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Week 2: Engage in the Meta
Big “G” Games
G Factors
•   Collective Intelligence
•   Gamification
•   Smart Tools
•   Convergence
•   Distributed Intelligence
•   Constant Assessment


       http://new.livestream.com/g4c/jamespaulgee
4 Factor Fun
•   Hard Fun
•   Easy Fun
•   Altered States
•   People Factor

Nicole Lazzaro
http://www.xeodesign.com/whyweplaygames.h
tml
Flow and Fiero
Games Can Change the World
•   Urgent Optimism
•   Social Fabric
•   Blissful Productivity
•   Epic Meaning

Jane McGonigal
http://www.ted.com/talks/jane_mcgonigal_gam
ing_can_make_a_better_world.html
Meta Game
•   Others
•   Metagame
•   Machinima
•   Modding
•   Sites
MMORPGs
•   WoW
•   Minecraft
•   TERAOnline
•   EVEOnline
•   Club Penguin
•   Poptropica
•   Others
Console Games
•   Portal
•   Skyrim
•   Assasin’s Creed
•   Others
COTS
Commercial Off-Shelf
Metagame
• Metagaming is a broad term usually used to
  define any strategy, action or method used in
  a game which transcends a prescribed
  ruleset, uses external factors to affect the
  game, or goes beyond the supposed limits or
  environment set by the game. Another
  definition refers to the game universe outside
  of the game itself.
Gaming Principles
•   Players
•   Rules
•   Challenge or Conflict
•   Feedback
•   Practice
•   End state of winning or losing
Behavior Motivation Elements
•   Points
•   Levels
•   Achieves
•   Badges
•   Leaderboards
MMORPGs
•   Massively Multi-Player Online Role-Play Game
•   World of Warcraft
•   Stars Wars the Old Republic
•   Allow for PvP, PvE and RP
Engagement

Immersion & Flow
Keller’s ARCS Model
•   Attention
•   Relevance
•   Confidence
•   Success

http://www.arcsmodel.com/
Clay Shirky
          TED Talk
       “Cognitive Surplus"

the shared, online work we do with
       our spare brain cycles
The Great Spare-Time Revolution




http://www.wired.com/magazine/2010/05/ff_pink_shirky/all/1
The Game
• World of Warcraft http://us.battle.net/wow/en/
Player Roles & Responsibility
• Tank
Player Roles & Responsibility
• Healers
Player Roles & Responsibility
• DPS (Damage per Second)
DPS Mage
Example of the Math
• Mastery for Mages
  – Assumption:
      • Mastery rating gives you 10% damage increase based on mana
      • Your base is 10,000 dps

   – Math in your head
      • at 10% mana, 10,100 damage, which corresponds to the normal damage
        value increased by 1% (10% of the 10% increase from Mana Adept).
      • at 25% mana, 10,250 damage, which corresponds to the normal damage
        value increased by 2.5% (25% of the 10% increase from Mana Adept).
      • at 50% mana, 10,500 damage, which corresponds to the normal damage
        value increased by 5% (50% of the 10% increase from Mana Adept).
      • at 75% mana, 10,750 damage, which corresponds to the normal damage
        value increased by 7.5% (75% of the 10% increase from Mana Adept).
      • at 100% mana, 11,000 damage, which corresponds to the normal damage
        value increased by 10% (100% of the 10% increase from Mana Adept).
Now..
• Which do you choose?
  – Increase Mana (Intellect)?
  – Increase Mastery?
  – Lower Hit rating to increase Mastery?
  – Lower Critical Strike Rate to increase Intellect?

  – Oh what about those pesky new patch notes… :D
Optimizing Play Styles
• Websites:
  – Ask Mr Robot
  – Elitists Jerks
  – Icy – Veins


• Add Ons:
  – Curse Client


• Others?
Sounds Easy….

            Right?
The Meta….
• Wow Wiki
  http://www.wowwiki.com/Portal:Main

• Elitist Jerks
• http://elitistjerks.com/

• Icy-Veins
• http://www.icy-veins.com/
http://www.wowwiki.com/Portal:Main
http://elitistjerks.com/
http://www.icy-veins.com/
Fat Boss
Metagame
• Metagaming is a broad term usually used to
  define any strategy, action or method used in
  a game which transcends a prescribed
  ruleset, uses external factors to affect the
  game, or goes beyond the supposed limits or
  environment set by the game. Another
  definition refers to the game universe outside
  of the game itself.
Sandbox Genre
•   Ability to alter the worldscape
•   Minecraft
•   Sims
•   Second Life
•   OpenSim Grids
Metagame
• Metagaming is a broad term usually used to
  define any strategy, action or method used in
  a game which transcends a prescribed
  ruleset, uses external factors to affect the
  game, or goes beyond the supposed limits or
  environment set by the game. Another
  definition refers to the game universe outside
  of the game itself.
Mission
•   Look at the Games Disposition
•   Flow and Fiero
•   Engage
•   Meta
•   Immerse
Synchronous Events
• Wednesday 7 pm MST (Denver) TweetChat
• Thursday 7 pm MST (Denver) Massively
  Minecrat
• Saturday 9 am MST Field Trip into World of
  Warcraft

• TBA Portal…..and perhaps another game
Engage in the Meta

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Week 2 - Engage in the Meta

  • 1. Week 2: Engage in the Meta
  • 3. G Factors • Collective Intelligence • Gamification • Smart Tools • Convergence • Distributed Intelligence • Constant Assessment http://new.livestream.com/g4c/jamespaulgee
  • 4. 4 Factor Fun • Hard Fun • Easy Fun • Altered States • People Factor Nicole Lazzaro http://www.xeodesign.com/whyweplaygames.h tml
  • 6. Games Can Change the World • Urgent Optimism • Social Fabric • Blissful Productivity • Epic Meaning Jane McGonigal http://www.ted.com/talks/jane_mcgonigal_gam ing_can_make_a_better_world.html
  • 7. Meta Game • Others • Metagame • Machinima • Modding • Sites
  • 8. MMORPGs • WoW • Minecraft • TERAOnline • EVEOnline • Club Penguin • Poptropica • Others
  • 9. Console Games • Portal • Skyrim • Assasin’s Creed • Others
  • 11. Metagame • Metagaming is a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself.
  • 12. Gaming Principles • Players • Rules • Challenge or Conflict • Feedback • Practice • End state of winning or losing
  • 13. Behavior Motivation Elements • Points • Levels • Achieves • Badges • Leaderboards
  • 14. MMORPGs • Massively Multi-Player Online Role-Play Game • World of Warcraft • Stars Wars the Old Republic • Allow for PvP, PvE and RP
  • 16. Keller’s ARCS Model • Attention • Relevance • Confidence • Success http://www.arcsmodel.com/
  • 17. Clay Shirky TED Talk “Cognitive Surplus" the shared, online work we do with our spare brain cycles
  • 18. The Great Spare-Time Revolution http://www.wired.com/magazine/2010/05/ff_pink_shirky/all/1
  • 19. The Game • World of Warcraft http://us.battle.net/wow/en/
  • 20. Player Roles & Responsibility • Tank
  • 21. Player Roles & Responsibility • Healers
  • 22. Player Roles & Responsibility • DPS (Damage per Second)
  • 24. Example of the Math • Mastery for Mages – Assumption: • Mastery rating gives you 10% damage increase based on mana • Your base is 10,000 dps – Math in your head • at 10% mana, 10,100 damage, which corresponds to the normal damage value increased by 1% (10% of the 10% increase from Mana Adept). • at 25% mana, 10,250 damage, which corresponds to the normal damage value increased by 2.5% (25% of the 10% increase from Mana Adept). • at 50% mana, 10,500 damage, which corresponds to the normal damage value increased by 5% (50% of the 10% increase from Mana Adept). • at 75% mana, 10,750 damage, which corresponds to the normal damage value increased by 7.5% (75% of the 10% increase from Mana Adept). • at 100% mana, 11,000 damage, which corresponds to the normal damage value increased by 10% (100% of the 10% increase from Mana Adept).
  • 25. Now.. • Which do you choose? – Increase Mana (Intellect)? – Increase Mastery? – Lower Hit rating to increase Mastery? – Lower Critical Strike Rate to increase Intellect? – Oh what about those pesky new patch notes… :D
  • 26. Optimizing Play Styles • Websites: – Ask Mr Robot – Elitists Jerks – Icy – Veins • Add Ons: – Curse Client • Others?
  • 27. Sounds Easy…. Right?
  • 28.
  • 29.
  • 30. The Meta…. • Wow Wiki http://www.wowwiki.com/Portal:Main • Elitist Jerks • http://elitistjerks.com/ • Icy-Veins • http://www.icy-veins.com/
  • 35. Metagame • Metagaming is a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself.
  • 36. Sandbox Genre • Ability to alter the worldscape • Minecraft • Sims • Second Life • OpenSim Grids
  • 37. Metagame • Metagaming is a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself.
  • 38. Mission • Look at the Games Disposition • Flow and Fiero • Engage • Meta • Immerse
  • 39. Synchronous Events • Wednesday 7 pm MST (Denver) TweetChat • Thursday 7 pm MST (Denver) Massively Minecrat • Saturday 9 am MST Field Trip into World of Warcraft • TBA Portal…..and perhaps another game

Notas del editor

  1. K
  2. K – watch link later
  3. K
  4. c
  5. c
  6. c
  7. k
  8. k
  9. k
  10. c
  11. k
  12. Both