SlideShare una empresa de Scribd logo
1 de 41
Descargar para leer sin conexión
COTE Fellow Chat
Community of Practice
1	
  
2	
  
Learn	
  More:	
  
h+p://commons.suny.edu/
cote/	
  	
  
Join:	
  
h+p://commons.suny.edu/
cote/fellowship-­‐
expecta=ons/	
  	
  
3	
   Submit	
  a	
  Proposal:	
  	
  
h+p://bit.ly/COTEproposal	
  	
  
Jeremiah Grabowski
Open SUNY Fellow Role:
Expert	
  Instruc=onal	
  Designer	
  
Topic:
Gamifica=on	
  in	
  the	
  Classroom	
  
Theme:
Emerging	
  Learning	
  Environments
COTE NOTE: http://bit.ly/1cJID1p
Gamifica+on	
  in	
  the	
  Classroom	
  
Jeremiah	
  Grabowski	
  
School	
  of	
  Public	
  Health	
  and	
  Health	
  Professions	
  
Do	
  you	
  have	
  a	
  favorite	
  game?	
  
•  Take	
  a	
  minute	
  to	
  think	
  of	
  your	
  favorite	
  game	
  
•  Write	
  it	
  down	
  in	
  the	
  chat	
  window	
  
Does	
  anyone	
  want	
  to	
  share?	
  
•  Anyone	
  care	
  to	
  share	
  their	
  favorite	
  game,	
  and	
  
what	
  it	
  is	
  about	
  the	
  game	
  that	
  keeps	
  you	
  
interested?	
  
•  Please	
  raise	
  hand	
  if	
  you	
  want	
  to	
  share	
  
Presenta+on	
  Objec+ves	
  
By	
  the	
  end	
  of	
  the	
  presenta=on	
  you	
  will	
  be	
  able	
  to:	
  
•  Iden=fy	
  the	
  principle	
  characteris=cs	
  of	
  games	
  and	
  gamifica=on	
  	
  
	
  
•  Discuss	
  how	
  gamifica=on	
  principles	
  can	
  be	
  integrated	
  into	
  
educa=on	
  
	
  
•  Apply	
  Gamifica=on	
  principles	
  to	
  learning	
  seRngs	
  
Gamifica+on	
  Ac+vi+es	
  
Need	
  to	
  be	
  student-­‐centered	
  
Meaningful	
  gamifica=on	
  is	
  the	
  
integra=on	
  of	
  user-­‐centered	
  game	
  
design	
  elements	
  into	
  non-­‐game	
  
contexts	
   Nicholson,	
  S.	
  (2012).	
  A	
  user-­‐centered	
  theore=cal	
  framework	
  for	
  meaningful	
  gamifica=on.	
  Games+	
  Learning
+	
  Society,	
  8.	
  
	
  
Assess	
  student	
  needs	
  
prior	
  to	
  deciding	
  on	
  
your	
  method	
  
(gamifica=on).	
  
What	
  is	
  Gamifica+on?	
  
Defini+on	
  
“Gamifica=on”	
  is	
  the	
  
use	
  of	
  game	
  design	
  
elements	
  in	
  non-­‐game	
  
contexts.	
  	
  
Deterding,	
  S.,	
  Dixon,	
  D.,	
  Khaled,	
  R.,	
  &	
  Nacke,	
  L.	
  (2011,	
  September).	
  
From	
  game	
  design	
  elements	
  to	
  gamefulness:	
  defining	
  gamifica=on.	
  
In	
  Proceedings	
  of	
  the	
  15th	
  Interna=onal	
  Academic	
  MindTrek	
  
Conference:	
  Envisioning	
  Future	
  Media	
  Environments	
  (pp.	
  9-­‐15).	
  
ACM.	
  
Games	
  vs.	
  Play?	
  
Games	
  
•  Confined	
  within	
  a	
  space	
  
•  Set	
  rules	
  
Play	
  
•  Open-­‐ended	
  
•  No	
  rules	
  
	
  
Situa+ng	
  Gamifica+on	
  
	
  	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
Deterding,	
  S.,	
  Dixon,	
  D.,	
  Khaled,	
  R.,	
  &	
  
Nacke,	
  L.	
  (2011,	
  September).	
  From	
  game	
  
design	
  elements	
  to	
  gamefulness:	
  defining	
  
gamifica=on.	
  In	
  Proceedings	
  of	
  the	
  15th	
  
Interna=onal	
  Academic	
  MindTrek	
  
Conference:	
  Envisioning	
  Future	
  Media	
  
Environments	
  (pp.	
  9-­‐15).	
  ACM.	
  
Why	
  do	
  we	
  play	
  games?	
  
	
  
Why	
  are	
  games	
  so	
  
addic+ve?	
  
Types	
  of	
  Mo+va+on	
  
Intrinsic	
  
•  Natural	
  inclina=on	
  toward	
  
–  Assimila=on	
  
–  Mastery	
  
–  spontaneous	
  interest	
  
–  Explora=on	
  
Extrinsic	
  
•  Driven	
  by	
  external	
  rewards	
  
–  Money	
  
–  Grades	
  
–  Awards	
  
The	
  underlying	
  concept	
  of	
  gamifica+on	
  is	
  mo+va+on	
  	
  
	
  
Mo+va+onal	
  Trigger	
  Factors	
  
Intrinsic	
  
•  Challenge	
  
•  Curiosity	
  
•  Control	
  
•  Fantasy	
  
Extrinsic	
  
•  Points	
  
•  Progress	
  meters	
  
•  Badges	
  
•  “Leveling	
  up”	
  
Malone	
  &	
  Lepper	
  (1987)	
  as	
  cited	
  in	
  APOSTOL,	
  S.,	
  ZAHARESCU,	
  L.,	
  &	
  ALEXE,	
  I.	
  (2013).	
  GAMIFICATION	
  OF	
  
LEARNING	
  AND	
  EDUCATIONAL	
  GAMES.	
  eLearning	
  &	
  So;ware	
  for	
  Educa>on,	
  (2).	
  
Game	
  Features	
  
*think	
  about	
  how	
  these	
  relate	
  to	
  
your	
  courses*	
  
Rules	
  
•  Clearly	
  stated	
  for	
  all	
  
•  Know	
  what	
  to	
  expect	
  
•  Create	
  structure	
  for	
  the	
  
ac=vity	
  
Goals	
  and	
  Clear	
  Outcome	
  
•  Having	
  a	
  clear	
  goal	
  allows	
  players	
  to	
  create	
  
strategies,	
  and	
  monitor	
  their	
  progress	
  
	
  
•  At	
  the	
  end	
  of	
  the	
  game	
  they	
  know	
  if	
  they	
  won	
  
or	
  lost	
  
Feedback	
  and	
  Rewards	
  
•  Player	
  receives	
  feedback	
  on	
  their	
  progress	
  
•  Rapid	
  feedback	
  cycles	
  
•  Repeated	
  experimenta=on	
  
•  Feedback	
  keeps	
  them	
  	
  
engaged	
  and	
  mo=vated	
  
Problem	
  Solving	
  
•  Problems	
  are	
  usually	
  
just	
  challenging	
  enough	
  
to	
  keep	
  player	
  
mo=vated	
  
•  Scaffolding	
  	
  
Importance	
  of	
  Flow	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
Csikszentmihalyi,	
  M.,	
  &	
  Csikzentmihaly,	
  M.	
  (1991).	
  Flow:	
  The	
  psychology	
  of	
  op>mal	
  experience	
  (Vol.	
  41).	
  New	
  York:	
  
HarperPerennial.	
  
Difficulty	
  
Boredom	
  
Anxiety	
  
Player	
  Ability	
  
Story	
  
•  Games	
  usually	
  tell	
  a	
  story	
  
•  Draws	
  the	
  player	
  into	
  the	
  
game	
  
•  Generate	
  emo=ons	
  
(posi=ve	
  and	
  nega=ve)	
  
Players	
  
•  One	
  or	
  more	
  players	
  
•  Collabora=ve	
  or	
  
compe==ve	
  	
  
Safe	
  Environment	
  
•  Games	
  provide	
  a	
  safe	
  environment	
  to	
  experiment	
  
without	
  fear	
  of	
  failure	
  
•  Encouraged	
  to	
  try	
  various	
  strategies	
  
•  Allows	
  students	
  to	
  take	
  on	
  new	
  roles,	
  social	
  
credibility	
  
Sense	
  of	
  Mastery	
  
Game	
  Elements	
  
Game	
  Elements	
  
•  Serious	
  games	
  describe	
  full-­‐fledged	
  game	
  
design	
  
•  Gamified	
  applica=ons	
  only	
  incorporate	
  
elements	
  of	
  games	
  
Levels	
  of	
  Game	
  Design	
  Elements	
  
Level	
   Example	
  
Interface	
  design	
  pa+erns	
   Badge,	
  leaderboard,	
  level	
  
Design	
  pa+erns	
  and	
  mechanics	
   Time	
  constraint,	
  limited	
  resources,	
  turns	
  
Design	
  principles	
  and	
  heuris=cs	
   Enduring	
  play,	
  clear	
  goals,	
  variety	
  of	
  game	
  styles	
  
Models	
   Challenge,	
  fantasy,	
  curiosity	
  
Design	
  methods	
   Playtes=ng,	
  playcentric	
  design	
  
Deterding,	
  S.,	
  Dixon,	
  D.,	
  Khaled,	
  R.,	
  &	
  Nacke,	
  L.	
  (2011,	
  September).	
  	
  
User	
  (student)	
  
Centered	
  Design	
  
Gamifica+on	
  Ac+vi+es	
  
Need	
  to	
  be	
  student-­‐centered	
  
	
  
Meaningful	
  gamifica=on	
  is	
  the	
  
integra=on	
  of	
  user-­‐centered	
  game	
  
design	
  elements	
  into	
  non-­‐game	
  
contexts	
  
Nicholson,	
  S.	
  (2012).	
  A	
  user-­‐centered	
  theore=cal	
  framework	
  for	
  meaningful	
  gamifica=on.	
  Games+	
  Learning
+	
  Society,	
  8.	
  
	
  
Ques+ons	
  to	
  Ask?	
  
•  For	
  every	
  decision	
  in	
  
the	
  process	
  we	
  need	
  to	
  
ask:	
  
“How	
  does	
  this	
  	
  	
  	
  
benefit	
  the	
  	
  
student?”	
  
What	
  is	
  student	
  centered?	
  
Meaningful	
  Gamifica+on	
  
•  Student-­‐centered	
  design	
  
•  Rewards	
  are	
  related	
  to	
  the	
  
ac=vity	
  and	
  student	
  
mo=va=on	
  
•  Creates	
  a	
  posi=ve	
  impression	
  
which	
  leads	
  to	
  long-­‐term	
  
benefit	
  
Meaningless	
  Gamifica+on	
  
•  Organiza=on	
  (professor)	
  centered	
  
design	
  
•  Points	
  and	
  levels	
  which	
  lead	
  to	
  
external	
  rewards	
  not	
  related	
  to	
  
ac=vity	
  
•  Not	
  concerned	
  with	
  the	
  long-­‐
term	
  benefits	
  of	
  gamifica=on	
  on	
  
the	
  student	
  
Addi+onal	
  Examples	
  
Point	
  accumula+on	
  	
  
Standard	
  ac=vi=es	
   100	
  points	
  
Op=onal	
  	
  ac=vi=es	
   15	
  points	
  
Total:	
   115	
  possible	
  points	
  
Required	
  ac=vi=es	
   45	
  points	
  
Op=onal	
  	
  ac=vi=es	
   70	
  points	
  
Total:	
   115	
  possible	
  points	
  
Two	
  examples	
  of	
  point	
  accumula=on	
  
Example	
  A	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Example	
  B	
  
“Mulligans”	
  
•  In	
  class	
  ac=vity	
  
–  Enhance	
  in-­‐class	
  par=cipa=on	
  
	
  
•  Students	
  earn	
  “mulligan	
  s=ckers”	
  to	
  be	
  used	
  on	
  
tests.	
  	
  
–  Answering	
  ques=ons	
  in	
  class,	
  presen=ng	
  ideas,	
  etc	
  
	
  
•  Mulligan	
  days	
  are	
  random,	
  not	
  every	
  day	
  
h+p://www.facultyfocus.com/ar=cles/teaching-­‐and-­‐learning/using-­‐mulligans-­‐enhance-­‐student-­‐par=cipa=on-­‐reduce-­‐text-­‐anxiety	
  
Fantasy	
  Theme	
  
•  Course	
  long	
  narra=ve	
  
	
  
•  Students	
  assigned	
  ranks	
  
	
  
•  Professor	
  embraces	
  a	
  persona	
  
Wrap-­‐up	
  
Wrap-­‐up	
  
•  Gamified	
  ac=vi=es	
  must	
  be	
  student	
  centered	
  
	
  
•  Focused	
  on	
  student	
  mo=va=on	
  
–  Rewards	
  must	
  be	
  relevant	
  and	
  internalized	
  
	
  
•  Games	
  need:	
  
–  Clear	
  goals,	
  safe	
  environment,	
  feedback,	
  and	
  problem	
  
solving	
  	
  	
  
Ques+ons?	
  Thoughts?	
  
Thank	
  you!	
  
	
  
jsg6@buffalo.edu	
  
Thank You!
Join the SUNY Learning Commons
http:///commons.suny.edu for access to the COTE Community group to continue the
conversation!
View a Recording of today’s Fellow Chat:
http://bit.ly/COTEfellowchatRECORDING
View the COTE NOTE:
http://bit.ly/1cJID1p
Become an Open SUNY Fellow:
http://bit.ly/11l6Khe
Submit a Proposal:
http://bit.ly/COTEproposal

Más contenido relacionado

La actualidad más candente

Teaching And Learning In The 21st Century
Teaching And Learning In The 21st CenturyTeaching And Learning In The 21st Century
Teaching And Learning In The 21st Centuryguest224aa9
 
Game based learning lesson plans
Game based learning lesson plansGame based learning lesson plans
Game based learning lesson plansRAVINDRA JEEVARAJ
 
PPT learning maths through games
PPT learning maths through games PPT learning maths through games
PPT learning maths through games Shagufta Shazadi
 
Interactive Teaching Strategies
Interactive Teaching StrategiesInteractive Teaching Strategies
Interactive Teaching StrategiesMuqaddas Bin Tahir
 
Revised bloom`s taxonomy ppt
Revised bloom`s taxonomy pptRevised bloom`s taxonomy ppt
Revised bloom`s taxonomy pptcandyvdv
 
Approaches in teaching mathematics
Approaches in teaching mathematicsApproaches in teaching mathematics
Approaches in teaching mathematicsJane-vy Labarosa
 
Game based learning in Primary math classrooms
Game based learning in Primary math classroomsGame based learning in Primary math classrooms
Game based learning in Primary math classroomsapfpptshare
 
The teaching of mathematics
The teaching of mathematicsThe teaching of mathematics
The teaching of mathematicsSFYC
 
Differentiated instruction
Differentiated instructionDifferentiated instruction
Differentiated instructionJill A. Aguilar
 
Pedagogical Approaches
Pedagogical ApproachesPedagogical Approaches
Pedagogical ApproachesSheryl Pacheco
 
Teaching strategies
Teaching strategiesTeaching strategies
Teaching strategiesTuba Aktaş
 
Classroom management powerpoint
Classroom management powerpointClassroom management powerpoint
Classroom management powerpointjlm083
 
Teaching Higher Order Thinking & 21st Century Skills
Teaching Higher Order Thinking & 21st Century SkillsTeaching Higher Order Thinking & 21st Century Skills
Teaching Higher Order Thinking & 21st Century SkillsTimothy Wooi
 
Math Teaching Strategies Presentation
Math Teaching Strategies PresentationMath Teaching Strategies Presentation
Math Teaching Strategies PresentationMethusael Cebrian
 
Teaching Learning Strategies
Teaching Learning StrategiesTeaching Learning Strategies
Teaching Learning Strategiespragya pandey
 
Constructivist approach of learning mathematics thiyagu
Constructivist approach of learning mathematics   thiyaguConstructivist approach of learning mathematics   thiyagu
Constructivist approach of learning mathematics thiyaguThiyagu K
 

La actualidad más candente (20)

Teaching And Learning In The 21st Century
Teaching And Learning In The 21st CenturyTeaching And Learning In The 21st Century
Teaching And Learning In The 21st Century
 
32 teaching strategies in math
32 teaching strategies in math 32 teaching strategies in math
32 teaching strategies in math
 
Game based learning lesson plans
Game based learning lesson plansGame based learning lesson plans
Game based learning lesson plans
 
PPT learning maths through games
PPT learning maths through games PPT learning maths through games
PPT learning maths through games
 
Interactive Teaching Strategies
Interactive Teaching StrategiesInteractive Teaching Strategies
Interactive Teaching Strategies
 
Revised bloom`s taxonomy ppt
Revised bloom`s taxonomy pptRevised bloom`s taxonomy ppt
Revised bloom`s taxonomy ppt
 
Approaches in teaching mathematics
Approaches in teaching mathematicsApproaches in teaching mathematics
Approaches in teaching mathematics
 
Game based learning in Primary math classrooms
Game based learning in Primary math classroomsGame based learning in Primary math classrooms
Game based learning in Primary math classrooms
 
The teaching of mathematics
The teaching of mathematicsThe teaching of mathematics
The teaching of mathematics
 
Classroom management ppt 1
Classroom management ppt 1Classroom management ppt 1
Classroom management ppt 1
 
Differentiated instruction
Differentiated instructionDifferentiated instruction
Differentiated instruction
 
Pedagogical Approaches
Pedagogical ApproachesPedagogical Approaches
Pedagogical Approaches
 
Teaching strategies
Teaching strategiesTeaching strategies
Teaching strategies
 
Classroom management powerpoint
Classroom management powerpointClassroom management powerpoint
Classroom management powerpoint
 
Teaching Higher Order Thinking & 21st Century Skills
Teaching Higher Order Thinking & 21st Century SkillsTeaching Higher Order Thinking & 21st Century Skills
Teaching Higher Order Thinking & 21st Century Skills
 
Math Teaching Strategies Presentation
Math Teaching Strategies PresentationMath Teaching Strategies Presentation
Math Teaching Strategies Presentation
 
Strategies in teaching mathematics
Strategies in teaching mathematicsStrategies in teaching mathematics
Strategies in teaching mathematics
 
Teaching Learning Strategies
Teaching Learning StrategiesTeaching Learning Strategies
Teaching Learning Strategies
 
Constructivist approach of learning mathematics thiyagu
Constructivist approach of learning mathematics   thiyaguConstructivist approach of learning mathematics   thiyagu
Constructivist approach of learning mathematics thiyagu
 
Questioning techniques
Questioning techniques Questioning techniques
Questioning techniques
 

Destacado

Gamification and Education
Gamification and EducationGamification and Education
Gamification and EducationMehmet Karadayı
 
Gamifying your course
Gamifying your course Gamifying your course
Gamifying your course Colin Simpson
 
Re-inventing education through technology and gamification
Re-inventing education through technology and gamificationRe-inventing education through technology and gamification
Re-inventing education through technology and gamificationNikola Dimitrov
 
Gamification in Education
Gamification in EducationGamification in Education
Gamification in EducationEdubilla
 
Gamification in education
Gamification in education  Gamification in education
Gamification in education AcademyPlus
 
Play and Learning (Developmental Psychology
Play and Learning (Developmental PsychologyPlay and Learning (Developmental Psychology
Play and Learning (Developmental PsychologyPIR BUX JOKHIO
 
Gamification: How Effective Is It?
Gamification: How Effective Is It?Gamification: How Effective Is It?
Gamification: How Effective Is It?Socialphysicist
 
Play in children ppt presentation
Play in children ppt presentationPlay in children ppt presentation
Play in children ppt presentationJosmitha Dsouza
 

Destacado (9)

Gamification and Education
Gamification and EducationGamification and Education
Gamification and Education
 
Gamifying your course
Gamifying your course Gamifying your course
Gamifying your course
 
Re-inventing education through technology and gamification
Re-inventing education through technology and gamificationRe-inventing education through technology and gamification
Re-inventing education through technology and gamification
 
Gamification in Education
Gamification in EducationGamification in Education
Gamification in Education
 
Gamification In Education
Gamification In EducationGamification In Education
Gamification In Education
 
Gamification in education
Gamification in education  Gamification in education
Gamification in education
 
Play and Learning (Developmental Psychology
Play and Learning (Developmental PsychologyPlay and Learning (Developmental Psychology
Play and Learning (Developmental Psychology
 
Gamification: How Effective Is It?
Gamification: How Effective Is It?Gamification: How Effective Is It?
Gamification: How Effective Is It?
 
Play in children ppt presentation
Play in children ppt presentationPlay in children ppt presentation
Play in children ppt presentation
 

Similar a Gamification in the Classroom

Leanna Prater - Can You Create A Game?: Rethinking Student Assessment
Leanna Prater - Can You Create A Game?: Rethinking Student AssessmentLeanna Prater - Can You Create A Game?: Rethinking Student Assessment
Leanna Prater - Can You Create A Game?: Rethinking Student AssessmentSeriousGamesAssoc
 
The ‘Ecology of Implementation’ for Immersive Games in Teacher Education: Fro...
The ‘Ecology of Implementation’ for Immersive Games in Teacher Education: Fro...The ‘Ecology of Implementation’ for Immersive Games in Teacher Education: Fro...
The ‘Ecology of Implementation’ for Immersive Games in Teacher Education: Fro...Arizona State University
 
2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...
2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...
2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...eMadrid network
 
Gamification - ASTD RTA
Gamification - ASTD RTAGamification - ASTD RTA
Gamification - ASTD RTAtrickyraymer
 
How the Heck do you Teach Level Design? Educating in the Studio
How the Heck do you Teach Level Design? Educating in the StudioHow the Heck do you Teach Level Design? Educating in the Studio
How the Heck do you Teach Level Design? Educating in the StudioChristopher Totten
 
Games for Learning – Design Principles for Student Engagement in Blended Lear...
Games for Learning – Design Principles for Student Engagement in Blended Lear...Games for Learning – Design Principles for Student Engagement in Blended Lear...
Games for Learning – Design Principles for Student Engagement in Blended Lear...DreamBox Learning
 
20+ ways to Add Game-like Elements to Your Learning Designs
20+ ways to Add Game-like Elements to Your Learning Designs20+ ways to Add Game-like Elements to Your Learning Designs
20+ ways to Add Game-like Elements to Your Learning DesignsBrett Bixler
 
Class1 dgbl ineducationjhu_summer2013
Class1 dgbl ineducationjhu_summer2013Class1 dgbl ineducationjhu_summer2013
Class1 dgbl ineducationjhu_summer2013Ryan Schaaf
 
How to Deliver Measureable Learning in Social Mobile Games
How to Deliver Measureable Learning in Social Mobile GamesHow to Deliver Measureable Learning in Social Mobile Games
How to Deliver Measureable Learning in Social Mobile GamesSeriousGamesAssoc
 
Gaming in education
Gaming in educationGaming in education
Gaming in educationRyan Schaaf
 
FETC 2016 Game Based Learning Workshop
FETC 2016 Game Based Learning WorkshopFETC 2016 Game Based Learning Workshop
FETC 2016 Game Based Learning WorkshopDigItGames
 
Gamification-vs-Game-Based-Learning.pptx
Gamification-vs-Game-Based-Learning.pptxGamification-vs-Game-Based-Learning.pptx
Gamification-vs-Game-Based-Learning.pptxtristandapito1
 
Thesis presentation
Thesis presentationThesis presentation
Thesis presentationRinkweijs
 
Level Up! Games & Gamification for Teaching and Learning
Level Up! Games & Gamification for Teaching and LearningLevel Up! Games & Gamification for Teaching and Learning
Level Up! Games & Gamification for Teaching and LearningMichael M Grant
 
Scott Brewster - Leveraging Serious Games to Promote STEM Competency for Pre-...
Scott Brewster - Leveraging Serious Games to Promote STEM Competency for Pre-...Scott Brewster - Leveraging Serious Games to Promote STEM Competency for Pre-...
Scott Brewster - Leveraging Serious Games to Promote STEM Competency for Pre-...SeriousGamesAssoc
 

Similar a Gamification in the Classroom (20)

Leanna Prater - Can You Create A Game?: Rethinking Student Assessment
Leanna Prater - Can You Create A Game?: Rethinking Student AssessmentLeanna Prater - Can You Create A Game?: Rethinking Student Assessment
Leanna Prater - Can You Create A Game?: Rethinking Student Assessment
 
The ‘Ecology of Implementation’ for Immersive Games in Teacher Education: Fro...
The ‘Ecology of Implementation’ for Immersive Games in Teacher Education: Fro...The ‘Ecology of Implementation’ for Immersive Games in Teacher Education: Fro...
The ‘Ecology of Implementation’ for Immersive Games in Teacher Education: Fro...
 
2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...
2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...
2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...
 
Gamification - ASTD RTA
Gamification - ASTD RTAGamification - ASTD RTA
Gamification - ASTD RTA
 
How the Heck do you Teach Level Design? Educating in the Studio
How the Heck do you Teach Level Design? Educating in the StudioHow the Heck do you Teach Level Design? Educating in the Studio
How the Heck do you Teach Level Design? Educating in the Studio
 
Games for Learning – Design Principles for Student Engagement in Blended Lear...
Games for Learning – Design Principles for Student Engagement in Blended Lear...Games for Learning – Design Principles for Student Engagement in Blended Lear...
Games for Learning – Design Principles for Student Engagement in Blended Lear...
 
Dgxpo
DgxpoDgxpo
Dgxpo
 
20+ ways to Add Game-like Elements to Your Learning Designs
20+ ways to Add Game-like Elements to Your Learning Designs20+ ways to Add Game-like Elements to Your Learning Designs
20+ ways to Add Game-like Elements to Your Learning Designs
 
Quest2Teach Instructor Training & Webinar
Quest2Teach Instructor Training & WebinarQuest2Teach Instructor Training & Webinar
Quest2Teach Instructor Training & Webinar
 
Class1 dgbl ineducationjhu_summer2013
Class1 dgbl ineducationjhu_summer2013Class1 dgbl ineducationjhu_summer2013
Class1 dgbl ineducationjhu_summer2013
 
How to Deliver Measureable Learning in Social Mobile Games
How to Deliver Measureable Learning in Social Mobile GamesHow to Deliver Measureable Learning in Social Mobile Games
How to Deliver Measureable Learning in Social Mobile Games
 
Th202 slides
Th202 slidesTh202 slides
Th202 slides
 
GDTK
GDTKGDTK
GDTK
 
Gaming in education
Gaming in educationGaming in education
Gaming in education
 
FETC 2016 Game Based Learning Workshop
FETC 2016 Game Based Learning WorkshopFETC 2016 Game Based Learning Workshop
FETC 2016 Game Based Learning Workshop
 
Using Computer Game Design For Learning
Using Computer Game Design For LearningUsing Computer Game Design For Learning
Using Computer Game Design For Learning
 
Gamification-vs-Game-Based-Learning.pptx
Gamification-vs-Game-Based-Learning.pptxGamification-vs-Game-Based-Learning.pptx
Gamification-vs-Game-Based-Learning.pptx
 
Thesis presentation
Thesis presentationThesis presentation
Thesis presentation
 
Level Up! Games & Gamification for Teaching and Learning
Level Up! Games & Gamification for Teaching and LearningLevel Up! Games & Gamification for Teaching and Learning
Level Up! Games & Gamification for Teaching and Learning
 
Scott Brewster - Leveraging Serious Games to Promote STEM Competency for Pre-...
Scott Brewster - Leveraging Serious Games to Promote STEM Competency for Pre-...Scott Brewster - Leveraging Serious Games to Promote STEM Competency for Pre-...
Scott Brewster - Leveraging Serious Games to Promote STEM Competency for Pre-...
 

Más de Alexandra M. Pickett

Adams & Iuzzini: Exploring Culturally Responsive Teaching and Learning Strate...
Adams & Iuzzini: Exploring Culturally Responsive Teaching and Learning Strate...Adams & Iuzzini: Exploring Culturally Responsive Teaching and Learning Strate...
Adams & Iuzzini: Exploring Culturally Responsive Teaching and Learning Strate...Alexandra M. Pickett
 
Coffee Hour: Post COIVD Planning: What Comes Next? DOODLE Summit Wrap-up Session
Coffee Hour: Post COIVD Planning: What Comes Next? DOODLE Summit Wrap-up SessionCoffee Hour: Post COIVD Planning: What Comes Next? DOODLE Summit Wrap-up Session
Coffee Hour: Post COIVD Planning: What Comes Next? DOODLE Summit Wrap-up SessionAlexandra M. Pickett
 
Proctor: Leveraging SUNY Micro-Credentials to Meet Changing Needs
Proctor: Leveraging SUNY Micro-Credentials to Meet Changing NeedsProctor: Leveraging SUNY Micro-Credentials to Meet Changing Needs
Proctor: Leveraging SUNY Micro-Credentials to Meet Changing NeedsAlexandra M. Pickett
 
Recognition: SUNY Online Teaching Ambassadors
Recognition: SUNY Online Teaching AmbassadorsRecognition: SUNY Online Teaching Ambassadors
Recognition: SUNY Online Teaching AmbassadorsAlexandra M. Pickett
 
Daly & Price: Lumen Circles – A Panel Conversation
 Daly & Price: Lumen Circles – A Panel Conversation Daly & Price: Lumen Circles – A Panel Conversation
Daly & Price: Lumen Circles – A Panel ConversationAlexandra M. Pickett
 
Muller: Deciphering Online Learning Data during COVID-19
Muller: Deciphering Online Learning Data during COVID-19Muller: Deciphering Online Learning Data during COVID-19
Muller: Deciphering Online Learning Data during COVID-19Alexandra M. Pickett
 
Graham & McKay: Strength and Support: Updates from SUNY System on Student Eng...
Graham & McKay: Strength and Support: Updates from SUNY System on Student Eng...Graham & McKay: Strength and Support: Updates from SUNY System on Student Eng...
Graham & McKay: Strength and Support: Updates from SUNY System on Student Eng...Alexandra M. Pickett
 
Kilgore & Araújo: Improving Student Equity with Great Instructional Design
Kilgore & Araújo: Improving Student Equity with Great Instructional DesignKilgore & Araújo: Improving Student Equity with Great Instructional Design
Kilgore & Araújo: Improving Student Equity with Great Instructional DesignAlexandra M. Pickett
 
Dziuban & Moskal: Teaching & Learning in the Digital Age: Adaptiveness, Scarc...
Dziuban & Moskal: Teaching & Learning in the Digital Age: Adaptiveness, Scarc...Dziuban & Moskal: Teaching & Learning in the Digital Age: Adaptiveness, Scarc...
Dziuban & Moskal: Teaching & Learning in the Digital Age: Adaptiveness, Scarc...Alexandra M. Pickett
 
Panel: State and Federal Regulatory Changes for Online Programs
Panel: State and Federal Regulatory Changes for Online ProgramsPanel: State and Federal Regulatory Changes for Online Programs
Panel: State and Federal Regulatory Changes for Online ProgramsAlexandra M. Pickett
 
Effective Practice Awards & Showcase SUNY Online Summit 2021
Effective Practice Awards & Showcase SUNY Online Summit 2021Effective Practice Awards & Showcase SUNY Online Summit 2021
Effective Practice Awards & Showcase SUNY Online Summit 2021Alexandra M. Pickett
 
Baker Stein: It's all about the Student
Baker Stein: It's all about the StudentBaker Stein: It's all about the Student
Baker Stein: It's all about the StudentAlexandra M. Pickett
 
SUNY Online Summit 2021 - Welcome and General Information
SUNY Online Summit 2021 - Welcome and General InformationSUNY Online Summit 2021 - Welcome and General Information
SUNY Online Summit 2021 - Welcome and General InformationAlexandra M. Pickett
 
Analysis of the SUNY LIVE ID Faculty Drop-in Support Services
Analysis of the SUNY LIVE ID Faculty Drop-in Support ServicesAnalysis of the SUNY LIVE ID Faculty Drop-in Support Services
Analysis of the SUNY LIVE ID Faculty Drop-in Support ServicesAlexandra M. Pickett
 
Matthea Marquart & Beth Counselman Carpenter: Engaging Adult Learners by Crea...
Matthea Marquart & Beth Counselman Carpenter: Engaging Adult Learners by Crea...Matthea Marquart & Beth Counselman Carpenter: Engaging Adult Learners by Crea...
Matthea Marquart & Beth Counselman Carpenter: Engaging Adult Learners by Crea...Alexandra M. Pickett
 
Danyelle O’Brien: Gaining Perspectives - The Results
Danyelle O’Brien: Gaining Perspectives - The ResultsDanyelle O’Brien: Gaining Perspectives - The Results
Danyelle O’Brien: Gaining Perspectives - The ResultsAlexandra M. Pickett
 
Sharon Wavle: Finding Common Ground: Online Education Definitions and Data ac...
Sharon Wavle: Finding Common Ground: Online Education Definitions and Data ac...Sharon Wavle: Finding Common Ground: Online Education Definitions and Data ac...
Sharon Wavle: Finding Common Ground: Online Education Definitions and Data ac...Alexandra M. Pickett
 
Maria Anderson: Facing the Future of Technology and Learning
Maria Anderson: Facing the Future of Technology and LearningMaria Anderson: Facing the Future of Technology and Learning
Maria Anderson: Facing the Future of Technology and LearningAlexandra M. Pickett
 
SUNY Online Summit 2020: Welcome and General slides
SUNY Online Summit 2020: Welcome and General slidesSUNY Online Summit 2020: Welcome and General slides
SUNY Online Summit 2020: Welcome and General slidesAlexandra M. Pickett
 
Open SUNY 2019 Online Teaching Ambassadors
Open SUNY 2019 Online Teaching Ambassadors Open SUNY 2019 Online Teaching Ambassadors
Open SUNY 2019 Online Teaching Ambassadors Alexandra M. Pickett
 

Más de Alexandra M. Pickett (20)

Adams & Iuzzini: Exploring Culturally Responsive Teaching and Learning Strate...
Adams & Iuzzini: Exploring Culturally Responsive Teaching and Learning Strate...Adams & Iuzzini: Exploring Culturally Responsive Teaching and Learning Strate...
Adams & Iuzzini: Exploring Culturally Responsive Teaching and Learning Strate...
 
Coffee Hour: Post COIVD Planning: What Comes Next? DOODLE Summit Wrap-up Session
Coffee Hour: Post COIVD Planning: What Comes Next? DOODLE Summit Wrap-up SessionCoffee Hour: Post COIVD Planning: What Comes Next? DOODLE Summit Wrap-up Session
Coffee Hour: Post COIVD Planning: What Comes Next? DOODLE Summit Wrap-up Session
 
Proctor: Leveraging SUNY Micro-Credentials to Meet Changing Needs
Proctor: Leveraging SUNY Micro-Credentials to Meet Changing NeedsProctor: Leveraging SUNY Micro-Credentials to Meet Changing Needs
Proctor: Leveraging SUNY Micro-Credentials to Meet Changing Needs
 
Recognition: SUNY Online Teaching Ambassadors
Recognition: SUNY Online Teaching AmbassadorsRecognition: SUNY Online Teaching Ambassadors
Recognition: SUNY Online Teaching Ambassadors
 
Daly & Price: Lumen Circles – A Panel Conversation
 Daly & Price: Lumen Circles – A Panel Conversation Daly & Price: Lumen Circles – A Panel Conversation
Daly & Price: Lumen Circles – A Panel Conversation
 
Muller: Deciphering Online Learning Data during COVID-19
Muller: Deciphering Online Learning Data during COVID-19Muller: Deciphering Online Learning Data during COVID-19
Muller: Deciphering Online Learning Data during COVID-19
 
Graham & McKay: Strength and Support: Updates from SUNY System on Student Eng...
Graham & McKay: Strength and Support: Updates from SUNY System on Student Eng...Graham & McKay: Strength and Support: Updates from SUNY System on Student Eng...
Graham & McKay: Strength and Support: Updates from SUNY System on Student Eng...
 
Kilgore & Araújo: Improving Student Equity with Great Instructional Design
Kilgore & Araújo: Improving Student Equity with Great Instructional DesignKilgore & Araújo: Improving Student Equity with Great Instructional Design
Kilgore & Araújo: Improving Student Equity with Great Instructional Design
 
Dziuban & Moskal: Teaching & Learning in the Digital Age: Adaptiveness, Scarc...
Dziuban & Moskal: Teaching & Learning in the Digital Age: Adaptiveness, Scarc...Dziuban & Moskal: Teaching & Learning in the Digital Age: Adaptiveness, Scarc...
Dziuban & Moskal: Teaching & Learning in the Digital Age: Adaptiveness, Scarc...
 
Panel: State and Federal Regulatory Changes for Online Programs
Panel: State and Federal Regulatory Changes for Online ProgramsPanel: State and Federal Regulatory Changes for Online Programs
Panel: State and Federal Regulatory Changes for Online Programs
 
Effective Practice Awards & Showcase SUNY Online Summit 2021
Effective Practice Awards & Showcase SUNY Online Summit 2021Effective Practice Awards & Showcase SUNY Online Summit 2021
Effective Practice Awards & Showcase SUNY Online Summit 2021
 
Baker Stein: It's all about the Student
Baker Stein: It's all about the StudentBaker Stein: It's all about the Student
Baker Stein: It's all about the Student
 
SUNY Online Summit 2021 - Welcome and General Information
SUNY Online Summit 2021 - Welcome and General InformationSUNY Online Summit 2021 - Welcome and General Information
SUNY Online Summit 2021 - Welcome and General Information
 
Analysis of the SUNY LIVE ID Faculty Drop-in Support Services
Analysis of the SUNY LIVE ID Faculty Drop-in Support ServicesAnalysis of the SUNY LIVE ID Faculty Drop-in Support Services
Analysis of the SUNY LIVE ID Faculty Drop-in Support Services
 
Matthea Marquart & Beth Counselman Carpenter: Engaging Adult Learners by Crea...
Matthea Marquart & Beth Counselman Carpenter: Engaging Adult Learners by Crea...Matthea Marquart & Beth Counselman Carpenter: Engaging Adult Learners by Crea...
Matthea Marquart & Beth Counselman Carpenter: Engaging Adult Learners by Crea...
 
Danyelle O’Brien: Gaining Perspectives - The Results
Danyelle O’Brien: Gaining Perspectives - The ResultsDanyelle O’Brien: Gaining Perspectives - The Results
Danyelle O’Brien: Gaining Perspectives - The Results
 
Sharon Wavle: Finding Common Ground: Online Education Definitions and Data ac...
Sharon Wavle: Finding Common Ground: Online Education Definitions and Data ac...Sharon Wavle: Finding Common Ground: Online Education Definitions and Data ac...
Sharon Wavle: Finding Common Ground: Online Education Definitions and Data ac...
 
Maria Anderson: Facing the Future of Technology and Learning
Maria Anderson: Facing the Future of Technology and LearningMaria Anderson: Facing the Future of Technology and Learning
Maria Anderson: Facing the Future of Technology and Learning
 
SUNY Online Summit 2020: Welcome and General slides
SUNY Online Summit 2020: Welcome and General slidesSUNY Online Summit 2020: Welcome and General slides
SUNY Online Summit 2020: Welcome and General slides
 
Open SUNY 2019 Online Teaching Ambassadors
Open SUNY 2019 Online Teaching Ambassadors Open SUNY 2019 Online Teaching Ambassadors
Open SUNY 2019 Online Teaching Ambassadors
 

Último

Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfSherif Taha
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Jisc
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdfQucHHunhnh
 
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...pradhanghanshyam7136
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfciinovamais
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxVishalSingh1417
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfagholdier
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingTechSoup
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.MaryamAhmad92
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...christianmathematics
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfAdmir Softic
 
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptxSKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptxAmanpreet Kaur
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxAreebaZafar22
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhikauryashika82
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsMebane Rash
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.pptRamjanShidvankar
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...Poonam Aher Patil
 
Third Battle of Panipat detailed notes.pptx
Third Battle of Panipat detailed notes.pptxThird Battle of Panipat detailed notes.pptx
Third Battle of Panipat detailed notes.pptxAmita Gupta
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibitjbellavia9
 

Último (20)

Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptxSKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
Third Battle of Panipat detailed notes.pptx
Third Battle of Panipat detailed notes.pptxThird Battle of Panipat detailed notes.pptx
Third Battle of Panipat detailed notes.pptx
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 

Gamification in the Classroom

  • 2. Community of Practice 1   2   Learn  More:   h+p://commons.suny.edu/ cote/     Join:   h+p://commons.suny.edu/ cote/fellowship-­‐ expecta=ons/     3   Submit  a  Proposal:     h+p://bit.ly/COTEproposal    
  • 3. Jeremiah Grabowski Open SUNY Fellow Role: Expert  Instruc=onal  Designer   Topic: Gamifica=on  in  the  Classroom   Theme: Emerging  Learning  Environments COTE NOTE: http://bit.ly/1cJID1p
  • 4. Gamifica+on  in  the  Classroom   Jeremiah  Grabowski   School  of  Public  Health  and  Health  Professions  
  • 5. Do  you  have  a  favorite  game?   •  Take  a  minute  to  think  of  your  favorite  game   •  Write  it  down  in  the  chat  window  
  • 6. Does  anyone  want  to  share?   •  Anyone  care  to  share  their  favorite  game,  and   what  it  is  about  the  game  that  keeps  you   interested?   •  Please  raise  hand  if  you  want  to  share  
  • 7. Presenta+on  Objec+ves   By  the  end  of  the  presenta=on  you  will  be  able  to:   •  Iden=fy  the  principle  characteris=cs  of  games  and  gamifica=on       •  Discuss  how  gamifica=on  principles  can  be  integrated  into   educa=on     •  Apply  Gamifica=on  principles  to  learning  seRngs  
  • 8. Gamifica+on  Ac+vi+es   Need  to  be  student-­‐centered   Meaningful  gamifica=on  is  the   integra=on  of  user-­‐centered  game   design  elements  into  non-­‐game   contexts   Nicholson,  S.  (2012).  A  user-­‐centered  theore=cal  framework  for  meaningful  gamifica=on.  Games+  Learning +  Society,  8.    
  • 9. Assess  student  needs   prior  to  deciding  on   your  method   (gamifica=on).  
  • 10. What  is  Gamifica+on?   Defini+on   “Gamifica=on”  is  the   use  of  game  design   elements  in  non-­‐game   contexts.     Deterding,  S.,  Dixon,  D.,  Khaled,  R.,  &  Nacke,  L.  (2011,  September).   From  game  design  elements  to  gamefulness:  defining  gamifica=on.   In  Proceedings  of  the  15th  Interna=onal  Academic  MindTrek   Conference:  Envisioning  Future  Media  Environments  (pp.  9-­‐15).   ACM.  
  • 11. Games  vs.  Play?   Games   •  Confined  within  a  space   •  Set  rules   Play   •  Open-­‐ended   •  No  rules    
  • 12. Situa+ng  Gamifica+on                           Deterding,  S.,  Dixon,  D.,  Khaled,  R.,  &   Nacke,  L.  (2011,  September).  From  game   design  elements  to  gamefulness:  defining   gamifica=on.  In  Proceedings  of  the  15th   Interna=onal  Academic  MindTrek   Conference:  Envisioning  Future  Media   Environments  (pp.  9-­‐15).  ACM.  
  • 13. Why  do  we  play  games?     Why  are  games  so   addic+ve?  
  • 14.
  • 15. Types  of  Mo+va+on   Intrinsic   •  Natural  inclina=on  toward   –  Assimila=on   –  Mastery   –  spontaneous  interest   –  Explora=on   Extrinsic   •  Driven  by  external  rewards   –  Money   –  Grades   –  Awards   The  underlying  concept  of  gamifica+on  is  mo+va+on      
  • 16. Mo+va+onal  Trigger  Factors   Intrinsic   •  Challenge   •  Curiosity   •  Control   •  Fantasy   Extrinsic   •  Points   •  Progress  meters   •  Badges   •  “Leveling  up”   Malone  &  Lepper  (1987)  as  cited  in  APOSTOL,  S.,  ZAHARESCU,  L.,  &  ALEXE,  I.  (2013).  GAMIFICATION  OF   LEARNING  AND  EDUCATIONAL  GAMES.  eLearning  &  So;ware  for  Educa>on,  (2).  
  • 17. Game  Features   *think  about  how  these  relate  to   your  courses*  
  • 18. Rules   •  Clearly  stated  for  all   •  Know  what  to  expect   •  Create  structure  for  the   ac=vity  
  • 19. Goals  and  Clear  Outcome   •  Having  a  clear  goal  allows  players  to  create   strategies,  and  monitor  their  progress     •  At  the  end  of  the  game  they  know  if  they  won   or  lost  
  • 20. Feedback  and  Rewards   •  Player  receives  feedback  on  their  progress   •  Rapid  feedback  cycles   •  Repeated  experimenta=on   •  Feedback  keeps  them     engaged  and  mo=vated  
  • 21. Problem  Solving   •  Problems  are  usually   just  challenging  enough   to  keep  player   mo=vated   •  Scaffolding    
  • 22. Importance  of  Flow                                   Csikszentmihalyi,  M.,  &  Csikzentmihaly,  M.  (1991).  Flow:  The  psychology  of  op>mal  experience  (Vol.  41).  New  York:   HarperPerennial.   Difficulty   Boredom   Anxiety   Player  Ability  
  • 23. Story   •  Games  usually  tell  a  story   •  Draws  the  player  into  the   game   •  Generate  emo=ons   (posi=ve  and  nega=ve)  
  • 24. Players   •  One  or  more  players   •  Collabora=ve  or   compe==ve    
  • 25. Safe  Environment   •  Games  provide  a  safe  environment  to  experiment   without  fear  of  failure   •  Encouraged  to  try  various  strategies   •  Allows  students  to  take  on  new  roles,  social   credibility  
  • 28. Game  Elements   •  Serious  games  describe  full-­‐fledged  game   design   •  Gamified  applica=ons  only  incorporate   elements  of  games  
  • 29. Levels  of  Game  Design  Elements   Level   Example   Interface  design  pa+erns   Badge,  leaderboard,  level   Design  pa+erns  and  mechanics   Time  constraint,  limited  resources,  turns   Design  principles  and  heuris=cs   Enduring  play,  clear  goals,  variety  of  game  styles   Models   Challenge,  fantasy,  curiosity   Design  methods   Playtes=ng,  playcentric  design   Deterding,  S.,  Dixon,  D.,  Khaled,  R.,  &  Nacke,  L.  (2011,  September).    
  • 31. Gamifica+on  Ac+vi+es   Need  to  be  student-­‐centered     Meaningful  gamifica=on  is  the   integra=on  of  user-­‐centered  game   design  elements  into  non-­‐game   contexts   Nicholson,  S.  (2012).  A  user-­‐centered  theore=cal  framework  for  meaningful  gamifica=on.  Games+  Learning +  Society,  8.    
  • 32. Ques+ons  to  Ask?   •  For  every  decision  in   the  process  we  need  to   ask:   “How  does  this         benefit  the     student?”  
  • 33. What  is  student  centered?   Meaningful  Gamifica+on   •  Student-­‐centered  design   •  Rewards  are  related  to  the   ac=vity  and  student   mo=va=on   •  Creates  a  posi=ve  impression   which  leads  to  long-­‐term   benefit   Meaningless  Gamifica+on   •  Organiza=on  (professor)  centered   design   •  Points  and  levels  which  lead  to   external  rewards  not  related  to   ac=vity   •  Not  concerned  with  the  long-­‐ term  benefits  of  gamifica=on  on   the  student  
  • 35. Point  accumula+on     Standard  ac=vi=es   100  points   Op=onal    ac=vi=es   15  points   Total:   115  possible  points   Required  ac=vi=es   45  points   Op=onal    ac=vi=es   70  points   Total:   115  possible  points   Two  examples  of  point  accumula=on   Example  A                                                                Example  B  
  • 36. “Mulligans”   •  In  class  ac=vity   –  Enhance  in-­‐class  par=cipa=on     •  Students  earn  “mulligan  s=ckers”  to  be  used  on   tests.     –  Answering  ques=ons  in  class,  presen=ng  ideas,  etc     •  Mulligan  days  are  random,  not  every  day   h+p://www.facultyfocus.com/ar=cles/teaching-­‐and-­‐learning/using-­‐mulligans-­‐enhance-­‐student-­‐par=cipa=on-­‐reduce-­‐text-­‐anxiety  
  • 37. Fantasy  Theme   •  Course  long  narra=ve     •  Students  assigned  ranks     •  Professor  embraces  a  persona  
  • 39. Wrap-­‐up   •  Gamified  ac=vi=es  must  be  student  centered     •  Focused  on  student  mo=va=on   –  Rewards  must  be  relevant  and  internalized     •  Games  need:   –  Clear  goals,  safe  environment,  feedback,  and  problem   solving      
  • 40. Ques+ons?  Thoughts?   Thank  you!     jsg6@buffalo.edu  
  • 41. Thank You! Join the SUNY Learning Commons http:///commons.suny.edu for access to the COTE Community group to continue the conversation! View a Recording of today’s Fellow Chat: http://bit.ly/COTEfellowchatRECORDING View the COTE NOTE: http://bit.ly/1cJID1p Become an Open SUNY Fellow: http://bit.ly/11l6Khe Submit a Proposal: http://bit.ly/COTEproposal