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Playing board games for learning at uni, really?
Dr Chrissi Nerantzi (FSEDA, SFHEA, CMALT, NTF), @chrissinerantzi,
CELT, Manchester Met
Seminar series SEED “Teaching matters”, University of Manchester, 7 December 2017
“If you don’t feel like an idiot at least once a day, you need to work less and play more.
Dumb errors force us to learn, progress and innovate.” (Kessels, 2016, 129)
https://get.pxhere.com/photo/play-recreation-red-color-cone-board-game-fun-sports-games-shape-entertainment-voltage-parchesi-up-not-indoor-games-and-sports-
tabletop-game-english-draughts-game-stone-1160644.jpg
Nerantzi, C. (2016) Learning to play, playing to learn: the rise of playful learning in higher
education – Digifest 2016, 25 February 2016, available at https://www.jisc.ac.uk/news/learning-
to-play-playing-to-learn-the-rise-of-playful-learning-in-he-25-feb-2016 interviewed by Michelle
Pauli
Reading
@chrissinerantzi
The playshop plan
• Introduce each other, play and board
games
• Discuss board games through play and
adapt one
@chrissinerantzi
Evolution
new ideas from existing ideas
Synthesis
combination of existing ideas
Revolution
brand new ideas
Re-application
existing ideas in new light
Changing direction
new path when old doesn’t work
Creativityreminder
@chrissinerantzi
Q1: Which board games have you played/do you
like playing? Speed dating and sharing.
Q3: What
bothers you
about board
games?
@chrissinerantzi
“Only when we care about
experimentation, play, and questions
more than efficiency, outcomes, and answers do
we have a space that is truly open to the
imagination. And where imaginations
play, learning happens.” (Thomas & Seely
Brown, 2011, 118)
@chrissinerantzi
Creative reflection: James & Brookfield (2014, 54)
Criticality Creativity
Playfulness Imagination
Reflection
“Blending creativity and reflection, and infusing them with qualities of
imagination and play, creates a powerful cocktail that enhances learning”.
James & Brookfield (2014, 55)
@chrissinerantzi
• Capture something you did recently
in one of your sessions that didn’t
work.
• Make a ball out of this.
• Add it to the bin.
image source: http://upload.wikimedia.org/wikipedia/commons/6/6a/Paperball.png
http://www2.psd100.com/ppp/2013/10/0401/recycle-bin-empty-icon-1004144319.png
Bin it! 1/2
@chrissinerantzi
https://get.pxhere.com/photo/play-recreation-red-color-cone-board-game-fun-sports-games-shape-entertainment-voltage-parchesi-up-not-indoor-games-and-sports-
tabletop-game-english-draughts-game-stone-1160644.jpg
@chrissinerantzi
Educational benefits of traditional
games (Whitton & Moseley, 2012, 139)
• “They require no technical knowledge to create
or play.
• They can be produced cheaply and easily using
readily available materials.
• Inspiration and working gameplay approaches
can be readily sourced from existing board, card
or other games.
• They can encourage group working and
discussion.
• They can be reproduced and amended easily.”
@chrissinerantzi
Play oneare you ready?
“Play sets the stage for cooperative socialization. It nourishes the roots of trust, empathy, caring, and sharing.”
(Brown, 2009, 197)
Adapt one… let’s give it a go
Resources
https://c2.staticflickr.com/4/3224/2922628098_f08feee91a_
z.jpg?zz=1
https://cdn.pixabay.com/photo/2015/09/21/16/27/toys-
950148_960_720.jpg
https://upload.wikimedia.org/wikipedia/commons/3/38/Set
_of_roleplaying_dice.jpg
https://upload.wikimedia.org/wikipedia/commons/thumb/3/
3a/Lolly_sticks.jpg/960px-Lolly_sticks.jpg
@chrissinerantzi
• Pick somebody else’s “binned idea”.
• Come up with an idea to take the
idea forward!!! Could a (board-)
game help? Share with the
originator.
image source: http://upload.wikimedia.org/wikipedia/commons/6/6a/Paperball.png
http://www2.psd100.com/ppp/2013/10/0401/recycle-bin-empty-icon-1004144319.png
Un-bin it! 2/2
@chrissinerantzi
Playground Pedagogy Three main theories of teaching
(Ramsden, 2008)
Playground 1.0 supervised > feeling safe,
developing trust
Theory 1: Teaching as telling, transmission
or delivery - PASSIVE
Playground 2.0 participatory > gaining
playful confidence through guided
playful learning
Theory 2: Teaching as organising or
facilitating student activity - ACTIVE
Playground 3.0 self-determined >
autonomy, developing and sustaining
play-active practice
Theory 3: Teaching as making learning
possible – SELF-DIRECTED
Nerantzi, C. (2015) The Playground Model for Creative Professional Development, In: Nerantzi,
C. & James, A. (eds.) (2015) Exploring Play in Higher Education, Creative Academic Magazine,
Issue 2A, June 2015, pp. 40-50, available at http://www.creativeacademic.uk/
Play one
Adapt one
Create one
@chrissinerantzi
Create one… homework
Online help
http://www.boardgamesmaker.com/http://boardgames.lovetoknow.com/Create_Yo
ur_Own_Printable_Board_Game
Templates Create your own
@chrissinerantzi
Access and contribute
creative and playful teaching ideas!!!
https://101creativeideas.wordpress.com/
@chrissinerantzi
Online at
https://plus.google.com/communities/110898703741307769041
#creativeHE community online + local #creativeHE meet-ups
@chrissinerantzi
References
Brookfield, S. (2017) Creative approaches to stimulate classroom discussions, in: Watts, L.S. &
Blessinger, P. (2017) Creative learning in higher education. International perspectives and approaches,
London: Routledge, pp. 159-176
Brown, S. (2010) Play. How it shapes the brain, opens the imagination, and invigorates the soul, New
York: Penguin.
James, A. & Brookfield S. (2014) Engaging Imagination. Helping Students become creative and reflective
thinkers, San Francisco, CA: Jossey-Bass.
Kessels, E. (2016) Failed it! How to turn mistakes into ideas and other advice for successfully screwing
up, London: Phaidon press.
Nerantzi, C. (2015) The Playground Model for Creative Professional Development, In: Nerantzi, C. &
James, A. (eds.) (2015) Exploring Play in Higher Education, Creative Academic Magazine, Issue 2A, June
2015, pp. 40-50, available at http://www.creativeacademic.uk/
Whitton, N. & Moseley, A. (2012) Designing low-cost games for learning, in:Whitton, N. & Moseley, A.
(eds.) Using games to enhance learning and teaching. A beginner’s guide, Oxon: Routledge
@chrissinerantzi
Playing board games for learning at uni, really?
Dr Chrissi Nerantzi (FSEDA, SFHEA, CMALT, NTF), @chrissinerantzi,
CELT, Manchester Met
Seminar series SEED “Teaching matters”, University of Manchester, 7 December 2017
Share with care
https://get.pxhere.com/photo/play-recreation-red-color-cone-board-game-fun-sports-games-shape-entertainment-voltage-parchesi-up-not-indoor-games-and-sports-
tabletop-game-english-draughts-game-stone-1160644.jpg

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Playing board-games to learn at uni, really?

  • 1. Playing board games for learning at uni, really? Dr Chrissi Nerantzi (FSEDA, SFHEA, CMALT, NTF), @chrissinerantzi, CELT, Manchester Met Seminar series SEED “Teaching matters”, University of Manchester, 7 December 2017 “If you don’t feel like an idiot at least once a day, you need to work less and play more. Dumb errors force us to learn, progress and innovate.” (Kessels, 2016, 129) https://get.pxhere.com/photo/play-recreation-red-color-cone-board-game-fun-sports-games-shape-entertainment-voltage-parchesi-up-not-indoor-games-and-sports- tabletop-game-english-draughts-game-stone-1160644.jpg
  • 2. Nerantzi, C. (2016) Learning to play, playing to learn: the rise of playful learning in higher education – Digifest 2016, 25 February 2016, available at https://www.jisc.ac.uk/news/learning- to-play-playing-to-learn-the-rise-of-playful-learning-in-he-25-feb-2016 interviewed by Michelle Pauli Reading @chrissinerantzi
  • 3. The playshop plan • Introduce each other, play and board games • Discuss board games through play and adapt one @chrissinerantzi
  • 4. Evolution new ideas from existing ideas Synthesis combination of existing ideas Revolution brand new ideas Re-application existing ideas in new light Changing direction new path when old doesn’t work Creativityreminder @chrissinerantzi
  • 5. Q1: Which board games have you played/do you like playing? Speed dating and sharing. Q3: What bothers you about board games? @chrissinerantzi
  • 6. “Only when we care about experimentation, play, and questions more than efficiency, outcomes, and answers do we have a space that is truly open to the imagination. And where imaginations play, learning happens.” (Thomas & Seely Brown, 2011, 118) @chrissinerantzi
  • 7. Creative reflection: James & Brookfield (2014, 54) Criticality Creativity Playfulness Imagination Reflection “Blending creativity and reflection, and infusing them with qualities of imagination and play, creates a powerful cocktail that enhances learning”. James & Brookfield (2014, 55) @chrissinerantzi
  • 8. • Capture something you did recently in one of your sessions that didn’t work. • Make a ball out of this. • Add it to the bin. image source: http://upload.wikimedia.org/wikipedia/commons/6/6a/Paperball.png http://www2.psd100.com/ppp/2013/10/0401/recycle-bin-empty-icon-1004144319.png Bin it! 1/2 @chrissinerantzi
  • 10. Educational benefits of traditional games (Whitton & Moseley, 2012, 139) • “They require no technical knowledge to create or play. • They can be produced cheaply and easily using readily available materials. • Inspiration and working gameplay approaches can be readily sourced from existing board, card or other games. • They can encourage group working and discussion. • They can be reproduced and amended easily.” @chrissinerantzi
  • 11. Play oneare you ready? “Play sets the stage for cooperative socialization. It nourishes the roots of trust, empathy, caring, and sharing.” (Brown, 2009, 197)
  • 12. Adapt one… let’s give it a go
  • 14. • Pick somebody else’s “binned idea”. • Come up with an idea to take the idea forward!!! Could a (board-) game help? Share with the originator. image source: http://upload.wikimedia.org/wikipedia/commons/6/6a/Paperball.png http://www2.psd100.com/ppp/2013/10/0401/recycle-bin-empty-icon-1004144319.png Un-bin it! 2/2 @chrissinerantzi
  • 15. Playground Pedagogy Three main theories of teaching (Ramsden, 2008) Playground 1.0 supervised > feeling safe, developing trust Theory 1: Teaching as telling, transmission or delivery - PASSIVE Playground 2.0 participatory > gaining playful confidence through guided playful learning Theory 2: Teaching as organising or facilitating student activity - ACTIVE Playground 3.0 self-determined > autonomy, developing and sustaining play-active practice Theory 3: Teaching as making learning possible – SELF-DIRECTED Nerantzi, C. (2015) The Playground Model for Creative Professional Development, In: Nerantzi, C. & James, A. (eds.) (2015) Exploring Play in Higher Education, Creative Academic Magazine, Issue 2A, June 2015, pp. 40-50, available at http://www.creativeacademic.uk/ Play one Adapt one Create one @chrissinerantzi
  • 18. Access and contribute creative and playful teaching ideas!!! https://101creativeideas.wordpress.com/ @chrissinerantzi
  • 20. References Brookfield, S. (2017) Creative approaches to stimulate classroom discussions, in: Watts, L.S. & Blessinger, P. (2017) Creative learning in higher education. International perspectives and approaches, London: Routledge, pp. 159-176 Brown, S. (2010) Play. How it shapes the brain, opens the imagination, and invigorates the soul, New York: Penguin. James, A. & Brookfield S. (2014) Engaging Imagination. Helping Students become creative and reflective thinkers, San Francisco, CA: Jossey-Bass. Kessels, E. (2016) Failed it! How to turn mistakes into ideas and other advice for successfully screwing up, London: Phaidon press. Nerantzi, C. (2015) The Playground Model for Creative Professional Development, In: Nerantzi, C. & James, A. (eds.) (2015) Exploring Play in Higher Education, Creative Academic Magazine, Issue 2A, June 2015, pp. 40-50, available at http://www.creativeacademic.uk/ Whitton, N. & Moseley, A. (2012) Designing low-cost games for learning, in:Whitton, N. & Moseley, A. (eds.) Using games to enhance learning and teaching. A beginner’s guide, Oxon: Routledge @chrissinerantzi
  • 21. Playing board games for learning at uni, really? Dr Chrissi Nerantzi (FSEDA, SFHEA, CMALT, NTF), @chrissinerantzi, CELT, Manchester Met Seminar series SEED “Teaching matters”, University of Manchester, 7 December 2017 Share with care https://get.pxhere.com/photo/play-recreation-red-color-cone-board-game-fun-sports-games-shape-entertainment-voltage-parchesi-up-not-indoor-games-and-sports- tabletop-game-english-draughts-game-stone-1160644.jpg

Notas del editor

  1. Dear colleagues,   Please allow me to invite you to our next SEED 'Teaching Matters' session, to be held Thursday 7th December, 1-2pm in room B4.3 of the Ellen Wilkinson building. This looks like it is going to be a really interesting one:....   Playing games to learn at uni, really? Presenter: Dr Chrissi Nerantzi, Centre for Excellence in Learning and Teaching, MMU Chair:  Dr Kate Rowlands, Global Development Institute   In this workshop we will explore together the use of board-games to enhance learning and teaching and create stimulating and playful learning experiences for our students that foster inquiry, creativity and collaboration. We will use the playground model (Nerantzi, 2015) to scaffold a series of hands-on activities. This model will enable us to experience, explore and experiment with board-games, existing ones and also to consider the co-creation of new ones with colleagues and students for our own practice. The following interview into playfulness might be a useful introduction:   Nerantzi, C. (2016) Learning to play, playing to learn: the rise of playful learning in higher education – Digifest 2016, 25 February 2016, available at https://www.jisc.ac.uk/news/learning-to-play-playing-to-learn-the-rise-of-playful-learning-in-he-25-feb-2016 interviewed by Michelle Pauli   Looking forward to seeing you there!   Yours, Drew   -- Director of Teaching and Learning Strategy, Manchester Institute of Education   Twitter: @DrewWhitworth1  Tel: +447501963630   Skype: drew.whitworth B3.10 Ellen Wilkinson Building, University of Manchester, M13 9PL   ---- Communal game Board games for learning at uni, really? In this workshop we will explore together the use of board-games to spice-up learning and teaching and create stimulating and playful learning experiences for our students that foster inquiry, creativity and collaboration. We will use the playground model (Nerantzi, 2015) to scaffold a series of hands-on activities. This model will enable us to experience, explore and experiment with board-games, existing ones and also consider the co-creation of new ones with colleagues and students for our own practice. Please bring a board game with you! The following interview into playfulness might be a useful introduction: Nerantzi, C. (2016) Learning to play, playing to learn: the rise of playful learning in higher education – Digifest 2016, 25 February 2016, available at https://www.jisc.ac.uk/news/learning-to-play-playing-to-learn-the-rise-of-playful-learning-in-he-25-feb-2016 interviewed by Michelle Pauli …. Secondly, the session on 7th Dec is 12-1pm. The session is open to academics within my school so I was hoping that you could introduce the concept of Board Games for learning i.e. demonstrate how to develop one or how you would use an existing board game and the benefits of doing so...I will also need (so I can market the session for attendees) a couple of sentences about the session if that's ok? From Kate the above Things you could include: What is being done at your institutions in terms of games, creative and playful learning. How does your institution go about approaching such projects, how do you assess/embed them? Talk about what you have seen working as a professional in your institution or elsewhere and that could apply to social sciences. Your creative academic course Anything you think would fit the above -simple-summary!
  2. (10 min) Group Activity: Reflect and come up with examples for each category use blue flashcards and sample items (products/innovations on cards, real objects etc). Discuss within the group
  3. Thomas, D. & Seely Brown, J. (2011) A new culture of learning. Cultivating the imagination for a world of constant change.
  4. establish creative habits through creative reflection
  5. Papi’s wooden one… Board games for learning at uni, really? In this workshop we will explore together the use of board-games to spice-up learning and teaching and create stimulating and playful learning experiences for our students that foster inquiry, creativity and collaboration. We will use the playground model (Nerantzi, 2015) to scaffold a series of hands-on activities. This model will enable us to experience, explore and experiment with board-games, existing ones and also consider the co-creation of new ones with colleagues and students for our own practice. Please bring a board game with you! The following interview into playfulness might be a useful introduction: Nerantzi, C. (2016) Learning to play, playing to learn: the rise of playful learning in higher education – Digifest 2016, 25 February 2016, available at https://www.jisc.ac.uk/news/learning-to-play-playing-to-learn-the-rise-of-playful-learning-in-he-25-feb-2016 interviewed by Michelle Pauli …. Secondly, the session on 7th Dec is 12-1pm. The session is open to academics within my school so I was hoping that you could introduce the concept of Board Games for learning i.e. demonstrate how to develop one or how you would use an existing board game and the benefits of doing so...I will also need (so I can market the session for attendees) a couple of sentences about the session if that's ok? From Kate the above Things you could include: What is being done at your institutions in terms of games, creative and playful learning. How does your institution go about approaching such projects, how do you assess/embed them? Talk about what you have seen working as a professional in your institution or elsewhere and that could apply to social sciences. Your creative academic course Anything you think would fit the above -simple-summary!
  6. Stuart Brown In groups of 4, use what colleagues have brought with them
  7. Paper A3, card Markers Gummy bears Lego bricks dice
  8. Make into flashcards
  9. Also story dice take with me sticks
  10. Use playground 1, 2 and 3 as a structure!!!
  11. Bits of paper, card, markers, dice, sweeties (different colours)
  12. May 2015
  13. Dear colleagues,   Please allow me to invite you to our next SEED 'Teaching Matters' session, to be held Thursday 7th December, 1-2pm in room B4.3 of the Ellen Wilkinson building. This looks like it is going to be a really interesting one:....   Playing games to learn at uni, really? Presenter: Dr Chrissi Nerantzi, Centre for Excellence in Learning and Teaching, MMU Chair:  Dr Kate Rowlands, Global Development Institute   In this workshop we will explore together the use of board-games to enhance learning and teaching and create stimulating and playful learning experiences for our students that foster inquiry, creativity and collaboration. We will use the playground model (Nerantzi, 2015) to scaffold a series of hands-on activities. This model will enable us to experience, explore and experiment with board-games, existing ones and also to consider the co-creation of new ones with colleagues and students for our own practice. The following interview into playfulness might be a useful introduction:   Nerantzi, C. (2016) Learning to play, playing to learn: the rise of playful learning in higher education – Digifest 2016, 25 February 2016, available at https://www.jisc.ac.uk/news/learning-to-play-playing-to-learn-the-rise-of-playful-learning-in-he-25-feb-2016 interviewed by Michelle Pauli   Looking forward to seeing you there!   Yours, Drew   -- Director of Teaching and Learning Strategy, Manchester Institute of Education   Twitter: @DrewWhitworth1  Tel: +447501963630   Skype: drew.whitworth B3.10 Ellen Wilkinson Building, University of Manchester, M13 9PL   ---- Communal game Board games for learning at uni, really? In this workshop we will explore together the use of board-games to spice-up learning and teaching and create stimulating and playful learning experiences for our students that foster inquiry, creativity and collaboration. We will use the playground model (Nerantzi, 2015) to scaffold a series of hands-on activities. This model will enable us to experience, explore and experiment with board-games, existing ones and also consider the co-creation of new ones with colleagues and students for our own practice. Please bring a board game with you! The following interview into playfulness might be a useful introduction: Nerantzi, C. (2016) Learning to play, playing to learn: the rise of playful learning in higher education – Digifest 2016, 25 February 2016, available at https://www.jisc.ac.uk/news/learning-to-play-playing-to-learn-the-rise-of-playful-learning-in-he-25-feb-2016 interviewed by Michelle Pauli …. Secondly, the session on 7th Dec is 12-1pm. The session is open to academics within my school so I was hoping that you could introduce the concept of Board Games for learning i.e. demonstrate how to develop one or how you would use an existing board game and the benefits of doing so...I will also need (so I can market the session for attendees) a couple of sentences about the session if that's ok? From Kate the above Things you could include: What is being done at your institutions in terms of games, creative and playful learning. How does your institution go about approaching such projects, how do you assess/embed them? Talk about what you have seen working as a professional in your institution or elsewhere and that could apply to social sciences. Your creative academic course Anything you think would fit the above -simple-summary!