3. What is D&D?
A role-playing game (RPG) is a game in
which players assume the roles of
characters in a fictional setting.
Players take responsibility for acting out
these roles within a narrative, either
through literal acting, or through a
process of structured decision-making or
character development.
4. What do you need to play?
•Rulebooks (Players Handbook, Dungeon
Masters Guide, Monster Manual $45
each)
•Dice ($5-$20 per set)
•Players (4-6 is optimal)
•At least one person who knows the
rules.
•Everything else is optional
5. What you need to run a program
•Space with a table where you can make
some noise
•Maps & tokens
•Pencils and paper
•Snacks (careful with the caffeine)
•A few hours of time to play
•Some powerpoints for the players who
are chained to their laptops.
6. What did we do?
•Monthly games
•Librarian-organised games (later teens organised
themselves)
•Email/Facebook story refreshers
•Published content online and in print
7.
8.
9.
10. What did we learn?
Once a month is not enough but more than that is
way too much.
Story refreshers were ACE
Published content was awesome
Teens can’t organise themselves. Fact of life.
11. Things to Remember
•Remind players where they are up to
•Keep players on track
•Be flexible
•Provide food & drinks
•Be theatrical
•Have FUN!
12. But D&D is just a game!
Q: Our focus right now needs to be on the NYR2012. I
don’t have time to do frivolous programming right now.
A: D&D is core business.
•Literacy
•Oral Storytelling
•Writing skills