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Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims  Precognitive and Conceptual Human Factors – Prof. David Malouf – Fall 2009
Our Approach Defining Fun and Games 	- Learn From Existing Games 	- Play Centric Approach 	- Mapping Behavior Patterns Understanding the Environment and Technology 	- Savannah (local) 	- Technical Info: “What is Out There” Finding Our Core  	- Social 	- Explore 	- Enhance 2 A game from the inside out Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
3 Defining Fun and Games Theory of Fun. (“A Theory of Fun” Written and Illustrated by RaphKoster.) 	- Fun is Learning in a Context and Manner Appropriate to You. A Play Centric Approach. 	- Breaking Down Core Game Behavior (Finding Patterns). Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
4 Examining Game Behaviors Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
Heading South…The Unique Side of Savannah 5 - Rich History - Squares - Grid System - Girl Scouts - River Street - Architecture - Sea Port - Southern Hospitality - Sherman’s March Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
The Conference 6 Understanding Behaviors 	- Stay in Hotel 	- Desire New Surroundings 	- Attend Keynotes 	- Network 	- Constant Schedule  	- Large Volume of New Contacts Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
TechnologyLearning Our Boundaries 7 ,[object Object]
 Camera
 Accelerometer
 Digital Compass
 Push Notify
 Mic.
 3G
 Mail
 MMS
 SMS
 Voice Control
 Multi Touch
 Proximity Sensor
 Keyboard
 Wi-Fi
 Bluetooth

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Mate.2

  • 1. Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Precognitive and Conceptual Human Factors – Prof. David Malouf – Fall 2009
  • 2. Our Approach Defining Fun and Games - Learn From Existing Games - Play Centric Approach - Mapping Behavior Patterns Understanding the Environment and Technology - Savannah (local) - Technical Info: “What is Out There” Finding Our Core - Social - Explore - Enhance 2 A game from the inside out Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
  • 3. 3 Defining Fun and Games Theory of Fun. (“A Theory of Fun” Written and Illustrated by RaphKoster.) - Fun is Learning in a Context and Manner Appropriate to You. A Play Centric Approach. - Breaking Down Core Game Behavior (Finding Patterns). Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
  • 4. 4 Examining Game Behaviors Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
  • 5. Heading South…The Unique Side of Savannah 5 - Rich History - Squares - Grid System - Girl Scouts - River Street - Architecture - Sea Port - Southern Hospitality - Sherman’s March Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
  • 6. The Conference 6 Understanding Behaviors - Stay in Hotel - Desire New Surroundings - Attend Keynotes - Network - Constant Schedule - Large Volume of New Contacts Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
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  • 13. 3G
  • 24. Peer to Peer Network
  • 32. Battery MeterNative. Web iPhone Spec. Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
  • 33. Goals for SuccessUsing Learning to Create Metrics for Success 8 Learning Through Exploration - Motivating Players to Explore the City Experimentation: Social Experiment - Encourage Networking Show off Savannah - Becoming Familiar with the City Enhance and Support the Event - Attendance - Stimulate Community Outside Event Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
  • 34. Successful Game ConstructsChoosing Components 9 Gravity/Mass (Social) Health Home Base Item Inventory Bosses Reload Supply Ammo/Quantity Badges Single Instance Items Stats Economy Growth Danger Zone Map Admin Zone Threshold/Tipping Point Player Creation/Avatar Power Up Dueling Tokens/Cards Decoy Levels Leader boards Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
  • 35. First DraftsIndividual Concepts 10 Each Member of the Team Came Up With a Concept, Along With Three Screen Layouts to Demonstrate it. Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
  • 36. First DraftsIndividual Concepts 11 Using a Pyramid Scheme Earn Points by Making Friends, Finding Locations and Making Routes. Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
  • 37. Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors 12 First DraftsIndividual Concepts Using Created Characters Users Exchange Contact Information by Linking, Using Destinations Built Into the Map.
  • 38. Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors 13 First DraftsIndividual Concepts “M.E.E.T.” Meet, Eat, Explore and Learn Meet and Explore the Rich History Meet and Eat the local food of Savannah Meet and Learn the lectures and workshops
  • 39. Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors 14 First DraftsIndividual Concepts “Deploy” Deploy provides a visual interface creating a real time strategy view of the physical world related to social network activity surrounding city based conferences.
  • 40. Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors 15 First DraftsIndividual Concepts Follow Me Sharing Experiences Through Other Players Routes.
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  • 42. Grow. 17 “Players Grow Their Social Experience Through Activities on an Interactive Map of Savannah Over the Course of the Conference. Growing Through These Activities Gains Players Virtual Ownership Over the City Space in a Competition of Conquest.” Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
  • 43. Mate. 18 “Spread of a positive contagion through sexual transmission.” Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
  • 44. Positive Contagion 19 “ Contact Information, Locations, Experiences and Media Act as the Contagion. They are Spread by “Mating.” ” Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
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  • 47. Mate A Game 22 - Social Networking - Explore Savannah - Enhance the Conference Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors