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INNOVATION:
making an event out of it
INTRODUCTION
•The purpose of this document is to sketch out a framework of thought
around the notion of a custom environment designed to be the stage for
creative meetings and innovation
CONTEXT
•The internet area, co-working practices and mobility both physical and
virtual, have afforded us now more than ever before access to each other
through a number of communication channels, each differently suited to
its purpose
TECHNOLOGY
•Ubiquitous communication technology has eliminated the constraints of
time and location with regards to ability and opportunity for interaction and
knowledge exchange
•Yet this freedom has also diluted the significance of individual meeting
moments and removed a natural sense of hierarchy, place, priority or joy (!)
in the enacting of the meeting
50%
62%
55%
28%
34%
17%Working indepently
Working with teams in the
same function
Working with teams in the
same location
Working with teams in
different functions
Working with teams in
different locations
Working with teams at
other organizations
PURPOSE
•With productivity, personal fulfillment as well as target-setting in mind,
the true purpose of meetings is never clearly stated but often includes
innovation, resolution and crisis management
•Increasingly innovation is seen as trigger and spark of business growth
BEHAVIOUR
•The primary reason for meeting is however often forgotten. with
company procedures, format, timetabling as well as pre-conceptions and
expectations about what the nature, duration and objectives of the
meeting should be, taking over and distracting us from our true intent
SPACE
•The attributes of the environment are rarely acknowledged to be playing
a role in shaping and supporting the meeting event
•Knowledge exchange and communication tend to inhabit the space
provided as part of office infrastructure rather the space that would
inspire best results
SOCIALISATION
Sharing and creating
tacit knowledge
through direct
experience.
Individual to Individual
EXTERNALISATION
Articulating tacit
knowledge through
dialog and reflection
with the group.
Individual to Group
COMBINATION
Systemising and
applying explicit
knowledge and
information.
Group to Group
INTERNALISATION
Learning and aquiring
new tacit knowledge in
practice. Internalising
experience.
Group & Environment
to Individual
tacit
tacit tacit
tacit
explicit
explicit
explicitexplicit
PERFORMANCE
•Creative meeting is about achieving the potential of assembled
participants
•Like a theatrical or musical performance it is a moment in time - a gig -
the success of which depends on timing and effect.
PARTICIPATION
•Involving all in a meeting is important, but, contrary to common belief,
this need not be at all times all of the time
•Role playing is key to the allocation of parts or scripts in a well-run
meeting
ADDED VALUE
•Benefits of a successful meeting are partly derived from the enjoyment
of the experience itself as well as from the eventual achievement of
quantifiable outcomes
MEETING TYPES
A general way to categorise meetings easily is to distinguish
between the two main group categories i.e. Process
Meetings and Mission Meetings.
•Process Meetings for dealing with ongoing business
processes. They are regular, same participants systemic,
with focus on efficiency
•Mission Meetings for dealing with specific, often
unforeseen events, issues, problems and opportunities. They
are irregular, involve ad hoc group, opportunistic, with focus
on creativity and innovation
There is no such thing as ‘a meeting’, meetings
can be defined by their intention and their
function. Here are just a few key functions:
•Dialogue
•Discuss
•Debate
•Decide
•Devise
•Direct
ICONS
Definition - free exchange of ideas between two or
more participants,
Conditions - informal, eye-to-eye, no obstacles,
comfort, human, lively
Dialogue
Definition - two or more people
purposefully hammer out an idea or issue
Conditions - high connectivity, good
sightlines for whole group, focus, energy
Discuss
Definition - a form of confrontation between those
proposing and opposing an idea in order to find a winner.
Conditions - formal, two sides of the table, bi-cameral,
high energy a creative confrontation
Debate
Definition - a meeting to bring a conversation to a
close with definitive action
Conditions - formal, efficient, no distraction.
Decide
Definition – creative meeting to invent new ideas or
approaches
Conditions - open ended, playful, and organic. Furniture etc
to facilitate creativity
Devise
Definition - operational meeting to direct the business,
distribute information, delegate tasks
Conditions - focus on meeting host, purposeful
assemble, briefing, absorbing information easily
Direct
CONCLUSION
•The business of the future is a place of innovation. An environment
which supports and facilitates events that are orchestrated and
choreographed to yield the desired business outcomes
•Such an environment recognizes the distinct moments of creative
interaction as they unfold and offers effective timely props for full effect
•It constitutes the alignment of built environment and business ‘liturgy’ on
an experiential level
“Great creative work is not about
delivering what already is but about
conjuring up what could be.”
Contact Details
Address
4, Nothmoor Place
Oxford OX2 6XB
Email gboscherini@aol.com
Telephone +44 (0)777 6231427
LinkedIn http://uk.linkedin.com/in/giuseppeboscherini/
Website www.boscherini.com
Twitter @gboscherini

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Creative environments

  • 2. INTRODUCTION •The purpose of this document is to sketch out a framework of thought around the notion of a custom environment designed to be the stage for creative meetings and innovation
  • 3. CONTEXT •The internet area, co-working practices and mobility both physical and virtual, have afforded us now more than ever before access to each other through a number of communication channels, each differently suited to its purpose
  • 4. TECHNOLOGY •Ubiquitous communication technology has eliminated the constraints of time and location with regards to ability and opportunity for interaction and knowledge exchange •Yet this freedom has also diluted the significance of individual meeting moments and removed a natural sense of hierarchy, place, priority or joy (!) in the enacting of the meeting 50% 62% 55% 28% 34% 17%Working indepently Working with teams in the same function Working with teams in the same location Working with teams in different functions Working with teams in different locations Working with teams at other organizations
  • 5. PURPOSE •With productivity, personal fulfillment as well as target-setting in mind, the true purpose of meetings is never clearly stated but often includes innovation, resolution and crisis management •Increasingly innovation is seen as trigger and spark of business growth
  • 6. BEHAVIOUR •The primary reason for meeting is however often forgotten. with company procedures, format, timetabling as well as pre-conceptions and expectations about what the nature, duration and objectives of the meeting should be, taking over and distracting us from our true intent
  • 7. SPACE •The attributes of the environment are rarely acknowledged to be playing a role in shaping and supporting the meeting event •Knowledge exchange and communication tend to inhabit the space provided as part of office infrastructure rather the space that would inspire best results SOCIALISATION Sharing and creating tacit knowledge through direct experience. Individual to Individual EXTERNALISATION Articulating tacit knowledge through dialog and reflection with the group. Individual to Group COMBINATION Systemising and applying explicit knowledge and information. Group to Group INTERNALISATION Learning and aquiring new tacit knowledge in practice. Internalising experience. Group & Environment to Individual tacit tacit tacit tacit explicit explicit explicitexplicit
  • 8. PERFORMANCE •Creative meeting is about achieving the potential of assembled participants •Like a theatrical or musical performance it is a moment in time - a gig - the success of which depends on timing and effect.
  • 9. PARTICIPATION •Involving all in a meeting is important, but, contrary to common belief, this need not be at all times all of the time •Role playing is key to the allocation of parts or scripts in a well-run meeting
  • 10. ADDED VALUE •Benefits of a successful meeting are partly derived from the enjoyment of the experience itself as well as from the eventual achievement of quantifiable outcomes
  • 11. MEETING TYPES A general way to categorise meetings easily is to distinguish between the two main group categories i.e. Process Meetings and Mission Meetings. •Process Meetings for dealing with ongoing business processes. They are regular, same participants systemic, with focus on efficiency •Mission Meetings for dealing with specific, often unforeseen events, issues, problems and opportunities. They are irregular, involve ad hoc group, opportunistic, with focus on creativity and innovation
  • 12. There is no such thing as ‘a meeting’, meetings can be defined by their intention and their function. Here are just a few key functions: •Dialogue •Discuss •Debate •Decide •Devise •Direct ICONS
  • 13. Definition - free exchange of ideas between two or more participants, Conditions - informal, eye-to-eye, no obstacles, comfort, human, lively Dialogue
  • 14. Definition - two or more people purposefully hammer out an idea or issue Conditions - high connectivity, good sightlines for whole group, focus, energy Discuss
  • 15. Definition - a form of confrontation between those proposing and opposing an idea in order to find a winner. Conditions - formal, two sides of the table, bi-cameral, high energy a creative confrontation Debate
  • 16. Definition - a meeting to bring a conversation to a close with definitive action Conditions - formal, efficient, no distraction. Decide
  • 17. Definition – creative meeting to invent new ideas or approaches Conditions - open ended, playful, and organic. Furniture etc to facilitate creativity Devise
  • 18. Definition - operational meeting to direct the business, distribute information, delegate tasks Conditions - focus on meeting host, purposeful assemble, briefing, absorbing information easily Direct
  • 19. CONCLUSION •The business of the future is a place of innovation. An environment which supports and facilitates events that are orchestrated and choreographed to yield the desired business outcomes •Such an environment recognizes the distinct moments of creative interaction as they unfold and offers effective timely props for full effect •It constitutes the alignment of built environment and business ‘liturgy’ on an experiential level
  • 20. “Great creative work is not about delivering what already is but about conjuring up what could be.” Contact Details Address 4, Nothmoor Place Oxford OX2 6XB Email gboscherini@aol.com Telephone +44 (0)777 6231427 LinkedIn http://uk.linkedin.com/in/giuseppeboscherini/ Website www.boscherini.com Twitter @gboscherini