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ANA AMORIM
                 www.ana-lytical.com           :         ana.camila.amorim@gmail.com              :          (+45) 223 93309



    Who am I? I am an interaction designer and design strategist. My focus is on the quality of the relationship between
              people and technology and how this interaction is designed in order to create meaningful, useful and delightful
              experiences.

                In two years of practice in a global design consultancy like IDEO, I developed the ability to combine the
                innovative, perceptive and holistic insights of a designer with the pragmatic and systematic skills of a planner
                to guide strategic direction in context of brand intent, design quality and customer values.

                My next professional step should follow this same direction. As a lateral thinker, I want to develop work for a
                variety of industries and user types as I believe this allows me to gradually build an understanding of global
                patterns, trends and business implications that are fundamental for the design practice.


Skills Summary Insight finding & Problem framing             Concept development                           Information architecture
               Trend analysis                                Storytelling                                  Onscreen prototyping
               Idea sketching                                Experience modeling                           Functional interface design


   Experience   Oct 2006 - Nov 2008 (2 years)
                IDEO Chicago
                Middle-level consultant / Interaction designer
                * Development of innovation projects across a variety of industries, user behaviors and development phases. I worked
                with multi-disciplinary teams of anthropologists, architects, software developers and business specialists to develop
                future vision concepts, new products, services and interactions.

                My contribution as a designer was diverse - I was a graphic interface designer (Navteq), information architect (Bayer)
                user experience analyst (AT&T), design strategist (PFPC), foresight thinker (CitiBank) and project manager
                ((RED)works).
                For more detail please visit www.ana-lytical.com/aboutme.html


                June 2005 - Aug 2005 (3 months)
                Nokia Technology Platforms, User Experience unit
                Interaction design intern
                *Research and initial concepts on social conventions getting established around the mobile call handling practice
                and how infrastructure currently constrains social behavior. I was asked to focus on the social aspects of the inter-
                action and identify opportunities for a more ‘polite’ enabled technology.


                Feb 2003 - May 2003 (3 months)
                C.I.T.I. ñ Center for interactive Technologies research, New University of Lisbon
                Part-time researcher
                *Collaborative mobile storytelling: game concept development, interface design & communication.


                April 2002 - Dec 2002 (8 months)
                OniWay Infocomunicoes SA
                Portal and campaign designer
                * Design, management and support of the mobile online web portal content development and integration. I worked
                directly with the managers of each content area to guarantee consistent look & feel, brand intent and design quality
                across the multi-platform experience.
                * Conception and specification of the webmail offering through deep-customization of Microsoft Exchange ‘off the
                shelf’ package in order to fit multi-device and service application integration needs.
                * Conciliation and specification of portal’s brand guidelines based on Wolff-Olins and Icon Media Lab design direction.
Experience (cont.) July 2000 - July 2001 (1 year)
                   Innovagency BBDO Worldwide Network
                   Junior creative
                   *Creative development of advertisement campaigns for the web.


      Education Sept 2004 - June 2006 (2 years)
                IDII - Interaction Design Institute Ivrea, Italy.
                Graduated with a Master in Arts in Interaction design
                Graphical user interface, Tangible user interfaces, Service design, Design for play, User research, Physical computing
                and Experience prototyping.
                  This master program radically expanded my understanding of design beyond its aesthetics and functional limits to
                  include meaning, emotion and playfulness. I was introduced to systemic thinking and the design of complex ecologies
                  of touchpoints, stakeholders and interactions over time.

                  The second year of this course was dedicated to the thesis project. My topic of research was on people’s management
                  of personal time and space when their availability is expected 24/7. I approached this problem both from a macro/
                  systemic level - what if people, rather than mobile operators, had ownership over their ID? - and from a micro/tac-
                  tical one - what are the opportunities to develop a ‘body language’ for technology mediated communication?
                  The outcome of this project was a service model and a new desktop metaphor based in people and time in opposition
                  to files and folders.


                  Sept 2003 - Aug 2004 (1 year)
                  Technical University Lisbon, Portugal.
                  Post-graduate specialization in Ergonomics in Information design
                  Human Factors, Cognitive Psychology, Information Architecture, Accessibility and Visual Communication
                  My final project was an comparative usability study of three online mobile portals operating in the portuguese market.
                  I submitted the proposal to the main telco operator in Portugal that agreed to sponsor my project even though this
                  was a novelty area for them. My final report was well received by the company and was object of internal discussion
                  around the relevance of usability & user experience studies in the telecommunications service practice.


                  Sept 1996 - Jan 2002 (5½ years)
                  School of Fine Arts, University of Lisbon, Portugal.
                  Graduated with a Honors Degree in Communication design
                  Graphic Design, New Media design, Aesthetics, History of Art, Geometry, Anthropology and Sociology
                  Studying in a fine-arts centric institution gave me strong grounding on abstract and conceptual thinking, aesthetics,
                  history and culture. My final one-year project was focused on the relationship between public and private space,
                  personal distance and creative detachment.



 Software tools   Adobe Photoshop                                  Adobe Flash                                      Final Cut Pro
                  Adobe Illustrator                                Dreamweaver                                      iMovie
                  Adobe InDesign                                   Adobe Acrobat Professional                       online publishing tools


     Languages    Portuguese (native); English (written/spoken: good); Spanish (spoken: basic)
INTERACTION LANGUAGE                                                      USER RESEARCH
                                                                          How do you make quality time?
                                                                                                          USER RESEARCH
                                                                                                          How do you recover from overload?

FOR PERSONAL AVAILABILITY
MANAGEMENT

Uni.me is a mobile communication service that supports people on
                                                                          FIRST CONCEPTS                  CONCEPT DEVELOPMENT
the management of their social life by defining who, how and how          What if...                      Outgoing mail in limbo
much others can access to them and their personal information.
http://www.ana-lytical.com/projects/proj01.html




  UI STUDIES                                      UI DETAILING            UI DETAILING                    UI DETAILING
  Information visualization                       Scope of availability   Non-availability note           Search for contact




  FUNCTIONAL PROTOTYPE                            STORYTELLING            FUNCTIONAL PROTOTYPE            USER FEEDBACK
  Flash demo                                      Video prototype         NFC enabled device              Learn & iterate
WHAT’S THE FUTURE                                                                           BACKGROUND RESEARCH
                                                                                            What is currently being done?
                                                                                                                                LITERATURE REVIEW
                                                                                                                                What do the experts say?



OF RETAIL BANKING?

Citi enlisted IDEO’s foresight and storytelling expertise to create
                                                                                            TREND ANALYSIS                      TECHNOLOGY LANDSCAPE
innovative concepts on the future of retail banking 6-8 years out.                          What is shaping tomorrow's world?   What is enabling?
The outcome portrayed opportunities on social lending services and
global bank experience for traveling customers.
http://www.ana-lytical.com/projects/proj09.html




  WORKSHOP PREPARATION                            EXPERT WORKSHOP                           EXPERT WORKSHOP                     FIRST CONCEPTS
  Formulating thoughts starters                   Religion, culture, technology & others.   Synthesis                           What if...




  CONCEPT DEVELOPMENT                             STORYBOARDING                             PRODUCTION                          COMMUNICATION
  Accross multiple touchpoints                    Over time interactions                    Color keying                        Future facing scenarios
CONTINOUS BLOOD                                                          MEDIUM CONTRAINTS
                                                                         Hardware migration
                                                                                                                   FEATURES ANALYSIS
                                                                                                                   Underlying navigation model

GLUCOSE MONITORING
FOR TYPE 1 DIABETES

Bayer asked IDEO to migrate a full set of functionalities between two
                                                                         ONE DAY IN THE LIFE                       UNDERSTAND THE CONTEXT
devices after user testing had shown that the hardware component         What’s it like to have Type-1 diabetes?   What’s the therapy like?
being used was much larger than most users wanted.
We were asked to develop a new information architecture, screen
layout and interaction behavior in order to fit a smaller form factor.



 LEARN FROM PEOPLE                     LEARN FROM EXPERTS                INFORMATION ARCHITECTURE                  USER FEEDBACK
 Show & tell                           Diabetes nurses & educators       Design device behavior                    Task based protocol




 FUNCTIONAL PROTOTYPE                  PIXELMAPS                         COLOR CORRECTION                          AUDIO FEEDBACK
 Nokia 770 Tablet PC hack + Flash      Fonts & iconography               From the computer to the hardware         What does it sound like?

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Ana Amorim

  • 1. ANA AMORIM www.ana-lytical.com : ana.camila.amorim@gmail.com : (+45) 223 93309 Who am I? I am an interaction designer and design strategist. My focus is on the quality of the relationship between people and technology and how this interaction is designed in order to create meaningful, useful and delightful experiences. In two years of practice in a global design consultancy like IDEO, I developed the ability to combine the innovative, perceptive and holistic insights of a designer with the pragmatic and systematic skills of a planner to guide strategic direction in context of brand intent, design quality and customer values. My next professional step should follow this same direction. As a lateral thinker, I want to develop work for a variety of industries and user types as I believe this allows me to gradually build an understanding of global patterns, trends and business implications that are fundamental for the design practice. Skills Summary Insight finding & Problem framing Concept development Information architecture Trend analysis Storytelling Onscreen prototyping Idea sketching Experience modeling Functional interface design Experience Oct 2006 - Nov 2008 (2 years) IDEO Chicago Middle-level consultant / Interaction designer * Development of innovation projects across a variety of industries, user behaviors and development phases. I worked with multi-disciplinary teams of anthropologists, architects, software developers and business specialists to develop future vision concepts, new products, services and interactions. My contribution as a designer was diverse - I was a graphic interface designer (Navteq), information architect (Bayer) user experience analyst (AT&T), design strategist (PFPC), foresight thinker (CitiBank) and project manager ((RED)works). For more detail please visit www.ana-lytical.com/aboutme.html June 2005 - Aug 2005 (3 months) Nokia Technology Platforms, User Experience unit Interaction design intern *Research and initial concepts on social conventions getting established around the mobile call handling practice and how infrastructure currently constrains social behavior. I was asked to focus on the social aspects of the inter- action and identify opportunities for a more ‘polite’ enabled technology. Feb 2003 - May 2003 (3 months) C.I.T.I. ñ Center for interactive Technologies research, New University of Lisbon Part-time researcher *Collaborative mobile storytelling: game concept development, interface design & communication. April 2002 - Dec 2002 (8 months) OniWay Infocomunicoes SA Portal and campaign designer * Design, management and support of the mobile online web portal content development and integration. I worked directly with the managers of each content area to guarantee consistent look & feel, brand intent and design quality across the multi-platform experience. * Conception and specification of the webmail offering through deep-customization of Microsoft Exchange ‘off the shelf’ package in order to fit multi-device and service application integration needs. * Conciliation and specification of portal’s brand guidelines based on Wolff-Olins and Icon Media Lab design direction.
  • 2. Experience (cont.) July 2000 - July 2001 (1 year) Innovagency BBDO Worldwide Network Junior creative *Creative development of advertisement campaigns for the web. Education Sept 2004 - June 2006 (2 years) IDII - Interaction Design Institute Ivrea, Italy. Graduated with a Master in Arts in Interaction design Graphical user interface, Tangible user interfaces, Service design, Design for play, User research, Physical computing and Experience prototyping. This master program radically expanded my understanding of design beyond its aesthetics and functional limits to include meaning, emotion and playfulness. I was introduced to systemic thinking and the design of complex ecologies of touchpoints, stakeholders and interactions over time. The second year of this course was dedicated to the thesis project. My topic of research was on people’s management of personal time and space when their availability is expected 24/7. I approached this problem both from a macro/ systemic level - what if people, rather than mobile operators, had ownership over their ID? - and from a micro/tac- tical one - what are the opportunities to develop a ‘body language’ for technology mediated communication? The outcome of this project was a service model and a new desktop metaphor based in people and time in opposition to files and folders. Sept 2003 - Aug 2004 (1 year) Technical University Lisbon, Portugal. Post-graduate specialization in Ergonomics in Information design Human Factors, Cognitive Psychology, Information Architecture, Accessibility and Visual Communication My final project was an comparative usability study of three online mobile portals operating in the portuguese market. I submitted the proposal to the main telco operator in Portugal that agreed to sponsor my project even though this was a novelty area for them. My final report was well received by the company and was object of internal discussion around the relevance of usability & user experience studies in the telecommunications service practice. Sept 1996 - Jan 2002 (5½ years) School of Fine Arts, University of Lisbon, Portugal. Graduated with a Honors Degree in Communication design Graphic Design, New Media design, Aesthetics, History of Art, Geometry, Anthropology and Sociology Studying in a fine-arts centric institution gave me strong grounding on abstract and conceptual thinking, aesthetics, history and culture. My final one-year project was focused on the relationship between public and private space, personal distance and creative detachment. Software tools Adobe Photoshop Adobe Flash Final Cut Pro Adobe Illustrator Dreamweaver iMovie Adobe InDesign Adobe Acrobat Professional online publishing tools Languages Portuguese (native); English (written/spoken: good); Spanish (spoken: basic)
  • 3. INTERACTION LANGUAGE USER RESEARCH How do you make quality time? USER RESEARCH How do you recover from overload? FOR PERSONAL AVAILABILITY MANAGEMENT Uni.me is a mobile communication service that supports people on FIRST CONCEPTS CONCEPT DEVELOPMENT the management of their social life by defining who, how and how What if... Outgoing mail in limbo much others can access to them and their personal information. http://www.ana-lytical.com/projects/proj01.html UI STUDIES UI DETAILING UI DETAILING UI DETAILING Information visualization Scope of availability Non-availability note Search for contact FUNCTIONAL PROTOTYPE STORYTELLING FUNCTIONAL PROTOTYPE USER FEEDBACK Flash demo Video prototype NFC enabled device Learn & iterate
  • 4. WHAT’S THE FUTURE BACKGROUND RESEARCH What is currently being done? LITERATURE REVIEW What do the experts say? OF RETAIL BANKING? Citi enlisted IDEO’s foresight and storytelling expertise to create TREND ANALYSIS TECHNOLOGY LANDSCAPE innovative concepts on the future of retail banking 6-8 years out. What is shaping tomorrow's world? What is enabling? The outcome portrayed opportunities on social lending services and global bank experience for traveling customers. http://www.ana-lytical.com/projects/proj09.html WORKSHOP PREPARATION EXPERT WORKSHOP EXPERT WORKSHOP FIRST CONCEPTS Formulating thoughts starters Religion, culture, technology & others. Synthesis What if... CONCEPT DEVELOPMENT STORYBOARDING PRODUCTION COMMUNICATION Accross multiple touchpoints Over time interactions Color keying Future facing scenarios
  • 5. CONTINOUS BLOOD MEDIUM CONTRAINTS Hardware migration FEATURES ANALYSIS Underlying navigation model GLUCOSE MONITORING FOR TYPE 1 DIABETES Bayer asked IDEO to migrate a full set of functionalities between two ONE DAY IN THE LIFE UNDERSTAND THE CONTEXT devices after user testing had shown that the hardware component What’s it like to have Type-1 diabetes? What’s the therapy like? being used was much larger than most users wanted. We were asked to develop a new information architecture, screen layout and interaction behavior in order to fit a smaller form factor. LEARN FROM PEOPLE LEARN FROM EXPERTS INFORMATION ARCHITECTURE USER FEEDBACK Show & tell Diabetes nurses & educators Design device behavior Task based protocol FUNCTIONAL PROTOTYPE PIXELMAPS COLOR CORRECTION AUDIO FEEDBACK Nokia 770 Tablet PC hack + Flash Fonts & iconography From the computer to the hardware What does it sound like?