicable standards and gaps in existing standards.
  • 12. IEEE Digital Senses Initiative Standards Projects IEEE P2048.1TM Standard for Virtual Reality and Augmented Reality: Device Taxonomy and Definitions – Scope:  This standard specifies the taxonomy and definitions for Virtual Reality (VR) and Augmented Reality (AR) devices. – Need for the Project:  Thanks to the recent technology advances and market growth, more and more companies are producing various VR/AR devices, which include but are not limited to head mounted displays, remote controllers, sensor stations, etc. This project is needed to reduce the emerging confusion in many VR/AR devices that have similar or misleading product names but significantly different functions or performance. By dividing VR/AR devices into different categories and levels, this standard could help end users choose the right devices, facilitate the development of cross- platform content and services, and promote a healthy growth of the VR/AR industry.
  • 13. IEEE Digital Senses Initiative Standards Projects (cont.) IEEE P2048.2TM Standard for Virtual Reality and Augmented Reality: Immersive Video Taxonomy and Quality Metrics – Scope:  This standard specifies the taxonomy and quality metrics for immersive video. – Need for the Project:  Immersive video is an enabling technology behind many Virtual Reality (VR) applications in various vertical industries (e.g., media, entertainment, education, and tourism). Due to the rapid market growth recently, there have been many variants of immersive video which are different in several aspects: 360 degrees or 180 degrees, stereoscopic or not, view point movable or not, focus adjustable or not, etc. This project is needed to reduce the confusion among these variants as they are often simply called "VR video" in today's market. By dividing immersive video into different categories and levels, this standard could help end users choose the right products, facilitate the development of cross-platform content and services, and promote a healthy growth of the VR industry.
  • 14. IEEE Digital Senses Initiative Standards Projects (cont.) IEEE P2048.3TM Standard for Virtual Reality and Augmented Reality: Immersive Video File and Stream Formats – Scope:  This standard specifies the formats of immersive video files and streams, and the functions and interactions enabled by the formats. – Need for the Project:  Immersive video is an enabling technology behind many Virtual Reality (VR) applications in various vertical industries (e.g., media, entertainment, education, and tourism). Due to the rapid market growth recently, there have been many variants of immersive video which are different in several aspects: 360 degrees or 180 degrees, stereoscopic or not, view point moveable or not, focus adjustable or not, etc. This project is needed to define the immersive video file and stream formats that support all the variants and facilitate the development of cross- platform content and services. This standard identifies existing applicable video coding standards, and defines the integration of these standards into immersive video.
  • 15. IEEE Digital Senses Initiative Standards Projects (cont.) IEEE P2048.4TM Standard for Virtual Reality and Augmented Reality: Person Identity – Scope:  The standard specifies the requirements and methods for verifying a person's identify in virtual reality. – Need for the Project:  Many of the most important long-term applications for virtual reality, like distance education, e-commerce, work meetings, or simulation and training will rely on maintaining a meaningful representation of yourself that can travel across multiple servers. For example, you might be invited to a meeting at another company where you want to both appear as your chosen appearance (your 'avatar') and also be able to authenticate/prove that you are who you say you are. Similarly, you might want to go to school or go shopping as the same visual avatar. Given that VR will be a very 'social' medium, with many experiences depending on the presence of other people. The standard would allow a virtual reality user to; identify themselves to a site or service through a number of identity authorities; authenticate singular pieces of information without needing to trust the site with additional information; present themselves with specific visual assets; while having the visualization of their appearance certified.
  • 16. IEEE Digital Senses Initiative Standards Projects (cont.) IEEE P2048.5TM Standard for Virtual Reality and Augmented Reality: Environment Safety – Scope:  This standard specifies recommendations for workstation and content consumption environment for Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR) and all related devices where a digital overlay might interact with the physical world, potentially impacting users' perception. This standard focuses on setting quality assurance and testing standards for qualifying products in said environments, achieving satisfactory safety levels for creation and consumption environment for all or majority of related products available for consumer and commercial purposes. – Need for the Project:  The rise of popularity of digital/analog reality products in consumer electronics, as well as in commercial / industrial fields is requiring a balance approach to designing a safe environment for developers and consumers. Virtual Reality and Augmented Reality enable new levels of productivity and speed up the training and content creation, yet standardization is necessary in order to provide a safe zone around the device and its operator. Standardization is viewed as the most efficient way to remove obstacles which operators or consumers might encounter, potentially including mandatory detection of objects in close proximity and releasing a warning if the interaction is deemed potentially hazardous. By providing necessary recommendations, we can reduce or eliminate potentially negative impacts which the industry faces.
  • 17. IEEE Digital Senses Initiative Standards Projects (cont.) IEEE P2048.6TM Standard for Virtual Reality and Augmented Reality: Immersive User Interface – Scope:  This standard specifies the requirements and methods for enabling the immersive user interface in Virtual Reality (VR) applications, and the functions and interactions provided by the immersive user interface. – Need for the Project:  Most of the Virtual Reality (VR) applications are supposed to provide fully immersive experiences, which could be spoiled by non-immersive user interfaces such as the ones enabled by conventional keyboards, mice, and touchscreens. The industry has recognized the necessity of immersive user interfaces in VR applications, and has put lots of efforts in designing and developing various prototypes or component technologies. This project is needed to unite these efforts and specify the baselines of immersive user interfaces in order to help facilitate the development of cross-platform content and services, and promote a healthy growth of the VR industry.
  • 18. IEEE Digital Senses Initiative Standards Projects (cont.) IEEE P2048.7TM Standard for Virtual Reality and Augmented Reality: Map for Virtual Objects in the Real World – Scope:  This standard specifies the requirements, systems, methods, testing and verification for Augmented Reality (AR) and Mixed Reality (MR) applications to create and use a map for virtual objects in the real world. – Need for the Project:  Augmented Reality (AR) and Mixed Reality (MR) applications add virtual objects on top of the real world. In many scenarios, virtual objects are supposed to be perceived as real objects so that they should have their own coordinates and orientations in the real world like real objects do. This project is needed to specify a unified map for various AR and MR applications to assign coordinates, orientations, and other arguments in the real world to virtual objects. The shared use of virtual objects among different users or even among different applications could be enabled by such a map.
  • 19. IEEE Digital Senses Initiative Standards Projects (cont.) IEEE P2048.8TM Standard for Virtual Reality and Augmented Reality: Interoperability between Virtual Objects and the Real World – Scope:  This standard specifies the requirements, systems, methods, testing and verification for the interoperability between virtual objects and the real world in Augmented Reality (AR) and Mixed Reality (MR) applications. – Need for the Project:  Augmented Reality (AR) and Mixed Reality (MR) applications add virtual objects on top of the real world. In some scenarios, virtual objects are not only perceivable as real objects, but also supposed to interact with real objects and the real world. This project is needed to define different categories and levels of the interoperability between virtual objects and the real world, and specify the systems and methods that enable these categories and levels.
  • 20. IEEE Digital Senses Initiative Standards Projects (cont.) IEEE P3141TM Standard for 3D Body Processing – Scope:  This standard addresses the fundamental attributes that contribute to 3D body processing quality of experiences, as well as identifying and analyzing existing metrics and other useful information relating to these attributes. It defines a standardized suite of objective and subjective methods, tools and frameworks for assessing 3D body processing quality of experience attributes, and it specifies methods, tools and frameworks to facilitate standards-based interoperability, communication, security and comparison among 3D body processing technologies such as 3D/depth sensors, scanners, digitization, simulation and modeling, analytics and animation/visualization for solution providers as well as for consumer facing companies such as in retail, health/wellness, sports/athletics, medical industries. – Need for the Project:  Market and technology fragmentation amongst 3D body processing technology providers is driving a lack of agreement around quality, interoperability, communication and security. As a result, industries such as retail, health/wellness, sports/athletics and medical are unable to deliver scalable quality of experiences. This project aims to address these challenges.
  • 21. IEEE Digital Senses Initiative Virtual Reality and Augmented Reality Working Group Meeting Announcement  IEEE P2048 Working Group is developing eight standards for virtual reality (VR) and augmented reality (AR). Having attracted participants from 194 companies and institutions all over the world, the working group now is one of the largest forces dedicated to VR/AR standardization. The working group participants already include device manufacturers, content providers, service providers, technology developers, government agencies and other parties relevant to VR/AR, constituting an excellent mixture for the standards to be widely adopted.  Technology is evolving very fast, especially in VR/AR. Our current being- developed standards only cover a small piece of the VR/AR landscape. We are actively collecting and identifying standardization needs. Some of them could become new projects in the coming months. We welcome interested stakeholders to join our efforts. We seek to provide unique value in the area of VR/AR, based on our depth and breadth of technical expertise. We also are interested in collaborating with other organizations.  The next meeting will be held on Friday, 14 April 2017 (PDT) at the Los Angeles Convention Center, 1201 S Figueroa St, Los Angeles, CA, USA. To join the meeting, please contact Yu Yuan for details.
  • 22. Join the IEEE Digital Senses Community for free at https://www.ieee.org/membership-catalog/productdetail/showProductDetailPage.html?product=CMYDS770 Contact us for participation and collaboration opportunities Dr. Yu Yuan, Chair of IEEE Digital Senses Initiative Email: y.yuan@ieee.org LinkedIn: http://www.linkedin.com/in/DrYuYuan The go-to platform for keeping you at the forefront of virtual reality, augmented reality, and human augmentation