1. Western Oregon State University
MEd Information Technology
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2. No longer confined by traditional education,
students today walk the globe in search of
information, new ideas, different cultures, and
fellow explorers.
Their world expands beyond location and time.
They have unlimited opportunity to feed the fire
of human potential fueled by the technological
revolution. They represent a quantum leap in
Windwalker human thinking.
Like the wind, their horizons have no
boundaries. Today's students are the first
generation of Windwalkers.
3. Along the way, each Windwalker must fine hone
their newly developed skills and understanding
through a supportive community of mentors made
up of family members, teachers, fellow students,
and partners in education.
MENTORS
4. At the Academy, student centered
teaching is the bases of everything we do.
Students become Windwalkers by gaining a
lifelong ability to use computer resources to help
recognize, strengthen, and develop individual
Windwalker thinking and creative skills while preparing for
success in a globally connected digital age.
5. Our highly trained, enthusiastic staff will be there
to help foster depth of learning throughout the
WINDWALKER program.
Together this community of learners uses
nationally recognized Core Curriculum Standards
as the benchmark for their progression.
MENTORS
6. This relationship between student, mentor, family
and community is fostered over time based on
Trust, Open Communications and Vision combined
WINDWALKER
with understanding and the know-how to deploy
technology to communicate, explore, create and
enliven the discovery process.
MENTORS
7. Reconnect Wiki
Identify Wiki
Project Wiki
Engage Wiki
The RIPE training methodology is based on the core principles of Trust,
Open Communications and Vision, making the connection between the
Physical Learning Environments, the Virtual Academy, the Professional
Learning Community and Core Curriculum Requirements.
8. Teaching Philosophy
Applied to Training Methodologies
Experiencing, Wonder
Questioning, Gathering, Sorting and Sifting
Planning, Synthesizing, Problem Solving
Reporting, Evaluating, Assessing
9. Teaching Philosophy and Training Methodologies
Applied to Lifelong Learning Standards
• Complex Thinking
• Creativity
• Effective Communication
• Information Processing
• Habits of Mind
• Collaborative Worker/Community
• Contributor
10. Teaching Philosophy and Training Methodologies
Applied to Scaffold for Effective Thinking:
Data: isolated bits
Information: collection of bits
Knowledge: an organized body of information
Understanding: ability to generalize
and apply knowledge in new context.
Wisdom: soundness of judgment,
self-regulation, ethics, reflection
on consequences
11. Academy Innovations:
Our focus has been to reassign the role electronic
communications play in education by designing a
state-of-the-art learning environment.
We have re-engineered this learning environment
so everyone becomes an expert at blending
human creativity with technology.
12. Academy Innovations:
• Curriculum
• Professional Learning Community
• Design and Architecture
• Virtual Academy
13. Curriculum
The Academy’s curriculum is organized around:
• Real-life problems
• Issues significant to young people
• Pertinent in content and skills
The Academy’s curriculum will be:
• Student Centered
• Constructionist in approach
• Integrated and thematic
Our approach will result in:
• High Student Achievement
• Creative and Critical Thinking
• Expanded Technical & Communications Skills
• Participation in World Economy
14. Core Curriculum Team Projects
Inquiry Projects
Mathematics
Field Enterprises
Literacy
Global Connections
Technology-Science
Communication Arts
Instructional Assessments
On-going
Methods Standardized
Individualized Digital Portfolio
Small/Large Group Peer & Community
Thematic Review
Web Sites and Blogs
15. Family Involvement On-Going
Teacher Training
Training
Student-Teacher- Student-Teacher-
Parent –Team Parent -Team
Workshops Curriculum
Communications
Electronic
Accessibility
Virtual Academy
Physical Learning
Chronicles Environment
Team Projects
Inside:
Assessments of Flexible
Goals-Achievements Inspirational
by Family, Teachers, Accessible
Peers & Community
Outside:
Global Connections Portability
Utility
Accessibility
16. Curriculum
This merging of technology with hands-on experience
based inquiry learning empowers and shifts
responsibility back to the student, parents, teachers,
and administration the Academy by providing the
proper tools and training to thrive in this rich
academic environment. Students, parents and
teachers are empowered to become lifelong learners
with the added responsibility of addressing higher
order thinking posed by in-depth inquiry and hands
on learning both in and out of the classroom.
17. Curriculum
In addition to traditional curriculum expectations, teachers
and students will be assessed and graded on their
ability to responsible & creatively use assigned digital
tools to:
Openly communicate to one another based on trust and
vision.
Create, maintain and update personal and group
electronic projects & chronicles.
Shadow student progress through daily updates.
Availability for assisting family members to join the
process.
18. Curriculum
Students and Mentors will be able to:
Capture Digital Media, Up Load and Down Load Data,
Edit Digital Projects, Master Virtual & Live Presentations
Publish Work, Connect to the world, Dialogue,
Track and access student progress, Understand and
create personal application Interface, Operate and
contribute to a data base.
19. Curriculum
We have created a dramatic, interactive teacher
education program that focuses on providing the skill
and know how tools needed to educate children in an
age of high technology and instant communication
while building Technically Advanced Professional
Learning Communities.
We have designed an intensive institute, which
empowers teachers to utilize technology through
teamwork to align grade level curriculum with state
and national benchmarks for each subject area. The
institute program is founded on Goals 2000: Educate
America Act, the School- to-Work Opportunities Act,
the Secretary’s Commission on Achieving Necessary
Skills as well as State and local curriculum guidelines.
20. Professional Learning Community - Benefits
The results of on-going training for educators leads to:
• A very productive in the work force.
• Knowledge is/as empowerment.
• Mentors willing and able to create appropriate uses for
the children.
• Capacity building.
• Empowered professionals creating synergy within
school and with other educators.
• The use of advanced technological tools in lesson plans
and class instruction allows for enhanced development
of reticular activating system in both students and
teachers.
21. Academy Learning Environments
Inside: Outside:
Flexible Portability
Inspirational Utility
Accessible Accessibility
• Unique Academy Portable Design
• Studios, Suites and Gallery layout
• Utilization of existing high-rise building,
or existing facility that meets code.
• Scalable to fit needs of host community
22. Team Studio
Group Instruction
Team Research
Team Presentation
Critical Thinking Skills
Second Language Skills
Communications Skills
Computer Skills
Project Management Skills
Data Collaboration
23. Individual Studio
Self Managed
One-on-One Instruction
Electronic Portfolio
Parent Chat
Student Chat
Math Prep
Journal
Record Keeping
Semester Goals Assessment
25. In addition to traditional curriculum expectations, students and
mentors are responsible to integrate technology into the learning
process by learning how to use these illustrated tools to:
-Capturing digital media from the Field Lab
-Editing data using Windows 8 and Office 2012 software to create
chronicles/portfolios in various multimedia environments.
-Present information in various multimedia environments including
live presentations.
-Analyze progressions in real-time for daily progress reports.
26. Administrative Teams
A
B
C
Outlook Mission Search PLC Instructor Journals
IM PTA SAC Policy Teams
Email Standards Engines BLOG Chronicles Links
T Tea m
ea
Staff
m
PLC
Files A Team Student Teacher Feedback
Feedback Teacher Student Student
B
Student C Group Instruction
Notebook Team Research
Chronicles Team Presentation
Semester Goals Project Management Skills
Assessments Data Download
Blog
Email Student
Name
Student Team
Files Basic Progress
Feedback Info
Student Teacher Feedback
Teacher Student Parents
Semester Goals Final Project
One-on-One Instruction Evaluations
FCAT Prep Blogs
Math Prep Student-Parent
Journal Assessment
Individual Research
Second Language Skills
Archives
Parents Student Teacher
Parent Community
Communications Communications
Welcome Page
Website / Coded
Access
27. Virtual Academy Blueprint
Data Base Internet
Media Capture
Down Load
Digital Editing
Projects
Platform
Parents
Up Load Project Windows 8
Virtual & Live Chronicles Office 2010
Presentations
Student Mac OS X
Field Emprises Notebook
W A L L
Eco Lab
Students
F I R E
Data Base
Intra-net
Server
Teacher
Grade Book
Dialogue
Feedback
Assessment General View
Tools
Coded Entrance
Teachers
Yearly data evaluation-Archived
Data Base
28. Projection Wall
Speaker Speaker
II
Large Multi-use Space
Large Room Set –Up Gallery
Teacher Work Station
White Board - Storage
Computer/Gear
Bleachers
Removable
Delegate
Round Table
Bean Bag
Chairs
Speaker Speaker
White Board White Board
Storage Storage
Tables
Work
Tables
Work
Tables
Work
Tables
Work
I
Technology Stations Technology Stations
Large Room Set –Up
Storage Storage
Tables
Work
Tables
Work
Tables
Work
Tables
Work
Technology Technology Stations
Stations
Storage Storage
29. Projection Wall
Speaker Gallery Speaker
II
Large Multi-use Space
Large Room Set –Up
Teacher Work Station
White Board - Storage
Computer/Gear
Bleachers
Bean
Bag
Chairs
Speaker Speaker
White Board White Board
Storage Storage
Technology Stations
Technology Stations
Delegate
Round
Large Room Set –Up Ib
Table
Technology Stations
Technology Stations
Technology Stations
Technology Stations
Delegate
Round
Table
Technology Stations
Technology Stations
Technology Stations
Technology Stations
Delegate
Round
Table
Storage
Storage
30. Strength
Ini-Games Staging Area Eco Lab
Training
SPA
Aerobics
Ini-Games
Food Court
Boys Girls
Bathroom & Showers Bathroom & Showers
Gallery
Gallery
Individual Studio
Team Studio
Suite 7 Suite 6 Suite 2 Suite 3
Suite 8 Suite 5 Suite 4
Suite 1
Gallery
Gallery
Team Studio
Team Studio
Front
300 Students Offices Computer Room
Office
8:30 AM to 5:00 PM
31. Day at the Academy
The Academy’s Design
Rotation through Specialized Studios,
Suites & Galleries for:
• Individualized Instruction
• Small Group Instruction
• Project Design
• Community Outreach
32. Off Campus Lab’s
Core Curriculum is addressed in:
• Off-site Learning Environments
• Public Library
• History Center
• Science Center
• Government Operations
• Parks
• Art shows, exhibits and openings
• Music/Theatre
• Other Educational Facilities
• Cyber Travel Planning
33. Virtual Academy
Dynamic Interfusion of Computers to
Create a Virtual Academy to:
• Communicate with Parents/Contacts
• Engage Interactive Tutorials
• Create Effective Presentations
• Access Multi-Cultural Information
34. Virtual Academy
This data base will have the following parameters:
Stability, Performance, Interactivity, Security
Expandable, Multitasking, Redundancy, User up-datable
In order to provide real-time:
Student to student Dialogue.
Capture, Upload/Down load/ edit digital movies,
photography, sound.
User friendly customized data storage, and accessibility.
Individual and group work on multimedia projects.
Individuals Chronicles.
Teacher evaluations and student assessments.
Communications with family and partners in Ed.
Administrative overview of process.
System and data storage.
35. Day at the Academy
Our Day Begins with Community Development
and Personal Goal Setting within Mixed Groups
to prepare for Learning Suites.
In the Learning Suites Core Curriculum
is addressed in:
• Mathematics & Science
• Language Arts
• Social Studies/History
36. Day at the Academy
Still others will be working in the Team Studio
on Multidisciplinary inquiry projects such as
Science, History, Geography.
Hands on project development includes:
Group Instruction
Team Research
Team Presentation
Critical Thinking Skills
Communications Skills
Computer Skills
Project Management Skills
Data Mining
37. Day at the Academy
While others will be in the Individual Studio
working on any of the following in Self Managed
Assignments and One-on-One Instruction:
Research
Electronic Portfolio
Parent Chat
Student Chat
Math Prep
Second Language
Journal
Record Keeping
Semester Goals Review
38. Day at the Academy
Some students will be fine honing their physical
fitness at the Spa where they will be engaged in any
one of the following:
Martial Arts
Aerobic Conditioning
Strength Training
Yoga
Golf
Tennis
Archery
Batting & Pitching Cage
Agility Training
Team Interactive Games
39. Day at the Academy
While some students are in the Suites, and Studios,
others will be taking advantage of additional
resources like:
Field Enterprises:
• SAC Theatre/Drama
• Government Agencies
• Art Museum
Field Lab:
• Field Study
• Experiments
• Up-loading of gathered data
40. Day at the Academy
By semesters end, students will begin
working in the Gallery where the
following activities will take place:
Final Presentation
Hosting of Visitors
Peer Reviews
Mentor Assessment
Public Viewing of Students Work
41. The most successful participants are those who have a
zest for life and learning, are motivated, innovative,
and can contribute in a group situation, while
developing individual talents, interests and budding
self-evident uniqueness.
WINDWALKER
Through the Academy program the student's life is
dramatically enhanced by mining personal, limitless
potential. The student rediscovers joy in learning and
begins the journey as a perpetual life student. The
student gains a huge advantage in all other future
MENTORS settings.
We live in a changing world bombarded with strong
influences of technology. No other program gives
young people this edge.