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GamesforChange
Four concepts: Play, Games, Tools, Change
HON 303
(This is you)
Patrick Jagoda
“Conceptual Games, or the Language of Video Games”
“Concepts can operate as constructivist
mechanics—in the specialist sense of ‘game
mechanics,’ the verbs or actions that a player
enacts and experiments with in order to
participate in and alter the state of play”
TheValueofConcepts
FourBigConcepts
• Play
• Why does play matter?
• Games & Videogames
• How do games work?
• What do games do?
• Tools & Platforms
• Game engines, Twine, VR,
ARGs
• Change & Activism
• Cultural, social, political,
technological, personal, and
institutional change
Playand/asLearning
“Play is the foundation of learning, creativity, self-
expression, and constructive problem-solving. It’s how
children wrestle with life to make it meaningful.”
Susan Linn
Contemporary American psychiatrist
“All meaningful, organic, and foundational learning is at
heart playful and ludic.”
Marcelo Suárez-Orozco
Contemporary American professor of education
“Play is our brain's favorite way of learning.”
Diane Ackerman
Contemporary American author
Games&Videogames
Anna Anthropy, “What Is It Good For?”
Rise of the Videogame Zinesters (2012)
Provides a broad definition of game:

A game is an experience
created by rules.
It is easier to start talking about
games as systems, which by
definition “are groups of interrelated
elements that work together to form
a complex whole”

Games as Systems
“Exploring dynamics, relationships, and systems”

Games can be simulations of existing systems or
original systems designed by game designer

Systems implies the interaction (or ongoing
interaction) between a set of rules
What are games good at?
Anna Anthropy
Tools&Platforms
Purdue University in Minecraft
HowGamesWork
What are the common elements of
games?

• Formal elements: elements that
produce structure to the experience of
games

• Dramatic elements: elements that
translate formal elements into
emotional connection and/or
meaningful significance

Tracy Fullerton, “The Structure of
Games,” Game Design Workshop
Formal Elements of Games
•Players

•Objectives

•Procedures

•Rules
•Resources

•Conflict

•Boundaries

•Outcome
Anything else?
Platform/Hardware
Dramatic Elements of Games
•Challenge

•Play

•Premise
•Character

•Story
Anything else?
Graphics/Visual Design
Affect/Sensation/Game Feel
WhatGamesDo
“Instead of focusing on how games work, I
suggest that we turn to what they do—how
they inform, change, or otherwise participate
in human activity…Such a comparative video
game criticism would focus principally on the
expressive capacity of games and true to its
grounding in the humanities, would seek to
understand how video games reveal what it
means to be human.” 

Ian Bogost, “Comparative Video Game Criticism.” Games and
Culture 1, no. 1 (2006): 41–46.
How Games Work vs. What Games Do

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Games for Change: Play, Games, Tools, Change

  • 1. GamesforChange Four concepts: Play, Games, Tools, Change HON 303 (This is you)
  • 2. Patrick Jagoda “Conceptual Games, or the Language of Video Games” “Concepts can operate as constructivist mechanics—in the specialist sense of ‘game mechanics,’ the verbs or actions that a player enacts and experiments with in order to participate in and alter the state of play” TheValueofConcepts
  • 3. FourBigConcepts • Play • Why does play matter? • Games & Videogames • How do games work? • What do games do? • Tools & Platforms • Game engines, Twine, VR, ARGs • Change & Activism • Cultural, social, political, technological, personal, and institutional change
  • 4. Playand/asLearning “Play is the foundation of learning, creativity, self- expression, and constructive problem-solving. It’s how children wrestle with life to make it meaningful.” Susan Linn Contemporary American psychiatrist “All meaningful, organic, and foundational learning is at heart playful and ludic.” Marcelo Suárez-Orozco Contemporary American professor of education “Play is our brain's favorite way of learning.” Diane Ackerman Contemporary American author
  • 6. Anna Anthropy, “What Is It Good For?” Rise of the Videogame Zinesters (2012) Provides a broad definition of game: A game is an experience created by rules.
  • 7. It is easier to start talking about games as systems, which by definition “are groups of interrelated elements that work together to form a complex whole” Games as Systems
  • 8. “Exploring dynamics, relationships, and systems” Games can be simulations of existing systems or original systems designed by game designer Systems implies the interaction (or ongoing interaction) between a set of rules What are games good at? Anna Anthropy
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  • 12. What are the common elements of games? • Formal elements: elements that produce structure to the experience of games • Dramatic elements: elements that translate formal elements into emotional connection and/or meaningful significance Tracy Fullerton, “The Structure of Games,” Game Design Workshop
  • 13. Formal Elements of Games •Players •Objectives •Procedures •Rules •Resources •Conflict •Boundaries •Outcome Anything else? Platform/Hardware
  • 14. Dramatic Elements of Games •Challenge •Play •Premise •Character •Story Anything else? Graphics/Visual Design Affect/Sensation/Game Feel
  • 16. “Instead of focusing on how games work, I suggest that we turn to what they do—how they inform, change, or otherwise participate in human activity…Such a comparative video game criticism would focus principally on the expressive capacity of games and true to its grounding in the humanities, would seek to understand how video games reveal what it means to be human.” Ian Bogost, “Comparative Video Game Criticism.” Games and Culture 1, no. 1 (2006): 41–46. How Games Work vs. What Games Do