SlideShare una empresa de Scribd logo
1 de 17
Games...and...Learning
       Ch. 33
        Lily Almaraz
     Carolina Bojorquez
       Erica Ussery
       Aileen Wang
Games and Play Theory
  Debates about gaming and its educational value.


• Flow theory (Csikszentmihalyi, 1990)
    Optimize challenge & reach goals
• -Rhetorics of Play (Sutton-Smith, 1997)
    "play leads to something productive“
• -Developmental Theory (Elking, 2007)
    Love, work, and play
Games and Play Theory
  -Flow theory (Csikszentmihalyi, 1990)
     optimize challenge & reach goals
How Flow Theory works in real life
GAMES
Games and Play Theory


  • -Developmental Theory
    (Elking, 2007)

    Love, work, and play
Games and Play Theory

                             The rhetoric of play as
  -Rhetorics of Play          •   progress
  (Sutton-Smith, 1997)        •   fate
  "play leads to something    •   power
  productive“                 •   identity
                              •   imaginary
  By Seven Rhetorics          •   self
                              •   frivolous
Game Architecture - Case study

Learning in the game:
-Goal oriented = problem
solving

-Contextualized

-Active, Interactive

-Adaptive challenges/support

-Feedback
Game Architecture - Case study
 -Goal oriented = problem
 solving
 -Contextualized
 -Active, Interactive
 -Adaptive
 challenges/support
 -Feedback
Assessment in Games

-Stealth Assessment         -Competency Model
  -Valid
  -Reliable                 -Evidence Model
  -Invisible
     -Adaptive              -Task Model
     -Sequence                -"action model"

-Evidence Centered Design
(ECD)
  -Competencies
  -Interpretations
Conclusion

• A well designed games includes:
   o Problems to solve
   o Rules of engagement
   o Objectives or outcomes
   o Feedback
   o Interaction
   o Story line
Conclusion
• Stealth Assessment can support instructional decisions
Conclusion
• Well-designed games are a potentially powerful vehicle to
  support learning.
The gaming trend in the future
               21st Century Gaming

  •   Work productively
  •   Identify and solve complex problems
  •   Communicate effectively
  •   Think critically
  •   Use technology efficiently
  •   Understand system dynamics
  •   Engage in evidence-based reasoning
Quiz 1
Good games trigger the play phenomenon in the
players ?!


         YES                NO
Quiz 2

Good games for learning, like all good learning
activities, should not be active, contextualized,
and designed with adaptive challenge ?!



           YES                 NO

should be active, goal-oriented, contextualized, and
designed with adaptive challenge and support
Quiz 3
Principles of instructional design and problem-
  based learning can support and inform the
  design of good games for learning.

          YES                NO

Más contenido relacionado

La actualidad más candente

Teaching Financial Well-Being through Game-Based Learning
Teaching Financial Well-Being through Game-Based LearningTeaching Financial Well-Being through Game-Based Learning
Teaching Financial Well-Being through Game-Based LearningDerrick Picard
 
Educators as Game Designers Workshop - 1
Educators as Game Designers Workshop - 1Educators as Game Designers Workshop - 1
Educators as Game Designers Workshop - 1Bernard Bull
 
Educators as Game Designers Workshop - 3
Educators as Game Designers Workshop - 3Educators as Game Designers Workshop - 3
Educators as Game Designers Workshop - 3Bernard Bull
 
Digital games as a powerful tool in learning 0.1
Digital games as a powerful tool in learning 0.1Digital games as a powerful tool in learning 0.1
Digital games as a powerful tool in learning 0.1isholdt
 
Lessons from Game Design
Lessons from Game DesignLessons from Game Design
Lessons from Game DesignJesse Schell
 
Educational Games
Educational GamesEducational Games
Educational Gamesu082934
 

La actualidad más candente (9)

Seriously fun
Seriously funSeriously fun
Seriously fun
 
Teaching Financial Well-Being through Game-Based Learning
Teaching Financial Well-Being through Game-Based LearningTeaching Financial Well-Being through Game-Based Learning
Teaching Financial Well-Being through Game-Based Learning
 
ECE Teachers as Mathematicians
ECE Teachers as MathematiciansECE Teachers as Mathematicians
ECE Teachers as Mathematicians
 
Educators as Game Designers Workshop - 1
Educators as Game Designers Workshop - 1Educators as Game Designers Workshop - 1
Educators as Game Designers Workshop - 1
 
Educators as Game Designers Workshop - 3
Educators as Game Designers Workshop - 3Educators as Game Designers Workshop - 3
Educators as Game Designers Workshop - 3
 
Digital games as a powerful tool in learning 0.1
Digital games as a powerful tool in learning 0.1Digital games as a powerful tool in learning 0.1
Digital games as a powerful tool in learning 0.1
 
GD_EDMEDIA_061814
GD_EDMEDIA_061814GD_EDMEDIA_061814
GD_EDMEDIA_061814
 
Lessons from Game Design
Lessons from Game DesignLessons from Game Design
Lessons from Game Design
 
Educational Games
Educational GamesEducational Games
Educational Games
 

Destacado (17)

Resume of Van Hoang Sep 2016_RLA
Resume of Van Hoang Sep 2016_RLAResume of Van Hoang Sep 2016_RLA
Resume of Van Hoang Sep 2016_RLA
 
Active listening skills
Active listening skillsActive listening skills
Active listening skills
 
Grupos Musculares
Grupos MuscularesGrupos Musculares
Grupos Musculares
 
Sistema respiratorio
Sistema respiratorioSistema respiratorio
Sistema respiratorio
 
2016JoeChanCV-P
2016JoeChanCV-P2016JoeChanCV-P
2016JoeChanCV-P
 
Shezan alam
Shezan alamShezan alam
Shezan alam
 
Lodges d'afrique3
Lodges d'afrique3Lodges d'afrique3
Lodges d'afrique3
 
Final Project draft with Dongmei & Onesimo
Final Project draft with Dongmei & OnesimoFinal Project draft with Dongmei & Onesimo
Final Project draft with Dongmei & Onesimo
 
Tejidos básicos
Tejidos básicosTejidos básicos
Tejidos básicos
 
Systems management - UltraESB
Systems management - UltraESBSystems management - UltraESB
Systems management - UltraESB
 
Introduction to AdroitLogic and UltraESB
Introduction to AdroitLogic and UltraESBIntroduction to AdroitLogic and UltraESB
Introduction to AdroitLogic and UltraESB
 
Glass ceramic
Glass ceramicGlass ceramic
Glass ceramic
 
Food Chain Story
Food Chain StoryFood Chain Story
Food Chain Story
 
An Overview of the Emerging Graph Landscape (Oct 2013)
An Overview of the Emerging Graph Landscape (Oct 2013)An Overview of the Emerging Graph Landscape (Oct 2013)
An Overview of the Emerging Graph Landscape (Oct 2013)
 
Par craneal ii
Par craneal iiPar craneal ii
Par craneal ii
 
Theories of addiction
Theories of addictionTheories of addiction
Theories of addiction
 
Game theory & Fibonacci series
Game theory & Fibonacci seriesGame theory & Fibonacci series
Game theory & Fibonacci series
 

Similar a ETEC 510 Games and learning

Engineering Fun in Game Design
Engineering Fun in Game DesignEngineering Fun in Game Design
Engineering Fun in Game DesignMichael Wilson
 
Gamification - ASTD RTA
Gamification - ASTD RTAGamification - ASTD RTA
Gamification - ASTD RTAtrickyraymer
 
JTEL2012 emotion and games in technology-enhanced learning
JTEL2012 emotion and games in technology-enhanced learningJTEL2012 emotion and games in technology-enhanced learning
JTEL2012 emotion and games in technology-enhanced learningKostas Karpouzis
 
Why Can't Johnny Solve Problems?
Why Can't Johnny Solve Problems?Why Can't Johnny Solve Problems?
Why Can't Johnny Solve Problems?Richard Van Eck
 
Learning Analytics Design in Game-based Learning
Learning Analytics Design in Game-based LearningLearning Analytics Design in Game-based Learning
Learning Analytics Design in Game-based LearningMIT
 
KSDE video games in the classroom
KSDE video games in the classroomKSDE video games in the classroom
KSDE video games in the classroomDoug Adams
 
2013 learningwith games_final
2013 learningwith games_final2013 learningwith games_final
2013 learningwith games_finalCathie Howe
 
Learning Styles & Videogames
Learning Styles & VideogamesLearning Styles & Videogames
Learning Styles & VideogamesKatrin Becker
 
Introduction to game based learning
Introduction to game based learningIntroduction to game based learning
Introduction to game based learningMary Broussard
 
Tandem Transformational Game Design
Tandem Transformational Game DesignTandem Transformational Game Design
Tandem Transformational Game DesignAlexandra To
 
Final_Presentation
Final_PresentationFinal_Presentation
Final_PresentationJoe Totherow
 
Steven Weitz and Mary Rasley - The Edugaming Framework: Keeping the Quiz out ...
Steven Weitz and Mary Rasley - The Edugaming Framework: Keeping the Quiz out ...Steven Weitz and Mary Rasley - The Edugaming Framework: Keeping the Quiz out ...
Steven Weitz and Mary Rasley - The Edugaming Framework: Keeping the Quiz out ...SeriousGamesAssoc
 
Super Microbe World: Using Games to Teach Science and Hygiene
Super Microbe World: Using Games to Teach Science and HygieneSuper Microbe World: Using Games to Teach Science and Hygiene
Super Microbe World: Using Games to Teach Science and HygieneDavid Farrell
 
Serious Games Challenges and Potentials
Serious Games Challenges and PotentialsSerious Games Challenges and Potentials
Serious Games Challenges and PotentialsVidensemergens
 
Gamification:the new key to success.How gamification is applied in education.
Gamification:the new key to success.How gamification is applied in education.Gamification:the new key to success.How gamification is applied in education.
Gamification:the new key to success.How gamification is applied in education.Dorina.Izbisciuc
 
#G4C12: Game Design Workshop
#G4C12: Game Design Workshop#G4C12: Game Design Workshop
#G4C12: Game Design WorkshopGames for Change
 
Creating compelling museum games (We Are Museums 2016)
Creating compelling museum games (We Are Museums 2016)Creating compelling museum games (We Are Museums 2016)
Creating compelling museum games (We Are Museums 2016)Martha Henson
 

Similar a ETEC 510 Games and learning (20)

Gamification in the Classroom
Gamification in the ClassroomGamification in the Classroom
Gamification in the Classroom
 
Engineering Fun in Game Design
Engineering Fun in Game DesignEngineering Fun in Game Design
Engineering Fun in Game Design
 
Gamification - ASTD RTA
Gamification - ASTD RTAGamification - ASTD RTA
Gamification - ASTD RTA
 
Carla hoekendijk
Carla hoekendijkCarla hoekendijk
Carla hoekendijk
 
JTEL2012 emotion and games in technology-enhanced learning
JTEL2012 emotion and games in technology-enhanced learningJTEL2012 emotion and games in technology-enhanced learning
JTEL2012 emotion and games in technology-enhanced learning
 
Eli game design jam 2013
Eli game design jam 2013Eli game design jam 2013
Eli game design jam 2013
 
Why Can't Johnny Solve Problems?
Why Can't Johnny Solve Problems?Why Can't Johnny Solve Problems?
Why Can't Johnny Solve Problems?
 
Learning Analytics Design in Game-based Learning
Learning Analytics Design in Game-based LearningLearning Analytics Design in Game-based Learning
Learning Analytics Design in Game-based Learning
 
KSDE video games in the classroom
KSDE video games in the classroomKSDE video games in the classroom
KSDE video games in the classroom
 
2013 learningwith games_final
2013 learningwith games_final2013 learningwith games_final
2013 learningwith games_final
 
Learning Styles & Videogames
Learning Styles & VideogamesLearning Styles & Videogames
Learning Styles & Videogames
 
Introduction to game based learning
Introduction to game based learningIntroduction to game based learning
Introduction to game based learning
 
Tandem Transformational Game Design
Tandem Transformational Game DesignTandem Transformational Game Design
Tandem Transformational Game Design
 
Final_Presentation
Final_PresentationFinal_Presentation
Final_Presentation
 
Steven Weitz and Mary Rasley - The Edugaming Framework: Keeping the Quiz out ...
Steven Weitz and Mary Rasley - The Edugaming Framework: Keeping the Quiz out ...Steven Weitz and Mary Rasley - The Edugaming Framework: Keeping the Quiz out ...
Steven Weitz and Mary Rasley - The Edugaming Framework: Keeping the Quiz out ...
 
Super Microbe World: Using Games to Teach Science and Hygiene
Super Microbe World: Using Games to Teach Science and HygieneSuper Microbe World: Using Games to Teach Science and Hygiene
Super Microbe World: Using Games to Teach Science and Hygiene
 
Serious Games Challenges and Potentials
Serious Games Challenges and PotentialsSerious Games Challenges and Potentials
Serious Games Challenges and Potentials
 
Gamification:the new key to success.How gamification is applied in education.
Gamification:the new key to success.How gamification is applied in education.Gamification:the new key to success.How gamification is applied in education.
Gamification:the new key to success.How gamification is applied in education.
 
#G4C12: Game Design Workshop
#G4C12: Game Design Workshop#G4C12: Game Design Workshop
#G4C12: Game Design Workshop
 
Creating compelling museum games (We Are Museums 2016)
Creating compelling museum games (We Are Museums 2016)Creating compelling museum games (We Are Museums 2016)
Creating compelling museum games (We Are Museums 2016)
 

Último

Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxRamakrishna Reddy Bijjam
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDThiyagu K
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxnegromaestrong
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfJayanti Pande
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsTechSoup
 
PROCESS RECORDING FORMAT.docx
PROCESS      RECORDING        FORMAT.docxPROCESS      RECORDING        FORMAT.docx
PROCESS RECORDING FORMAT.docxPoojaSen20
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin ClassesCeline George
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.MaryamAhmad92
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfciinovamais
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhikauryashika82
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Celine George
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...Nguyen Thanh Tu Collection
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.christianmathematics
 
Food Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-II
Food Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-IIFood Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-II
Food Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-IIShubhangi Sonawane
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactPECB
 
Making and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfMaking and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfChris Hunter
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxVishalSingh1417
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibitjbellavia9
 

Último (20)

Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
PROCESS RECORDING FORMAT.docx
PROCESS      RECORDING        FORMAT.docxPROCESS      RECORDING        FORMAT.docx
PROCESS RECORDING FORMAT.docx
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
Food Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-II
Food Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-IIFood Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-II
Food Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-II
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
Making and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfMaking and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdf
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptx
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 

ETEC 510 Games and learning

  • 1. Games...and...Learning Ch. 33 Lily Almaraz Carolina Bojorquez Erica Ussery Aileen Wang
  • 2. Games and Play Theory Debates about gaming and its educational value. • Flow theory (Csikszentmihalyi, 1990) Optimize challenge & reach goals • -Rhetorics of Play (Sutton-Smith, 1997) "play leads to something productive“ • -Developmental Theory (Elking, 2007) Love, work, and play
  • 3. Games and Play Theory -Flow theory (Csikszentmihalyi, 1990) optimize challenge & reach goals
  • 4. How Flow Theory works in real life
  • 6. Games and Play Theory • -Developmental Theory (Elking, 2007) Love, work, and play
  • 7. Games and Play Theory The rhetoric of play as -Rhetorics of Play • progress (Sutton-Smith, 1997) • fate "play leads to something • power productive“ • identity • imaginary By Seven Rhetorics • self • frivolous
  • 8. Game Architecture - Case study Learning in the game: -Goal oriented = problem solving -Contextualized -Active, Interactive -Adaptive challenges/support -Feedback
  • 9. Game Architecture - Case study -Goal oriented = problem solving -Contextualized -Active, Interactive -Adaptive challenges/support -Feedback
  • 10. Assessment in Games -Stealth Assessment -Competency Model -Valid -Reliable -Evidence Model -Invisible -Adaptive -Task Model -Sequence -"action model" -Evidence Centered Design (ECD) -Competencies -Interpretations
  • 11. Conclusion • A well designed games includes: o Problems to solve o Rules of engagement o Objectives or outcomes o Feedback o Interaction o Story line
  • 12. Conclusion • Stealth Assessment can support instructional decisions
  • 13. Conclusion • Well-designed games are a potentially powerful vehicle to support learning.
  • 14. The gaming trend in the future 21st Century Gaming • Work productively • Identify and solve complex problems • Communicate effectively • Think critically • Use technology efficiently • Understand system dynamics • Engage in evidence-based reasoning
  • 15. Quiz 1 Good games trigger the play phenomenon in the players ?! YES NO
  • 16. Quiz 2 Good games for learning, like all good learning activities, should not be active, contextualized, and designed with adaptive challenge ?! YES NO should be active, goal-oriented, contextualized, and designed with adaptive challenge and support
  • 17. Quiz 3 Principles of instructional design and problem- based learning can support and inform the design of good games for learning. YES NO

Notas del editor

  1. Flow theory: It addresses the need to optimize challenge , avoid anxiety and boredom The state of mind has the same characteristics. Everyone will tend to have clear goals ,be very focused, coupled with clear and consistent feedback about whether a person is reaching these goals. 2. Require a clear and deliberate investment of sustained attention.
  2. http://youtu.be/GPbIYF_KFbw Part 1: end 1.06 Part 2 start: 2.25-3.08 Part 3 : 4.05-4.45
  3. Like this : learners will fully absorbed in the activity. Feeling of being free from risks. Piaget felt that play and imitation were core and innate human strategies for cognitive development. With play, a child could rehearse a newly formed concept to make it fit within what they already knew and understood. THUS: flow theory: halyi stated that “ game can avoid anxiety and boredom.
  4. Love refers to a person’s disposition to express one’s desires, feelings and emotions. Work refers to a person’s disposition to adapt to the demands of his or her physical and social worlds. Play , modeled after that of Piaget, is a person’s need to adapt the world to one’s self and create novel learning experiences.
  5. http://sedar-b-contextual.blogspot.com/2010/04/my-gaming-experience-using-brian-sutton.html Seven rhetorics: (the textbook didn’t have these points) Progress: progression is important because the player must feel like he is developing in the game this is so they know where they are and this motivates them to play much longer. Fate: a game is a system in which players engage in an artificial conflict defined by rules that result in a quantifiable outcome.’. Sale and Zimmerman (2003). Power: Brian believes that game cannot associate with learning. Brian states that we cannot say that play caused positive outcome. However, if the learners like to play the game, then, it’s a positive “sign” that the learner will have a good attitude towards those types of games.
  6. The game: Tower of Hanoi The  Tower of Hanoi  or  Towers of  Hanoi , also called the  Tower of Brahma  or  Towers of Brahma , is a  mathematical game  or  puzzle . It consists of three rods, and a number of disks of different sizes which can slide onto any rod. The puzzle starts with the disks in a neat stack in ascending order of size on one rod, the smallest at the top, thus making a conical shape. The objective of the puzzle is to move the entire stack to another rod, obeying the following rules: Only one disk may be moved at a time. Each move consists of taking the upper disk from one of the rods and sliding it onto another rod, on top of the other disks that may already be present on that rod. No disk may be placed on top of a smaller disk. Goal: Need to have goal that requires the generation of new knowledge Problems should have some value Contextualized: 1. Everything is asked to learn in an educational game should be relevant and contextualized that players should not have to learn something that is not used, nor use something they cannot learn.
  7. Diabetic Dog Game Diabetes and Insulin - About The Diabetic Dog educational game, with two related readings, are based on the 1923 Nobel Prize in Physiology or Medicine, which was awarded for discovering the hormone insulin, making it possible to treat people suffering from diabetes. - What is the disease diabetes about? - What happens to the blood sugar level when you have diabetes? - What is insulin? - What shall someone suffering from diabetes do if he/she has got a too high blood sugar level? - What shall someone suffering from diabetes do if he/she has got a too low blood sugar level?
  8. Work productively within diverse teams Identify and solve complex problems with innovative solutions Communicate effectively Think critically Use technology efficiently, Understand system dynamics Engage in evidence-based reasoning