SlideShare una empresa de Scribd logo
1 de 14
Descargar para leer sin conexión
Juan Gasca Rubio                                ANARCHISM OF THE OBJECT




FROM THE INDUSTRIAL
REVOLUTION TO THE ERA
OF IDEAS: EMERGENCE OF
“ANARCHISM OF THE OBJECT”



       AUTHOR
       JUAN GASCA RUBIO
       PHD STUDENT IN DESIGN
       JJGASCARUBIO@GMAIL.COM

       COAUTHOR
       DANIEL COLLADO-RUIZ
       PROFESSOR DPT. OF ENGINEERING PROJECTS
       UNIVERSIDAD POLITÉCNICA DE VALENCIA
       DACOLRUI@DPI.UPV.ES

       ACKNOWLEDGMENTS
       GABRIEL JIMENEZ ANDREU
       FINAL PROJECT THESIS STUDENT
       GABI@SWITCHGABION.COM
Juan Gasca Rubio                                                       ANARCHISM OF THE OBJECT

                                                                                                            2


       ABSTRACT
       Completed the first decade, we can go back and analyze the rapid changes occurring in our society
       in the early years of this century. Concepts such as technological development and consumerism,
       which emphasize the need to acquire new products, are giving way to new anti system trends
       based on the sharing of goods in search of new opportunities to maximize and reuse of resources.
       Concepts and design methodologies such as Cradle to Cradle begin to fall short: The new ideas are
       proposed toward new behaviors and new attitudes.

       Within this idiosyncrasy, society and the arts see the rise of terms such as “anarchism of the
       object” or the so-called “sensemaking.” Anarchism of the object tries to turn the paradigm
       imposed temporarily by producers. It advocates for the opposition against the objects themselves,
       as they are understood today, and their system. On the other hand, the “sensemaking” is defined
       as the process by which a person gives meaning to the world he perceives, creating a self-
       knowledge.

       Objects are static, materialized, while otherwise, .the ideas on which they rely do not have a
       tangible reality, which gives us a very valid business tool. Since we can reverse the process, the
       time of the objects imbued with new ideas beyond to what they were intended.

       This presentation describes the historical regression resulting in the need to develop these new
       concepts, rooted in the pursuit of consumer activism in favor of finding new models and systems,
       trying to get the product designed to transcend the development of ecodesigned products,
       reaching to the development of new attitudes.



       INTRODUCTION
       During the XX century society lived inside an environment inherited from the industrial
       revolution and the framework of “produce more, produce cheaper”. New technologies emerged
       one after the other changing the products in a high-speed wheel, at the same time the industry
       looked for continuous improvement in production processes and reducing costs.

       As far as the consumer is concerned, concepts such as technological development and
       consumerism which emphasize the need to acquire new products were the rules of the market.
       People were supposed to buy new goods in relation to the apparition of a new version or their
       economic wealth.

       Despite this fact the 2 pillars of innovation were technology and business.
Juan Gasca Rubio                                                         ANARCHISM OF THE OBJECT

                                                                                                             3

       In that framework, Design appeared like the tool to help to standardize products as well as to
       create the links between objects and society, its focus on functional and emotional benefits.

       In the XXI century, we face a globalized world in a constant flowing state, leaving traditional
       patterns and plunging into new paradigms. It responds to emerging needs, arising from the
       natural evolution of human beings. Singles, dinkies, metrosexuales, adolescents, women alpha
       twins ... (AECOC 2006) are names coined by sociologists and marketing experts in recent years
       to try to reflect the new social reconstruction. Due to recent increase in market complexity
       and variety of consumers, there is a need for new tools to capture knowledge about them to
       incorporate it in the process of development. (Rhea, 2008)

       In general, this evolutionary change has meant new methodologies which would ensure the
       collection of consumer information and translate it into concrete specifications that can be
       understood and reviewed, to evaluate the adequacy of the initial concepts and final product
       relation to compliance with them.

       This fact changes the game of innovation from designing FOR people to designing WITH people.
       Rather than being a tool or a methodology, we need to find a new mindset engaging people in the
       development of products and services thus creating new meaningful and profitable solutions and
       powerful organizations adaptable for change. (Copenhagen Co’creation: “Designing for Change
       09” Danish Design Association.)

       Designing WITH people involves being aware of the real needs of the customers and try to figurate
       not only the surface of the problem, but explore the reasons of them and the context surrounding.
       It could imply the possibility of new approaches and discoveries, identifying significant breaks
       with the past.

       Completed the first decade, we can go back and analyze the rapid changes occurring in our society
       in the early years of this century. It is possible to say that the new pillar of innovation is emerging;
       a new perspective is going to lead the development the next decades. Design still is the tool of
       the industry but becoming a holistic approach to understand the environment and being able to
       create links between then and the people, placing the objects to the background.
Juan Gasca Rubio                                                        ANARCHISM OF THE OBJECT

                                                                                                           4

       The persona is the new entrance to the development of concepts and the starting point of
       innovation. A well based understanding of the society and its individuals would be the emergence
       of value, which no longer will reside in the products and services developed by companies and
       delivered to consumers, but are created jointly between the company and the consumer. (The
       Future of Competition: Co-Creating Unique Value with Customers, C. K. Prahalad (Author),
       Venkat Ramaswamy )

       In this context, isolated concepts and design methodologies such as Cradle to Cradle begin to fall
       short: The new ideas are proposed toward new behaviors and new attitudes. It means that it is
       not only valid to research in the context of the product, it is necessary to understand the relations
       and the meanings of them with the individual. In that way the concept “sensemaking” appears,
       defined as the process by which a person gives meaning to the world he perceives, creating a self-
       knowledge.

       So, nowadays, industry faces to a new mindset of the consumers who are concerned about the
       world they perceive, trying to put in context all the products involved in daily life. They try to
       identify and answer to their own needs and desires, having access to huge amount of information:
       it possible to define them as protoconsumer, pushing the industry instead of being pushed like in
       the past.

       The consumer has reached a new step in its evolution where the need of objects as a property is
       giving way to new horizons where changes the concept of private property, the consumer values
       and at same time like the punctual need to access to a service instead of the permanent acquisition
       of the property.

       Overall this is modifying the binomial nature of product / service, causing a consumer trend of
       the rejection of the acquisition of the object in search of services that meet the same need, just in
       time.

       Basically the world is changing and in this environment we have the chance to make something
       big, to find hidden gaps to develop new attitudes and possibilities going further from the
       traditional perspectives and assumptions. We have the power to define a new framework, with
       new rules: it is the emerging of the anarchism of the object, a design activism to channel the
       rejection trend of the object based on the reassessing of goods in search of new opportunities to
       maximize and reuse of resources. Anarchism of the object tries to turn the paradigm imposed
       temporarily by the producers, the planned obsolescence. It advocates for the opposition against
       the objects themselves, as they are understood today, and their system.

       As Don Tapscott, Expert in business strategy through the Internet and World Economic Forum
       Member, said at the beginning of 2011 the following assumption in an interview “This is not
       a crisis, is a historic change” “Newspapers, universities, corporations, government, education,
       health systems, network, energy ... everything is based on models of the industrial era and are
       failing.”
Juan Gasca Rubio                                                       ANARCHISM OF THE OBJECT
                                                                                                          5

       These statements are precisely the motivation for writing this article, making a retrospective
       study of the effects caused by the industry trend and therefore the movements that have emerged
       from these effects, which has led the current situation. This presentation describes the historical
       regression resulting in the need to develop these new concepts, rooted in the pursuit of consumer
       activism in favor of finding new models and systems.

       HISTORY

       The industrial revolution

       Occurred in mid-eighteenth century and nineteenth century, it was the beginning of a
       turning point, when it is said that the world suffered the largest collection of socio-economic,
       technological and cultural changes in history of mankind since Neolithic times. The economy
       based on manual labor gave way to new one dominated by industry and manufacturing.

       The mechanization of industries and the development of processes of iron, as well as technological
       innovations (steam engine) favored huge increases in production capacity, shaping society until
       our days.
       In 1769 Nicholas-Joseph Cugnot created the first steam-powered vehicle; it was a real tricycle with
       wooden wheels. Cugnot marked the beginning of a historic change, the possibility of movement
       driven by machines instead of animal traction.

       In parallel in 1765, the “loom of Jenny” appeared, causing a revolution in the wool industry in
       England: 8 threads spun made a significant increase in production. It provided the chance to
       produce quicker and cheaper, due to the need of manpower decrease enormously.

       During the s.XIX, inventors focused on develop technological solutions following with the
       improvement of the function of machines. Invented in 1860 the first internal combustion engine
       by Etienne Lenoir, between 1885-86 Daimler and Benz patented their “vehicle with gas engine”.

       During the end of s.XIX and s.XX a new understanding of society spread a new understanding
       of society, based on productivity and acquisition. Parameterizing the activities and actions in
       pragmatic models and methodologies, born of heuristic learning that allowed creating sequences
       and processes that apply to homogeneous problems and projects.

       With the introduction and development of assembly line techniques in the car, 1908 Ford T Henry
       Ford revolutionized car production. These techniques were rapidly introduced in other areas of
       the industry, like in the textile manufacturers.
Juan Gasca Rubio                                                       ANARCHISM OF THE OBJECT

                                                                                                             6

       Consecutively, mass production required mass sales, and U.S. manufacturers of the 1920s were
       quick to recognize the potential of industrial design. Then, it started a big focus on the product,
       trying to achieve the better functional benefits as well as their improvement to be produced in
       series to maximize the use of the machines. The industry was in a time where the acquisition or
       developments of new technologies were an advantage in front of their competitors; it was the
       pillar of innovation.




       Emergence of consumerism

       According to Bell (1976), mass consumption was made possible by technological advances that
       made available to the market certain “star” products at affordable prices (especially for the
       application of electricity to household chores, the appearance of appliances) and three social
       inventions of particular importance: appeared mass production, marketing development and
       dissemination of installment buying.

       With the development of the industry appeared the mass production, amounts of product
       prepared to be delivered. Product collapse resulted in the shift from products to buyers that the
       group was to consume or use. Product collapse resulted in the redirection of products towards the
       group of buyers that was going to consume or use, it is the starting of market.
       The increase of the economy and the access to goods defined under the user’s profile produced
       that the action of buying disseminated between the society. Covered the main necessity, it started
       to buy to buy, and at the end of the path, the consumerism emerged as a result.

       Consumerism refers to the build, purchase or consumption of goods and services considered
       nonessential. Understood as the purchase or shopping spree, idealizes its effects and
       consequences associated with their practice of obtaining personal satisfaction and even personal
       happiness.
       The word comes from Latin consumerism “consumere” which means spending or destroy and
       word-ism ismus Latin and Greek East ισμος (-ism), suffix forming nouns of action from verbs and
       describes a trend now innovative, especially in the thought and art.
Juan Gasca Rubio                                                       ANARCHISM OF THE OBJECT

                                                                                                             7

       Here appears the second pillar of innovation: business (like representation of money). As well as
       something was developed, it was thought to be oriented to certain group of people with similar
       characteristics, defines as a “market”. The appearance of marketing development and the new
       orientation of goods brought associated the use of design like the tool to develop iconic products
       and brands, focusing on emotional benefits.

       This context developed during the second half of the twentieth century the stratification of society
       into groups with a particular idiosyncrasy in relation to their consumption patterns, but all with
       the acquisition of property and obtaining comfort as a goal. Its consequence is the development of
       new habits and social stigmas associated with products like the automobile as a sign to mark the
       transition from adolescence to adulthood: adolescence is left behind when you have a car.

       Beginning of the Services

       The evolution of the reality of the product, coupled with progress toward a new complexity of
       society and the user gave as a result a new framework, a change from tangible reality to the
       inclusion of intangible values that define the real differentiation between them. Margolin (1995)
       calls this “product enviroment”, defined as consisting of “all necessary conditions to acquire of a
       product, to learn to use it, to track its changes and improvements, to provide components and to
       stay healthy.”

       The concept released today that designates this fact is the Product-Service System (PSS), defined
       as “a range of products and services which together satisfy a need.” (Morelli, 2001). In this
       definition, the product is the mainstay, with the service as a complement to it, providing greater
       utility to the consumer (service and object have the same reality, the service is developed to sell
       better).




       The result is that both, product and service have to be designed; it means to be though to answer
       the need of the consumer. Quoting Charles Eames in the early twentieth century, “the boundaries
       of design are the limits of the problems,” this opens a new opportunity for the world of design that
       includes a change in the mindset of concept the product from an isolated perspective to a context
       of relations and interactions.

       In a complex setting like this, cases from companies such as Nokia are a reflection of need for
       change and a new understanding of the market:
Juan Gasca Rubio                                                       ANARCHISM OF THE OBJECT

                                                                                                          8

       “We have some brilliant sources of innovation inside Nokia, But We Are Not Bringing It to
       market fast enough. Meego We Thought Would Be a platform for winning high-end smartphones.
       Howeve, At This Rate, by the end of 2011, we Might Have only one product in the market Meego. “
                                                                              Nokia CEO Stephen Elop


       As Steve Jobs, CEO of Apple at the time, says “Design is not just what it looks like and feels like.
       Design is how it works“ Definitely design is able to face a new challenge.

       Summing up, there is a need for new disciplines that give shelter to appropriate tools to navigate
       the tumultuous world, a world defined colloquially as “we live in Beta.” It is the beginning of
       Service Design discipline.

       There are two main design objectives of services (Viladàs, 2010):

       -Application to increase the productivity of services in an a merely commercial effort.

       -Application to the problems of collective type, in which design is sometimes called “social” or
       “public” and rely on co-creation for the common good through sustainable solutions in a broad
       sense.

       While the initial acceptance can be understood as a cross between industrial productivity and the
       tertiary sector, the second is key to the development of new processes and methodologies.




       It is the natural evolution of designing FOR people to designing WITH people that involves
       connecting with the user, creating empathy with them and collaborating together to understand
       the real needs of them to figurate not only the surface of the problem, but explore the reasons and
       the context surrounded. Design acquire and holistic point of view which tries to go beyond the
       material, functional and aesthetics of the products to understand the context to be able to create
       links between them and the people oriented to the creation of experiences.

       Cradle to Cradle and the appearance Degrowth Movement
       In parallel with the development of the industry and its economic model, there have been critics
       and activists who have tried to raise his voice defending the dangers of excessive growth, as well
       as trying to establish tools, patterns of thought, methodologies, disciplines ... concerned about the
       ecological footprint and environmental impact.
Juan Gasca Rubio                                                         ANARCHISM OF THE OBJECT

                                                                                                         9

       Nowadays, population is starting to have certain sense about the topic, mainly trying
       to understand the principals of environmentalism (Socio-political movement which
       advocates the protection of nature and harmony between this and progress.).

       People start to be concerned about the consumption of goods and the impact of them,
       but still it is a lightly sense of guilty which most times does not bring action. Traditionally
       the main slogan of environmentalism is “Reduce, reuse, recycle.” Society is focuses on
       recycle, try to reuse but is not affiliated with the term of reduce.

       In this context, Michael Braungart y William McDonough wrote in 2005 the book “Cradle
       to Cradle: Redesigning the way we do things”, the presentation of a new way to face the
       design and development of a product-service proposing “change of focus”.

       Reducing the impact on the environment would cause a slowdown of the same, but
       faster or slower we are reaching the same end. Therefore, the authors propose that
       it is necessary to tackle the problem at its roots, focusing on one’s conceptualization
       of product, taking into account all the phases involved in its life cycle (extraction,
       processing, use, reuse, recycling ...) so that not even necessary energy costs, including the
       balance of expenditures and contributions is positive.

       The key concepts of the philosophy of “cradle to cradle” are intuitive and rooted in the
       imitation of nature, or more precisely the connection with it by developing a methodology
       that tries to shut the system down in a circle around the product , designing the least
       impact and maximizing resources in their entire existence.

       Again, it is possible to appreciate the holistic perspective of thought given to the design, as
       a discipline able to face the compression of a system and to project the redefinition of it.

       Besides the proposed... (...) others, and it propperly appeared...

       Besides the proposed active concepts, it is possible to find radical concepts such as
       Degrowth Movement. The contemporary concept can trace its roots back to the anti-
       industrialist trends of the 19th century, developed in Great Britain by John Ruskin,
       William Morris and the Arts and Crafts Movement (1819–1900) between others, and it
       properly appeared during the 1970s, proposed by the Club of Rome think tank. However
       it was in 2003 when the term acquired special significance thanks to Serge Latouche,
       French economist, famous ideologue and advocate of the decrease. That year he published
       an article in Le Monde Diplomatique, where defines decrease as “a necessity, not a
       principle, an ideal, neither sole objective of a society of post-development and other
       possible world. The slogan of the decrease is particularly aimed to mark with power
       the abandonment of foolish goal growth for growth” due to “(…) Such a society is not
       sustainable because it meets the limits of the biosphere.”

       However, it could be misunderstood, decrease is not negative growth, it means “(…)
       literally have to leave the economy. This means challenging the hegemony of the economy
       on the rest of life in theory and in practice, but mostly in our heads.”
Juan Gasca Rubio                                                          ANARCHISM OF THE OBJECT

                                                                                                             10

       The decrease represents a change in the values of society. To synthesize a program is necessary to
       reflect on six objectives, the six ‘R’ (Latouche 2003):

       •Reassess, i.e. review the values that guide our lives and change those should be changed.

       •Restructure, adapt the system to the current situation.

       •Redistribute, the distribution of wealth and access to natural heritage.

       •Reduce, lessening the impact on the planet in our ways of producing and consuming.

       •Reuse rather than discard.

       •Recycle wastes of our activity.

       Basically, at the individual level, degrowth is achieved by voluntary simplicity. It means that
       anyone has the right to follow these new values or not, but anyway, as collective or as unit
       everyone needs to be aware of them due to they are going to be the trend in the upcoming future.

       PRESENT INTERPRETATION

       At face value it is possible to assert that it is starting to arise a change in the mindset of society,
       or what is the same as the population and ultimately the individual. People are becoming
       contextualized, it means they begin to be awareness of their context, creating a self-knowledge
       and therefore developing new relations with it.

       The thread of history brings us to the present time, a time of economic recession where
       unexplored possibilities open to us. Basically it is necessary to break with the tradition and the
       actual system, in a search of a new way of understanding the context according to the actual
       cultural change and the thrust of the people.

       On the hand we find a transition from a consumerism attitude to a service demand, we find
       ourselves entering the era of “Rejection of the Object”: Objects are static, materialized, while
       otherwise, the ideas on which they rely not have a tangible reality(mobility, relax,fun..), which
       gives us a very valid business tool.

       It results the emergence and exponential growth of the discipline of service design focused on
       planning and design services, which leads to an ever-increasing use of various models of co-
       creation, understood as the development of group projects, and the introduction of the consumer
       in previous phases of the process, two different meanings, and intimately linked.

       On the other hand people start to be concerned about the problems of growth and the impact of
       the human footprint, developing a guilty conscience. Determined from an individual perspective
       anyone has the right to be active or not, but anyway, plans and developments have to be
       inclusive about new attitudes, politics and actions which ensure the protection and respect of the
       environment.
Juan Gasca Rubio                                                         ANARCHISM OF THE OBJECT

                                                                                                                11

       In parallel we discover the revival of Design as a philosophy to understand the reality, in fact,
       and the holistic approach to define it. It means, it is a creative process to create suitable stories,
       and it is ultimately a response to a complex world like this, maybe not the best but one that is
       responding properly.

       Therefore, Design has the chance to generate a change support by the concepts previously seen.
       Framed in the philosophy of degrowth, it is possible to create a reflection of the products in use, of
       the life statement and isolate spaces of action, translating the material into the idea behind those
       who defend a need to transform into something. It means, identify the value of the interaction
       between user and product to postprocess the information in the creation of new services, creating
       opportunities and new solutions.

       We could frame this Design Activism as “Anarchism of the object”.

       It may seem unheard of complex application; we are talking about something that is happening so
       nascent.
       Under the label of disruptive innovation (something that breaks the rules, unexpected) it is
       possible to find a great example: Zipcar, as they explain “Car Sharing, an alternative to car rental
       and car ownership”

       Joined the problems of traffic in cities with the environmental responsibility and the change of
       icons of status, a decrease of the use of the car is happening, and also a decrease of the need of
       having one in property. Understanding this context, Zipcar propose an answer to the punctual
       need of transporting objects, long distances... going further from ownership and rental systems.
       You share a car the time you need.


       Besides the principals established, in this new framework, it should consider the application of
       Cradle to Cradle: Changing the products into ideas that are worked using Service Design, but also
       it is necessary to take notice of all the cycle of life of the service.

       Interfaceflor is the proof that everything written up here is possible. Founded in 1973 to answer
       the need for coating the floors of the offices of the moment, in the mid 1990’s, its founder decided
       to completely change the strategy of the company, redefining industrial methods to prioritize
       sustainability.

       Basically Interflor’s main business model has become in a provider of a service: they rent you
       the carpet, and they provide the cleaning of it, and if it is impossible to clean or is damaged, they
       changed the tiles. The system of construction allows them to do it, based on the use of colours and
       irregular shapes. Furthermore, being the owner of the carpet, when the life comes to the end, they
       recover the tiles and introduce again in their manufacturing process.
Juan Gasca Rubio                                                         ANARCHISM OF THE OBJECT
                                                                                                            12

       Nowadays they are a great example to study which has driven them to create a consultancy
       InterfaceRAISE.

       Summing up, the whole article has tried to show the evolution of different perspectives into the
       objects until the actual moment. Embedded in a time of recession, in a time of change, in the new
       century paradigms… the economy faces a new framework that provides the chance to make things
       different. Thus, this new era requires as a natural evolution of new methods, and tools, in fact it is
       time to understand the product as a means, not as an end.

       In this context appears the concept of “Anarchism of the object”, a design activism built
       under the principals of Degrowth Movement inside the discipline of Design focused on Service
       Design, taking notice the philosophy of “cradle to cradle”. It advocates for the opposition against
       the objects themselves, as they are understood today, and their system.

       Great designer Karl Gerstner said “Design must not be understood as an activity reserved
       to artists. It is the privilege of all people everywhere.” Building up from that, this paper
       puts forward one key idea: it is necessary to face the world in another way, with another mood,
       and with other skills.

       FUTURE VISION

       Once upon a time, there was a figure in companies whose competence was being the chief of the
       human resources, controlling all the movements that the brand made. He or she had to lead all
       the small ants like one big machine, with the main task of improving, improving and improving,
       in a continuous process without a goal beyond having more benefits. This main figure was like a
       king, all made the best to keep him/her safe, and whatever were the orders from him/her, and
       population will follow without questioning anything. It was the company of the XX century, and
       the orchestra director was the CEO of it, iron-fist Director´s Company focused on day to day.

       During long decades, it was the rule inside the companies. At the end of the nineties and the first
       decade of XXI century, a movement inside big brands appears. Suddenly, the crisis started to
       appear, they realized that the system would not survive a long time, they were aware that ants
       were more than simple individuals who had a right position in its machinery. Basically, they
       understood that the human resources pushing from below were the most powerful tool they had.

       Inspired by the study “Innovation as a Learning Process: Embedding Design Thinking” by S. L.
       Beckman, M. Barry, who defines design as a process of “Story Telling” where we define the known,
       to develop the future, to redefine the story with our solution implicit on it, it is possible to imagine
       a new role of the CEO.
       Hopefully, economy will have learned a lot from the ancestors, it will have suffered a big evolution
       that will lead us to develop new skills, to understand the work environment from another
       perspective.

       Companies will build in different cellars of multidisciplinary teams, with a close connection
       between them. Human needs will be over all the issues, the individual in relation with more
       individuals are the engine of the brand, and like a classic car engine, it will have to take care of all
       the parts of the system.
Juan Gasca Rubio                                                        ANARCHISM OF THE OBJECT
                                                                                                          13

       How could one take care of such an environment?

       The Storyteller, a man or woman uncharged to think about the possible ways that the company
       could lead and is able to share with their team, exchanging information, pushing a decision after
       listening all of them, but providing enough space to changes due to specific needs.

       As a father reads a book to his son to give him some inputs or knowledge, and after having
       internalized it, the child should apply it in the right way with the parental control; in that
       perspective, the storyteller will be uncharged of describing the possible scenarios to their team,
       and the group of people will lead the company to the right one with the storyteller control.

       This leader who supports the company showing the future way to take the daily decisions will be
       the new figure of the CEO. Its main task is to create the story line of the brand, attending to all the
       plausible scenarios to have the enough information to take decision in a collaborative mood.
Juan Gasca Rubio                                                     ANARCHISM OF THE OBJECT

                                                                                                      14


       BIBLIOGRAPHY

       BROWN, Tim: Change by Design: How Design Thinking Transforms Organizations and Inspires
       Innovation. 2009 (CEO de IDEO)

       Viladás, Xenia: EL DISEÑO A SU SERVICIO, Cómo mejorar una idea de negocio con la ayuda de
       un diseñador, Indexbook, 2010.

       Margolin, V. Expanding the boundaries of design: the product environment and the user. 1995

       Morelli, N. : Developing new product service system (PSS): methodologies and operational tools.
       Journal of Cleaner Production,14. 1495. 2006

       C. K. Prahalad (Author), Venkat Ramaswamy : The Future of Competition: Co-Creating Unique
       Value with Customers

       For a society of decrease Serge Latouche [Le Monde Diplomatique, Noviembre 2003

       Entrevista Don Tapscott, experto en estrategia de negocios a través de internet. 21/01/2011



       Scientific articles:

       “Innovation as a Learning Process: Embedding Design Thinking”, Sara L. Beckman of Berkeley
       and Michael Barry. Stanford University

       Design Thinking, Tim Brown. Harvard Business Review.

       A New Perspective on Design: Focusing on Customer Experience , Darrel K. Rhea, President,
       Cheskin+Masten. Boston Design Management.


       Industrial Design: A Competitive Strategy, año 2004, Anna Grzecznowska, PhD, Department
       Head, Institute of Industrial Design; Emilia Mostowicz, PhD, Author, Institute of Industrial
       Design. Boston Design Management.

       Breaking from Tradition: Market Research, Consumer Needs, and Design Futures, año 2006,
       Rachel Cooper, Professor, Design Management, University of Salford, UK; Martyn Evans, Senior
       Lecturer, School of Art and Design, University of Salford, UK. Boston Design Management.

       The role of design in the development of technology-based services
       Marina Candi, Reykjavik University, School of Business, Ofanleiti 2, 103 Reykjavik, Iceland

Más contenido relacionado

Destacado (11)

A Philosophical Introduction to Anarchism
A Philosophical Introduction to AnarchismA Philosophical Introduction to Anarchism
A Philosophical Introduction to Anarchism
 
Anarchism an introduction
Anarchism an introductionAnarchism an introduction
Anarchism an introduction
 
Anarchism
AnarchismAnarchism
Anarchism
 
Queer Theory
Queer TheoryQueer Theory
Queer Theory
 
Queer theory
Queer theoryQueer theory
Queer theory
 
Surrealism, Freud And The World Of Dreams
Surrealism, Freud And The World Of DreamsSurrealism, Freud And The World Of Dreams
Surrealism, Freud And The World Of Dreams
 
Queer Theory Presentation (2004)
Queer Theory Presentation (2004)Queer Theory Presentation (2004)
Queer Theory Presentation (2004)
 
Queer Theory
Queer TheoryQueer Theory
Queer Theory
 
Queer theory
Queer theoryQueer theory
Queer theory
 
Queer theory
Queer theoryQueer theory
Queer theory
 
Surrealism ppt
Surrealism pptSurrealism ppt
Surrealism ppt
 

Similar a Anarchism of the object

Conceptualizing the Innovation Process Towards the ‘Active Innovation Paradig...
Conceptualizing the Innovation Process Towards the ‘Active Innovation Paradig...Conceptualizing the Innovation Process Towards the ‘Active Innovation Paradig...
Conceptualizing the Innovation Process Towards the ‘Active Innovation Paradig...Maxim Kotsemir
 
The socio economic impact of creative products and services developing the cr...
The socio economic impact of creative products and services developing the cr...The socio economic impact of creative products and services developing the cr...
The socio economic impact of creative products and services developing the cr...Joana Cerejo
 
Crowdfunding for Sustainable Entrepreneurship and Innovation - Preface
Crowdfunding for Sustainable Entrepreneurship and Innovation - PrefaceCrowdfunding for Sustainable Entrepreneurship and Innovation - Preface
Crowdfunding for Sustainable Entrepreneurship and Innovation - PrefaceWalter Vassallo
 
Co-creation and Participation as a Means of Innovation in New Media: An Analy...
Co-creation and Participation as a Means of Innovation in New Media: An Analy...Co-creation and Participation as a Means of Innovation in New Media: An Analy...
Co-creation and Participation as a Means of Innovation in New Media: An Analy...UOC Universitat Oberta de Catalunya
 
Northstar's empowerment framework
Northstar's empowerment framework Northstar's empowerment framework
Northstar's empowerment framework Jamie Gordon
 
Co-creation and Participation as Means of Innovation in New Media
Co-creation and Participation as Means of Innovation in New MediaCo-creation and Participation as Means of Innovation in New Media
Co-creation and Participation as Means of Innovation in New MediaGemma San Cornelio Esquerdo
 
Creativity, innovation, and foresight are closely connected concepts.docx
Creativity, innovation, and foresight are closely connected concepts.docxCreativity, innovation, and foresight are closely connected concepts.docx
Creativity, innovation, and foresight are closely connected concepts.docxtaminklsperaw
 
Precarious designers, biopolitical production and the commons
Precarious designers, biopolitical production and the commonsPrecarious designers, biopolitical production and the commons
Precarious designers, biopolitical production and the commonsBrave New Alps
 
Editorial: User Innovation and the Role of Creative Consumers
Editorial: User Innovation and the Role of Creative ConsumersEditorial: User Innovation and the Role of Creative Consumers
Editorial: User Innovation and the Role of Creative ConsumersIan McCarthy
 
Innovating in search of sustainability: citizens, companies and entrepreneurs.
Innovating in search of sustainability: citizens, companies and entrepreneurs. Innovating in search of sustainability: citizens, companies and entrepreneurs.
Innovating in search of sustainability: citizens, companies and entrepreneurs. ESADE
 
Human to Human: The New Imperative for Creative Sustainability
Human to Human: The New Imperative for Creative SustainabilityHuman to Human: The New Imperative for Creative Sustainability
Human to Human: The New Imperative for Creative SustainabilityArya Davachi
 
First Draft of Thesis (preliminary design)
First Draft of Thesis (preliminary design)First Draft of Thesis (preliminary design)
First Draft of Thesis (preliminary design)JShep79
 
24 OCTOBER 2016BY MAUREEN DICKSON, CARLOTTA CATALDI AND CRYSTAL .docx
24 OCTOBER 2016BY MAUREEN DICKSON, CARLOTTA CATALDI AND CRYSTAL .docx24 OCTOBER 2016BY MAUREEN DICKSON, CARLOTTA CATALDI AND CRYSTAL .docx
24 OCTOBER 2016BY MAUREEN DICKSON, CARLOTTA CATALDI AND CRYSTAL .docxtamicawaysmith
 
Philips paradigms
Philips   paradigmsPhilips   paradigms
Philips paradigmspiero09
 
Risk management of events / MANAGEMENT OF EVENTS / Prof. Doutor Rui Teixeira...
Risk management of events / MANAGEMENT OF EVENTS  / Prof. Doutor Rui Teixeira...Risk management of events / MANAGEMENT OF EVENTS  / Prof. Doutor Rui Teixeira...
Risk management of events / MANAGEMENT OF EVENTS / Prof. Doutor Rui Teixeira...A. Rui Teixeira Santos
 
Doing it differently - making sense of the future
Doing it differently - making sense of the futureDoing it differently - making sense of the future
Doing it differently - making sense of the futureSIX
 
Systems fashion and sustainability values as innovation drivers in brazil
Systems fashion and sustainability  values as innovation drivers in brazilSystems fashion and sustainability  values as innovation drivers in brazil
Systems fashion and sustainability values as innovation drivers in brazilTração.Online
 
UNDERSTANDING INNOVATION: PROCESS, PROJECT AND PRODUCT-CENTRIC VIEWS
UNDERSTANDING INNOVATION: PROCESS, PROJECT AND PRODUCT-CENTRIC VIEWSUNDERSTANDING INNOVATION: PROCESS, PROJECT AND PRODUCT-CENTRIC VIEWS
UNDERSTANDING INNOVATION: PROCESS, PROJECT AND PRODUCT-CENTRIC VIEWSDmytro Shestakov
 

Similar a Anarchism of the object (20)

Conceptualizing the Innovation Process Towards the ‘Active Innovation Paradig...
Conceptualizing the Innovation Process Towards the ‘Active Innovation Paradig...Conceptualizing the Innovation Process Towards the ‘Active Innovation Paradig...
Conceptualizing the Innovation Process Towards the ‘Active Innovation Paradig...
 
The socio economic impact of creative products and services developing the cr...
The socio economic impact of creative products and services developing the cr...The socio economic impact of creative products and services developing the cr...
The socio economic impact of creative products and services developing the cr...
 
Crowdfunding for Sustainable Entrepreneurship and Innovation - Preface
Crowdfunding for Sustainable Entrepreneurship and Innovation - PrefaceCrowdfunding for Sustainable Entrepreneurship and Innovation - Preface
Crowdfunding for Sustainable Entrepreneurship and Innovation - Preface
 
Co-creation and Participation as a Means of Innovation in New Media: An Analy...
Co-creation and Participation as a Means of Innovation in New Media: An Analy...Co-creation and Participation as a Means of Innovation in New Media: An Analy...
Co-creation and Participation as a Means of Innovation in New Media: An Analy...
 
Northstar's empowerment framework
Northstar's empowerment framework Northstar's empowerment framework
Northstar's empowerment framework
 
Co-creation and Participation as Means of Innovation in New Media
Co-creation and Participation as Means of Innovation in New MediaCo-creation and Participation as Means of Innovation in New Media
Co-creation and Participation as Means of Innovation in New Media
 
Creativity, innovation, and foresight are closely connected concepts.docx
Creativity, innovation, and foresight are closely connected concepts.docxCreativity, innovation, and foresight are closely connected concepts.docx
Creativity, innovation, and foresight are closely connected concepts.docx
 
Precarious designers, biopolitical production and the commons
Precarious designers, biopolitical production and the commonsPrecarious designers, biopolitical production and the commons
Precarious designers, biopolitical production and the commons
 
Editorial: User Innovation and the Role of Creative Consumers
Editorial: User Innovation and the Role of Creative ConsumersEditorial: User Innovation and the Role of Creative Consumers
Editorial: User Innovation and the Role of Creative Consumers
 
Innovating in search of sustainability: citizens, companies and entrepreneurs.
Innovating in search of sustainability: citizens, companies and entrepreneurs. Innovating in search of sustainability: citizens, companies and entrepreneurs.
Innovating in search of sustainability: citizens, companies and entrepreneurs.
 
Human to Human: The New Imperative for Creative Sustainability
Human to Human: The New Imperative for Creative SustainabilityHuman to Human: The New Imperative for Creative Sustainability
Human to Human: The New Imperative for Creative Sustainability
 
First Draft of Thesis (preliminary design)
First Draft of Thesis (preliminary design)First Draft of Thesis (preliminary design)
First Draft of Thesis (preliminary design)
 
24 OCTOBER 2016BY MAUREEN DICKSON, CARLOTTA CATALDI AND CRYSTAL .docx
24 OCTOBER 2016BY MAUREEN DICKSON, CARLOTTA CATALDI AND CRYSTAL .docx24 OCTOBER 2016BY MAUREEN DICKSON, CARLOTTA CATALDI AND CRYSTAL .docx
24 OCTOBER 2016BY MAUREEN DICKSON, CARLOTTA CATALDI AND CRYSTAL .docx
 
Philips paradigms
Philips   paradigmsPhilips   paradigms
Philips paradigms
 
Adam ethics
Adam ethicsAdam ethics
Adam ethics
 
Risk management of events / MANAGEMENT OF EVENTS / Prof. Doutor Rui Teixeira...
Risk management of events / MANAGEMENT OF EVENTS  / Prof. Doutor Rui Teixeira...Risk management of events / MANAGEMENT OF EVENTS  / Prof. Doutor Rui Teixeira...
Risk management of events / MANAGEMENT OF EVENTS / Prof. Doutor Rui Teixeira...
 
Doing it differently - making sense of the future
Doing it differently - making sense of the futureDoing it differently - making sense of the future
Doing it differently - making sense of the future
 
Systems fashion and sustainability values as innovation drivers in brazil
Systems fashion and sustainability  values as innovation drivers in brazilSystems fashion and sustainability  values as innovation drivers in brazil
Systems fashion and sustainability values as innovation drivers in brazil
 
UNDERSTANDING INNOVATION: PROCESS, PROJECT AND PRODUCT-CENTRIC VIEWS
UNDERSTANDING INNOVATION: PROCESS, PROJECT AND PRODUCT-CENTRIC VIEWSUNDERSTANDING INNOVATION: PROCESS, PROJECT AND PRODUCT-CENTRIC VIEWS
UNDERSTANDING INNOVATION: PROCESS, PROJECT AND PRODUCT-CENTRIC VIEWS
 
dierbergerTAOC. 7.19.2016
dierbergerTAOC. 7.19.2016dierbergerTAOC. 7.19.2016
dierbergerTAOC. 7.19.2016
 

Más de Thinkers Company

Presentacion Evento UX - Iron Hack
Presentacion Evento UX - Iron Hack Presentacion Evento UX - Iron Hack
Presentacion Evento UX - Iron Hack Thinkers Company
 
Design thinking designpedia
Design thinking  designpediaDesign thinking  designpedia
Design thinking designpediaThinkers Company
 
"(breve) Historia del límite del diseño"
"(breve) Historia del límite del diseño""(breve) Historia del límite del diseño"
"(breve) Historia del límite del diseño"Thinkers Company
 
Replic age presentacion designpedia
Replic age presentacion designpediaReplic age presentacion designpedia
Replic age presentacion designpediaThinkers Company
 
El Diseño al servicio de la innovación: herramientas y modelos para impulsar...
El Diseño al servicio de la innovación: herramientas  y modelos para impulsar...El Diseño al servicio de la innovación: herramientas  y modelos para impulsar...
El Diseño al servicio de la innovación: herramientas y modelos para impulsar...Thinkers Company
 
Del diseño de producto al diseño de negocio: modelos de trabajo y herramienta...
Del diseño de producto al diseño de negocio: modelos de trabajo y herramienta...Del diseño de producto al diseño de negocio: modelos de trabajo y herramienta...
Del diseño de producto al diseño de negocio: modelos de trabajo y herramienta...Thinkers Company
 
Business design, sesion trabajo ibercaja
Business design, sesion trabajo ibercaja Business design, sesion trabajo ibercaja
Business design, sesion trabajo ibercaja Thinkers Company
 
Presentacion zinkshower 2013
Presentacion zinkshower 2013Presentacion zinkshower 2013
Presentacion zinkshower 2013Thinkers Company
 
Informe final dia creactivo zaragoza activa sesion 5
Informe final dia creactivo zaragoza activa sesion 5Informe final dia creactivo zaragoza activa sesion 5
Informe final dia creactivo zaragoza activa sesion 5Thinkers Company
 
Presentación jarron remember
Presentación jarron rememberPresentación jarron remember
Presentación jarron rememberThinkers Company
 
Lecciones de Desaprendizaje Empresarial
Lecciones de Desaprendizaje EmpresarialLecciones de Desaprendizaje Empresarial
Lecciones de Desaprendizaje EmpresarialThinkers Company
 
Conferencia visual thinking version online
Conferencia visual thinking version onlineConferencia visual thinking version online
Conferencia visual thinking version onlineThinkers Company
 
Informe Final Día Creactivo Zaragoza Activa Sesion 1
Informe Final Día Creactivo Zaragoza Activa Sesion 1Informe Final Día Creactivo Zaragoza Activa Sesion 1
Informe Final Día Creactivo Zaragoza Activa Sesion 1Thinkers Company
 

Más de Thinkers Company (20)

Presentacion Evento UX - Iron Hack
Presentacion Evento UX - Iron Hack Presentacion Evento UX - Iron Hack
Presentacion Evento UX - Iron Hack
 
Design thinking designpedia
Design thinking  designpediaDesign thinking  designpedia
Design thinking designpedia
 
Diseño innovación
Diseño innovaciónDiseño innovación
Diseño innovación
 
El arte de prototipar
El arte de prototiparEl arte de prototipar
El arte de prototipar
 
Taller Gastrodesign
Taller GastrodesignTaller Gastrodesign
Taller Gastrodesign
 
Intro dt
Intro dtIntro dt
Intro dt
 
"(breve) Historia del límite del diseño"
"(breve) Historia del límite del diseño""(breve) Historia del límite del diseño"
"(breve) Historia del límite del diseño"
 
Replic age presentacion designpedia
Replic age presentacion designpediaReplic age presentacion designpedia
Replic age presentacion designpedia
 
Madroño Service Jam
Madroño Service JamMadroño Service Jam
Madroño Service Jam
 
El Diseño al servicio de la innovación: herramientas y modelos para impulsar...
El Diseño al servicio de la innovación: herramientas  y modelos para impulsar...El Diseño al servicio de la innovación: herramientas  y modelos para impulsar...
El Diseño al servicio de la innovación: herramientas y modelos para impulsar...
 
Del diseño de producto al diseño de negocio: modelos de trabajo y herramienta...
Del diseño de producto al diseño de negocio: modelos de trabajo y herramienta...Del diseño de producto al diseño de negocio: modelos de trabajo y herramienta...
Del diseño de producto al diseño de negocio: modelos de trabajo y herramienta...
 
Digital real mail
Digital real mailDigital real mail
Digital real mail
 
Business design, sesion trabajo ibercaja
Business design, sesion trabajo ibercaja Business design, sesion trabajo ibercaja
Business design, sesion trabajo ibercaja
 
Presentacion zinkshower 2013
Presentacion zinkshower 2013Presentacion zinkshower 2013
Presentacion zinkshower 2013
 
Informe final dia creactivo zaragoza activa sesion 5
Informe final dia creactivo zaragoza activa sesion 5Informe final dia creactivo zaragoza activa sesion 5
Informe final dia creactivo zaragoza activa sesion 5
 
Presentación jarron remember
Presentación jarron rememberPresentación jarron remember
Presentación jarron remember
 
Lecciones de Desaprendizaje Empresarial
Lecciones de Desaprendizaje EmpresarialLecciones de Desaprendizaje Empresarial
Lecciones de Desaprendizaje Empresarial
 
Conferencia visual thinking version online
Conferencia visual thinking version onlineConferencia visual thinking version online
Conferencia visual thinking version online
 
Taller cruz roja
Taller cruz rojaTaller cruz roja
Taller cruz roja
 
Informe Final Día Creactivo Zaragoza Activa Sesion 1
Informe Final Día Creactivo Zaragoza Activa Sesion 1Informe Final Día Creactivo Zaragoza Activa Sesion 1
Informe Final Día Creactivo Zaragoza Activa Sesion 1
 

Último

Handwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsHandwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsMaria Levchenko
 
Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)wesley chun
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptxHampshireHUG
 
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...Neo4j
 
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoffsammart93
 
A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?Igalia
 
Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...apidays
 
GenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationGenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationMichael W. Hawkins
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024The Digital Insurer
 
Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024The Digital Insurer
 
presentation ICT roal in 21st century education
presentation ICT roal in 21st century educationpresentation ICT roal in 21st century education
presentation ICT roal in 21st century educationjfdjdjcjdnsjd
 
2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...Martijn de Jong
 
Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherRemote DBA Services
 
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdfhans926745
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Miguel Araújo
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerThousandEyes
 
Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsArtificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsJoaquim Jorge
 
Developing An App To Navigate The Roads of Brazil
Developing An App To Navigate The Roads of BrazilDeveloping An App To Navigate The Roads of Brazil
Developing An App To Navigate The Roads of BrazilV3cube
 
Tech Trends Report 2024 Future Today Institute.pdf
Tech Trends Report 2024 Future Today Institute.pdfTech Trends Report 2024 Future Today Institute.pdf
Tech Trends Report 2024 Future Today Institute.pdfhans926745
 
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone ProcessorsExploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processorsdebabhi2
 

Último (20)

Handwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsHandwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed texts
 
Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
 
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
 
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
 
A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?
 
Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...
 
GenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationGenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day Presentation
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024
 
Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024
 
presentation ICT roal in 21st century education
presentation ICT roal in 21st century educationpresentation ICT roal in 21st century education
presentation ICT roal in 21st century education
 
2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...
 
Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a Fresher
 
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsArtificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and Myths
 
Developing An App To Navigate The Roads of Brazil
Developing An App To Navigate The Roads of BrazilDeveloping An App To Navigate The Roads of Brazil
Developing An App To Navigate The Roads of Brazil
 
Tech Trends Report 2024 Future Today Institute.pdf
Tech Trends Report 2024 Future Today Institute.pdfTech Trends Report 2024 Future Today Institute.pdf
Tech Trends Report 2024 Future Today Institute.pdf
 
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone ProcessorsExploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processors
 

Anarchism of the object

  • 1. Juan Gasca Rubio ANARCHISM OF THE OBJECT FROM THE INDUSTRIAL REVOLUTION TO THE ERA OF IDEAS: EMERGENCE OF “ANARCHISM OF THE OBJECT” AUTHOR JUAN GASCA RUBIO PHD STUDENT IN DESIGN JJGASCARUBIO@GMAIL.COM COAUTHOR DANIEL COLLADO-RUIZ PROFESSOR DPT. OF ENGINEERING PROJECTS UNIVERSIDAD POLITÉCNICA DE VALENCIA DACOLRUI@DPI.UPV.ES ACKNOWLEDGMENTS GABRIEL JIMENEZ ANDREU FINAL PROJECT THESIS STUDENT GABI@SWITCHGABION.COM
  • 2. Juan Gasca Rubio ANARCHISM OF THE OBJECT 2 ABSTRACT Completed the first decade, we can go back and analyze the rapid changes occurring in our society in the early years of this century. Concepts such as technological development and consumerism, which emphasize the need to acquire new products, are giving way to new anti system trends based on the sharing of goods in search of new opportunities to maximize and reuse of resources. Concepts and design methodologies such as Cradle to Cradle begin to fall short: The new ideas are proposed toward new behaviors and new attitudes. Within this idiosyncrasy, society and the arts see the rise of terms such as “anarchism of the object” or the so-called “sensemaking.” Anarchism of the object tries to turn the paradigm imposed temporarily by producers. It advocates for the opposition against the objects themselves, as they are understood today, and their system. On the other hand, the “sensemaking” is defined as the process by which a person gives meaning to the world he perceives, creating a self- knowledge. Objects are static, materialized, while otherwise, .the ideas on which they rely do not have a tangible reality, which gives us a very valid business tool. Since we can reverse the process, the time of the objects imbued with new ideas beyond to what they were intended. This presentation describes the historical regression resulting in the need to develop these new concepts, rooted in the pursuit of consumer activism in favor of finding new models and systems, trying to get the product designed to transcend the development of ecodesigned products, reaching to the development of new attitudes. INTRODUCTION During the XX century society lived inside an environment inherited from the industrial revolution and the framework of “produce more, produce cheaper”. New technologies emerged one after the other changing the products in a high-speed wheel, at the same time the industry looked for continuous improvement in production processes and reducing costs. As far as the consumer is concerned, concepts such as technological development and consumerism which emphasize the need to acquire new products were the rules of the market. People were supposed to buy new goods in relation to the apparition of a new version or their economic wealth. Despite this fact the 2 pillars of innovation were technology and business.
  • 3. Juan Gasca Rubio ANARCHISM OF THE OBJECT 3 In that framework, Design appeared like the tool to help to standardize products as well as to create the links between objects and society, its focus on functional and emotional benefits. In the XXI century, we face a globalized world in a constant flowing state, leaving traditional patterns and plunging into new paradigms. It responds to emerging needs, arising from the natural evolution of human beings. Singles, dinkies, metrosexuales, adolescents, women alpha twins ... (AECOC 2006) are names coined by sociologists and marketing experts in recent years to try to reflect the new social reconstruction. Due to recent increase in market complexity and variety of consumers, there is a need for new tools to capture knowledge about them to incorporate it in the process of development. (Rhea, 2008) In general, this evolutionary change has meant new methodologies which would ensure the collection of consumer information and translate it into concrete specifications that can be understood and reviewed, to evaluate the adequacy of the initial concepts and final product relation to compliance with them. This fact changes the game of innovation from designing FOR people to designing WITH people. Rather than being a tool or a methodology, we need to find a new mindset engaging people in the development of products and services thus creating new meaningful and profitable solutions and powerful organizations adaptable for change. (Copenhagen Co’creation: “Designing for Change 09” Danish Design Association.) Designing WITH people involves being aware of the real needs of the customers and try to figurate not only the surface of the problem, but explore the reasons of them and the context surrounding. It could imply the possibility of new approaches and discoveries, identifying significant breaks with the past. Completed the first decade, we can go back and analyze the rapid changes occurring in our society in the early years of this century. It is possible to say that the new pillar of innovation is emerging; a new perspective is going to lead the development the next decades. Design still is the tool of the industry but becoming a holistic approach to understand the environment and being able to create links between then and the people, placing the objects to the background.
  • 4. Juan Gasca Rubio ANARCHISM OF THE OBJECT 4 The persona is the new entrance to the development of concepts and the starting point of innovation. A well based understanding of the society and its individuals would be the emergence of value, which no longer will reside in the products and services developed by companies and delivered to consumers, but are created jointly between the company and the consumer. (The Future of Competition: Co-Creating Unique Value with Customers, C. K. Prahalad (Author), Venkat Ramaswamy ) In this context, isolated concepts and design methodologies such as Cradle to Cradle begin to fall short: The new ideas are proposed toward new behaviors and new attitudes. It means that it is not only valid to research in the context of the product, it is necessary to understand the relations and the meanings of them with the individual. In that way the concept “sensemaking” appears, defined as the process by which a person gives meaning to the world he perceives, creating a self- knowledge. So, nowadays, industry faces to a new mindset of the consumers who are concerned about the world they perceive, trying to put in context all the products involved in daily life. They try to identify and answer to their own needs and desires, having access to huge amount of information: it possible to define them as protoconsumer, pushing the industry instead of being pushed like in the past. The consumer has reached a new step in its evolution where the need of objects as a property is giving way to new horizons where changes the concept of private property, the consumer values and at same time like the punctual need to access to a service instead of the permanent acquisition of the property. Overall this is modifying the binomial nature of product / service, causing a consumer trend of the rejection of the acquisition of the object in search of services that meet the same need, just in time. Basically the world is changing and in this environment we have the chance to make something big, to find hidden gaps to develop new attitudes and possibilities going further from the traditional perspectives and assumptions. We have the power to define a new framework, with new rules: it is the emerging of the anarchism of the object, a design activism to channel the rejection trend of the object based on the reassessing of goods in search of new opportunities to maximize and reuse of resources. Anarchism of the object tries to turn the paradigm imposed temporarily by the producers, the planned obsolescence. It advocates for the opposition against the objects themselves, as they are understood today, and their system. As Don Tapscott, Expert in business strategy through the Internet and World Economic Forum Member, said at the beginning of 2011 the following assumption in an interview “This is not a crisis, is a historic change” “Newspapers, universities, corporations, government, education, health systems, network, energy ... everything is based on models of the industrial era and are failing.”
  • 5. Juan Gasca Rubio ANARCHISM OF THE OBJECT 5 These statements are precisely the motivation for writing this article, making a retrospective study of the effects caused by the industry trend and therefore the movements that have emerged from these effects, which has led the current situation. This presentation describes the historical regression resulting in the need to develop these new concepts, rooted in the pursuit of consumer activism in favor of finding new models and systems. HISTORY The industrial revolution Occurred in mid-eighteenth century and nineteenth century, it was the beginning of a turning point, when it is said that the world suffered the largest collection of socio-economic, technological and cultural changes in history of mankind since Neolithic times. The economy based on manual labor gave way to new one dominated by industry and manufacturing. The mechanization of industries and the development of processes of iron, as well as technological innovations (steam engine) favored huge increases in production capacity, shaping society until our days. In 1769 Nicholas-Joseph Cugnot created the first steam-powered vehicle; it was a real tricycle with wooden wheels. Cugnot marked the beginning of a historic change, the possibility of movement driven by machines instead of animal traction. In parallel in 1765, the “loom of Jenny” appeared, causing a revolution in the wool industry in England: 8 threads spun made a significant increase in production. It provided the chance to produce quicker and cheaper, due to the need of manpower decrease enormously. During the s.XIX, inventors focused on develop technological solutions following with the improvement of the function of machines. Invented in 1860 the first internal combustion engine by Etienne Lenoir, between 1885-86 Daimler and Benz patented their “vehicle with gas engine”. During the end of s.XIX and s.XX a new understanding of society spread a new understanding of society, based on productivity and acquisition. Parameterizing the activities and actions in pragmatic models and methodologies, born of heuristic learning that allowed creating sequences and processes that apply to homogeneous problems and projects. With the introduction and development of assembly line techniques in the car, 1908 Ford T Henry Ford revolutionized car production. These techniques were rapidly introduced in other areas of the industry, like in the textile manufacturers.
  • 6. Juan Gasca Rubio ANARCHISM OF THE OBJECT 6 Consecutively, mass production required mass sales, and U.S. manufacturers of the 1920s were quick to recognize the potential of industrial design. Then, it started a big focus on the product, trying to achieve the better functional benefits as well as their improvement to be produced in series to maximize the use of the machines. The industry was in a time where the acquisition or developments of new technologies were an advantage in front of their competitors; it was the pillar of innovation. Emergence of consumerism According to Bell (1976), mass consumption was made possible by technological advances that made available to the market certain “star” products at affordable prices (especially for the application of electricity to household chores, the appearance of appliances) and three social inventions of particular importance: appeared mass production, marketing development and dissemination of installment buying. With the development of the industry appeared the mass production, amounts of product prepared to be delivered. Product collapse resulted in the shift from products to buyers that the group was to consume or use. Product collapse resulted in the redirection of products towards the group of buyers that was going to consume or use, it is the starting of market. The increase of the economy and the access to goods defined under the user’s profile produced that the action of buying disseminated between the society. Covered the main necessity, it started to buy to buy, and at the end of the path, the consumerism emerged as a result. Consumerism refers to the build, purchase or consumption of goods and services considered nonessential. Understood as the purchase or shopping spree, idealizes its effects and consequences associated with their practice of obtaining personal satisfaction and even personal happiness. The word comes from Latin consumerism “consumere” which means spending or destroy and word-ism ismus Latin and Greek East ισμος (-ism), suffix forming nouns of action from verbs and describes a trend now innovative, especially in the thought and art.
  • 7. Juan Gasca Rubio ANARCHISM OF THE OBJECT 7 Here appears the second pillar of innovation: business (like representation of money). As well as something was developed, it was thought to be oriented to certain group of people with similar characteristics, defines as a “market”. The appearance of marketing development and the new orientation of goods brought associated the use of design like the tool to develop iconic products and brands, focusing on emotional benefits. This context developed during the second half of the twentieth century the stratification of society into groups with a particular idiosyncrasy in relation to their consumption patterns, but all with the acquisition of property and obtaining comfort as a goal. Its consequence is the development of new habits and social stigmas associated with products like the automobile as a sign to mark the transition from adolescence to adulthood: adolescence is left behind when you have a car. Beginning of the Services The evolution of the reality of the product, coupled with progress toward a new complexity of society and the user gave as a result a new framework, a change from tangible reality to the inclusion of intangible values that define the real differentiation between them. Margolin (1995) calls this “product enviroment”, defined as consisting of “all necessary conditions to acquire of a product, to learn to use it, to track its changes and improvements, to provide components and to stay healthy.” The concept released today that designates this fact is the Product-Service System (PSS), defined as “a range of products and services which together satisfy a need.” (Morelli, 2001). In this definition, the product is the mainstay, with the service as a complement to it, providing greater utility to the consumer (service and object have the same reality, the service is developed to sell better). The result is that both, product and service have to be designed; it means to be though to answer the need of the consumer. Quoting Charles Eames in the early twentieth century, “the boundaries of design are the limits of the problems,” this opens a new opportunity for the world of design that includes a change in the mindset of concept the product from an isolated perspective to a context of relations and interactions. In a complex setting like this, cases from companies such as Nokia are a reflection of need for change and a new understanding of the market:
  • 8. Juan Gasca Rubio ANARCHISM OF THE OBJECT 8 “We have some brilliant sources of innovation inside Nokia, But We Are Not Bringing It to market fast enough. Meego We Thought Would Be a platform for winning high-end smartphones. Howeve, At This Rate, by the end of 2011, we Might Have only one product in the market Meego. “ Nokia CEO Stephen Elop As Steve Jobs, CEO of Apple at the time, says “Design is not just what it looks like and feels like. Design is how it works“ Definitely design is able to face a new challenge. Summing up, there is a need for new disciplines that give shelter to appropriate tools to navigate the tumultuous world, a world defined colloquially as “we live in Beta.” It is the beginning of Service Design discipline. There are two main design objectives of services (Viladàs, 2010): -Application to increase the productivity of services in an a merely commercial effort. -Application to the problems of collective type, in which design is sometimes called “social” or “public” and rely on co-creation for the common good through sustainable solutions in a broad sense. While the initial acceptance can be understood as a cross between industrial productivity and the tertiary sector, the second is key to the development of new processes and methodologies. It is the natural evolution of designing FOR people to designing WITH people that involves connecting with the user, creating empathy with them and collaborating together to understand the real needs of them to figurate not only the surface of the problem, but explore the reasons and the context surrounded. Design acquire and holistic point of view which tries to go beyond the material, functional and aesthetics of the products to understand the context to be able to create links between them and the people oriented to the creation of experiences. Cradle to Cradle and the appearance Degrowth Movement In parallel with the development of the industry and its economic model, there have been critics and activists who have tried to raise his voice defending the dangers of excessive growth, as well as trying to establish tools, patterns of thought, methodologies, disciplines ... concerned about the ecological footprint and environmental impact.
  • 9. Juan Gasca Rubio ANARCHISM OF THE OBJECT 9 Nowadays, population is starting to have certain sense about the topic, mainly trying to understand the principals of environmentalism (Socio-political movement which advocates the protection of nature and harmony between this and progress.). People start to be concerned about the consumption of goods and the impact of them, but still it is a lightly sense of guilty which most times does not bring action. Traditionally the main slogan of environmentalism is “Reduce, reuse, recycle.” Society is focuses on recycle, try to reuse but is not affiliated with the term of reduce. In this context, Michael Braungart y William McDonough wrote in 2005 the book “Cradle to Cradle: Redesigning the way we do things”, the presentation of a new way to face the design and development of a product-service proposing “change of focus”. Reducing the impact on the environment would cause a slowdown of the same, but faster or slower we are reaching the same end. Therefore, the authors propose that it is necessary to tackle the problem at its roots, focusing on one’s conceptualization of product, taking into account all the phases involved in its life cycle (extraction, processing, use, reuse, recycling ...) so that not even necessary energy costs, including the balance of expenditures and contributions is positive. The key concepts of the philosophy of “cradle to cradle” are intuitive and rooted in the imitation of nature, or more precisely the connection with it by developing a methodology that tries to shut the system down in a circle around the product , designing the least impact and maximizing resources in their entire existence. Again, it is possible to appreciate the holistic perspective of thought given to the design, as a discipline able to face the compression of a system and to project the redefinition of it. Besides the proposed... (...) others, and it propperly appeared... Besides the proposed active concepts, it is possible to find radical concepts such as Degrowth Movement. The contemporary concept can trace its roots back to the anti- industrialist trends of the 19th century, developed in Great Britain by John Ruskin, William Morris and the Arts and Crafts Movement (1819–1900) between others, and it properly appeared during the 1970s, proposed by the Club of Rome think tank. However it was in 2003 when the term acquired special significance thanks to Serge Latouche, French economist, famous ideologue and advocate of the decrease. That year he published an article in Le Monde Diplomatique, where defines decrease as “a necessity, not a principle, an ideal, neither sole objective of a society of post-development and other possible world. The slogan of the decrease is particularly aimed to mark with power the abandonment of foolish goal growth for growth” due to “(…) Such a society is not sustainable because it meets the limits of the biosphere.” However, it could be misunderstood, decrease is not negative growth, it means “(…) literally have to leave the economy. This means challenging the hegemony of the economy on the rest of life in theory and in practice, but mostly in our heads.”
  • 10. Juan Gasca Rubio ANARCHISM OF THE OBJECT 10 The decrease represents a change in the values of society. To synthesize a program is necessary to reflect on six objectives, the six ‘R’ (Latouche 2003): •Reassess, i.e. review the values that guide our lives and change those should be changed. •Restructure, adapt the system to the current situation. •Redistribute, the distribution of wealth and access to natural heritage. •Reduce, lessening the impact on the planet in our ways of producing and consuming. •Reuse rather than discard. •Recycle wastes of our activity. Basically, at the individual level, degrowth is achieved by voluntary simplicity. It means that anyone has the right to follow these new values or not, but anyway, as collective or as unit everyone needs to be aware of them due to they are going to be the trend in the upcoming future. PRESENT INTERPRETATION At face value it is possible to assert that it is starting to arise a change in the mindset of society, or what is the same as the population and ultimately the individual. People are becoming contextualized, it means they begin to be awareness of their context, creating a self-knowledge and therefore developing new relations with it. The thread of history brings us to the present time, a time of economic recession where unexplored possibilities open to us. Basically it is necessary to break with the tradition and the actual system, in a search of a new way of understanding the context according to the actual cultural change and the thrust of the people. On the hand we find a transition from a consumerism attitude to a service demand, we find ourselves entering the era of “Rejection of the Object”: Objects are static, materialized, while otherwise, the ideas on which they rely not have a tangible reality(mobility, relax,fun..), which gives us a very valid business tool. It results the emergence and exponential growth of the discipline of service design focused on planning and design services, which leads to an ever-increasing use of various models of co- creation, understood as the development of group projects, and the introduction of the consumer in previous phases of the process, two different meanings, and intimately linked. On the other hand people start to be concerned about the problems of growth and the impact of the human footprint, developing a guilty conscience. Determined from an individual perspective anyone has the right to be active or not, but anyway, plans and developments have to be inclusive about new attitudes, politics and actions which ensure the protection and respect of the environment.
  • 11. Juan Gasca Rubio ANARCHISM OF THE OBJECT 11 In parallel we discover the revival of Design as a philosophy to understand the reality, in fact, and the holistic approach to define it. It means, it is a creative process to create suitable stories, and it is ultimately a response to a complex world like this, maybe not the best but one that is responding properly. Therefore, Design has the chance to generate a change support by the concepts previously seen. Framed in the philosophy of degrowth, it is possible to create a reflection of the products in use, of the life statement and isolate spaces of action, translating the material into the idea behind those who defend a need to transform into something. It means, identify the value of the interaction between user and product to postprocess the information in the creation of new services, creating opportunities and new solutions. We could frame this Design Activism as “Anarchism of the object”. It may seem unheard of complex application; we are talking about something that is happening so nascent. Under the label of disruptive innovation (something that breaks the rules, unexpected) it is possible to find a great example: Zipcar, as they explain “Car Sharing, an alternative to car rental and car ownership” Joined the problems of traffic in cities with the environmental responsibility and the change of icons of status, a decrease of the use of the car is happening, and also a decrease of the need of having one in property. Understanding this context, Zipcar propose an answer to the punctual need of transporting objects, long distances... going further from ownership and rental systems. You share a car the time you need. Besides the principals established, in this new framework, it should consider the application of Cradle to Cradle: Changing the products into ideas that are worked using Service Design, but also it is necessary to take notice of all the cycle of life of the service. Interfaceflor is the proof that everything written up here is possible. Founded in 1973 to answer the need for coating the floors of the offices of the moment, in the mid 1990’s, its founder decided to completely change the strategy of the company, redefining industrial methods to prioritize sustainability. Basically Interflor’s main business model has become in a provider of a service: they rent you the carpet, and they provide the cleaning of it, and if it is impossible to clean or is damaged, they changed the tiles. The system of construction allows them to do it, based on the use of colours and irregular shapes. Furthermore, being the owner of the carpet, when the life comes to the end, they recover the tiles and introduce again in their manufacturing process.
  • 12. Juan Gasca Rubio ANARCHISM OF THE OBJECT 12 Nowadays they are a great example to study which has driven them to create a consultancy InterfaceRAISE. Summing up, the whole article has tried to show the evolution of different perspectives into the objects until the actual moment. Embedded in a time of recession, in a time of change, in the new century paradigms… the economy faces a new framework that provides the chance to make things different. Thus, this new era requires as a natural evolution of new methods, and tools, in fact it is time to understand the product as a means, not as an end. In this context appears the concept of “Anarchism of the object”, a design activism built under the principals of Degrowth Movement inside the discipline of Design focused on Service Design, taking notice the philosophy of “cradle to cradle”. It advocates for the opposition against the objects themselves, as they are understood today, and their system. Great designer Karl Gerstner said “Design must not be understood as an activity reserved to artists. It is the privilege of all people everywhere.” Building up from that, this paper puts forward one key idea: it is necessary to face the world in another way, with another mood, and with other skills. FUTURE VISION Once upon a time, there was a figure in companies whose competence was being the chief of the human resources, controlling all the movements that the brand made. He or she had to lead all the small ants like one big machine, with the main task of improving, improving and improving, in a continuous process without a goal beyond having more benefits. This main figure was like a king, all made the best to keep him/her safe, and whatever were the orders from him/her, and population will follow without questioning anything. It was the company of the XX century, and the orchestra director was the CEO of it, iron-fist Director´s Company focused on day to day. During long decades, it was the rule inside the companies. At the end of the nineties and the first decade of XXI century, a movement inside big brands appears. Suddenly, the crisis started to appear, they realized that the system would not survive a long time, they were aware that ants were more than simple individuals who had a right position in its machinery. Basically, they understood that the human resources pushing from below were the most powerful tool they had. Inspired by the study “Innovation as a Learning Process: Embedding Design Thinking” by S. L. Beckman, M. Barry, who defines design as a process of “Story Telling” where we define the known, to develop the future, to redefine the story with our solution implicit on it, it is possible to imagine a new role of the CEO. Hopefully, economy will have learned a lot from the ancestors, it will have suffered a big evolution that will lead us to develop new skills, to understand the work environment from another perspective. Companies will build in different cellars of multidisciplinary teams, with a close connection between them. Human needs will be over all the issues, the individual in relation with more individuals are the engine of the brand, and like a classic car engine, it will have to take care of all the parts of the system.
  • 13. Juan Gasca Rubio ANARCHISM OF THE OBJECT 13 How could one take care of such an environment? The Storyteller, a man or woman uncharged to think about the possible ways that the company could lead and is able to share with their team, exchanging information, pushing a decision after listening all of them, but providing enough space to changes due to specific needs. As a father reads a book to his son to give him some inputs or knowledge, and after having internalized it, the child should apply it in the right way with the parental control; in that perspective, the storyteller will be uncharged of describing the possible scenarios to their team, and the group of people will lead the company to the right one with the storyteller control. This leader who supports the company showing the future way to take the daily decisions will be the new figure of the CEO. Its main task is to create the story line of the brand, attending to all the plausible scenarios to have the enough information to take decision in a collaborative mood.
  • 14. Juan Gasca Rubio ANARCHISM OF THE OBJECT 14 BIBLIOGRAPHY BROWN, Tim: Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation. 2009 (CEO de IDEO) Viladás, Xenia: EL DISEÑO A SU SERVICIO, Cómo mejorar una idea de negocio con la ayuda de un diseñador, Indexbook, 2010. Margolin, V. Expanding the boundaries of design: the product environment and the user. 1995 Morelli, N. : Developing new product service system (PSS): methodologies and operational tools. Journal of Cleaner Production,14. 1495. 2006 C. K. Prahalad (Author), Venkat Ramaswamy : The Future of Competition: Co-Creating Unique Value with Customers For a society of decrease Serge Latouche [Le Monde Diplomatique, Noviembre 2003 Entrevista Don Tapscott, experto en estrategia de negocios a través de internet. 21/01/2011 Scientific articles: “Innovation as a Learning Process: Embedding Design Thinking”, Sara L. Beckman of Berkeley and Michael Barry. Stanford University Design Thinking, Tim Brown. Harvard Business Review. A New Perspective on Design: Focusing on Customer Experience , Darrel K. Rhea, President, Cheskin+Masten. Boston Design Management. Industrial Design: A Competitive Strategy, año 2004, Anna Grzecznowska, PhD, Department Head, Institute of Industrial Design; Emilia Mostowicz, PhD, Author, Institute of Industrial Design. Boston Design Management. Breaking from Tradition: Market Research, Consumer Needs, and Design Futures, año 2006, Rachel Cooper, Professor, Design Management, University of Salford, UK; Martyn Evans, Senior Lecturer, School of Art and Design, University of Salford, UK. Boston Design Management. The role of design in the development of technology-based services Marina Candi, Reykjavik University, School of Business, Ofanleiti 2, 103 Reykjavik, Iceland