SlideShare una empresa de Scribd logo
1 de 52
PLAYING THE
CAPSTONE
Anastasia Salter
@anasalter
University of Central Florida
Digital Media / Texts &
Technology
People know that there's something magical about
games. They don't always express that opinion
positively, but even condemnations of video games
acknowledge that they contain special power, power
to captivate us and draw us in, power to encourage
us to repeat things we've seemingly done before,
power to get us to spend money on things that seem
not to exist, and so forth. While not everyone agrees
that games are culture, or media, or art, everyone
seems to agree that games are powerful. And that
power is mysterious and wild, like black magic. You
don't have to like games to want a piece of it.
Ian Bogost
http://www.gamasutra.com/view/feature/134735/p
ersuasive_games_exploitationware.php?page=2
Video games don’t just carry the
potential to replicate a sophisticated
scientific way of thinking. They
actually externalize the way in which
the human mind works and thinks in a
better fashion than any other
technology we have.
James Paul Gee
CAPSTONES AS GAMES Reimagining “High Impact”
The aim of project-based courses are for students
to autonomously synthesize the multi-disciplinary
knowledge gained during their undergraduate
career and relate it to a project that has practical
applications to their field.
Creative and logical decision-making will be
required of students, creating the conditions for
students to demonstrate leadership, teamwork,
decisiveness, goal-setting, problem-solving, and
critical thinking.
UCF Signature Experiences: Guide
What makes World of Warcraft work for learners?
1. Provides multiple avenues of support and
communication
2. Uses a quest system that provides a deliberate
and ordered path to goals
3. Scaffolds both technological skill sets and
content knowledge
“The Acquisition of Skill and Expertise in
Massively Multiplayer Online Games,”
Educational Technology, Research and
PG Schrader
HOW DO WE MAKE A CAPSTONE
COURSE MORE LIKE A GAME?
BADGES & GAMIFIED
COMMUNITY
Social Media and Games
(2011)
Games Research Group
(2016)
GAMES RESEARCH GROUP Designed and run by
Emily Johnson (2016)
HARRY POTTER AS
STORYTELING
University of New
Hampshire: Consultant on
Developing Game Layer,
2013
GAMES INVASION Alternate Reality Game,
THATCamp Games 2012
THE GAMER SOCIETY Alternate Reality Game,
NASAGA 2014
RET SOCIETIES OF THE AVANT-
GARDE
With Keri Watson, 20th
Century Art History
Alternate Reality Game,
2014
Step One: Planning the Educational / Training
Objectives
• What knowledge do you want to apply or
disseminate?
• What skills do you want the learners to build?
(personal, team, technical, communication?)
• What are your learners’ experiences with games or
stories? What game-like elements from their
profession or scenarios can you harness for your
fiction?
Step Two: Building the Rabbit Hole
• What theme supports your learning objectives?
• How can you use your existing environment?
• How will users find their way down the rabbit hole?
Step Three: The Bread Crumb Trail
• How will you communicate with and respond to the
learners?
• What information do the learners need to understand
their task?
• Where will information be placed in physical or
virtual environments?
• How will the actions and choices of learners change
your story?
Step Four: The Final Obstacle
• How will you communicate with and respond to the
learners?
• What information do the learners need to understand
their task?
• How can you provide feedback and responsiveness
to their solution?
Step Five: Reflection and Transference of Skills
• What follow-up activities will help clarify your
outcomes?
• How can you assess and scaffold transference of
skills?
• Remember: any game can be a successful
educational experience with debriefing.
MPLES OF EDUCATIONAL ARGS
The Tessera:
http://thetessera.org/#/
Crossing Battle Lines:
http://kairos.technorhetoric
.net/17.3/praxis/nelson-et-
al/index.html
The Tessera:
http://thetessera.org/#/
Crossing Battle Lines:
http://kairos.technorhetoric.net/17.3/praxis/nelson-et-al/index.html

Más contenido relacionado

La actualidad más candente

Environmental Storytelling
Environmental StorytellingEnvironmental Storytelling
Environmental StorytellingCraig Carey
 
Alternate Reality Games
Alternate Reality GamesAlternate Reality Games
Alternate Reality GamesCraig Carey
 
What do children learn when playing video games? How are games for children d...
What do children learn when playing video games? How are games for children d...What do children learn when playing video games? How are games for children d...
What do children learn when playing video games? How are games for children d...jamonjanight
 
Casual Games Discusssion
Casual Games DiscusssionCasual Games Discusssion
Casual Games Discusssionaakoo
 
Everyone wins: crowdsourcing games and museums
Everyone wins: crowdsourcing games and museumsEveryone wins: crowdsourcing games and museums
Everyone wins: crowdsourcing games and museumsMia
 
Aalborg libraryplay in HE workshop
Aalborg libraryplay in HE workshopAalborg libraryplay in HE workshop
Aalborg libraryplay in HE workshopAndrew Walsh
 
Real World Gaming / Capture the Flag
Real World Gaming / Capture the FlagReal World Gaming / Capture the Flag
Real World Gaming / Capture the FlagRowan Wernham
 
The Business Case for Blockchain Games
The Business Case for Blockchain GamesThe Business Case for Blockchain Games
The Business Case for Blockchain GamesJon Jordan
 
From ego-centered to user-centered design of gamification
From ego-centered to user-centered design of gamificationFrom ego-centered to user-centered design of gamification
From ego-centered to user-centered design of gamificationAndrea Hrckova
 
ARG + AR = The physical environment and the reality as a game platform
ARG + AR = The physical environment and the reality as a game platformARG + AR = The physical environment and the reality as a game platform
ARG + AR = The physical environment and the reality as a game platformMediaFront
 
Iste sigms presentation
Iste sigms presentationIste sigms presentation
Iste sigms presentationkczarnec
 
Focused Game Design for a Mature Market
Focused Game Design for a Mature MarketFocused Game Design for a Mature Market
Focused Game Design for a Mature Market[x]cube LABS
 
Christmas Ideas - Christmas Card Puzzler
Christmas Ideas - Christmas Card PuzzlerChristmas Ideas - Christmas Card Puzzler
Christmas Ideas - Christmas Card PuzzlerKen Sapp
 
Games in de bibliotheek (Beth Gallaway)
Games in de bibliotheek (Beth Gallaway)Games in de bibliotheek (Beth Gallaway)
Games in de bibliotheek (Beth Gallaway)Edwin Mijnsbergen
 
Christmas Activities - Christmas Card Puzzler
Christmas Activities - Christmas Card PuzzlerChristmas Activities - Christmas Card Puzzler
Christmas Activities - Christmas Card PuzzlerKen Sapp
 
Keynote - The Magic Circle of Playful and Gameful Co-Creation
Keynote - The Magic Circle of Playful and Gameful Co-CreationKeynote - The Magic Circle of Playful and Gameful Co-Creation
Keynote - The Magic Circle of Playful and Gameful Co-CreationSylvester Arnab
 
Game On - MaintainIT Project 1-Hour Webinar
Game On - MaintainIT Project 1-Hour WebinarGame On - MaintainIT Project 1-Hour Webinar
Game On - MaintainIT Project 1-Hour WebinarLori Reed
 
Gamification and game design
Gamification and game designGamification and game design
Gamification and game designAndi Argast
 
Grell Rau Kosubski ICA 2018 Game Study Ingress
Grell Rau Kosubski ICA 2018 Game Study Ingress Grell Rau Kosubski ICA 2018 Game Study Ingress
Grell Rau Kosubski ICA 2018 Game Study Ingress Petra Grell
 
Game jam research Jeanette Falk Olesen
Game jam research Jeanette Falk OlesenGame jam research Jeanette Falk Olesen
Game jam research Jeanette Falk OlesenJosephinesolheim
 

La actualidad más candente (20)

Environmental Storytelling
Environmental StorytellingEnvironmental Storytelling
Environmental Storytelling
 
Alternate Reality Games
Alternate Reality GamesAlternate Reality Games
Alternate Reality Games
 
What do children learn when playing video games? How are games for children d...
What do children learn when playing video games? How are games for children d...What do children learn when playing video games? How are games for children d...
What do children learn when playing video games? How are games for children d...
 
Casual Games Discusssion
Casual Games DiscusssionCasual Games Discusssion
Casual Games Discusssion
 
Everyone wins: crowdsourcing games and museums
Everyone wins: crowdsourcing games and museumsEveryone wins: crowdsourcing games and museums
Everyone wins: crowdsourcing games and museums
 
Aalborg libraryplay in HE workshop
Aalborg libraryplay in HE workshopAalborg libraryplay in HE workshop
Aalborg libraryplay in HE workshop
 
Real World Gaming / Capture the Flag
Real World Gaming / Capture the FlagReal World Gaming / Capture the Flag
Real World Gaming / Capture the Flag
 
The Business Case for Blockchain Games
The Business Case for Blockchain GamesThe Business Case for Blockchain Games
The Business Case for Blockchain Games
 
From ego-centered to user-centered design of gamification
From ego-centered to user-centered design of gamificationFrom ego-centered to user-centered design of gamification
From ego-centered to user-centered design of gamification
 
ARG + AR = The physical environment and the reality as a game platform
ARG + AR = The physical environment and the reality as a game platformARG + AR = The physical environment and the reality as a game platform
ARG + AR = The physical environment and the reality as a game platform
 
Iste sigms presentation
Iste sigms presentationIste sigms presentation
Iste sigms presentation
 
Focused Game Design for a Mature Market
Focused Game Design for a Mature MarketFocused Game Design for a Mature Market
Focused Game Design for a Mature Market
 
Christmas Ideas - Christmas Card Puzzler
Christmas Ideas - Christmas Card PuzzlerChristmas Ideas - Christmas Card Puzzler
Christmas Ideas - Christmas Card Puzzler
 
Games in de bibliotheek (Beth Gallaway)
Games in de bibliotheek (Beth Gallaway)Games in de bibliotheek (Beth Gallaway)
Games in de bibliotheek (Beth Gallaway)
 
Christmas Activities - Christmas Card Puzzler
Christmas Activities - Christmas Card PuzzlerChristmas Activities - Christmas Card Puzzler
Christmas Activities - Christmas Card Puzzler
 
Keynote - The Magic Circle of Playful and Gameful Co-Creation
Keynote - The Magic Circle of Playful and Gameful Co-CreationKeynote - The Magic Circle of Playful and Gameful Co-Creation
Keynote - The Magic Circle of Playful and Gameful Co-Creation
 
Game On - MaintainIT Project 1-Hour Webinar
Game On - MaintainIT Project 1-Hour WebinarGame On - MaintainIT Project 1-Hour Webinar
Game On - MaintainIT Project 1-Hour Webinar
 
Gamification and game design
Gamification and game designGamification and game design
Gamification and game design
 
Grell Rau Kosubski ICA 2018 Game Study Ingress
Grell Rau Kosubski ICA 2018 Game Study Ingress Grell Rau Kosubski ICA 2018 Game Study Ingress
Grell Rau Kosubski ICA 2018 Game Study Ingress
 
Game jam research Jeanette Falk Olesen
Game jam research Jeanette Falk OlesenGame jam research Jeanette Falk Olesen
Game jam research Jeanette Falk Olesen
 

Similar a Playing the Capstone

Serious games and learning in SA
Serious games and learning in SASerious games and learning in SA
Serious games and learning in SASteve Vosloo
 
Trip report: Games and Learning Conferences 2008
Trip report: Games and Learning Conferences 2008Trip report: Games and Learning Conferences 2008
Trip report: Games and Learning Conferences 2008Steve Vosloo
 
Playing for change, playshop resources, Dr Jenny Fisher and Chrissi Nerantzi
Playing for change, playshop resources, Dr Jenny Fisher and Chrissi NerantziPlaying for change, playshop resources, Dr Jenny Fisher and Chrissi Nerantzi
Playing for change, playshop resources, Dr Jenny Fisher and Chrissi NerantziChrissi Nerantzi
 
Learning Through Video Games
Learning Through Video GamesLearning Through Video Games
Learning Through Video GamesHanna Suviha
 
Gamestorming wikipedia 4 3 (speaker)
Gamestorming wikipedia 4 3 (speaker)Gamestorming wikipedia 4 3 (speaker)
Gamestorming wikipedia 4 3 (speaker)Jake Orlowitz
 
"Everything I need to know I learnt from World of Warcraft": why we might nee...
"Everything I need to know I learnt from World of Warcraft": why we might nee..."Everything I need to know I learnt from World of Warcraft": why we might nee...
"Everything I need to know I learnt from World of Warcraft": why we might nee...Martin Oliver
 
Games and Crowds: Now, Near, Next
Games and Crowds: Now, Near, NextGames and Crowds: Now, Near, Next
Games and Crowds: Now, Near, NextBen Sawyer
 
Frans Mäyrä - Pokemon GO - Mindtrek 2016 Academic Keynote
Frans Mäyrä - Pokemon GO - Mindtrek 2016 Academic KeynoteFrans Mäyrä - Pokemon GO - Mindtrek 2016 Academic Keynote
Frans Mäyrä - Pokemon GO - Mindtrek 2016 Academic KeynoteMindtrek
 
Learning to Make Your Own Reality - IGDA Education Keynote 2009
Learning to Make Your Own Reality  - IGDA Education Keynote 2009Learning to Make Your Own Reality  - IGDA Education Keynote 2009
Learning to Make Your Own Reality - IGDA Education Keynote 2009Jane McGonigal
 
Gaming In Education2
Gaming In Education2Gaming In Education2
Gaming In Education2Jeff Piontek
 
FROM CURIOUS TO CREATIVE
FROM CURIOUS TO CREATIVEFROM CURIOUS TO CREATIVE
FROM CURIOUS TO CREATIVEBrian Housand
 
Pokémon GO and the Ludification of Culture
Pokémon GO and the Ludification of CulturePokémon GO and the Ludification of Culture
Pokémon GO and the Ludification of CultureFrans Mäyrä
 
Gamification:the new key to success.How gamification is applied in education.
Gamification:the new key to success.How gamification is applied in education.Gamification:the new key to success.How gamification is applied in education.
Gamification:the new key to success.How gamification is applied in education.Dorina.Izbisciuc
 
Story-Game Design for Learning
Story-Game Design for LearningStory-Game Design for Learning
Story-Game Design for LearningNelson Zagalo
 
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone..."The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...Sherry Jones
 
Game Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsGame Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsJane McGonigal
 

Similar a Playing the Capstone (20)

Make it work
Make it workMake it work
Make it work
 
Serious games and learning in SA
Serious games and learning in SASerious games and learning in SA
Serious games and learning in SA
 
Performance Studies student work
Performance Studies student workPerformance Studies student work
Performance Studies student work
 
Trip report: Games and Learning Conferences 2008
Trip report: Games and Learning Conferences 2008Trip report: Games and Learning Conferences 2008
Trip report: Games and Learning Conferences 2008
 
Playing for change, playshop resources, Dr Jenny Fisher and Chrissi Nerantzi
Playing for change, playshop resources, Dr Jenny Fisher and Chrissi NerantziPlaying for change, playshop resources, Dr Jenny Fisher and Chrissi Nerantzi
Playing for change, playshop resources, Dr Jenny Fisher and Chrissi Nerantzi
 
Rosenblum gaming workshop_v2
Rosenblum gaming workshop_v2Rosenblum gaming workshop_v2
Rosenblum gaming workshop_v2
 
Learning Through Video Games
Learning Through Video GamesLearning Through Video Games
Learning Through Video Games
 
2019 dhdownunder game prototyping workshop
2019 dhdownunder game prototyping workshop2019 dhdownunder game prototyping workshop
2019 dhdownunder game prototyping workshop
 
Gamestorming wikipedia 4 3 (speaker)
Gamestorming wikipedia 4 3 (speaker)Gamestorming wikipedia 4 3 (speaker)
Gamestorming wikipedia 4 3 (speaker)
 
"Everything I need to know I learnt from World of Warcraft": why we might nee...
"Everything I need to know I learnt from World of Warcraft": why we might nee..."Everything I need to know I learnt from World of Warcraft": why we might nee...
"Everything I need to know I learnt from World of Warcraft": why we might nee...
 
Games and Crowds: Now, Near, Next
Games and Crowds: Now, Near, NextGames and Crowds: Now, Near, Next
Games and Crowds: Now, Near, Next
 
Frans Mäyrä - Pokemon GO - Mindtrek 2016 Academic Keynote
Frans Mäyrä - Pokemon GO - Mindtrek 2016 Academic KeynoteFrans Mäyrä - Pokemon GO - Mindtrek 2016 Academic Keynote
Frans Mäyrä - Pokemon GO - Mindtrek 2016 Academic Keynote
 
Learning to Make Your Own Reality - IGDA Education Keynote 2009
Learning to Make Your Own Reality  - IGDA Education Keynote 2009Learning to Make Your Own Reality  - IGDA Education Keynote 2009
Learning to Make Your Own Reality - IGDA Education Keynote 2009
 
Gaming In Education2
Gaming In Education2Gaming In Education2
Gaming In Education2
 
FROM CURIOUS TO CREATIVE
FROM CURIOUS TO CREATIVEFROM CURIOUS TO CREATIVE
FROM CURIOUS TO CREATIVE
 
Pokémon GO and the Ludification of Culture
Pokémon GO and the Ludification of CulturePokémon GO and the Ludification of Culture
Pokémon GO and the Ludification of Culture
 
Gamification:the new key to success.How gamification is applied in education.
Gamification:the new key to success.How gamification is applied in education.Gamification:the new key to success.How gamification is applied in education.
Gamification:the new key to success.How gamification is applied in education.
 
Story-Game Design for Learning
Story-Game Design for LearningStory-Game Design for Learning
Story-Game Design for Learning
 
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone..."The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...
 
Game Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsGame Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research Findings
 

Más de Anastasia Salter

MLA 18: Super Social Justice Warriors
MLA 18: Super Social Justice WarriorsMLA 18: Super Social Justice Warriors
MLA 18: Super Social Justice WarriorsAnastasia Salter
 
You're the Star of the Story: Adventure Games in Virtual Reality
You're the Star of the Story: Adventure Games in Virtual RealityYou're the Star of the Story: Adventure Games in Virtual Reality
You're the Star of the Story: Adventure Games in Virtual RealityAnastasia Salter
 
Fathering the Cursed Child
Fathering the Cursed ChildFathering the Cursed Child
Fathering the Cursed ChildAnastasia Salter
 
Whose Fantasy is it Anyway?
Whose Fantasy is it Anyway?Whose Fantasy is it Anyway?
Whose Fantasy is it Anyway?Anastasia Salter
 
Code before Content (elo slides)
Code before Content (elo slides)Code before Content (elo slides)
Code before Content (elo slides)Anastasia Salter
 
Back to the Shire: Lego Dimensions and Intertextual Transmedia Play
Back to the Shire: Lego Dimensions and Intertextual Transmedia PlayBack to the Shire: Lego Dimensions and Intertextual Transmedia Play
Back to the Shire: Lego Dimensions and Intertextual Transmedia PlayAnastasia Salter
 
Playing Social Justice Warrior
Playing Social Justice WarriorPlaying Social Justice Warrior
Playing Social Justice WarriorAnastasia Salter
 
MLA16: The Language of Sexual Violence and the Rhetoric of Consent in Social ...
MLA16: The Language of Sexual Violence and the Rhetoric of Consent in Social ...MLA16: The Language of Sexual Violence and the Rhetoric of Consent in Social ...
MLA16: The Language of Sexual Violence and the Rhetoric of Consent in Social ...Anastasia Salter
 
It’s Not Just Subtext: Constructing the Fan Girl as Creator and Subject in Su...
It’s Not Just Subtext: Constructing the Fan Girl as Creator and Subject in Su...It’s Not Just Subtext: Constructing the Fan Girl as Creator and Subject in Su...
It’s Not Just Subtext: Constructing the Fan Girl as Creator and Subject in Su...Anastasia Salter
 

Más de Anastasia Salter (20)

Verbs of Play
Verbs of PlayVerbs of Play
Verbs of Play
 
Lookin' Good, Daddy
Lookin' Good, DaddyLookin' Good, Daddy
Lookin' Good, Daddy
 
MLA 18: Super Social Justice Warriors
MLA 18: Super Social Justice WarriorsMLA 18: Super Social Justice Warriors
MLA 18: Super Social Justice Warriors
 
MLA 18: Games Trolls Play
MLA 18: Games Trolls PlayMLA 18: Games Trolls Play
MLA 18: Games Trolls Play
 
AnthropologyCon
AnthropologyConAnthropologyCon
AnthropologyCon
 
Not Just Point and Click
Not Just Point and ClickNot Just Point and Click
Not Just Point and Click
 
This is fine.
This is fine.This is fine.
This is fine.
 
You're the Star of the Story: Adventure Games in Virtual Reality
You're the Star of the Story: Adventure Games in Virtual RealityYou're the Star of the Story: Adventure Games in Virtual Reality
You're the Star of the Story: Adventure Games in Virtual Reality
 
Fathering the Cursed Child
Fathering the Cursed ChildFathering the Cursed Child
Fathering the Cursed Child
 
Always Be Batman
Always Be BatmanAlways Be Batman
Always Be Batman
 
Game-Based Learning
Game-Based LearningGame-Based Learning
Game-Based Learning
 
Tumbling and Trolling
Tumbling and TrollingTumbling and Trolling
Tumbling and Trolling
 
Being seen
Being seenBeing seen
Being seen
 
Whose Fantasy is it Anyway?
Whose Fantasy is it Anyway?Whose Fantasy is it Anyway?
Whose Fantasy is it Anyway?
 
Code before Content (elo slides)
Code before Content (elo slides)Code before Content (elo slides)
Code before Content (elo slides)
 
Back to the Shire: Lego Dimensions and Intertextual Transmedia Play
Back to the Shire: Lego Dimensions and Intertextual Transmedia PlayBack to the Shire: Lego Dimensions and Intertextual Transmedia Play
Back to the Shire: Lego Dimensions and Intertextual Transmedia Play
 
Playing Social Justice Warrior
Playing Social Justice WarriorPlaying Social Justice Warrior
Playing Social Justice Warrior
 
Platforms of Play
Platforms of PlayPlatforms of Play
Platforms of Play
 
MLA16: The Language of Sexual Violence and the Rhetoric of Consent in Social ...
MLA16: The Language of Sexual Violence and the Rhetoric of Consent in Social ...MLA16: The Language of Sexual Violence and the Rhetoric of Consent in Social ...
MLA16: The Language of Sexual Violence and the Rhetoric of Consent in Social ...
 
It’s Not Just Subtext: Constructing the Fan Girl as Creator and Subject in Su...
It’s Not Just Subtext: Constructing the Fan Girl as Creator and Subject in Su...It’s Not Just Subtext: Constructing the Fan Girl as Creator and Subject in Su...
It’s Not Just Subtext: Constructing the Fan Girl as Creator and Subject in Su...
 

Último

Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfSherif Taha
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxRamakrishna Reddy Bijjam
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...ZurliaSoop
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxheathfieldcps1
 
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptxExploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptxPooja Bhuva
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibitjbellavia9
 
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...pradhanghanshyam7136
 
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdfUnit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdfDr Vijay Vishwakarma
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...Poonam Aher Patil
 
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxDr. Sarita Anand
 
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSHow to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSCeline George
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfPoh-Sun Goh
 
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Pooja Bhuva
 
Understanding Accommodations and Modifications
Understanding  Accommodations and ModificationsUnderstanding  Accommodations and Modifications
Understanding Accommodations and ModificationsMJDuyan
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxDenish Jangid
 
NO1 Top Black Magic Specialist In Lahore Black magic In Pakistan Kala Ilam Ex...
NO1 Top Black Magic Specialist In Lahore Black magic In Pakistan Kala Ilam Ex...NO1 Top Black Magic Specialist In Lahore Black magic In Pakistan Kala Ilam Ex...
NO1 Top Black Magic Specialist In Lahore Black magic In Pakistan Kala Ilam Ex...Amil baba
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.MaryamAhmad92
 
Wellbeing inclusion and digital dystopias.pptx
Wellbeing inclusion and digital dystopias.pptxWellbeing inclusion and digital dystopias.pptx
Wellbeing inclusion and digital dystopias.pptxJisc
 
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...Pooja Bhuva
 

Último (20)

Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptxExploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
 
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdfUnit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptx
 
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSHow to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POS
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
 
Understanding Accommodations and Modifications
Understanding  Accommodations and ModificationsUnderstanding  Accommodations and Modifications
Understanding Accommodations and Modifications
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
NO1 Top Black Magic Specialist In Lahore Black magic In Pakistan Kala Ilam Ex...
NO1 Top Black Magic Specialist In Lahore Black magic In Pakistan Kala Ilam Ex...NO1 Top Black Magic Specialist In Lahore Black magic In Pakistan Kala Ilam Ex...
NO1 Top Black Magic Specialist In Lahore Black magic In Pakistan Kala Ilam Ex...
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 
Wellbeing inclusion and digital dystopias.pptx
Wellbeing inclusion and digital dystopias.pptxWellbeing inclusion and digital dystopias.pptx
Wellbeing inclusion and digital dystopias.pptx
 
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
 

Playing the Capstone

  • 1. PLAYING THE CAPSTONE Anastasia Salter @anasalter University of Central Florida Digital Media / Texts & Technology
  • 2. People know that there's something magical about games. They don't always express that opinion positively, but even condemnations of video games acknowledge that they contain special power, power to captivate us and draw us in, power to encourage us to repeat things we've seemingly done before, power to get us to spend money on things that seem not to exist, and so forth. While not everyone agrees that games are culture, or media, or art, everyone seems to agree that games are powerful. And that power is mysterious and wild, like black magic. You don't have to like games to want a piece of it. Ian Bogost http://www.gamasutra.com/view/feature/134735/p ersuasive_games_exploitationware.php?page=2
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8. Video games don’t just carry the potential to replicate a sophisticated scientific way of thinking. They actually externalize the way in which the human mind works and thinks in a better fashion than any other technology we have. James Paul Gee
  • 9.
  • 10.
  • 11.
  • 12. CAPSTONES AS GAMES Reimagining “High Impact”
  • 13. The aim of project-based courses are for students to autonomously synthesize the multi-disciplinary knowledge gained during their undergraduate career and relate it to a project that has practical applications to their field. Creative and logical decision-making will be required of students, creating the conditions for students to demonstrate leadership, teamwork, decisiveness, goal-setting, problem-solving, and critical thinking. UCF Signature Experiences: Guide
  • 14.
  • 15.
  • 16.
  • 17.
  • 18. What makes World of Warcraft work for learners? 1. Provides multiple avenues of support and communication 2. Uses a quest system that provides a deliberate and ordered path to goals 3. Scaffolds both technological skill sets and content knowledge “The Acquisition of Skill and Expertise in Massively Multiplayer Online Games,” Educational Technology, Research and PG Schrader
  • 19. HOW DO WE MAKE A CAPSTONE COURSE MORE LIKE A GAME?
  • 20. BADGES & GAMIFIED COMMUNITY Social Media and Games (2011) Games Research Group (2016)
  • 21.
  • 22.
  • 23. GAMES RESEARCH GROUP Designed and run by Emily Johnson (2016)
  • 24.
  • 25.
  • 26. HARRY POTTER AS STORYTELING University of New Hampshire: Consultant on Developing Game Layer, 2013
  • 27.
  • 28.
  • 29.
  • 30. GAMES INVASION Alternate Reality Game, THATCamp Games 2012
  • 31.
  • 32.
  • 33.
  • 34.
  • 35. THE GAMER SOCIETY Alternate Reality Game, NASAGA 2014
  • 36.
  • 37.
  • 38. RET SOCIETIES OF THE AVANT- GARDE With Keri Watson, 20th Century Art History Alternate Reality Game, 2014
  • 39. Step One: Planning the Educational / Training Objectives • What knowledge do you want to apply or disseminate? • What skills do you want the learners to build? (personal, team, technical, communication?) • What are your learners’ experiences with games or stories? What game-like elements from their profession or scenarios can you harness for your fiction?
  • 40. Step Two: Building the Rabbit Hole • What theme supports your learning objectives? • How can you use your existing environment? • How will users find their way down the rabbit hole?
  • 41.
  • 42.
  • 43.
  • 44. Step Three: The Bread Crumb Trail • How will you communicate with and respond to the learners? • What information do the learners need to understand their task? • Where will information be placed in physical or virtual environments? • How will the actions and choices of learners change your story?
  • 45.
  • 46.
  • 47. Step Four: The Final Obstacle • How will you communicate with and respond to the learners? • What information do the learners need to understand their task? • How can you provide feedback and responsiveness to their solution?
  • 48.
  • 49. Step Five: Reflection and Transference of Skills • What follow-up activities will help clarify your outcomes? • How can you assess and scaffold transference of skills? • Remember: any game can be a successful educational experience with debriefing.
  • 50. MPLES OF EDUCATIONAL ARGS The Tessera: http://thetessera.org/#/ Crossing Battle Lines: http://kairos.technorhetoric .net/17.3/praxis/nelson-et- al/index.html