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Games for envisioning
Design the box (p. 161)
teams imagine the package for an idea in order to make decisions about
important features & other aspects of their vision that are difficult to articulate

Cover Story (p. 87)
to think expansively around an ideal future state

Storyboard (p. 71)
players use a storyboard format to tell a story about an experience, how to
solve a problem, etc.

Bodystorming (p. 59)
using improv or “play acting” to feel out what might work in the real world

Elevator pitch (p.166)
uses madlibs to come up with a short, compelling description of the problem
you’re trying to solve

(Page numbers reference the Gamestorming Book. See bit.ly/GamestormingGuide for more)

Games for envisioning
Design the box (p. 161)
teams imagine the package for an idea in order to make decisions about
important features & other aspects of their vision that are difficult to articulate

Cover Story (p. 87)
to think expansively around an ideal future state

Storyboard (p. 71)
players use a storyboard format to tell a story about an experience, how to
solve a problem, etc.

Bodystorming (p. 59)
using improv or “play acting” to feel out what might work in the real world

Elevator pitch (p.166)
uses madlibs to come up with a short, compelling description of the problem
you’re trying to solve

(Page numbers reference the Gamestorming Book. See bit.ly/GamestormingGuide for more)

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