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Innovation and Creative
(Service) Industries
Ian Miles
Ian.Miles@mbs.ac.uk
IME service innovation seminar 8
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Main Contents
Creatives
Who and What are the “Creatives”?
Creativity and Innovation – a paradox?
Understanding innovation in creative industries
Convergence
What is digital convergence?
Who does this affect?
How does it affect media, IT industries, other
sectors…
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Remember the discussion of statistical
operational definition of KIBs…
Business Service sectors: NACE 71-74. KIBS - most of NACE 72-74
NACE
Classification
Business Services Most important activities
71 71.1, .2
Leasing & renting Renting of transport, construction equipment, office machinery
72 72.1 – 6 Computer • Hardware consultancy • Software consultancy
• Data processing • Database activities
73 73.1, .2 R&D • Research and experimental development on natural
sciences and engineering
• …on social sciences and humanities
74 74.2,.3 Technical • Architectural activities • Engineering activities
• Technical testing and analysis
74.11- .12,
74.14
Professional • Legal activities • Accounting & tax consultancy
• Management consulting
74.13, 74.4 Marketing • Market research • Advertising
74.5 Labour recruitment Labour recruitment and provision of personnel
74.6, 74.7 Operational Security activities • Industrial cleaning
74.81-84 Other Secretarial and translation activities • Photography
•Packing activities • Fairs & exhibitions
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We noted that there are, however, some
other activities looking like KIBS:
Services to specific sectors
Some parts of section M (training), N (veterinary), and O
(Other community, social and personal service activities):
Nace Rev 1
91.1 Activities of business, employers’ and professional
organizations
92.1 Motion picture and video activities 921x
92.11 Motion picture and video production 9211x
92.12 Motion picture and video distribution 9211x
92.13 Motion picture projection 9212
92.2 Radio and television activities 921x
92.20 Radio and television activities
92.31 Artistic and literary creation and interpretation (includes
Technical Writing!)
92.40 News agency activities
92.51 Library and archives activities
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The notion of creative
industries
Has emerged and attracted significant
attention in last decade
Somewhat contested – some
commentators do not like notion of
“industries” applied to some of these
activities, some prefer older ideas of
cultural sectors, etc.
Social and cultural significance is
unarguable, but it is economic prominence
that has attracted attention
(even in Japan – soft power like Manga as
an economic resource)
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DCMS - definitionhttp://www.culture.gov.uk/what_we_do/creat
ive_industries/default.aspx/
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DCMS categories
Million people in industries contributing
c8% GDP
Another million professionals in these
activities in other sectors
“Creating ProducingDistributing
Displaying Archiving Educating”
• Long Tails – esp Creators
• Agglomerations, creative centres
Advertising
Film and video
Architecture …. ….
Music …. …. …. …. ….
Art and antiques markets
Performing arts …. …. ….
Computer and video
games ….
Publishing …. ….. …. .
Crafts …. …. .
Software … .
Design ….
.
Television and radio
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“Creatives” in the UK – not all in
creative industries, by a long shot!
Source: NESTA, Beyond the Creative Industries
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Disparate Activities, but some
systematic thinking
Beyond Cultural Industries, media and arts…
Creative Industries Task Force Mapping Document
(1998) definition - creative industries are ‘activities
which have their origin in individual creativity, skill
and talent and which have the potential for wealth
and job creation through generation and
exploitation of intellectual property.’
Reflecting service economy, knowledge economy
developments; digitalisation; business-to-business
creative flows….
Economists and statisticians wake up: what about
innovation research?
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MIIRO A Paradox
In the UK, too, everyone stresses
Innovation – BERR’s Innovation
Nation
Everyone recognises the importance
of the creative industries – DCMS’s
Creative Britain: New Talents
for a New Economy
Creativity and Innovation are
rather closely related ideas…
But the creative industries are
neglected where it comes to
innovation studies, measurement,
policy
Innovation Nation:
Background analysis: strengths
and weakness of the UK
innovation system
Department for
Innovation,
Universities &
Skills
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Creativity and Innovation
“Imagine.
Create.
Innovate”
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Free Newspapers
Revenue Model Innovation
Some examples of Innovation in Creative Industries
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Internet Narrowcasting
Innovation in
service concept,
design, delivery,
interaction with
(and among)
clients
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Digital Cinema (+3D)
Innovation in Production, Distribution
and Delivery, User Experience
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Videogames
Innovation in Delivery, content, user
interfaces, user interaction (online
games etc)…
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Design
Process
Innovation
– becoming
product
innovation
(virtual
prototyping
etc)
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Broadcast Media
Content Innovation – routine (“fresh”
content vs “novel” content) and generic (new
content v new structures for content).
Plus User engagement innovation
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“Content is King”
Is the reason for the
avoidance of this area a
matter of these activities
having been seen as
nonessential luxuries
– or is it the mysteries of
content?
(c)
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Content is Kong?
• Thinking about
innovation in
content gets
dangerously close
to aesthetic
judgement or
cultural and media
studies - novel,
fresh, genres…
• Safer to stay with
technological
innovation!
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Innovation in Creative
Industries
Content innovation is only part of the
story…
Innovation in production, distribution,
and delivery of creative products;
involvement of “consumers” and
relations between firms; business
models and customer relationships
And much of this is HIDDEN.
Many
creative
activities, &
forms of
innovation,
are not
captured in
conventional
metrics
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MIIRO Hidden
Innovation in
the Creative
Industries
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Case Studies
Videogames Development
Industrial & Product Design
Independent Broadcast Production
Advertising & Communications
(esp. digital media)
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Much evidence of innovation –
both well-recognised and hidden
Technological Innovation is pervasive – esp.
IT tools, delivery, formats - Numerous
examples of ICT use, investment and
development across all case sectors
Conventional process innovation – using
technology tools and new working practices
Conventional product innovation – including
new content, repurposed content, improved
products, products for new markets.
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Much evidence of innovation –
some well-recognised
Product and Process Innovation is also
pervasive (much involving ICT use directly or
indirectly)
Advertising – electronic direct marketing
services; campaign tracking services
Independent Broadcast Production – on-
line-only drama and comedy programming
Product Design – new service products:
‘full-package solutions’ - production
consultancy and management
Videogame Development – educational
packages, mobile games
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Some innovation is more ‘hidden’
Organisational and Business/ Revenue
Model Innovation (again pervasive but rarely
perceived or presented as innovation per se)
Outsourcing and offshoring – common for some
forms of activities in all sectors
Supply chain repositioning and strategic
partnering - ‘moving up’ the value chain – providing
consultancy and higher value services
New business and revenue models – novel ways
of securing payback for creative products – ‘shared
risk and reward’ strategies; ‘own brand’ products
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More ‘hidden’ innovation
Innovation in provision of experiences – and
sometimes in consumer role in co-production
Hidden innovation – beyond usual product &
process categories, and not captured by
existing R&D or innovation surveys
Innovation management is challenging –
various types of knowledge and creativity –
and often not formalised
Some examples…
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Innovation and innovation
management
Rarely an “R&D management” model (except
some “makers” and technology services)
Mentoring, groupwork, professional communities
Novel methodologies for research in relation to
tastes and preferences (vital in shaping new
products!) – a key locus of activity
Combinatorial innovation – re-combination and re-
purposing of existing technologies, processes and
(especially) content – re-packaging of content for
use on new platforms or in new products
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CREATIVE
FIRM
PRODUCTION &
PREPRODUCTION PRODUCT
COMMUNICATIONS USER
EXPERIENCE
1 General
administration &
financial
management
6 Back-office/
back stage
production
processes,
design process
11 Product format
(“cultural product”,
performance features of
product)
5 Internal
communications,
Management of
HR & work
organization
2 Revenue Model
3 Value Chain
Location
7 Transaction
(purchase, lease
etc.)
4 Communications with
suppliers, collaborators,
supply chain partners
etc.
8 Marketing and customer
relationship management
15 User Capabilities &
Media (e.g. Consumer
Electronics)
12 Delivery of
Product
13 User
Interface with
Product
14 User
Interaction,
including supply &
configuration of
content
9 Content of Product
(cultural concept
etc.)
10
Performance
and production
processes
Areas of innovation
Innovation = doing new things (or old things in new
ways) – with or without new technology and technique
FRONT STAGE
BACK
STAGE
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Recommendations
Management of innovation – relationship management,
systematising innovation and evaluation
Research and Measurement – case study work – detailed
understanding. Improved instruments - surveys and
sampling (Coverage of Creative Industry firms [SIC codes],
Inclusion of smaller firms); Investigating wider range of
forms of innovation; make questions comprehensible to
“creatives”
Training and Skills issues – limited knowledge, new
competencies
Policy: needs for better evidence, awareness. Ensure that
policy-makers are kept abreast of rapid change and
development in the innovation landscape. Targeted and
sympathetic support programmes – extend existing supports
(Tax Credits?). Creative environments (City level?)
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MIIRO Summing Up
Hidden innovation: may mean that innovation
policy overemphasises some types of activity,
focuses support on particular approaches and
skills
Creative industries have multiple innovation
trajectories. Disruptive change may occur in
many of these. IT can enable - but social and
‘cultural’ inventiveness is critical
Promote better understanding of practice,
trajectories, emerging challenges and
opportunities: awareness, shared awareness, skill
and knowledge.
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On to part 2 -
Convergence
Creatives
Who and What are the “Creatives”?
Creativity and Innovation – a paradox?
Understanding innovation in creative industries
Convergence
What is digital convergence?
Who does this affect?
How does it affect media, IT industries, other
sectors…
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Convergence
We often hear about computer/
telecommunications “convergence” - or is it
collision??
Held by many to be a defining feature of
new IT, e.g. Kobiyashi “IT=C&C”… and
related to common underlying technologies
(microprocessors, digitalisation)
But more industries and activities “converge”
than just data processing and communication
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MIIRO Digital Convergence
Distinct industries have dealt with hardware,
software, telecommunications, broadcasting, print,
recorded music, images, other media
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Digitalisation
Text
Photography
Moving Images
Sound
Instruments
Doc. Processing
Digital cameras
 “ ”, DVDs etc.
Digital Recording
Digital display,
measurement
(photochemistry)
(phonography,
electronics…)
(mechanical,
electromechanical)
(printing)
New storage devices and displays – ebooks,
CDs, MP3/4 players, etc; Web publishing
Analogue     Digital
Publishing, broadcasting, etc
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MIIRO Digital Convergence
Distinct industries have dealt with hardware,
software, telecommunications, broadcasting, print and
other media
They have varying assets, capabilities and types of
content - and regulatory and IP systems
But now they have increasingly shared underlying
technologies (microelectronics, optronics, software)
All types of data and information potentially
captured, processed, communicated, stored,
displayed digitally via new IT
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A Three-Dimensional Media Universe
Moving over Space -
Telecommunications
Storing over Time,
Reproducing-
Published Media
(Broadcast Media)
Transforming, Processing -
Computation
1 to 1
1 to many
Information
CONTENT
INTERACTION
CHANNELS
PROCESSING
COMMUNICATION
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A Growing Market Space…
Increasing size of
markets
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…Within which the offerings of established
industries expand
========Increasing
=== proliferation of
======= products
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MIIRO The Expanding Media Universe
Communications
Computation
Content
Time
The three “trumpet”
shapes represent
telecommunications,
computer, and
broadcast & print
media fields.
Over time the product space to
which they contribute, and its
market size, expands, and the
three fields overlap increasingly.
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MIIRO Early Industrial Society
INFORMATION GOODS & SERVICES
COMPUTATION(TELE) COMMUNICATIONS
Paper-based
communication:
Stationery, Post.
C19th - telephone,
telegraph
Mechanical
information
processing: very
limited till C20th -
punch cards,
calculators
Paper-based information products -
books, newspapers, etc + live
consultation & entertainment +
mechanical recorded media
(gramophone etc)
All (but
telecomms)
based on
PHYSICAL
TRANSPORT
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MIIRO The mid-1950s
BROADCAST + PUBLISHED MEDIA
COMPUTERS
Telephone
Telegraph
TV (mainly
monochrome)
AM radio,
LP records,
valve
amplifiers
Very few,
very large,
valve-based
electronic
computers;
Keyboard
calculators
TELECOMMUNICATIONS
PHYSICAL
TRANSPORT
plus
increasing
electronic
delivery
(telecomms,
TV, radio, etc.)
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The mid-1970s
BROADCAST + PUBLISHED MEDIA
COMPUTERS
Telephone
Telegraph
Telex
TV (colour) AM
and FM transistor
radio, LP records,
transistor
amplifiers
Numerous
mainframe
computers
Pocket
calculators
TELECOMMUNICATIONS
Increasing
role for
electronic
delivery,
but little
integration
of media
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Telephone
Answering
Machines,
Mobile
phones,
Pagers,
Business
Fax
Machines
Videorecorders,
audio CDs,
cable and satellite
TV, Teletext
Numerous
Personal
Computers,
Home Computers
and videogames,
Electronic
wristwatches
Electronic
mail
Bulletin
boards
Videotex
Online databases
for business &
science
Recorded
information
services
BROADCAST +
PUBLISHED MEDIA
TELECOMMUNICATIONS COMPUTERS
Some
integration
of media,
emergence
of optical
media,
increasing
digitalisation
The Mid/late-1980s
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Turn of the Century
Digital
mobile
phones,
Widespread
use of Fax,
pagers
Videorecorders,
audio CDs, digital
recording cable and
satellite TV
Numerous PCs,
laptops.
notebooks,
pocket
organisers, etc.
Numerous home
computers and
videogames
Electronic
mail,
SMS
Mobile data
comms
CD-ROM
publishing
Cable
telephony
Audiotext
Internet
World Wide
Web
COMPUTERS
TELECOMMUNICATIONS
BROADCAST + PUBLISHED MEDIA
Increasing
integration
of media,
use of
optical
media,
digitalisation
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Digital mobile
communications
in wide use -
pervasive
communications
MP3 and PVR,
Digital Broadcast TV
digital
videorecording
High definition TV
Pervasive
computers, in
many types of
device (e.g.
Personal
Digital
Assistants,
smartphones)
Internet
telephone VoI,
Internet
videotelephony
Internet TV
Video on
Demand
Interactive
TV
WiFi, Next
generation of
Internet &
WWW,
Web2.0, Video
telephones
and
conferences
DVD-R+,
interactive
video
Now  2010?
COMPUTERS
BROADCAST + PUBLISHED MEDIA
TELECOMMUNICATIONS
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Successful products/applications/triggers
Design paradigms/platforms
User implementation
Emergence and take-off of markets, market
structures
Product spaces
Capabilities and industrial structure
Governance of content (news, porn, gambling) and
property rights (intellectual property)
Other governance issues (crime, security…)
Uncertainties
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IME - Service Innovation - 2010 BMAN62052
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Regulators
UK system change
OFTEL (Telecommunications Act,
1984, on “deregulation”) + Cable
Authority + ITC ….
OFCOM (Communications act, 2003)
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1990
2003
spectrum
Radiotelecommunications Agency
Broadcasting Standards Commission
But not print
media – Press
Complaints
Commission etc.
1991
networks
Oftel
1984
1996?
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Jong-Seok Kim: mobile phone
companies
2nd
generation, digital services – earlier 1990s generation was
analogue
2.5 generation
3rd generation
128k
– 2m
/sec
64k
/sec
14.4
k/sec
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Convergence
Blurring industry boundaries
New convergent services
Much scope for innovation in new
services, improved service design
New players
Diversification, vertical integration (?)
Requirement for new strategies,
capabilities, organisation
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Not just Media
New categories:
e.g. chematronics, mechatronics, watch this space
for bio and nano categories…
Converged products:
e.g. “smart house” converges consumer electronics,
telecomms, utilities, construction…
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IME - Service Innovation - 2010 BMAN62052
MIIRO Key Features of New Media:
CONVERGENCE and
COLLISON:
digitalisation
blurring boundaries
new modes of delivery and
use of existing (types of)
content
repurposing and
repackaging of content
New types of content (eg
MMORG)
INTERACTIVITY:
promises and realities
differential development of
applications and
competences on both - user
and supplier sides
Sometimes technically
demanding – sometimes
“democratic”
innovation around types of
content, interfaces, delivery
and “display” systems
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Some implications
Standard classifications of creative industries may
be destabilised
Importance of users and intermediaries,
continually challenging IP systems and
assumptions – not just driven by “piracy” (though
this may often predominate)
Liable to be continual dialectic between
established players and newcomers, established
consumption and production modes and new
styles.
Much creativity and innovation will not be
managed in any recognisable way!
But much will be, as major new markets are
created and accessed.
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End of Presentation
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End of Presentation

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2010 Creative Services

  • 1. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Innovation and Creative (Service) Industries Ian Miles Ian.Miles@mbs.ac.uk IME service innovation seminar 8
  • 2. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Main Contents Creatives Who and What are the “Creatives”? Creativity and Innovation – a paradox? Understanding innovation in creative industries Convergence What is digital convergence? Who does this affect? How does it affect media, IT industries, other sectors…
  • 3. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Remember the discussion of statistical operational definition of KIBs… Business Service sectors: NACE 71-74. KIBS - most of NACE 72-74 NACE Classification Business Services Most important activities 71 71.1, .2 Leasing & renting Renting of transport, construction equipment, office machinery 72 72.1 – 6 Computer • Hardware consultancy • Software consultancy • Data processing • Database activities 73 73.1, .2 R&D • Research and experimental development on natural sciences and engineering • …on social sciences and humanities 74 74.2,.3 Technical • Architectural activities • Engineering activities • Technical testing and analysis 74.11- .12, 74.14 Professional • Legal activities • Accounting & tax consultancy • Management consulting 74.13, 74.4 Marketing • Market research • Advertising 74.5 Labour recruitment Labour recruitment and provision of personnel 74.6, 74.7 Operational Security activities • Industrial cleaning 74.81-84 Other Secretarial and translation activities • Photography •Packing activities • Fairs & exhibitions
  • 4. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO We noted that there are, however, some other activities looking like KIBS: Services to specific sectors Some parts of section M (training), N (veterinary), and O (Other community, social and personal service activities): Nace Rev 1 91.1 Activities of business, employers’ and professional organizations 92.1 Motion picture and video activities 921x 92.11 Motion picture and video production 9211x 92.12 Motion picture and video distribution 9211x 92.13 Motion picture projection 9212 92.2 Radio and television activities 921x 92.20 Radio and television activities 92.31 Artistic and literary creation and interpretation (includes Technical Writing!) 92.40 News agency activities 92.51 Library and archives activities
  • 5. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO The notion of creative industries Has emerged and attracted significant attention in last decade Somewhat contested – some commentators do not like notion of “industries” applied to some of these activities, some prefer older ideas of cultural sectors, etc. Social and cultural significance is unarguable, but it is economic prominence that has attracted attention (even in Japan – soft power like Manga as an economic resource)
  • 6. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO DCMS - definitionhttp://www.culture.gov.uk/what_we_do/creat ive_industries/default.aspx/
  • 7. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO DCMS categories Million people in industries contributing c8% GDP Another million professionals in these activities in other sectors “Creating ProducingDistributing Displaying Archiving Educating” • Long Tails – esp Creators • Agglomerations, creative centres Advertising Film and video Architecture …. …. Music …. …. …. …. …. Art and antiques markets Performing arts …. …. …. Computer and video games …. Publishing …. ….. …. . Crafts …. …. . Software … . Design …. . Television and radio
  • 8. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO “Creatives” in the UK – not all in creative industries, by a long shot! Source: NESTA, Beyond the Creative Industries
  • 9. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Disparate Activities, but some systematic thinking Beyond Cultural Industries, media and arts… Creative Industries Task Force Mapping Document (1998) definition - creative industries are ‘activities which have their origin in individual creativity, skill and talent and which have the potential for wealth and job creation through generation and exploitation of intellectual property.’ Reflecting service economy, knowledge economy developments; digitalisation; business-to-business creative flows…. Economists and statisticians wake up: what about innovation research?
  • 10. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO A Paradox In the UK, too, everyone stresses Innovation – BERR’s Innovation Nation Everyone recognises the importance of the creative industries – DCMS’s Creative Britain: New Talents for a New Economy Creativity and Innovation are rather closely related ideas… But the creative industries are neglected where it comes to innovation studies, measurement, policy Innovation Nation: Background analysis: strengths and weakness of the UK innovation system Department for Innovation, Universities & Skills
  • 11. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Creativity and Innovation “Imagine. Create. Innovate”
  • 12. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Free Newspapers Revenue Model Innovation Some examples of Innovation in Creative Industries
  • 13. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Internet Narrowcasting Innovation in service concept, design, delivery, interaction with (and among) clients
  • 14. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Digital Cinema (+3D) Innovation in Production, Distribution and Delivery, User Experience
  • 15. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Videogames Innovation in Delivery, content, user interfaces, user interaction (online games etc)…
  • 16. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Design Process Innovation – becoming product innovation (virtual prototyping etc)
  • 17. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Broadcast Media Content Innovation – routine (“fresh” content vs “novel” content) and generic (new content v new structures for content). Plus User engagement innovation
  • 18. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO “Content is King” Is the reason for the avoidance of this area a matter of these activities having been seen as nonessential luxuries – or is it the mysteries of content? (c)
  • 19. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Content is Kong? • Thinking about innovation in content gets dangerously close to aesthetic judgement or cultural and media studies - novel, fresh, genres… • Safer to stay with technological innovation!
  • 20. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Innovation in Creative Industries Content innovation is only part of the story… Innovation in production, distribution, and delivery of creative products; involvement of “consumers” and relations between firms; business models and customer relationships And much of this is HIDDEN. Many creative activities, & forms of innovation, are not captured in conventional metrics
  • 21. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Hidden Innovation in the Creative Industries
  • 22. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Case Studies Videogames Development Industrial & Product Design Independent Broadcast Production Advertising & Communications (esp. digital media)
  • 23. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Much evidence of innovation – both well-recognised and hidden Technological Innovation is pervasive – esp. IT tools, delivery, formats - Numerous examples of ICT use, investment and development across all case sectors Conventional process innovation – using technology tools and new working practices Conventional product innovation – including new content, repurposed content, improved products, products for new markets.
  • 24. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Much evidence of innovation – some well-recognised Product and Process Innovation is also pervasive (much involving ICT use directly or indirectly) Advertising – electronic direct marketing services; campaign tracking services Independent Broadcast Production – on- line-only drama and comedy programming Product Design – new service products: ‘full-package solutions’ - production consultancy and management Videogame Development – educational packages, mobile games
  • 25. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Some innovation is more ‘hidden’ Organisational and Business/ Revenue Model Innovation (again pervasive but rarely perceived or presented as innovation per se) Outsourcing and offshoring – common for some forms of activities in all sectors Supply chain repositioning and strategic partnering - ‘moving up’ the value chain – providing consultancy and higher value services New business and revenue models – novel ways of securing payback for creative products – ‘shared risk and reward’ strategies; ‘own brand’ products
  • 26. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO More ‘hidden’ innovation Innovation in provision of experiences – and sometimes in consumer role in co-production Hidden innovation – beyond usual product & process categories, and not captured by existing R&D or innovation surveys Innovation management is challenging – various types of knowledge and creativity – and often not formalised Some examples…
  • 27. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Innovation and innovation management Rarely an “R&D management” model (except some “makers” and technology services) Mentoring, groupwork, professional communities Novel methodologies for research in relation to tastes and preferences (vital in shaping new products!) – a key locus of activity Combinatorial innovation – re-combination and re- purposing of existing technologies, processes and (especially) content – re-packaging of content for use on new platforms or in new products
  • 28. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO CREATIVE FIRM PRODUCTION & PREPRODUCTION PRODUCT COMMUNICATIONS USER EXPERIENCE 1 General administration & financial management 6 Back-office/ back stage production processes, design process 11 Product format (“cultural product”, performance features of product) 5 Internal communications, Management of HR & work organization 2 Revenue Model 3 Value Chain Location 7 Transaction (purchase, lease etc.) 4 Communications with suppliers, collaborators, supply chain partners etc. 8 Marketing and customer relationship management 15 User Capabilities & Media (e.g. Consumer Electronics) 12 Delivery of Product 13 User Interface with Product 14 User Interaction, including supply & configuration of content 9 Content of Product (cultural concept etc.) 10 Performance and production processes Areas of innovation Innovation = doing new things (or old things in new ways) – with or without new technology and technique FRONT STAGE BACK STAGE
  • 29. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Recommendations Management of innovation – relationship management, systematising innovation and evaluation Research and Measurement – case study work – detailed understanding. Improved instruments - surveys and sampling (Coverage of Creative Industry firms [SIC codes], Inclusion of smaller firms); Investigating wider range of forms of innovation; make questions comprehensible to “creatives” Training and Skills issues – limited knowledge, new competencies Policy: needs for better evidence, awareness. Ensure that policy-makers are kept abreast of rapid change and development in the innovation landscape. Targeted and sympathetic support programmes – extend existing supports (Tax Credits?). Creative environments (City level?)
  • 30. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Summing Up Hidden innovation: may mean that innovation policy overemphasises some types of activity, focuses support on particular approaches and skills Creative industries have multiple innovation trajectories. Disruptive change may occur in many of these. IT can enable - but social and ‘cultural’ inventiveness is critical Promote better understanding of practice, trajectories, emerging challenges and opportunities: awareness, shared awareness, skill and knowledge.
  • 31. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO On to part 2 - Convergence Creatives Who and What are the “Creatives”? Creativity and Innovation – a paradox? Understanding innovation in creative industries Convergence What is digital convergence? Who does this affect? How does it affect media, IT industries, other sectors…
  • 32. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Convergence We often hear about computer/ telecommunications “convergence” - or is it collision?? Held by many to be a defining feature of new IT, e.g. Kobiyashi “IT=C&C”… and related to common underlying technologies (microprocessors, digitalisation) But more industries and activities “converge” than just data processing and communication
  • 33. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Digital Convergence Distinct industries have dealt with hardware, software, telecommunications, broadcasting, print, recorded music, images, other media
  • 34. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Digitalisation Text Photography Moving Images Sound Instruments Doc. Processing Digital cameras  “ ”, DVDs etc. Digital Recording Digital display, measurement (photochemistry) (phonography, electronics…) (mechanical, electromechanical) (printing) New storage devices and displays – ebooks, CDs, MP3/4 players, etc; Web publishing Analogue     Digital Publishing, broadcasting, etc
  • 35. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Digital Convergence Distinct industries have dealt with hardware, software, telecommunications, broadcasting, print and other media They have varying assets, capabilities and types of content - and regulatory and IP systems But now they have increasingly shared underlying technologies (microelectronics, optronics, software) All types of data and information potentially captured, processed, communicated, stored, displayed digitally via new IT
  • 36. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO A Three-Dimensional Media Universe Moving over Space - Telecommunications Storing over Time, Reproducing- Published Media (Broadcast Media) Transforming, Processing - Computation 1 to 1 1 to many Information CONTENT INTERACTION CHANNELS PROCESSING COMMUNICATION
  • 37. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO A Growing Market Space… Increasing size of markets
  • 38. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO …Within which the offerings of established industries expand ========Increasing === proliferation of ======= products
  • 39. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO The Expanding Media Universe Communications Computation Content Time The three “trumpet” shapes represent telecommunications, computer, and broadcast & print media fields. Over time the product space to which they contribute, and its market size, expands, and the three fields overlap increasingly.
  • 40. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Early Industrial Society INFORMATION GOODS & SERVICES COMPUTATION(TELE) COMMUNICATIONS Paper-based communication: Stationery, Post. C19th - telephone, telegraph Mechanical information processing: very limited till C20th - punch cards, calculators Paper-based information products - books, newspapers, etc + live consultation & entertainment + mechanical recorded media (gramophone etc) All (but telecomms) based on PHYSICAL TRANSPORT
  • 41. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO The mid-1950s BROADCAST + PUBLISHED MEDIA COMPUTERS Telephone Telegraph TV (mainly monochrome) AM radio, LP records, valve amplifiers Very few, very large, valve-based electronic computers; Keyboard calculators TELECOMMUNICATIONS PHYSICAL TRANSPORT plus increasing electronic delivery (telecomms, TV, radio, etc.)
  • 42. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO The mid-1970s BROADCAST + PUBLISHED MEDIA COMPUTERS Telephone Telegraph Telex TV (colour) AM and FM transistor radio, LP records, transistor amplifiers Numerous mainframe computers Pocket calculators TELECOMMUNICATIONS Increasing role for electronic delivery, but little integration of media
  • 43. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Telephone Answering Machines, Mobile phones, Pagers, Business Fax Machines Videorecorders, audio CDs, cable and satellite TV, Teletext Numerous Personal Computers, Home Computers and videogames, Electronic wristwatches Electronic mail Bulletin boards Videotex Online databases for business & science Recorded information services BROADCAST + PUBLISHED MEDIA TELECOMMUNICATIONS COMPUTERS Some integration of media, emergence of optical media, increasing digitalisation The Mid/late-1980s
  • 44. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Turn of the Century Digital mobile phones, Widespread use of Fax, pagers Videorecorders, audio CDs, digital recording cable and satellite TV Numerous PCs, laptops. notebooks, pocket organisers, etc. Numerous home computers and videogames Electronic mail, SMS Mobile data comms CD-ROM publishing Cable telephony Audiotext Internet World Wide Web COMPUTERS TELECOMMUNICATIONS BROADCAST + PUBLISHED MEDIA Increasing integration of media, use of optical media, digitalisation
  • 45. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Digital mobile communications in wide use - pervasive communications MP3 and PVR, Digital Broadcast TV digital videorecording High definition TV Pervasive computers, in many types of device (e.g. Personal Digital Assistants, smartphones) Internet telephone VoI, Internet videotelephony Internet TV Video on Demand Interactive TV WiFi, Next generation of Internet & WWW, Web2.0, Video telephones and conferences DVD-R+, interactive video Now  2010? COMPUTERS BROADCAST + PUBLISHED MEDIA TELECOMMUNICATIONS
  • 46. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Successful products/applications/triggers Design paradigms/platforms User implementation Emergence and take-off of markets, market structures Product spaces Capabilities and industrial structure Governance of content (news, porn, gambling) and property rights (intellectual property) Other governance issues (crime, security…) Uncertainties
  • 47. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Regulators UK system change OFTEL (Telecommunications Act, 1984, on “deregulation”) + Cable Authority + ITC …. OFCOM (Communications act, 2003)
  • 48. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO 1990 2003 spectrum Radiotelecommunications Agency Broadcasting Standards Commission But not print media – Press Complaints Commission etc. 1991 networks Oftel 1984 1996?
  • 49. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Jong-Seok Kim: mobile phone companies 2nd generation, digital services – earlier 1990s generation was analogue 2.5 generation 3rd generation 128k – 2m /sec 64k /sec 14.4 k/sec
  • 50. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO
  • 51. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Convergence Blurring industry boundaries New convergent services Much scope for innovation in new services, improved service design New players Diversification, vertical integration (?) Requirement for new strategies, capabilities, organisation
  • 52. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Not just Media New categories: e.g. chematronics, mechatronics, watch this space for bio and nano categories… Converged products: e.g. “smart house” converges consumer electronics, telecomms, utilities, construction…
  • 53. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Key Features of New Media: CONVERGENCE and COLLISON: digitalisation blurring boundaries new modes of delivery and use of existing (types of) content repurposing and repackaging of content New types of content (eg MMORG) INTERACTIVITY: promises and realities differential development of applications and competences on both - user and supplier sides Sometimes technically demanding – sometimes “democratic” innovation around types of content, interfaces, delivery and “display” systems
  • 54. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO Some implications Standard classifications of creative industries may be destabilised Importance of users and intermediaries, continually challenging IP systems and assumptions – not just driven by “piracy” (though this may often predominate) Liable to be continual dialectic between established players and newcomers, established consumption and production modes and new styles. Much creativity and innovation will not be managed in any recognisable way! But much will be, as major new markets are created and accessed.
  • 55. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO End of Presentation
  • 56. Click to edit Master text styles Second level • Third level – Fourth level » Fifth level Manch ester Institut e of Innova tion Resear ch IME - Service Innovation - 2010 BMAN62052 MIIRO End of Presentation